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Shipwright/soh/assets/objects/object_fish/object_fish.h

377 lines
21 KiB
C

#ifndef OBJECTS_OBJECT_FISH_H
#define OBJECTS_OBJECT_FISH_H 1
#include "align_asset_macro.h"
#define dgFishingFishAnim "__OTR__objects/object_fish/gFishingFishAnim"
static const ALIGN_ASSET(2) char gFishingFishAnim[] = dgFishingFishAnim;
#define dgFishingFishDL_000940 "__OTR__objects/object_fish/gFishingFishDL_000940"
static const ALIGN_ASSET(2) char gFishingFishDL_000940[] = dgFishingFishDL_000940;
#define dgFishingFishDL_0009E8 "__OTR__objects/object_fish/gFishingFishDL_0009E8"
static const ALIGN_ASSET(2) char gFishingFishDL_0009E8[] = dgFishingFishDL_0009E8;
#define dgFishingFishDL_000B00 "__OTR__objects/object_fish/gFishingFishDL_000B00"
static const ALIGN_ASSET(2) char gFishingFishDL_000B00[] = dgFishingFishDL_000B00;
#define dgFishingFishDL_000BA0 "__OTR__objects/object_fish/gFishingFishDL_000BA0"
static const ALIGN_ASSET(2) char gFishingFishDL_000BA0[] = dgFishingFishDL_000BA0;
#define dgFishingFishDL_000C40 "__OTR__objects/object_fish/gFishingFishDL_000C40"
static const ALIGN_ASSET(2) char gFishingFishDL_000C40[] = dgFishingFishDL_000C40;
#define dgFishingFishDL_000E30 "__OTR__objects/object_fish/gFishingFishDL_000E30"
static const ALIGN_ASSET(2) char gFishingFishDL_000E30[] = dgFishingFishDL_000E30;
#define dgFishingFishDL_000ED0 "__OTR__objects/object_fish/gFishingFishDL_000ED0"
static const ALIGN_ASSET(2) char gFishingFishDL_000ED0[] = dgFishingFishDL_000ED0;
#define dgFishingFishDL_000F70 "__OTR__objects/object_fish/gFishingFishDL_000F70"
static const ALIGN_ASSET(2) char gFishingFishDL_000F70[] = dgFishingFishDL_000F70;
#define dgFishingFishDL_0010A0 "__OTR__objects/object_fish/gFishingFishDL_0010A0"
static const ALIGN_ASSET(2) char gFishingFishDL_0010A0[] = dgFishingFishDL_0010A0;
#define dgFishingFishDL_001260 "__OTR__objects/object_fish/gFishingFishDL_001260"
static const ALIGN_ASSET(2) char gFishingFishDL_001260[] = dgFishingFishDL_001260;
#define dgFishingFishDL_001300 "__OTR__objects/object_fish/gFishingFishDL_001300"
static const ALIGN_ASSET(2) char gFishingFishDL_001300[] = dgFishingFishDL_001300;
#define dgFishingFishDL_0013A0 "__OTR__objects/object_fish/gFishingFishDL_0013A0"
static const ALIGN_ASSET(2) char gFishingFishDL_0013A0[] = dgFishingFishDL_0013A0;
#define dgFishingFishTex_0014D0 "__OTR__objects/object_fish/gFishingFishTex_0014D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0014D0[] = dgFishingFishTex_0014D0;
#define dgFishingFishTex_0016D0 "__OTR__objects/object_fish/gFishingFishTex_0016D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0016D0[] = dgFishingFishTex_0016D0;
#define dgFishingFishTex_0018D0 "__OTR__objects/object_fish/gFishingFishTex_0018D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0018D0[] = dgFishingFishTex_0018D0;
#define dgFishingFishTex_001AD0 "__OTR__objects/object_fish/gFishingFishTex_001AD0"
static const ALIGN_ASSET(2) char gFishingFishTex_001AD0[] = dgFishingFishTex_001AD0;
#define dgFishingFishTex_0022D0 "__OTR__objects/object_fish/gFishingFishTex_0022D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0022D0[] = dgFishingFishTex_0022D0;
#define dgFishingFishTex_0024D0 "__OTR__objects/object_fish/gFishingFishTex_0024D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0024D0[] = dgFishingFishTex_0024D0;
#define dgFishingFishTex_0026D0 "__OTR__objects/object_fish/gFishingFishTex_0026D0"
static const ALIGN_ASSET(2) char gFishingFishTex_0026D0[] = dgFishingFishTex_0026D0;
#define dgFishingFishSkel "__OTR__objects/object_fish/gFishingFishSkel"
static const ALIGN_ASSET(2) char gFishingFishSkel[] = dgFishingFishSkel;
#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;
#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;
#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;
#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
#define dgFishingOwnerDL_006F60 "__OTR__objects/object_fish/gFishingOwnerDL_006F60"
static const ALIGN_ASSET(2) char gFishingOwnerDL_006F60[] = dgFishingOwnerDL_006F60;
#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
#define dgFishingOwnerDL_0076B8 "__OTR__objects/object_fish/gFishingOwnerDL_0076B8"
static const ALIGN_ASSET(2) char gFishingOwnerDL_0076B8[] = dgFishingOwnerDL_0076B8;
#define dgFishingOwnerDL_007CF8 "__OTR__objects/object_fish/gFishingOwnerDL_007CF8"
static const ALIGN_ASSET(2) char gFishingOwnerDL_007CF8[] = dgFishingOwnerDL_007CF8;
#define dgFishingOwnerDL_007E48 "__OTR__objects/object_fish/gFishingOwnerDL_007E48"
static const ALIGN_ASSET(2) char gFishingOwnerDL_007E48[] = dgFishingOwnerDL_007E48;
#define dgFishingOwnerDL_007F78 "__OTR__objects/object_fish/gFishingOwnerDL_007F78"
static const ALIGN_ASSET(2) char gFishingOwnerDL_007F78[] = dgFishingOwnerDL_007F78;
#define dgFishingOwnerDL_008138 "__OTR__objects/object_fish/gFishingOwnerDL_008138"
static const ALIGN_ASSET(2) char gFishingOwnerDL_008138[] = dgFishingOwnerDL_008138;
#define dgFishingOwnerDL_008288 "__OTR__objects/object_fish/gFishingOwnerDL_008288"
static const ALIGN_ASSET(2) char gFishingOwnerDL_008288[] = dgFishingOwnerDL_008288;
#define dgFishingOwnerDL_0083B8 "__OTR__objects/object_fish/gFishingOwnerDL_0083B8"
static const ALIGN_ASSET(2) char gFishingOwnerDL_0083B8[] = dgFishingOwnerDL_0083B8;
#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
#define dgFishingOwnerHearTex "__OTR__objects/object_fish/gFishingOwnerHearTex"
static const ALIGN_ASSET(2) char gFishingOwnerHearTex[] = dgFishingOwnerHearTex;
#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;
#define dgFishingLoachDL_00DED0 "__OTR__objects/object_fish/gFishingLoachDL_00DED0"
static const ALIGN_ASSET(2) char gFishingLoachDL_00DED0[] = dgFishingLoachDL_00DED0;
#define dgFishingLoachDL_00DFA8 "__OTR__objects/object_fish/gFishingLoachDL_00DFA8"
static const ALIGN_ASSET(2) char gFishingLoachDL_00DFA8[] = dgFishingLoachDL_00DFA8;
#define dgFishingLoachDL_00E048 "__OTR__objects/object_fish/gFishingLoachDL_00E048"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E048[] = dgFishingLoachDL_00E048;
#define dgFishingLoachDL_00E168 "__OTR__objects/object_fish/gFishingLoachDL_00E168"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E168[] = dgFishingLoachDL_00E168;
#define dgFishingLoachDL_00E460 "__OTR__objects/object_fish/gFishingLoachDL_00E460"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E460[] = dgFishingLoachDL_00E460;
#define dgFishingLoachDL_00E500 "__OTR__objects/object_fish/gFishingLoachDL_00E500"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E500[] = dgFishingLoachDL_00E500;
#define dgFishingLoachDL_00E808 "__OTR__objects/object_fish/gFishingLoachDL_00E808"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E808[] = dgFishingLoachDL_00E808;
#define dgFishingLoachDL_00E8B0 "__OTR__objects/object_fish/gFishingLoachDL_00E8B0"
static const ALIGN_ASSET(2) char gFishingLoachDL_00E8B0[] = dgFishingLoachDL_00E8B0;
#define dgFishingLoachDL_00EB28 "__OTR__objects/object_fish/gFishingLoachDL_00EB28"
static const ALIGN_ASSET(2) char gFishingLoachDL_00EB28[] = dgFishingLoachDL_00EB28;
#define dgFishingLoachDL_00EBC8 "__OTR__objects/object_fish/gFishingLoachDL_00EBC8"
static const ALIGN_ASSET(2) char gFishingLoachDL_00EBC8[] = dgFishingLoachDL_00EBC8;
#define dgFishingLoachDL_00EC68 "__OTR__objects/object_fish/gFishingLoachDL_00EC68"
static const ALIGN_ASSET(2) char gFishingLoachDL_00EC68[] = dgFishingLoachDL_00EC68;
#define dgFishingLoachTex_00ED28 "__OTR__objects/object_fish/gFishingLoachTex_00ED28"
static const ALIGN_ASSET(2) char gFishingLoachTex_00ED28[] = dgFishingLoachTex_00ED28;
#define dgFishingLoachTex_00F528 "__OTR__objects/object_fish/gFishingLoachTex_00F528"
static const ALIGN_ASSET(2) char gFishingLoachTex_00F528[] = dgFishingLoachTex_00F528;
#define dgFishingLoachTex_00FD28 "__OTR__objects/object_fish/gFishingLoachTex_00FD28"
static const ALIGN_ASSET(2) char gFishingLoachTex_00FD28[] = dgFishingLoachTex_00FD28;
#define dgFishingLoachTex_010528 "__OTR__objects/object_fish/gFishingLoachTex_010528"
static const ALIGN_ASSET(2) char gFishingLoachTex_010528[] = dgFishingLoachTex_010528;
#define dgFishingLoachTex_010D28 "__OTR__objects/object_fish/gFishingLoachTex_010D28"
static const ALIGN_ASSET(2) char gFishingLoachTex_010D28[] = dgFishingLoachTex_010D28;
#define dgFishingLoachTex_010DA8 "__OTR__objects/object_fish/gFishingLoachTex_010DA8"
static const ALIGN_ASSET(2) char gFishingLoachTex_010DA8[] = dgFishingLoachTex_010DA8;
#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;
#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
#define dgFishingRodMaterialDL "__OTR__objects/object_fish/gFishingRodMaterialDL"
static const ALIGN_ASSET(2) char gFishingRodMaterialDL[] = dgFishingRodMaterialDL;
#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;
#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;
#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;
#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;
#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;
#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;
#endif // OBJECTS_OBJECT_FISH_H