Shipwright/libultraship/libultraship/SDLController.h
M4xw d24c8453db git subrepo clone https://github.com/HarbourMasters/libultraship.git
subrepo:
  subdir:   "libultraship"
  merged:   "a484cda98"
upstream:
  origin:   "https://github.com/HarbourMasters/libultraship.git"
  branch:   "main"
  commit:   "a484cda98"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:52:44 +01:00

37 lines
971 B
C++

#pragma once
#include "Controller.h"
#include <SDL2/SDL.h>
#define INVALID_SDL_CONTROLLER_GUID (std::string("00000000000000000000000000000000"))
namespace Ship {
class SDLController : public Controller {
public:
SDLController(int32_t dwControllerNumber);
~SDLController();
void ReadFromSource();
void WriteToSource(ControllerCallback* controller);
std::string GetGuid() { return guid; };
protected:
std::string GetControllerType();
void SetButtonMapping(const std::string& szButtonName, int32_t dwScancode);
std::string GetConfSection();
std::string GetBindingConfSection();
void CreateDefaultBinding();
static bool IsGuidInUse(const std::string& guid);
private:
std::string guid;
SDL_GameController* Cont;
std::map<int32_t, int16_t> ThresholdMapping;
void LoadAxisThresholds();
void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold);
bool Open();
bool Close();
};
}