mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-17 23:15:11 -05:00
64 lines
2.2 KiB
CMake
64 lines
2.2 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(OTRGui)
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set(PLATFORM "Desktop")
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set(CMAKE_CXX_STANDARD 20)
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#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build)
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set(APP_ICON_RESOURCE_WINDOWS ${CMAKE_CURRENT_SOURCE_DIR}/appicon.rc)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set(OpenGL_GL_PREFERENCE "GLVND")
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endif()
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include(CMake/Utils.cmake)
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add_subdirectory(libs/raylib EXCLUDE_FROM_ALL)
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include_directories(src)
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include_directories(src/game)
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include_directories(include)
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if (NOT TARGET libultraship)
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add_subdirectory(../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
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endif()
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if (NOT TARGET ZAPD)
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add_subdirectory(../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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endif()
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if (NOT TARGET ZAPDUtils)
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add_subdirectory(../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
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endif()
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if (NOT TARGET OTRExporter)
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add_subdirectory(../OTRExporter/OTRExporter ${CMAKE_BINARY_DIR}/OTRExporter)
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endif()
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if (NOT TARGET storm)
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add_subdirectory(../StormLib ${CMAKE_BINARY_DIR}/StormLib)
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endif()
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file(GLOB_RECURSE HEADERS src/*.h)
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file(GLOB_RECURSE SOURCES src/*.cpp)
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file(GLOB_RECURSE C_SOURCES src/*.c)
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add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS})
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
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endif()
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add_custom_target(Assets ALL
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake"
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/../OTRExporter/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/game" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake"
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/../soh/assets/xml" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake"
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)
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add_dependencies(OTRGui Assets)
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target_link_libraries(${PROJECT_NAME} PUBLIC raylib)
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INSTALL(TARGETS OTRGui DESTINATION . COMPONENT ship)
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install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/assets
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DESTINATION .
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COMPONENT ship
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)
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INSTALL(TARGETS ZAPD DESTINATION assets/extractor COMPONENT ship)
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