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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
20 lines
843 B
C
20 lines
843 B
C
#ifndef DUNGEONS_BDAN_ROOM_7_H
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#define DUNGEONS_BDAN_ROOM_7_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_7Tex_002CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002CD0"
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static const ALIGN_ASSET(2) char bdan_room_7Tex_002CD0[] = dbdan_room_7Tex_002CD0;
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#define dbdan_room_7Tex_0030D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_0030D0"
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static const ALIGN_ASSET(2) char bdan_room_7Tex_0030D0[] = dbdan_room_7Tex_0030D0;
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#define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8"
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static const ALIGN_ASSET(2) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8;
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#define dbdan_room_7Set_000150DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_000150DL_002CB8"
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static const ALIGN_ASSET(2) char bdan_room_7Set_000150DL_002CB8[] = dbdan_room_7Set_000150DL_002CB8;
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#endif // DUNGEONS_BDAN_ROOM_7_H
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