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https://github.com/HarbourMasters/Shipwright.git
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99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
103 lines
3.0 KiB
C
103 lines
3.0 KiB
C
#ifndef Z_BOSS_DODONGO_H
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#define Z_BOSS_DODONGO_H
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#include "ultra64.h"
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#include "global.h"
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struct BossDodongo;
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typedef void (*BossDodongoActionFunc)(struct BossDodongo*, PlayState*);
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typedef struct {
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/* 0x00 */ Vec3f unk_00;
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/* 0x0C */ Vec3f unk_0C;
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/* 0x18 */ Vec3f unk_18;
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/* 0x24 */ u8 unk_24;
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/* 0x25 */ u8 unk_25;
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/* 0x26 */ Color_RGB8 color;
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/* 0x2A */ s16 alpha;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ u32 epoch;
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} BossDodongoEffect; // Size = 0x34
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typedef struct BossDodongo {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ BossDodongoActionFunc actionFunc;
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/* 0x0194 */ s16 health;
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/* 0x0196 */ s16 unk_196;
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/* 0x0198 */ s16 unk_198;
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/* 0x019A */ s16 unk_19A;
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/* 0x019C */ s16 csState;
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/* 0x019E */ s16 unk_19E;
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/* 0x01A0 */ s16 unk_1A0;
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/* 0x01A2 */ s16 unk_1A2;
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/* 0x01A4 */ s16 unk_1A4;
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/* 0x01A6 */ s16 unk_1A6;
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/* 0x01A8 */ s16 numWallCollisions;
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/* 0x01AA */ s16 unk_1AA;
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/* 0x01AC */ s16 unk_1AC;
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/* 0x01AE */ s16 unk_1AE;
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/* 0x01B0 */ s16 unk_1B0;
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/* 0x01B2 */ char unk_1B2[0x2];
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/* 0x01B4 */ s16 cutsceneCamera;
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/* 0x01B6 */ s16 unk_1B6;
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/* 0x01B8 */ s16 playerYawInRange;
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/* 0x01BA */ s16 playerPosInRange;
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/* 0x01BC */ s16 unk_1BC;
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/* 0x01BE */ s16 unk_1BE;
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/* 0x01C0 */ s16 unk_1C0;
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/* 0x01C2 */ s16 unk_1C2;
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/* 0x01C4 */ s16 unk_1C4; // Some kind of angle
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/* 0x01C6 */ s16 unk_1C6;
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/* 0x01C8 */ s16 unk_1C8;
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/* 0x01CA */ char unk_1CA[0x2];
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/* 0x01CC */ s16 unk_1CC;
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/* 0x01CE */ char unk_1CE[0xC];
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/* 0x01DA */ s16 unk_1DA;
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/* 0x01DC */ s16 unk_1DC;
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/* 0x01DE */ s16 unk_1DE;
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/* 0x01E0 */ s16 unk_1E0;
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/* 0x01E2 */ u8 unk_1E2;
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/* 0x01E3 */ s8 unk_1E3;
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/* 0x01E4 */ f32 unk_1E4;
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/* 0x01E8 */ f32 unk_1E8;
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/* 0x01EC */ f32 unk_1EC;
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/* 0x01F0 */ char unk_1F0[0x8];
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/* 0x01F8 */ f32 unk_1F8;
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/* 0x01FC */ f32 unk_1FC;
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/* 0x0200 */ f32 unk_200;
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/* 0x0204 */ f32 unk_204;
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/* 0x0208 */ f32 unk_208;
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/* 0x020C */ f32 unk_20C;
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/* 0x0210 */ f32 colorFilterR;
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/* 0x0214 */ f32 colorFilterG;
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/* 0x0214 */ f32 colorFilterB;
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/* 0x021C */ f32 colorFilterMin;
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/* 0x0220 */ f32 colorFilterMax;
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/* 0x0224 */ f32 unk_224;
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/* 0x0228 */ f32 unk_228;
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/* 0x022C */ f32 unk_22C;
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/* 0x0230 */ f32 unk_230;
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/* 0x0234 */ f32 unk_234;
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/* 0x0238 */ f32 unk_238;
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/* 0x023C */ f32 unk_23C;
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/* 0x0240 */ f32 unk_240;
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/* 0x0244 */ f32 unk_244;
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/* 0x0248 */ char unk_248[0x14];
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/* 0x025C */ f32 unk_25C[50];
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/* 0x0324 */ f32 unk_324[50];
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/* 0x03EC */ Vec3f vec;
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/* 0x03F8 */ Vec3f firePos;
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/* 0x0404 */ Vec3f unk_404;
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/* 0x0410 */ Vec3f unk_410;
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/* 0x041C */ Vec3f mouthPos;
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/* 0x0428 */ Vec3f cameraEye;
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/* 0x0434 */ Vec3f cameraAt;
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/* 0x0440 */ ColliderJntSph collider;
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/* 0x0460 */ ColliderJntSphElement items[19];
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/* 0x0920 */ BossDodongoEffect effects[80];
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} BossDodongo; // size = 0x1820
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#endif
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