Shipwright/soh/src/overlays/actors/ovl_En_Mk/z_en_mk.h

25 lines
615 B
C

#ifndef Z_EN_MK_H
#define Z_EN_MK_H
#include "ultra64.h"
#include "global.h"
struct EnMk;
typedef void (*EnMkActionFunc)(struct EnMk*, GlobalContext*);
typedef struct EnMk {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s jointTable[13];
/* 0x022A */ Vec3s morphTable[13];
/* 0x0278 */ Vec3s headRotation; // Used to rotate the man's head towards Link
/* 0x027E */ u16 flags;
/* 0x0280 */ s16 swimFlag;
/* 0x0282 */ u16 timer;
/* 0x0284 */ EnMkActionFunc actionFunc;
} EnMk; // size = 0x0288
#endif