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Shipwright/soh/assets/objects/object_fd2/object_fd2.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders ()
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

206 lines
14 KiB
C

#ifndef OBJECTS_OBJECT_FD2_H
#define OBJECTS_OBJECT_FD2_H 1
#include "align_asset_macro.h"
#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
#define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;
#define dgHoleVolvagiaManeMaterialDL "__OTR__objects/object_fd2/gHoleVolvagiaManeMaterialDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL;
#define dgHoleVolvagiaManeModelDL "__OTR__objects/object_fd2/gHoleVolvagiaManeModelDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL;
#define dgHoleVolvagiaBrokenFaceDL "__OTR__objects/object_fd2/gHoleVolvagiaBrokenFaceDL"
static const ALIGN_ASSET(2) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL;
#define dgHoleVolvagiaBreatheFireAnim "__OTR__objects/object_fd2/gHoleVolvagiaBreatheFireAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim;
#define dgHoleVolvagiaHitAnim "__OTR__objects/object_fd2/gHoleVolvagiaHitAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim;
#define dgHoleVolvagiaDamagedAnim "__OTR__objects/object_fd2/gHoleVolvagiaDamagedAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim;
#define dgHoleVolvagiaBurrowAnim "__OTR__objects/object_fd2/gHoleVolvagiaBurrowAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim;
#define dgHoleVolvagiaKnockoutAnim "__OTR__objects/object_fd2/gHoleVolvagiaKnockoutAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim;
#define dgHoleVolvagiaVulnerableAnim "__OTR__objects/object_fd2/gHoleVolvagiaVulnerableAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim;
#define dgHoleVolvagiaTurnAnim "__OTR__objects/object_fd2/gHoleVolvagiaTurnAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim;
#define dgHoleVolvagiaClawSwipeAnim "__OTR__objects/object_fd2/gHoleVolvagiaClawSwipeAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim;
#define dgHoleVolvagiaEmergeAnim "__OTR__objects/object_fd2/gHoleVolvagiaEmergeAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim;
#define dgHoleVolvagiaIdleAnim "__OTR__objects/object_fd2/gHoleVolvagiaIdleAnim"
static const ALIGN_ASSET(2) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim;
#define dgHoleVolvagiaEyeHalfTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeHalfTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex;
#define dgHoleVolvagiaEyeOpenTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeOpenTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex;
#define dgHoleVolvagiaEyeClosedTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeClosedTex"
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex;
#define dgHoleVolvagiaAnim_00CDAC "__OTR__objects/object_fd2/gHoleVolvagiaAnim_00CDAC"
static const ALIGN_ASSET(2) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC;
#define dgHoleVolvagiaVtx_00DD80 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00DD80"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80;
#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
#define dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011844DL_010D40"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;
#define dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011850DL_010E98"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;
#define dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;
#define dgHoleVolvagiaSkelLimbsLimb_011868DL_011160 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011868DL_011160"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;
#define dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;
#define dgHoleVolvagiaSkelLimbsLimb_011880DL_011410 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011880DL_011410"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;
#define dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01188CDL_011560"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;
#define dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;
#define dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;
#define dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;
#define dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;
#define dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;
#define dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;
#define dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;
#define dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;
#define dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;
#define dgHoleVolvagiaSkelLimbsLimb_011904DL_001748 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011904DL_001748"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;
#define dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;
#define dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;
#define dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;
#define dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011934DL_001D30"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;
#define dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;
#define dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;
#define dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011958DL_001F70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;
#define dgHoleVolvagiaSkelLimbsLimb_011964DL_002068 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011964DL_002068"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;
#define dgHoleVolvagiaSkelLimbsLimb_011970DL_002288 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011970DL_002288"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;
#define dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01197CDL_002148"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;
#define dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;
#define dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;
#define dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;
#define dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;
#define dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;
#define dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;
#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#endif // OBJECTS_OBJECT_FD2_H