18 lines
982 B
C
18 lines
982 B
C
/*****************************************************************************/
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/* sparse.h Copyright (c) Ladislav Zezula 2010 */
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/*---------------------------------------------------------------------------*/
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/* implementation of Sparse compression, used in Starcraft II */
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/*---------------------------------------------------------------------------*/
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/* Date Ver Who Comment */
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/* -------- ---- --- ------- */
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/* 05.03.10 1.00 Lad The first version of sparse.h */
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/*****************************************************************************/
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#ifndef __SPARSE_H__
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#define __SPARSE_H__
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void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
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int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
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#endif // __SPARSE_H__
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