Shipwright/soh/src/code/sys_cfb.c
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00

61 lines
1.7 KiB
C

#include "global.h"
#include <stdlib.h>
uintptr_t sSysCfbFbPtr[2];
uintptr_t sSysCfbEnd;
void SysCfb_Init(s32 n64dd) {
u32 screenSize;
uintptr_t tmpFbEnd;
/*
if (osMemSize >= 0x800000) {
// "8MB or more memory is installed"
osSyncPrintf("8Mバイト以上のメモリが搭載されています\n");
tmpFbEnd = 0x8044BE80;
if (n64dd == 1) {
osSyncPrintf("RAM 8M mode (N64DD対応)\n"); // "RAM 8M mode (N64DD compatible)"
sSysCfbEnd = 0x805FB000;
} else {
// "The margin for this version is %dK bytes"
osSyncPrintf("このバージョンのマージンは %dK バイトです\n", (0x4BC00 / 1024));
sSysCfbEnd = tmpFbEnd;
}
} else if (osMemSize >= 0x400000) {
osSyncPrintf("RAM4M mode\n");
sSysCfbEnd = 0x80400000;
} else {
LOG_HUNGUP_THREAD();
}
*/
screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;
//sSysCfbEnd &= ~0x3F;
// "The final address used by the system is %08x"
osSyncPrintf("システムが使用する最終アドレスは %08x です\n", sSysCfbEnd);
//sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4);
//sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2);
sSysCfbFbPtr[0] = malloc(screenSize * 4);
sSysCfbFbPtr[1] = malloc(screenSize * 4);
// "Frame buffer addresses are %08x and %08x"
//osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
}
void SysCfb_Reset() {
sSysCfbFbPtr[0] = 0;
sSysCfbFbPtr[1] = 0;
sSysCfbEnd = 0;
}
uintptr_t SysCfb_GetFbPtr(s32 idx) {
if (idx < 2) {
return sSysCfbFbPtr[idx];
}
return 0;
}
uintptr_t SysCfb_GetFbEnd() {
return sSysCfbEnd;
}