Shipwright/ZAPDTR/ZAPD/Globals.h

96 lines
3.0 KiB
C++

#pragma once
#include <map>
#include <string>
#include <vector>
#include "GameConfig.h"
#include "ZFile.h"
class ZRoom;
enum class VerbosityLevel
{
VERBOSITY_SILENT,
VERBOSITY_INFO,
VERBOSITY_DEBUG
};
typedef void (*ExporterSetFunc)(ZFile*);
typedef bool (*ExporterSetFuncBool)(ZFileMode fileMode);
typedef void (*ExporterSetFuncVoid)(int argc, char* argv[], int& i);
typedef void (*ExporterSetFuncVoid2)(const std::string& buildMode, ZFileMode& fileMode);
typedef void (*ExporterSetFuncVoid3)();
typedef void (*ExporterSetResSave)(ZResource* res, BinaryWriter& writer);
class ExporterSet
{
public:
~ExporterSet();
std::map<ZResourceType, ZResourceExporter*> exporters;
ExporterSetFuncVoid parseArgsFunc = nullptr;
ExporterSetFuncVoid2 parseFileModeFunc = nullptr;
ExporterSetFuncBool processFileModeFunc = nullptr;
ExporterSetFunc beginFileFunc = nullptr;
ExporterSetFunc endFileFunc = nullptr;
ExporterSetFuncVoid3 beginXMLFunc = nullptr;
ExporterSetFuncVoid3 endXMLFunc = nullptr;
ExporterSetResSave resSaveFunc = nullptr;
};
class Globals
{
public:
static Globals* Instance;
bool genSourceFile; // Used for extraction
bool useExternalResources;
bool testMode; // Enables certain experimental features
bool outputCrc = false;
bool profile; // Measure performance of certain operations
bool useLegacyZDList;
VerbosityLevel verbosity; // ZAPD outputs additional information
ZFileMode fileMode;
fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath;
TextureType texType;
ZGame game;
GameConfig cfg;
bool verboseUnaccounted = false;
bool gccCompat = false;
bool forceStatic = false;
bool forceUnaccountedStatic = false;
bool otrMode = true;
std::vector<ZFile*> files;
std::vector<ZFile*> externalFiles;
std::vector<int32_t> segments;
std::string currentExporter;
static std::map<std::string, ExporterSet*>& GetExporterMap();
static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
Globals();
~Globals();
void AddSegment(int32_t segment, ZFile* file);
bool HasSegment(int32_t segment);
ZFile* GetSegment(int32_t segment);
ZResourceExporter* GetExporter(ZResourceType resType);
ExporterSet* GetExporterSet();
/**
* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
* used only, otherwise, the search will be performed in every other file.
* The name of that variable will be stored in the `declName` parameter.
* Returns `true` if the address is found. `false` otherwise,
* in which case `declName` will be set to the address formatted as a pointer.
*/
bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
const std::string& expectedType, std::string& declName);
bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
const std::string& expectedType, std::string& declName);
};