Shipwright/soh/assets/textures/skyboxes/vr_fine1_static.h

22 lines
857 B
C

#ifndef TEXTURES_VR_FINE1_STATIC_H
#define TEXTURES_VR_FINE1_STATIC_H 1
#include "align_asset_macro.h"
#define dgDaySkybox1Tex "__OTR__textures/vr_fine1_static/gDaySkybox1Tex"
static const ALIGN_ASSET(2) char gDaySkybox1Tex[] = dgDaySkybox1Tex;
#define dgDaySkybox2Tex "__OTR__textures/vr_fine1_static/gDaySkybox2Tex"
static const ALIGN_ASSET(2) char gDaySkybox2Tex[] = dgDaySkybox2Tex;
#define dgDaySkybox3Tex "__OTR__textures/vr_fine1_static/gDaySkybox3Tex"
static const ALIGN_ASSET(2) char gDaySkybox3Tex[] = dgDaySkybox3Tex;
#define dgDaySkybox4Tex "__OTR__textures/vr_fine1_static/gDaySkybox4Tex"
static const ALIGN_ASSET(2) char gDaySkybox4Tex[] = dgDaySkybox4Tex;
#define dgDaySkybox5Tex "__OTR__textures/vr_fine1_static/gDaySkybox5Tex"
static const ALIGN_ASSET(2) char gDaySkybox5Tex[] = dgDaySkybox5Tex;
#endif // TEXTURES_VR_FINE1_STATIC_H