mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_3_H
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#define DUNGEONS_BDAN_ROOM_3_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
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#define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888;
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#define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088;
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#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
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#define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88;
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#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
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static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
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#define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250"
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static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250;
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#define dbdan_room_3Set_000210DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_004858"
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static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_004858[] = dbdan_room_3Set_000210DL_004858;
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#define dbdan_room_3Set_000210DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_007250"
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static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_007250[] = dbdan_room_3Set_000210DL_007250;
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#endif // DUNGEONS_BDAN_ROOM_3_H
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