mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
#include "SetTransitionActorList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetTransitionActorList::SetTransitionActorList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetTransitionActorList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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int numActors = cmdArg1;
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uint32_t currentPtr = segmentOffset;
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for (int32_t i = 0; i < numActors; i++)
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{
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TransitionActorEntry entry(parent->GetRawData(), currentPtr);
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transitionActors.push_back(entry);
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currentPtr += 16;
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}
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}
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void SetTransitionActorList::DeclareReferences(const std::string& prefix)
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{
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std::string declaration;
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size_t index = 0;
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for (const auto& entry : transitionActors)
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{
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declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
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if (index + 1 < transitionActors.size())
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{
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declaration += "\n";
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}
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index++;
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}
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parent->AddDeclarationArray(
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segmentOffset, DeclarationAlignment::Align4, transitionActors.size() * 16,
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"TransitionActorEntry",
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StringHelper::Sprintf("%sTransitionActorList_%06X", prefix.c_str(), segmentOffset),
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transitionActors.size(), declaration);
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}
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std::string SetTransitionActorList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "TransitionActorEntry", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_TRANSITION_ACTOR_LIST(%i, %s)", transitionActors.size(),
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listName.c_str());
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}
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std::string SetTransitionActorList::GetCommandCName() const
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{
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return "SCmdTransiActorList";
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}
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RoomCommand SetTransitionActorList::GetRoomCommand() const
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{
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return RoomCommand::SetTransitionActorList;
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}
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TransitionActorEntry::TransitionActorEntry(const std::vector<uint8_t>& rawData, int rawDataIndex)
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{
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frontObjectRoom = rawData[rawDataIndex + 0];
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frontTransitionReaction = rawData[rawDataIndex + 1];
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backObjectRoom = rawData[rawDataIndex + 2];
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backTransitionReaction = rawData[rawDataIndex + 3];
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actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
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posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
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posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 8);
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posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 10);
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rotY = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
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initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
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}
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std::string TransitionActorEntry::GetBodySourceCode() const
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{
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std::string actorStr = ZNames::GetActorName(actorNum);
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return StringHelper::Sprintf("%i, %i, %i, %i, %s, %i, %i, %i, %i, 0x%04X", frontObjectRoom,
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frontTransitionReaction, backObjectRoom, backTransitionReaction,
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actorStr.c_str(), posX, posY, posZ, rotY, initVar);
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}
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