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https://github.com/HarbourMasters/Shipwright.git
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245 lines
12 KiB
C
245 lines
12 KiB
C
#ifndef OBJECTS_OBJECT_ZF_H
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#define OBJECTS_OBJECT_ZF_H 1
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#include "align_asset_macro.h"
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#define dgZfDinolfosTLUT "__OTR__objects/object_zf/gZfDinolfosTLUT"
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static const ALIGN_ASSET(2) char gZfDinolfosTLUT[] = dgZfDinolfosTLUT;
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#define dobject_zf_Tex_000200 "__OTR__objects/object_zf/object_zf_Tex_000200"
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static const ALIGN_ASSET(2) char object_zf_Tex_000200[] = dobject_zf_Tex_000200;
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#define dobject_zf_Tex_000240 "__OTR__objects/object_zf/object_zf_Tex_000240"
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static const ALIGN_ASSET(2) char object_zf_Tex_000240[] = dobject_zf_Tex_000240;
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#define dgZfDinolfosSpineTex "__OTR__objects/object_zf/gZfDinolfosSpineTex"
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static const ALIGN_ASSET(2) char gZfDinolfosSpineTex[] = dgZfDinolfosSpineTex;
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#define dobject_zf_Tex_0003C0 "__OTR__objects/object_zf/object_zf_Tex_0003C0"
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static const ALIGN_ASSET(2) char object_zf_Tex_0003C0[] = dobject_zf_Tex_0003C0;
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#define dobject_zf_Tex_000440 "__OTR__objects/object_zf/object_zf_Tex_000440"
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static const ALIGN_ASSET(2) char object_zf_Tex_000440[] = dobject_zf_Tex_000440;
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#define dobject_zf_Tex_000540 "__OTR__objects/object_zf/object_zf_Tex_000540"
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static const ALIGN_ASSET(2) char object_zf_Tex_000540[] = dobject_zf_Tex_000540;
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#define dobject_zf_Tex_000580 "__OTR__objects/object_zf/object_zf_Tex_000580"
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static const ALIGN_ASSET(2) char object_zf_Tex_000580[] = dobject_zf_Tex_000580;
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#define dobject_zf_Tex_000600 "__OTR__objects/object_zf/object_zf_Tex_000600"
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static const ALIGN_ASSET(2) char object_zf_Tex_000600[] = dobject_zf_Tex_000600;
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#define dgZfDinolfosNormalEyeTex "__OTR__objects/object_zf/gZfDinolfosNormalEyeTex"
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static const ALIGN_ASSET(2) char gZfDinolfosNormalEyeTex[] = dgZfDinolfosNormalEyeTex;
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#define dgZfDinolfosRightThighDL "__OTR__objects/object_zf/gZfDinolfosRightThighDL"
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static const ALIGN_ASSET(2) char gZfDinolfosRightThighDL[] = dgZfDinolfosRightThighDL;
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#define dgZfDinolfosRightShinDL "__OTR__objects/object_zf/gZfDinolfosRightShinDL"
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static const ALIGN_ASSET(2) char gZfDinolfosRightShinDL[] = dgZfDinolfosRightShinDL;
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#define dgZfDinolfosRightFootDL "__OTR__objects/object_zf/gZfDinolfosRightFootDL"
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static const ALIGN_ASSET(2) char gZfDinolfosRightFootDL[] = dgZfDinolfosRightFootDL;
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#define dgZfDinolfosLeftThighDL "__OTR__objects/object_zf/gZfDinolfosLeftThighDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftThighDL[] = dgZfDinolfosLeftThighDL;
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#define dgZfDinolfosLeftShinDL "__OTR__objects/object_zf/gZfDinolfosLeftShinDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftShinDL[] = dgZfDinolfosLeftShinDL;
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#define dgZfDinolfosLeftFootDL "__OTR__objects/object_zf/gZfDinolfosLeftFootDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftFootDL[] = dgZfDinolfosLeftFootDL;
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#define dgZfDinolfosRightUpperArmDL "__OTR__objects/object_zf/gZfDinolfosRightUpperArmDL"
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static const ALIGN_ASSET(2) char gZfDinolfosRightUpperArmDL[] = dgZfDinolfosRightUpperArmDL;
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#define dgZfDinolfosRightForearmDL "__OTR__objects/object_zf/gZfDinolfosRightForearmDL"
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static const ALIGN_ASSET(2) char gZfDinolfosRightForearmDL[] = dgZfDinolfosRightForearmDL;
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#define dgZfDinolfosSwordDL "__OTR__objects/object_zf/gZfDinolfosSwordDL"
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static const ALIGN_ASSET(2) char gZfDinolfosSwordDL[] = dgZfDinolfosSwordDL;
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#define dgZfDinolfosLeftUpperArmDL "__OTR__objects/object_zf/gZfDinolfosLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftUpperArmDL[] = dgZfDinolfosLeftUpperArmDL;
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#define dgZfDinolfosLeftForearmDL "__OTR__objects/object_zf/gZfDinolfosLeftForearmDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftForearmDL[] = dgZfDinolfosLeftForearmDL;
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#define dgZfDinolfosLeftHandDL "__OTR__objects/object_zf/gZfDinolfosLeftHandDL"
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static const ALIGN_ASSET(2) char gZfDinolfosLeftHandDL[] = dgZfDinolfosLeftHandDL;
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#define dgZfDinolfosTailBaseDL "__OTR__objects/object_zf/gZfDinolfosTailBaseDL"
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static const ALIGN_ASSET(2) char gZfDinolfosTailBaseDL[] = dgZfDinolfosTailBaseDL;
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#define dgZfDinolfosTailTipDL "__OTR__objects/object_zf/gZfDinolfosTailTipDL"
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static const ALIGN_ASSET(2) char gZfDinolfosTailTipDL[] = dgZfDinolfosTailTipDL;
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#define dgZfDinolfosScabbardDL "__OTR__objects/object_zf/gZfDinolfosScabbardDL"
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static const ALIGN_ASSET(2) char gZfDinolfosScabbardDL[] = dgZfDinolfosScabbardDL;
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#define dgZfDinolfosTrunkDL "__OTR__objects/object_zf/gZfDinolfosTrunkDL"
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static const ALIGN_ASSET(2) char gZfDinolfosTrunkDL[] = dgZfDinolfosTrunkDL;
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#define dgZfDinolfosChestArmorDL "__OTR__objects/object_zf/gZfDinolfosChestArmorDL"
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static const ALIGN_ASSET(2) char gZfDinolfosChestArmorDL[] = dgZfDinolfosChestArmorDL;
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#define dgZfDinolfosNeckDL "__OTR__objects/object_zf/gZfDinolfosNeckDL"
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static const ALIGN_ASSET(2) char gZfDinolfosNeckDL[] = dgZfDinolfosNeckDL;
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#define dgZfDinolfosJawDL "__OTR__objects/object_zf/gZfDinolfosJawDL"
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static const ALIGN_ASSET(2) char gZfDinolfosJawDL[] = dgZfDinolfosJawDL;
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#define dgZfDinolfosHeadDL "__OTR__objects/object_zf/gZfDinolfosHeadDL"
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static const ALIGN_ASSET(2) char gZfDinolfosHeadDL[] = dgZfDinolfosHeadDL;
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#define dgZfDinolfosSkel "__OTR__objects/object_zf/gZfDinolfosSkel"
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static const ALIGN_ASSET(2) char gZfDinolfosSkel[] = dgZfDinolfosSkel;
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#define dgZfWalkingAnim "__OTR__objects/object_zf/gZfWalkingAnim"
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static const ALIGN_ASSET(2) char gZfWalkingAnim[] = dgZfWalkingAnim;
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#define dgZfLandingAnim "__OTR__objects/object_zf/gZfLandingAnim"
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static const ALIGN_ASSET(2) char gZfLandingAnim[] = dgZfLandingAnim;
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#define dgZfJumpingAnim "__OTR__objects/object_zf/gZfJumpingAnim"
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static const ALIGN_ASSET(2) char gZfJumpingAnim[] = dgZfJumpingAnim;
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#define dgZfSlashAnim "__OTR__objects/object_zf/gZfSlashAnim"
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static const ALIGN_ASSET(2) char gZfSlashAnim[] = dgZfSlashAnim;
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#define dgZfCryingAnim "__OTR__objects/object_zf/gZfCryingAnim"
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static const ALIGN_ASSET(2) char gZfCryingAnim[] = dgZfCryingAnim;
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#define dobject_zf_Tex_00B120 "__OTR__objects/object_zf/object_zf_Tex_00B120"
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static const ALIGN_ASSET(2) char object_zf_Tex_00B120[] = dobject_zf_Tex_00B120;
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#define dobject_zf_Tex_00B920 "__OTR__objects/object_zf/object_zf_Tex_00B920"
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static const ALIGN_ASSET(2) char object_zf_Tex_00B920[] = dobject_zf_Tex_00B920;
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#define dobject_zf_Tex_00B9A0 "__OTR__objects/object_zf/object_zf_Tex_00B9A0"
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static const ALIGN_ASSET(2) char object_zf_Tex_00B9A0[] = dobject_zf_Tex_00B9A0;
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#define dobject_zf_Tex_00BA20 "__OTR__objects/object_zf/object_zf_Tex_00BA20"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BA20[] = dobject_zf_Tex_00BA20;
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#define dobject_zf_Tex_00BAA0 "__OTR__objects/object_zf/object_zf_Tex_00BAA0"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BAA0[] = dobject_zf_Tex_00BAA0;
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#define dobject_zf_Tex_00BB20 "__OTR__objects/object_zf/object_zf_Tex_00BB20"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BB20[] = dobject_zf_Tex_00BB20;
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#define dobject_zf_Tex_00BBA0 "__OTR__objects/object_zf/object_zf_Tex_00BBA0"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BBA0[] = dobject_zf_Tex_00BBA0;
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#define dobject_zf_Tex_00BDA0 "__OTR__objects/object_zf/object_zf_Tex_00BDA0"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BDA0[] = dobject_zf_Tex_00BDA0;
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#define dobject_zf_Tex_00BE20 "__OTR__objects/object_zf/object_zf_Tex_00BE20"
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static const ALIGN_ASSET(2) char object_zf_Tex_00BE20[] = dobject_zf_Tex_00BE20;
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#define dobject_zf_Tex_00C020 "__OTR__objects/object_zf/object_zf_Tex_00C020"
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static const ALIGN_ASSET(2) char object_zf_Tex_00C020[] = dobject_zf_Tex_00C020;
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#define dobject_zf_Tex_00C220 "__OTR__objects/object_zf/object_zf_Tex_00C220"
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static const ALIGN_ASSET(2) char object_zf_Tex_00C220[] = dobject_zf_Tex_00C220;
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#define dobject_zf_Tex_00C2A0 "__OTR__objects/object_zf/object_zf_Tex_00C2A0"
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static const ALIGN_ASSET(2) char object_zf_Tex_00C2A0[] = dobject_zf_Tex_00C2A0;
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#define dgZfLizalfosLeftThighDL "__OTR__objects/object_zf/gZfLizalfosLeftThighDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftThighDL[] = dgZfLizalfosLeftThighDL;
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#define dgZfLizalfosLeftShinDL "__OTR__objects/object_zf/gZfLizalfosLeftShinDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftShinDL[] = dgZfLizalfosLeftShinDL;
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#define dgZfLizalfosLeftFootDL "__OTR__objects/object_zf/gZfLizalfosLeftFootDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftFootDL[] = dgZfLizalfosLeftFootDL;
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#define dgZfLizalfosLeftUpperArmDL "__OTR__objects/object_zf/gZfLizalfosLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftUpperArmDL[] = dgZfLizalfosLeftUpperArmDL;
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#define dgZfLizalfosLeftForearmDL "__OTR__objects/object_zf/gZfLizalfosLeftForearmDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftForearmDL[] = dgZfLizalfosLeftForearmDL;
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#define dgZfLizalfosLeftHandDL "__OTR__objects/object_zf/gZfLizalfosLeftHandDL"
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static const ALIGN_ASSET(2) char gZfLizalfosLeftHandDL[] = dgZfLizalfosLeftHandDL;
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#define dgZfLizalfosRightThighDL "__OTR__objects/object_zf/gZfLizalfosRightThighDL"
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static const ALIGN_ASSET(2) char gZfLizalfosRightThighDL[] = dgZfLizalfosRightThighDL;
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#define dgZfLizalfosRightShinDL "__OTR__objects/object_zf/gZfLizalfosRightShinDL"
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static const ALIGN_ASSET(2) char gZfLizalfosRightShinDL[] = dgZfLizalfosRightShinDL;
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#define dgZfLizalfosRightFootDL "__OTR__objects/object_zf/gZfLizalfosRightFootDL"
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static const ALIGN_ASSET(2) char gZfLizalfosRightFootDL[] = dgZfLizalfosRightFootDL;
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#define dgZfLizalfosRightUpperArmDL "__OTR__objects/object_zf/gZfLizalfosRightUpperArmDL"
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static const ALIGN_ASSET(2) char gZfLizalfosRightUpperArmDL[] = dgZfLizalfosRightUpperArmDL;
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#define dgZfLizalfosRightForearmDL "__OTR__objects/object_zf/gZfLizalfosRightForearmDL"
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static const ALIGN_ASSET(2) char gZfLizalfosRightForearmDL[] = dgZfLizalfosRightForearmDL;
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#define dgZfLizalfosSwordDL "__OTR__objects/object_zf/gZfLizalfosSwordDL"
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static const ALIGN_ASSET(2) char gZfLizalfosSwordDL[] = dgZfLizalfosSwordDL;
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#define dgZfEmptyHandDL "__OTR__objects/object_zf/gZfEmptyHandDL"
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static const ALIGN_ASSET(2) char gZfEmptyHandDL[] = dgZfEmptyHandDL;
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#define dgZfLizalfosJawDL "__OTR__objects/object_zf/gZfLizalfosJawDL"
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static const ALIGN_ASSET(2) char gZfLizalfosJawDL[] = dgZfLizalfosJawDL;
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#define dgZfLizalfosHeadDL "__OTR__objects/object_zf/gZfLizalfosHeadDL"
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static const ALIGN_ASSET(2) char gZfLizalfosHeadDL[] = dgZfLizalfosHeadDL;
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#define dgZfLizalfosTrunkDL "__OTR__objects/object_zf/gZfLizalfosTrunkDL"
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static const ALIGN_ASSET(2) char gZfLizalfosTrunkDL[] = dgZfLizalfosTrunkDL;
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#define dgZfLizalfosNeckDL "__OTR__objects/object_zf/gZfLizalfosNeckDL"
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static const ALIGN_ASSET(2) char gZfLizalfosNeckDL[] = dgZfLizalfosNeckDL;
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#define dgZfLizalfosChestArmorDL "__OTR__objects/object_zf/gZfLizalfosChestArmorDL"
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static const ALIGN_ASSET(2) char gZfLizalfosChestArmorDL[] = dgZfLizalfosChestArmorDL;
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#define dgZfLizalfosTailBaseDL "__OTR__objects/object_zf/gZfLizalfosTailBaseDL"
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static const ALIGN_ASSET(2) char gZfLizalfosTailBaseDL[] = dgZfLizalfosTailBaseDL;
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#define dgZfLizalfosTailTipDL "__OTR__objects/object_zf/gZfLizalfosTailTipDL"
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static const ALIGN_ASSET(2) char gZfLizalfosTailTipDL[] = dgZfLizalfosTailTipDL;
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#define dgZfLizalfosScabbardDL "__OTR__objects/object_zf/gZfLizalfosScabbardDL"
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static const ALIGN_ASSET(2) char gZfLizalfosScabbardDL[] = dgZfLizalfosScabbardDL;
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#define dgZfSheathedSwordDL "__OTR__objects/object_zf/gZfSheathedSwordDL"
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static const ALIGN_ASSET(2) char gZfSheathedSwordDL[] = dgZfSheathedSwordDL;
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#define dgZfLizalfosSkel "__OTR__objects/object_zf/gZfLizalfosSkel"
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static const ALIGN_ASSET(2) char gZfLizalfosSkel[] = dgZfLizalfosSkel;
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#define dgZfHopCrouchingAnim "__OTR__objects/object_zf/gZfHopCrouchingAnim"
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static const ALIGN_ASSET(2) char gZfHopCrouchingAnim[] = dgZfHopCrouchingAnim;
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#define dgZfHopLeapingAnim "__OTR__objects/object_zf/gZfHopLeapingAnim"
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static const ALIGN_ASSET(2) char gZfHopLeapingAnim[] = dgZfHopLeapingAnim;
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#define dgZfHopLandingAnim "__OTR__objects/object_zf/gZfHopLandingAnim"
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static const ALIGN_ASSET(2) char gZfHopLandingAnim[] = dgZfHopLandingAnim;
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#define dgZfSheathingSwordAnim "__OTR__objects/object_zf/gZfSheathingSwordAnim"
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static const ALIGN_ASSET(2) char gZfSheathingSwordAnim[] = dgZfSheathingSwordAnim;
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#define dgZfDrawingSwordAnim "__OTR__objects/object_zf/gZfDrawingSwordAnim"
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static const ALIGN_ASSET(2) char gZfDrawingSwordAnim[] = dgZfDrawingSwordAnim;
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#define dgZfDyingAnim "__OTR__objects/object_zf/gZfDyingAnim"
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static const ALIGN_ASSET(2) char gZfDyingAnim[] = dgZfDyingAnim;
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#define dgZfKnockedBackAnim "__OTR__objects/object_zf/gZfKnockedBackAnim"
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static const ALIGN_ASSET(2) char gZfKnockedBackAnim[] = dgZfKnockedBackAnim;
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#define dgZfSidesteppingAnim "__OTR__objects/object_zf/gZfSidesteppingAnim"
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static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;
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#endif // OBJECTS_OBJECT_ZF_H
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