Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetAnimatedMaterialList.cpp
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

50 lines
1.4 KiB
C++

/**
* File: SetAnimatedMaterialList.cpp
* Description: Defines a class SetAnimatedMaterialList to enable ZRoom to declare
* ZTextureAnimations, using that ZResource to do the work.
*/
#include "SetAnimatedMaterialList.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZRoom.h"
#include "ZTextureAnimation.h"
SetAnimatedMaterialList::SetAnimatedMaterialList(ZFile* nParent)
: ZRoomCommand(nParent), textureAnimation(nParent)
{
}
void SetAnimatedMaterialList::ParseRawData()
{
ZRoomCommand::ParseRawData();
textureAnimation.ExtractFromFile(segmentOffset);
}
void SetAnimatedMaterialList::DeclareReferences(const std::string& prefix)
{
textureAnimation.SetName(textureAnimation.GetDefaultName(prefix.c_str()));
textureAnimation.DeclareReferences(prefix);
textureAnimation.GetSourceOutputCode(prefix);
}
std::string SetAnimatedMaterialList::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "AnimatedMaterial", listName,
parent->workerID);
return StringHelper::Sprintf("SCENE_CMD_ANIMATED_MATERIAL_LIST(%s)", listName.c_str());
}
std::string SetAnimatedMaterialList::GetCommandCName() const
{
return "SCmdTextureAnimations";
}
RoomCommand SetAnimatedMaterialList::GetRoomCommand() const
{
return RoomCommand::SetAnimatedMaterialList;
}