Shipwright/soh/src/code/z_eff_ss_dead.c
Garrett Cox 99260acaf1
Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00

114 lines
2.8 KiB
C

#include "global.h"
void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(play->state.gfxCtx);
displayListHead = POLY_OPA_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
absCos = ABS(cos);
gDPPipeSync(displayListHead++);
if (color == NULL) {
gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
} else {
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
}
gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
POLY_OPA_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_80026400(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
Gfx* displayListHead;
f32 cos;
if (arg3 != 0) {
OPEN_DISPS(play->state.gfxCtx);
cos = Math_CosS((0x4000 / arg3) * arg2);
displayListHead = POLY_OPA_DISP;
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
POLY_OPA_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx);
}
}
void func_80026608(PlayState* play) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}
void func_80026690(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(play->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
absCos = ABS(cos);
gDPPipeSync(displayListHead++);
if (color == NULL) {
gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
} else {
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
}
gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
POLY_XLU_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_80026860(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* displayListHead;
OPEN_DISPS(play->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x4000 / arg3) * arg2);
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
POLY_XLU_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_80026A6C(PlayState* play) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}