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* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
25 lines
516 B
C
25 lines
516 B
C
#include "global.h"
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void MtxConv_F2L(Mtx* m1, MtxF* m2) {
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s32 i;
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s32 j;
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LOG_CHECK_NULL_POINTER("m1", m1);
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LOG_CHECK_NULL_POINTER("m2", m2);
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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s32 value = (m2->mf[i][j] * 0x10000);
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m1->intPart[i][j] = value >> 16;
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m1->fracPart[i][j] = value;
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}
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}
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}
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void MtxConv_L2F(MtxF* m1, Mtx* m2) {
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LOG_CHECK_NULL_POINTER("m1", m1);
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LOG_CHECK_NULL_POINTER("m2", m2);
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guMtxL2F(m1, m2);
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}
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