Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetAnimatedMaterialList.h

22 lines
469 B
C++

#pragma once
#include "ZRoom/ZRoomCommand.h"
#include "ZTextureAnimation.h"
class SetAnimatedMaterialList : public ZRoomCommand
{
public:
SetAnimatedMaterialList(ZFile* nParent);
void ParseRawData() override;
void DeclareReferences(const std::string& prefix) override;
std::string GetBodySourceCode() const override;
RoomCommand GetRoomCommand() const override;
std::string GetCommandCName() const override;
private:
ZTextureAnimation textureAnimation;
};