Shipwright/soh/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c

142 lines
5.0 KiB
C

/*
* File: z_bg_spot18_shutter.c
* Overlay: Bg_Spot18_Shutter
* Description:
*/
#include "z_bg_spot18_shutter.h"
#include "objects/object_spot18_obj/object_spot18_obj.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Shutter_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Shutter_Update(Actor* thisx, GlobalContext* globalCtx);
void BgSpot18Shutter_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_808B95AC(BgSpot18Shutter* this, GlobalContext* globalCtx);
void func_808B95B8(BgSpot18Shutter* this, GlobalContext* globalCtx);
void func_808B9618(BgSpot18Shutter* this, GlobalContext* globalCtx);
void func_808B9698(BgSpot18Shutter* this, GlobalContext* globalCtx);
void func_808B971C(BgSpot18Shutter* this, GlobalContext* globalCtx);
const ActorInit Bg_Spot18_Shutter_InitVars = {
ACTOR_BG_SPOT18_SHUTTER,
ACTORCAT_PROP,
FLAGS,
OBJECT_SPOT18_OBJ,
sizeof(BgSpot18Shutter),
(ActorFunc)BgSpot18Shutter_Init,
(ActorFunc)BgSpot18Shutter_Destroy,
(ActorFunc)BgSpot18Shutter_Update,
(ActorFunc)BgSpot18Shutter_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
s32 param = (this->dyna.actor.params >> 8) & 1;
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if (param == 0) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
if (gSaveContext.infTable[16] & 0x200) {
this->actionFunc = func_808B95AC;
this->dyna.actor.world.pos.y += 180.0f;
} else {
this->actionFunc = func_808B9618;
}
} else {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
this->actionFunc = func_808B95AC;
this->dyna.actor.world.pos.y += 180.0f;
} else {
this->actionFunc = func_808B95B8;
}
}
} else {
if (gSaveContext.infTable[16] & 0x200) {
this->dyna.actor.world.pos.x += 125.0f * Math_CosS(this->dyna.actor.world.rot.y);
this->dyna.actor.world.pos.z -= 125.0f * Math_SinS(this->dyna.actor.world.rot.y);
this->actionFunc = func_808B95AC;
} else {
this->actionFunc = func_808B9618;
}
}
CollisionHeader_GetVirtual(&gGoronCityDoorCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
void BgSpot18Shutter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_808B95AC(BgSpot18Shutter* this, GlobalContext* globalCtx) {
}
void func_808B95B8(BgSpot18Shutter* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
Actor_SetFocus(&this->dyna.actor, 70.0f);
OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
this->actionFunc = func_808B9698;
}
}
void func_808B9618(BgSpot18Shutter* this, GlobalContext* globalCtx) {
if (gSaveContext.infTable[16] & 0x200) {
Actor_SetFocus(&this->dyna.actor, 70.0f);
if (((this->dyna.actor.params >> 8) & 1) == 0) {
this->actionFunc = func_808B9698;
} else {
this->actionFunc = func_808B971C;
OnePointCutscene_Init(globalCtx, 4221, 140, &this->dyna.actor, MAIN_CAM);
}
}
}
void func_808B9698(BgSpot18Shutter* this, GlobalContext* globalCtx) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 180.0f, 1.44f)) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP);
this->actionFunc = func_808B95AC;
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
}
}
void func_808B971C(BgSpot18Shutter* this, GlobalContext* globalCtx) {
f32 sin = Math_SinS(this->dyna.actor.world.rot.y);
f32 cos = Math_CosS(this->dyna.actor.world.rot.y);
s32 flag = true;
flag &= Math_StepToF(&this->dyna.actor.world.pos.x, this->dyna.actor.home.pos.x + (125.0f * cos), fabsf(cos));
flag &= Math_StepToF(&this->dyna.actor.world.pos.z, this->dyna.actor.home.pos.z - (125.0f * sin), fabsf(sin));
if (flag) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP);
this->actionFunc = func_808B95AC;
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
}
}
void BgSpot18Shutter_Update(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
this->actionFunc(this, globalCtx);
}
void BgSpot18Shutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gGoronCityDoorDL);
}