Shipwright/soh/CMakeLists.txt
briaguya 2b78bea475
Randomizer v2 (#1065)
* Revert changes to GetItemFromGet

* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.

* Enum + combo box

* Add obtainability checks correctly

* combobox title rename + no number tracking

* Fix repeatable purchases and bottles rendering incorrectly

* Move shopsanity option in GUI

* Struct instead of ImVec + basic comportment for all case

* Attempt to fix odd build issue

* Cast randoGet for ganons boss key

* Remove redundancy in KD room

* Update logic Cvar names

* Fix Ganons Trials coming from old save files. Fixes #1365

* Fixes crash when entering Ganon's Castle lobby on linux.

* Makes `Item_Give` safe to use with a NULL globalCtx.

This should allow it's use for giving items to Link's Pocket
during rando save initialization.

* Converts Song from Impa to use `Item_Give`

* Adds more options for Link's starting item.

* Removes unneeded `GiveLinkItem` functions.

* and make it build

* bring back new rando dropdown

* gSaveContext access in GameMenuBar.cpp

* Implement Skip Scarecrow's Song

* Reimplement progressive Bombchus

* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390

* Fixes Link starting with BGS

* Persist item tracker notes

* Adjust Hooks include

* Use SohImGui::RequestCvarSaveOnNextTick

* Fix issues from LUS refactor

* Fix for overriding deku scrub messages

* Fix mistake from merge

oops

* Restore checkboxes to enhancements menu

These got lost in the merge

* Update location access logic

Including MQ locations in Spirit and GC now

* Implement rando bombchu drops

* Missing break

* Simplify mudwall collision check

There was no need to have a second collider specifically for Ice Arrow hits

* Update settings.cpp

* Simplify mudwall collision check

* Restore checkboxes in menu

Accidentally lost these during merge

* Clean up bool

* Update logic Cvar name

* Fixed capacity on ammmo tracking

* Fix for beans obtainability

* Hook into file delete and clear notes

* Incorporate magic arrows in rando settings

* Update tooltip

To inform the player that they might have to reload the room if they're enabling this for the first time.

* Update tooltip

* Add line break in tooltip

* Tooltip wording + line break

* tweak on main logic

* All color logic for all types

* Fix: changes to please new LUS

* Ensure itemTrackerNotes vector is not fully empty

* Implement's Tycoon Wallet.

* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options

* small tweaks and rename

* always display XX/YY when in ammo/capacity mode

* Move all merchant messages to be generated on file load

* added hovertext for the number display

* Swap german and french translations for shop messages

* Set key colors to be on by default

* Add another flag to skip mask shop

* Fix Sold Out bug

* Fix gerudo keys, add disabled checkbox

* tooltip line break

* Add trials required and merchant prices to save file instead of loading from active spoiler log

* Remove trialsRequired persisting in save manager

* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.

* Fix issue when merchantPrices is empty

* Fix for a single zeroed merchantPrice entry

* Fix #1417

* Implements items selling out and fixes issues with purchasing some items.

* Fixes order of operations so Rupees will be spent.

* Fixes sold out items not getting overwritten by the randomized info.

* Clarify var names and comments

Also preserve chain platform cutscene in spirit based on Link's position

* Remove !=0 from cvar check

* Clarify var names and comments

* Rename randomizerMerchantPrices to merchantPrices

* Handle shop items in SaveManager

* Fix merge mistake

* Base whats in the bazaar shop on entranceIndex instead of age

* Tidy up chain platform cutscene check

* Fix merge error

Didn't mean to have Zhora changes in here yet

* Use 3drando item table for parsing spoiler names

* Use another nested method instead of one at the top level to fetch the table

* Add missing newline

* Remove log

* Respect custom draw functions

* Fix issues with rendering songs

* Fix localized item names for shopsanity

* Implements a larger array of Sprites for the Icon Hash.

* Uses the hash instead of seed for spoilerfile name and icons.

* Removes some unused functions and variables in `spoiler_log.cpp`

* Prevents leading 0s added to hash from being in file name

* Changes filename format to icon indexes separated by dashes

* Hopefully makes Jenkins happy

* Hopefully makes Jenkins happy

* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071

* Add descriptions to save editor flags editor, and added randomizer flags (#1386)

* Add descriptions to save editor flags editor, and added randomizer flags

* Hide randomizer flags when not on a randomizer save

* Move flag descriptions to header file

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Fix merge error

* crash on pause menu on linux (only in appimage)
Fixes #1437

* Applies fix to Song from Impa as well.

* Allow buying tunics as child when shopsanity is on

* Fix for custom draw methods overriding sold out sign

* Simplify logic around shopsanity and fix some issues

* Fix dungeon reward stone rotation and add particles

* Fix some issues with ice traps

* Fix adult wallet having its own max capacity

* Fix amount of keys given for BotW

* format

* Use EnGirlAShopItem enum instead of raw hex values

* [#1434] Renders non-warp songs more consistently with warp songs

* A few changes around merchant messages

* Various changes from PR feedback

* Rando: Junk Hint missing french translation

* Typo

* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM

* Replace magic numbers in message handler

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fix BGS softlock for shopsanity

* Support tycoon wallet on tracker

* Revert "Fix BGS softlock for shopsanity"

This reverts commit 5fdb961ea4.

* [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes

* Implements some necessary plumbing and resolves several Ice Trap Softlocks.

Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.)
Sets this value from chests and item00 actors.

Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa.

Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps).

Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending.

None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING.

OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check.

Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check.

* fix bgs check in player

* move bgs logic for tokensanity into MOD_NONE check

* set bgs flag before `Item_Give`ing

* move bgs flag into `MOD_NONE` check in girla

* use existing check in `z_player`

* Adds comment explaining the decision to default ITEM_FROM_NPC.

* Rename pendingIceTraps to pendingIceTrapCount

* Adds some RANDOTODO comments about cleaning up a couple things.

* Merge branch 'develop-zhora' into ztornn

* manually restore changes to `z_player.c`

* Fix after some ice trap prepwork from earlier

* Actual fix

* Woops

* More rupee names

* Actually fix it

* Add back comment

* Fix Skip Scarecrow Song

* Fix ruto's letter and LH sun stick rendering

* Also fixes it for treasure chest game

* Tweak: Rando French Wallet

* ADD: French Tycoon

* Hide dungeon items/notes by default

* [#1301] Fix issue with UI not restoring after getting an item from biggoron

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Fix random crash that only affected one person for some reason

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Sarge-117 <adam_branston@outlook.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: lil David <1337lilDavid@gmail.com>
Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00

2055 lines
92 KiB
CMake

cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
project(soh C CXX)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set (BUILD_UTILS OFF CACHE STRING "no utilities")
set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs")
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
set(PROJECT_NAME soh)
################################################################################
# Source groups
################################################################################
set(Header_Files
"resource.h"
)
source_group("Header Files" FILES ${Header_Files})
set(Header_Files__include
"include/alloca.h"
#"include/bgm.h"
"include/command_macros_base.h"
"include/fp.h"
"include/functions.h"
"include/global.h"
"include/ichain.h"
"include/macro.inc"
"include/macros.h"
"include/message_data_fmt.h"
"include/message_data_static.h"
"include/message_data_textbox_types.h"
#"include/math_n64.h"
"include/regs.h"
"include/segment_symbols.h"
"include/sfx.h"
"include/libc/stdarg.h"
#"include/stdbool_n64.h"
#"include/stddef_n64.h"
#"include/stdlib_n64.h"
"include/ultra64.h"
"include/unk.h"
"include/variables.h"
"include/vt.h"
"include/z64.h"
"include/z64actor.h"
"include/z64animation.h"
"include/z64audio.h"
"include/z64bgcheck.h"
"include/z64camera.h"
"include/z64collision_check.h"
"include/z64cutscene.h"
"include/z64cutscene_commands.h"
"include/z64dma.h"
"include/z64effect.h"
"include/z64environment.h"
"include/z64interface.h"
"include/z64item.h"
"include/z64light.h"
"include/z64map_mark.h"
"include/z64math.h"
"include/z64object.h"
"include/z64player.h"
"include/z64save.h"
"include/z64scene.h"
"include/z64transition.h"
)
source_group("Header Files\\include" FILES ${Header_Files__include})
set(Header_Files__soh__Enhancements
"soh/Enhancements/bootcommands.h"
#"soh/Enhancements/cvar.h"
"soh/Enhancements/debugconsole.h"
"soh/Enhancements/gameconsole.h"
"soh/Enhancements/savestates.h"
"soh/Enhancements/savestates_extern.inc"
)
source_group("Header Files\\soh\\Enhancements" FILES ${Header_Files__soh__Enhancements})
set(Header_Files__soh__Enhancements__controls
"soh/Enhancements/controls/GameControlEditor.h"
)
source_group("Header Files\\soh\\Enhancements\\controls" FILES ${Header_Files__soh__Enhancements__controls})
set(Header_Files__soh__Enhancements__cosmetics
"soh/Enhancements/cosmetics/CosmeticsEditor.h"
)
source_group("Header Files\\soh\\Enhancements\\cosmetics" FILES ${Header_Files__soh__Enhancements__cosmetics})
set(Header_Files__soh__Enhancements__debugger
"soh/Enhancements/debugger/actorViewer.h"
"soh/Enhancements/debugger/colViewer.h"
"soh/Enhancements/debugger/debugger.h"
"soh/Enhancements/debugger/debugSaveEditor.h"
)
source_group("Header Files\\soh\\Enhancements\\debugger" FILES ${Header_Files__soh__Enhancements__debugger})
set(Header_Files__soh__Enhancements__randomizer
"soh/Enhancements/randomizer/randomizer.h"
"soh/Enhancements/randomizer/randomizer_inf.h"
"soh/Enhancements/randomizer/randomizer_item_tracker.h"
"soh/Enhancements/randomizer/adult_trade_shuffle.h"
"soh/Enhancements/randomizer/randomizer_check_objects.h"
"soh/Enhancements/randomizer/draw.h"
"soh/Enhancements/randomizer/rando_hash.h"
)
source_group("Header Files\\soh\\Enhancements\\randomizer" FILES ${Header_Files__soh__Enhancements__randomizer})
set(Header_Files__soh__Enhancements__randomizer__3drando
"soh/Enhancements/randomizer/3drando/category.hpp"
"soh/Enhancements/randomizer/3drando/cosmetics.hpp"
"soh/Enhancements/randomizer/3drando/custom_messages.hpp"
"soh/Enhancements/randomizer/3drando/debug.hpp"
"soh/Enhancements/randomizer/3drando/dungeon.hpp"
"soh/Enhancements/randomizer/3drando/entrance.hpp"
"soh/Enhancements/randomizer/3drando/fill.hpp"
"soh/Enhancements/randomizer/3drando/hint_list.hpp"
"soh/Enhancements/randomizer/3drando/hints.hpp"
"soh/Enhancements/randomizer/3drando/item.hpp"
"soh/Enhancements/randomizer/3drando/item_list.hpp"
"soh/Enhancements/randomizer/3drando/item_location.hpp"
"soh/Enhancements/randomizer/3drando/item_pool.hpp"
"soh/Enhancements/randomizer/3drando/keys.hpp"
"soh/Enhancements/randomizer/3drando/location_access.hpp"
"soh/Enhancements/randomizer/3drando/logic.hpp"
"soh/Enhancements/randomizer/3drando/menu.hpp"
"soh/Enhancements/randomizer/3drando/music.hpp"
"soh/Enhancements/randomizer/3drando/patch.hpp"
"soh/Enhancements/randomizer/3drando/playthrough.hpp"
"soh/Enhancements/randomizer/3drando/pool_functions.hpp"
"soh/Enhancements/randomizer/3drando/preset.hpp"
"soh/Enhancements/randomizer/3drando/rando_main.hpp"
"soh/Enhancements/randomizer/3drando/random.hpp"
"soh/Enhancements/randomizer/3drando/setting_descriptions.hpp"
"soh/Enhancements/randomizer/3drando/settings.hpp"
"soh/Enhancements/randomizer/3drando/shops.hpp"
"soh/Enhancements/randomizer/3drando/sound_effects.hpp"
"soh/Enhancements/randomizer/3drando/spoiler_log.hpp"
"soh/Enhancements/randomizer/3drando/starting_inventory.hpp"
"soh/Enhancements/randomizer/3drando/text.hpp"
"soh/Enhancements/randomizer/3drando/tinyxml2.h"
"soh/Enhancements/randomizer/3drando/trial.hpp"
"soh/Enhancements/randomizer/3drando/utils.hpp"
)
source_group("Header Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Header_Files__soh__Enhancements__randomizer__3drando})
set(Header_Files__soh__Enhancements__custom_message
"soh/Enhancements/custom-message/CustomMessageTypes.h"
"soh/Enhancements/custom-message/CustomMessageManager.h"
)
source_group("Header Files\\soh\\Enhancements\\custom-message" FILES ${Header_Files__soh__Enhancements__custom_message})
set(Header_Files__soh__Enhancements__item_tables
"soh/Enhancements/item-tables/ItemTableManager.h"
"soh/Enhancements/item-tables/ItemTableTypes.h"
)
source_group("Header Files\\soh\\Enhancements\\item-tables" FILES ${Header_Files__soh__Enhancements__item_tables})
set(Source_Files__soh
"soh/GbiWrap.cpp"
"soh/OTRAudio.h"
"soh/OTRGlobals.cpp"
"soh/OTRGlobals.h"
"soh/SaveManager.h"
"soh/SaveManager.cpp"
"soh/frame_interpolation.h"
"soh/frame_interpolation.cpp"
"soh/gu_pc.c"
"soh/stubs.c"
"soh/util.h"
"soh/util.cpp"
"soh/z_message_OTR.cpp"
"soh/z_play_otr.cpp"
"soh/z_scene_otr.cpp"
"soh/GameMenuBar.hpp"
"soh/GameMenuBar.cpp"
"soh/UIWidgets.hpp"
"soh/UIWidgets.cpp"
)
source_group("Source Files\\soh" FILES ${Source_Files__soh})
set(Source_Files__soh__Enhancements
"soh/Enhancements/bootcommands.c"
"soh/Enhancements/debugconsole.cpp"
"soh/Enhancements/gameconsole.c"
"soh/Enhancements/savestates.cpp"
)
source_group("Source Files\\soh\\Enhancements" FILES ${Source_Files__soh__Enhancements})
set(Source_Files__soh__Enhancements__controls
"soh/Enhancements/controls/GameControlEditor.cpp"
)
source_group("Source Files\\soh\\Enhancements\\controls" FILES ${Source_Files__soh__Enhancements__controls})
set(Source_Files__soh__Enhancements__cosmetics
"soh/Enhancements/cosmetics/CosmeticsEditor.cpp"
)
source_group("Source Files\\soh\\Enhancements\\cosmetics" FILES ${Source_Files__soh__Enhancements__cosmetics})
set(Source_Files__soh__Enhancements__debugger
"soh/Enhancements/debugger/actorViewer.cpp"
"soh/Enhancements/debugger/colViewer.cpp"
"soh/Enhancements/debugger/debugger.cpp"
"soh/Enhancements/debugger/debugSaveEditor.cpp"
)
source_group("Source Files\\soh\\Enhancements\\debugger" FILES ${Source_Files__soh__Enhancements__debugger})
set(Source_Files__soh__Enhancements__randomizer
"soh/Enhancements/randomizer/randomizer.cpp"
"soh/Enhancements/randomizer/randomizer_item_tracker.cpp"
"soh/Enhancements/randomizer/adult_trade_shuffle.c"
"soh/Enhancements/randomizer/randomizer_check_objects.cpp"
"soh/Enhancements/randomizer/draw.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer" FILES ${Source_Files__soh__Enhancements__randomizer})
set(Source_Files__soh__Enhancements__randomizer__3drando
"soh/Enhancements/randomizer/3drando/cosmetics.cpp"
"soh/Enhancements/randomizer/3drando/custom_messages.cpp"
"soh/Enhancements/randomizer/3drando/debug.cpp"
"soh/Enhancements/randomizer/3drando/dungeon.cpp"
"soh/Enhancements/randomizer/3drando/entrance.cpp"
"soh/Enhancements/randomizer/3drando/fill.cpp"
"soh/Enhancements/randomizer/3drando/hint_list.cpp"
"soh/Enhancements/randomizer/3drando/hints.cpp"
"soh/Enhancements/randomizer/3drando/item.cpp"
"soh/Enhancements/randomizer/3drando/item_list.cpp"
"soh/Enhancements/randomizer/3drando/item_location.cpp"
"soh/Enhancements/randomizer/3drando/item_pool.cpp"
"soh/Enhancements/randomizer/3drando/location_access.cpp"
"soh/Enhancements/randomizer/3drando/logic.cpp"
"soh/Enhancements/randomizer/3drando/menu.cpp"
"soh/Enhancements/randomizer/3drando/music.cpp"
"soh/Enhancements/randomizer/3drando/patch.cpp"
"soh/Enhancements/randomizer/3drando/playthrough.cpp"
"soh/Enhancements/randomizer/3drando/preset.cpp"
"soh/Enhancements/randomizer/3drando/rando_main.cpp"
"soh/Enhancements/randomizer/3drando/random.cpp"
"soh/Enhancements/randomizer/3drando/setting_descriptions.cpp"
"soh/Enhancements/randomizer/3drando/settings.cpp"
"soh/Enhancements/randomizer/3drando/shops.cpp"
"soh/Enhancements/randomizer/3drando/sound_effects.cpp"
"soh/Enhancements/randomizer/3drando/spoiler_log.cpp"
"soh/Enhancements/randomizer/3drando/starting_inventory.cpp"
"soh/Enhancements/randomizer/3drando/tinyxml2.cpp"
"soh/Enhancements/randomizer/3drando/trial.cpp"
"soh/Enhancements/randomizer/3drando/utils.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Source_Files__soh__Enhancements__randomizer__3drando})
set(Source_Files__soh__Enhancements__randomizer__3drando__hint_list
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp"
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp"
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\hint_list" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__hint_list})
set(Source_Files__soh__Enhancements__randomizer__3drando__location_access
"soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_hyrule_field.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\location_access" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__location_access})
set(Source_Files__soh__Enhancements__custom_message
"soh/Enhancements/custom-message/CustomMessageManager.cpp"
)
source_group("Source Files\\soh\\Enhancements\\custom-message" FILES ${Source_Files__soh__Enhancements__custom_message})
set(Source_Files__soh__Enhancements__item_tables
"soh/Enhancements/item-tables/ItemTableManager.cpp"
)
source_group("Source Files\\soh\\Enhancements\\item-tables" FILES ${Source_Files__soh__Enhancements__item_tables})
set(Source_Files__src__boot
"src/boot/assert.c"
"src/boot/boot_main.c"
"src/boot/build.c"
"src/boot/idle.c"
"src/boot/is_debug.c"
"src/boot/logutils.c"
"src/boot/missing_gcc_functions.c"
"src/boot/stackcheck.c"
"src/boot/viconfig.c"
"src/boot/yaz0.c"
"src/boot/z_locale.c"
"src/boot/z_std_dma.c"
)
source_group("Source Files\\src\\boot" FILES ${Source_Files__src__boot})
set(Source_Files__src__buffers
"src/buffers/gfxbuffers.c"
"src/buffers/heaps.c"
"src/buffers/zbuffer.c"
)
source_group("Source Files\\src\\buffers" FILES ${Source_Files__src__buffers})
set(Source_Files__src__code
"src/code/__osMalloc.c"
"src/code/audio_data.c"
"src/code/audio_effects.c"
"src/code/audio_heap.c"
"src/code/audio_init_params.c"
"src/code/audio_load.c"
"src/code/audio_playback.c"
"src/code/audio_seqplayer.c"
"src/code/audio_sound_params.c"
"src/code/audio_synthesis.c"
"src/code/audioMgr.c"
"src/code/code_800430A0.c"
"src/code/code_80043480.c"
"src/code/code_8006C3A0.c"
"src/code/code_8006C510.c"
"src/code/code_80097A00.c"
"src/code/code_800A9F30.c"
"src/code/code_800ACE70.c"
"src/code/code_800AD920.c"
"src/code/code_800BB0A0.c"
"src/code/code_800C3C20.c"
"src/code/code_800D2E30.c"
"src/code/code_800D31A0.c"
"src/code/code_800E4FE0.c"
"src/code/code_800E6840.c"
"src/code/code_800EC960.c"
"src/code/code_800F7260.c"
"src/code/code_800F9280.c"
"src/code/code_800FBCE0.c"
"src/code/code_800FC620.c"
"src/code/code_800FCE80.c"
"src/code/code_800FD970.c"
"src/code/code_801067F0.c"
"src/code/code_801068B0.c"
"src/code/db_camera.c"
"src/code/debug_malloc.c"
"src/code/fault.c"
"src/code/fault_drawer.c"
"src/code/flg_set.c"
"src/code/game.c"
"src/code/gamealloc.c"
"src/code/gfxprint.c"
"src/code/graph.c"
"src/code/irqmgr.c"
"src/code/jpegdecoder.c"
"src/code/jpegutils.c"
"src/code/listalloc.c"
"src/code/loadfragment2.c"
"src/code/logseverity.c"
"src/code/main.c"
"src/code/mempak.c"
"src/code/mtxuty-cvt.c"
"src/code/padmgr.c"
"src/code/padsetup.c"
"src/code/padutils.c"
"src/code/PreRender.c"
"src/code/printutils.c"
"src/code/relocation.c"
"src/code/sched.c"
"src/code/shrink_window.c"
"src/code/sleep.c"
"src/code/speed_meter.c"
"src/code/sys_cfb.c"
"src/code/sys_math.c"
"src/code/sys_math3d.c"
"src/code/sys_math_atan.c"
"src/code/sys_matrix.c"
"src/code/sys_ucode.c"
"src/code/system_malloc.c"
"src/code/title_setup.c"
"src/code/TwoHeadArena.c"
"src/code/ucode_disas.c"
"src/code/z_actor.c"
"src/code/z_actor_dlftbls.c"
"src/code/z_bgcheck.c"
"src/code/z_camera.c"
"src/code/z_cheap_proc.c"
"src/code/z_collision_btltbls.c"
"src/code/z_collision_check.c"
"src/code/z_common_data.c"
"src/code/z_construct.c"
"src/code/z_debug.c"
"src/code/z_debug_display.c"
"src/code/z_demo.c"
"src/code/z_DLF.c"
"src/code/z_draw.c"
"src/code/z_eff_blure.c"
"src/code/z_eff_shield_particle.c"
"src/code/z_eff_spark.c"
"src/code/z_eff_ss_dead.c"
"src/code/z_effect.c"
"src/code/z_effect_soft_sprite.c"
"src/code/z_effect_soft_sprite_dlftbls.c"
"src/code/z_effect_soft_sprite_old_init.c"
"src/code/z_elf_message.c"
"src/code/z_en_a_keep.c"
"src/code/z_en_item00.c"
"src/code/z_face_reaction.c"
"src/code/z_fbdemo.c"
"src/code/z_fbdemo_circle.c"
"src/code/z_fbdemo_fade.c"
"src/code/z_fbdemo_triforce.c"
"src/code/z_fbdemo_wipe1.c"
"src/code/z_fcurve_data_skelanime.c"
"src/code/z_frame_advance.c"
"src/code/z_game_dlftbls.c"
"src/code/z_game_over.c"
"src/code/z_horse.c"
"src/code/z_jpeg.c"
"src/code/z_kaleido_manager.c"
"src/code/z_kaleido_scope_call.c"
"src/code/z_kaleido_setup.c"
"src/code/z_kanfont.c"
"src/code/z_kankyo.c"
"src/code/z_lib.c"
"src/code/z_lifemeter.c"
"src/code/z_lights.c"
"src/code/z_malloc.c"
"src/code/z_map_data.c"
"src/code/z_map_exp.c"
"src/code/z_map_mark.c"
"src/code/z_message_PAL.c"
"src/code/z_moji.c"
"src/code/z_msgevent.c"
"src/code/z_olib.c"
"src/code/z_onepointdemo.c"
"src/code/z_onepointdemo_data.inc"
"src/code/z_parameter.c"
"src/code/z_path.c"
"src/code/z_play.c"
"src/code/z_player_call.c"
"src/code/z_player_lib.c"
"src/code/z_prenmi.c"
"src/code/z_prenmi_buff.c"
"src/code/z_quake.c"
"src/code/z_rcp.c"
"src/code/z_room.c"
"src/code/z_sample.c"
"src/code/z_scene.c"
"src/code/z_scene_table.c"
"src/code/z_skelanime.c"
"src/code/z_skin.c"
"src/code/z_skin_awb.c"
"src/code/z_skin_matrix.c"
"src/code/z_sound_source.c"
"src/code/z_sram.c"
"src/code/z_ss_sram.c"
"src/code/z_view.c"
"src/code/z_vimode.c"
"src/code/z_vismono.c"
"src/code/z_vr_box.c"
"src/code/z_vr_box_draw.c"
)
source_group("Source Files\\src\\code" FILES ${Source_Files__src__code})
set(Source_Files__src__libultra
"src/libultra/gu/coss.c"
"src/libultra/gu/guLookAt.c"
"src/libultra/gu/guLookAtHilite.c"
"src/libultra/gu/guPerspectiveF.c"
"src/libultra/gu/guPosition.c"
"src/libultra/gu/guS2DInitBg.c"
"src/libultra/gu/ortho.c"
"src/libultra/gu/rotate.c"
"src/libultra/gu/sins.c"
"src/libultra/gu/sintable.c"
"src/libultra/libc/sprintf.c"
)
source_group("Source Files\\src\\libultra" FILES ${Source_Files__src__libultra})
set(Source_Files__src__overlays__actors
"src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c"
"src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
"src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c"
"src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h"
"src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c"
"src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h"
"src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c"
"src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h"
"src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c"
"src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h"
"src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c"
"src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h"
"src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c"
"src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h"
"src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c"
"src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h"
"src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c"
"src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h"
"src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c"
"src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h"
"src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c"
"src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h"
"src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c"
"src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h"
"src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c"
"src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h"
"src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c"
"src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h"
"src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c"
"src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h"
"src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c"
"src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h"
"src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c"
"src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h"
"src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c"
"src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h"
"src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c"
"src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h"
"src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c"
"src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h"
"src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c"
"src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h"
"src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c"
"src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h"
"src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c"
"src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h"
"src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c"
"src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h"
"src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c"
"src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h"
"src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c"
"src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h"
"src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c"
"src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h"
"src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c"
"src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h"
"src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c"
"src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h"
"src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c"
"src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h"
"src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c"
"src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h"
"src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c"
"src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h"
"src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c"
"src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h"
"src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c"
"src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h"
"src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c"
"src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h"
"src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c"
"src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h"
"src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c"
"src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h"
"src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c"
"src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h"
"src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c"
"src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h"
"src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c"
"src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h"
"src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c"
"src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h"
"src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c"
"src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h"
"src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c"
"src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h"
"src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c"
"src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h"
"src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c"
"src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h"
"src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c"
"src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h"
"src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c"
"src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h"
"src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c"
"src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h"
"src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c"
"src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h"
"src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c"
"src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h"
"src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c"
"src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h"
"src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c"
"src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h"
"src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c"
"src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h"
"src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c"
"src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h"
"src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c"
"src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h"
"src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c"
"src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h"
"src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c"
"src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h"
"src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c"
"src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h"
"src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c"
"src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h"
"src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c"
"src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h"
"src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c"
"src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h"
"src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c"
"src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h"
"src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c"
"src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h"
"src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c"
"src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h"
"src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c"
"src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h"
"src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c"
"src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h"
"src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c"
"src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h"
"src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c"
"src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h"
"src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c"
"src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h"
"src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c"
"src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h"
"src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c"
"src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h"
"src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c"
"src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h"
"src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c"
"src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h"
"src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c"
"src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h"
"src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c"
"src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h"
"src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c"
"src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h"
"src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c"
"src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h"
"src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c"
"src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h"
"src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c"
"src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h"
"src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c"
"src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h"
"src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c"
"src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h"
"src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c"
"src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h"
"src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c"
"src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h"
"src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c"
"src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h"
"src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c"
"src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h"
"src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c"
"src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h"
"src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c"
"src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h"
"src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c"
"src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h"
"src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c"
"src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h"
"src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c"
"src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h"
"src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c"
"src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h"
"src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c"
"src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h"
"src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c"
"src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h"
"src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c"
"src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h"
"src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c"
"src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h"
"src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c"
"src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h"
"src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c"
"src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h"
"src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c"
"src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h"
"src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c"
"src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h"
"src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c"
"src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h"
"src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c"
"src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h"
"src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c"
"src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h"
"src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c"
"src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h"
"src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c"
"src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h"
"src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c"
"src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h"
"src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c"
"src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h"
"src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c"
"src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h"
"src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c"
"src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h"
"src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c"
"src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h"
"src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c"
"src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h"
"src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c"
"src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h"
"src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c"
"src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h"
"src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c"
"src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h"
"src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c"
"src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h"
"src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c"
"src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h"
"src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c"
"src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h"
"src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c"
"src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h"
"src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c"
"src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h"
"src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c"
"src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h"
"src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c"
"src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h"
"src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c"
"src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c"
"src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c"
"src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c"
"src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h"
"src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c"
"src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c"
"src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h"
"src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c"
"src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h"
"src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c"
"src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h"
"src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c"
"src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h"
"src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c"
"src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h"
"src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c"
"src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h"
"src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c"
"src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h"
"src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.c"
"src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c"
"src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
"src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.c"
"src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c"
"src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h"
"src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.c"
"src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c"
"src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
"src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c"
"src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h"
"src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c"
"src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c"
"src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h"
"src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c"
"src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h"
"src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c"
"src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h"
"src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.c"
"src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c"
"src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h"
"src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.c"
"src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c"
"src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h"
"src/overlays/actors/ovl_Boss_Va/z_boss_va.c"
"src/overlays/actors/ovl_Boss_Va/z_boss_va.h"
"src/overlays/actors/ovl_Demo_6K/z_demo_6k.c"
"src/overlays/actors/ovl_Demo_6K/z_demo_6k.h"
"src/overlays/actors/ovl_Demo_Du/z_demo_du.c"
"src/overlays/actors/ovl_Demo_Du/z_demo_du.h"
"src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.c"
"src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c"
"src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h"
"src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c"
"src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
"src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c"
"src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h"
"src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c"
"src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h"
"src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c"
"src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h"
"src/overlays/actors/ovl_Demo_Go/z_demo_go.c"
"src/overlays/actors/ovl_Demo_Go/z_demo_go.h"
"src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c"
"src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h"
"src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c"
"src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h"
"src/overlays/actors/ovl_Demo_Im/z_demo_im.c"
"src/overlays/actors/ovl_Demo_Im/z_demo_im.h"
"src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c"
"src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c"
"src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c"
"src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h"
"src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c"
"src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h"
"src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.c"
"src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c"
"src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h"
"src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c"
"src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h"
"src/overlays/actors/ovl_Door_Ana/z_door_ana.c"
"src/overlays/actors/ovl_Door_Ana/z_door_ana.h"
"src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c"
"src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h"
"src/overlays/actors/ovl_Door_Killer/z_door_killer.c"
"src/overlays/actors/ovl_Door_Killer/z_door_killer.h"
"src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c"
"src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
"src/overlays/actors/ovl_Door_Toki/z_door_toki.c"
"src/overlays/actors/ovl_Door_Toki/z_door_toki.h"
"src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c"
"src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
"src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c"
"src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h"
"src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c"
"src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h"
"src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c"
"src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h"
"src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c"
"src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h"
"src/overlays/actors/ovl_En_Am/z_en_am.c"
"src/overlays/actors/ovl_En_Am/z_en_am.h"
"src/overlays/actors/ovl_En_Ani/z_en_ani.c"
"src/overlays/actors/ovl_En_Ani/z_en_ani.h"
"src/overlays/actors/ovl_En_Anubice/z_en_anubice.c"
"src/overlays/actors/ovl_En_Anubice/z_en_anubice.h"
"src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c"
"src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h"
"src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c"
"src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h"
"src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c"
"src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h"
"src/overlays/actors/ovl_En_Arrow/z_en_arrow.c"
"src/overlays/actors/ovl_En_Arrow/z_en_arrow.h"
"src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c"
"src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h"
"src/overlays/actors/ovl_En_Ba/z_en_ba.c"
"src/overlays/actors/ovl_En_Ba/z_en_ba.h"
"src/overlays/actors/ovl_En_Bb/z_en_bb.c"
"src/overlays/actors/ovl_En_Bb/z_en_bb.h"
"src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c"
"src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h"
"src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c"
"src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h"
"src/overlays/actors/ovl_En_Bili/z_en_bili.c"
"src/overlays/actors/ovl_En_Bili/z_en_bili.h"
"src/overlays/actors/ovl_En_Bird/z_en_bird.c"
"src/overlays/actors/ovl_En_Bird/z_en_bird.h"
"src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c"
"src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h"
"src/overlays/actors/ovl_En_Bom/z_en_bom.c"
"src/overlays/actors/ovl_En_Bom/z_en_bom.h"
"src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c"
"src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
"src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c"
"src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
"src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c"
"src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
"src/overlays/actors/ovl_En_Bombf/z_en_bombf.c"
"src/overlays/actors/ovl_En_Bombf/z_en_bombf.h"
"src/overlays/actors/ovl_En_Boom/z_en_boom.c"
"src/overlays/actors/ovl_En_Boom/z_en_boom.h"
"src/overlays/actors/ovl_En_Box/z_en_box.c"
"src/overlays/actors/ovl_En_Box/z_en_box.h"
"src/overlays/actors/ovl_En_Brob/z_en_brob.c"
"src/overlays/actors/ovl_En_Brob/z_en_brob.h"
"src/overlays/actors/ovl_En_Bubble/z_en_bubble.c"
"src/overlays/actors/ovl_En_Bubble/z_en_bubble.h"
"src/overlays/actors/ovl_En_Butte/z_en_butte.c"
"src/overlays/actors/ovl_En_Butte/z_en_butte.h"
"src/overlays/actors/ovl_En_Bw/z_en_bw.c"
"src/overlays/actors/ovl_En_Bw/z_en_bw.h"
"src/overlays/actors/ovl_En_Bx/z_en_bx.c"
"src/overlays/actors/ovl_En_Bx/z_en_bx.h"
"src/overlays/actors/ovl_En_Changer/z_en_changer.c"
"src/overlays/actors/ovl_En_Changer/z_en_changer.h"
"src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c"
"src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
"src/overlays/actors/ovl_En_Cow/z_en_cow.c"
"src/overlays/actors/ovl_En_Cow/z_en_cow.h"
"src/overlays/actors/ovl_En_Crow/z_en_crow.c"
"src/overlays/actors/ovl_En_Crow/z_en_crow.h"
"src/overlays/actors/ovl_En_Cs/z_en_cs.c"
"src/overlays/actors/ovl_En_Cs/z_en_cs.h"
"src/overlays/actors/ovl_En_Daiku/z_en_daiku.c"
"src/overlays/actors/ovl_En_Daiku/z_en_daiku.h"
"src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c"
"src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h"
"src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c"
"src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
"src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c"
"src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h"
"src/overlays/actors/ovl_En_Dh/z_en_dh.c"
"src/overlays/actors/ovl_En_Dh/z_en_dh.h"
"src/overlays/actors/ovl_En_Dha/z_en_dha.c"
"src/overlays/actors/ovl_En_Dha/z_en_dha.h"
"src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c"
"src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h"
"src/overlays/actors/ovl_En_Dns/z_en_dns.c"
"src/overlays/actors/ovl_En_Dns/z_en_dns.h"
"src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c"
"src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h"
"src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c"
"src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h"
"src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c"
"src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h"
"src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c"
"src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h"
"src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c"
"src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h"
"src/overlays/actors/ovl_En_Dog/z_en_dog.c"
"src/overlays/actors/ovl_En_Dog/z_en_dog.h"
"src/overlays/actors/ovl_En_Door/z_en_door.c"
"src/overlays/actors/ovl_En_Door/z_en_door.h"
"src/overlays/actors/ovl_En_Ds/z_en_ds.c"
"src/overlays/actors/ovl_En_Ds/z_en_ds.h"
"src/overlays/actors/ovl_En_Du/z_en_du.c"
"src/overlays/actors/ovl_En_Du/z_en_du.h"
"src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c"
"src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h"
"src/overlays/actors/ovl_En_Eg/z_en_eg.c"
"src/overlays/actors/ovl_En_Eg/z_en_eg.h"
"src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c"
"src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h"
"src/overlays/actors/ovl_En_Elf/z_en_elf.c"
"src/overlays/actors/ovl_En_Elf/z_en_elf.h"
"src/overlays/actors/ovl_En_Encount1/z_en_encount1.c"
"src/overlays/actors/ovl_En_Encount1/z_en_encount1.h"
"src/overlays/actors/ovl_En_Encount2/z_en_encount2.c"
"src/overlays/actors/ovl_En_Encount2/z_en_encount2.h"
"src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c"
"src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
"src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c"
"src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h"
"src/overlays/actors/ovl_En_Fd/z_en_fd.c"
"src/overlays/actors/ovl_En_Fd/z_en_fd.h"
"src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c"
"src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h"
"src/overlays/actors/ovl_En_fHG/z_en_fhg.c"
"src/overlays/actors/ovl_En_fHG/z_en_fhg.h"
"src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c"
"src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h"
"src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c"
"src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
"src/overlays/actors/ovl_En_Firefly/z_en_firefly.c"
"src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
"src/overlays/actors/ovl_En_Fish/z_en_fish.c"
"src/overlays/actors/ovl_En_Fish/z_en_fish.h"
"src/overlays/actors/ovl_En_Floormas/z_en_floormas.c"
"src/overlays/actors/ovl_En_Floormas/z_en_floormas.h"
"src/overlays/actors/ovl_En_Fr/z_en_fr.c"
"src/overlays/actors/ovl_En_Fr/z_en_fr.h"
"src/overlays/actors/ovl_En_Fu/z_en_fu.c"
"src/overlays/actors/ovl_En_Fu/z_en_fu.h"
"src/overlays/actors/ovl_En_Fw/z_en_fw.c"
"src/overlays/actors/ovl_En_Fw/z_en_fw.h"
"src/overlays/actors/ovl_En_Fz/z_en_fz.c"
"src/overlays/actors/ovl_En_Fz/z_en_fz.h"
"src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c"
"src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h"
"src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c"
"src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h"
"src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c"
"src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h"
"src/overlays/actors/ovl_En_Gb/z_en_gb.c"
"src/overlays/actors/ovl_En_Gb/z_en_gb.h"
"src/overlays/actors/ovl_En_Ge1/z_en_ge1.c"
"src/overlays/actors/ovl_En_Ge1/z_en_ge1.h"
"src/overlays/actors/ovl_En_Ge2/z_en_ge2.c"
"src/overlays/actors/ovl_En_Ge2/z_en_ge2.h"
"src/overlays/actors/ovl_En_Ge3/z_en_ge3.c"
"src/overlays/actors/ovl_En_Ge3/z_en_ge3.h"
"src/overlays/actors/ovl_En_GeldB/z_en_geldb.c"
"src/overlays/actors/ovl_En_GeldB/z_en_geldb.h"
"src/overlays/actors/ovl_En_GirlA/z_en_girla.c"
"src/overlays/actors/ovl_En_GirlA/z_en_girla.h"
"src/overlays/actors/ovl_En_Gm/z_en_gm.c"
"src/overlays/actors/ovl_En_Gm/z_en_gm.h"
"src/overlays/actors/ovl_En_Go/z_en_go.c"
"src/overlays/actors/ovl_En_Go/z_en_go.h"
"src/overlays/actors/ovl_En_Go2/z_en_go2.c"
"src/overlays/actors/ovl_En_Go2/z_en_go2.h"
"src/overlays/actors/ovl_En_Goma/z_en_goma.c"
"src/overlays/actors/ovl_En_Goma/z_en_goma.h"
"src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c"
"src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h"
"src/overlays/actors/ovl_En_Gs/z_en_gs.c"
"src/overlays/actors/ovl_En_Gs/z_en_gs.h"
"src/overlays/actors/ovl_En_Guest/z_en_guest.c"
"src/overlays/actors/ovl_En_Guest/z_en_guest.h"
"src/overlays/actors/ovl_En_Hata/z_en_hata.c"
"src/overlays/actors/ovl_En_Hata/z_en_hata.h"
"src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c"
"src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h"
"src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c"
"src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h"
"src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c"
"src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h"
"src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c"
"src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h"
"src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c"
"src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h"
"src/overlays/actors/ovl_En_Holl/z_en_holl.c"
"src/overlays/actors/ovl_En_Holl/z_en_holl.h"
"src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c"
"src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h"
"src/overlays/actors/ovl_En_Horse/z_en_horse.c"
"src/overlays/actors/ovl_En_Horse/z_en_horse.h"
"src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c"
"src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h"
"src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c"
"src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h"
"src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c"
"src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h"
"src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c"
"src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h"
"src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c"
"src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h"
"src/overlays/actors/ovl_En_Hs/z_en_hs.c"
"src/overlays/actors/ovl_En_Hs/z_en_hs.h"
"src/overlays/actors/ovl_En_Hs2/z_en_hs2.c"
"src/overlays/actors/ovl_En_Hs2/z_en_hs2.h"
"src/overlays/actors/ovl_En_Hy/z_en_hy.c"
"src/overlays/actors/ovl_En_Hy/z_en_hy.h"
"src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c"
"src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h"
"src/overlays/actors/ovl_En_Ik/z_en_ik.c"
"src/overlays/actors/ovl_En_Ik/z_en_ik.h"
"src/overlays/actors/ovl_En_In/z_en_in.c"
"src/overlays/actors/ovl_En_In/z_en_in.h"
"src/overlays/actors/ovl_En_Insect/z_en_insect.c"
"src/overlays/actors/ovl_En_Insect/z_en_insect.h"
"src/overlays/actors/ovl_En_Ishi/z_en_ishi.c"
"src/overlays/actors/ovl_En_Ishi/z_en_ishi.h"
"src/overlays/actors/ovl_En_It/z_en_it.c"
"src/overlays/actors/ovl_En_It/z_en_it.h"
"src/overlays/actors/ovl_En_Jj/z_en_jj.c"
"src/overlays/actors/ovl_En_Jj/z_en_jj.h"
"src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.c"
"src/overlays/actors/ovl_En_Js/z_en_js.c"
"src/overlays/actors/ovl_En_Js/z_en_js.h"
"src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c"
"src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h"
"src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c"
"src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h"
"src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c"
"src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h"
"src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c"
"src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h"
"src/overlays/actors/ovl_En_Kanban/z_en_kanban.c"
"src/overlays/actors/ovl_En_Kanban/z_en_kanban.h"
"src/overlays/actors/ovl_En_Kanban/z_en_kanban_gfx.c"
"src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c"
"src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h"
"src/overlays/actors/ovl_En_Ko/z_en_ko.c"
"src/overlays/actors/ovl_En_Ko/z_en_ko.h"
"src/overlays/actors/ovl_En_Kusa/z_en_kusa.c"
"src/overlays/actors/ovl_En_Kusa/z_en_kusa.h"
"src/overlays/actors/ovl_En_Kz/z_en_kz.c"
"src/overlays/actors/ovl_En_Kz/z_en_kz.h"
"src/overlays/actors/ovl_En_Light/z_en_light.c"
"src/overlays/actors/ovl_En_Light/z_en_light.h"
"src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c"
"src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h"
"src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c"
"src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h"
"src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c"
"src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h"
"src/overlays/actors/ovl_En_Ma1/z_en_ma1.c"
"src/overlays/actors/ovl_En_Ma1/z_en_ma1.h"
"src/overlays/actors/ovl_En_Ma2/z_en_ma2.c"
"src/overlays/actors/ovl_En_Ma2/z_en_ma2.h"
"src/overlays/actors/ovl_En_Ma3/z_en_ma3.c"
"src/overlays/actors/ovl_En_Ma3/z_en_ma3.h"
"src/overlays/actors/ovl_En_Mag/z_en_mag.c"
"src/overlays/actors/ovl_En_Mag/z_en_mag.h"
"src/overlays/actors/ovl_En_Mb/z_en_mb.c"
"src/overlays/actors/ovl_En_Mb/z_en_mb.h"
"src/overlays/actors/ovl_En_Md/z_en_md.c"
"src/overlays/actors/ovl_En_Md/z_en_md.h"
"src/overlays/actors/ovl_En_Mk/z_en_mk.c"
"src/overlays/actors/ovl_En_Mk/z_en_mk.h"
"src/overlays/actors/ovl_En_Mm/z_en_mm.c"
"src/overlays/actors/ovl_En_Mm/z_en_mm.h"
"src/overlays/actors/ovl_En_Mm2/z_en_mm2.c"
"src/overlays/actors/ovl_En_Mm2/z_en_mm2.h"
"src/overlays/actors/ovl_En_Ms/z_en_ms.c"
"src/overlays/actors/ovl_En_Ms/z_en_ms.h"
"src/overlays/actors/ovl_En_Mu/z_en_mu.c"
"src/overlays/actors/ovl_En_Mu/z_en_mu.h"
"src/overlays/actors/ovl_En_Nb/z_en_nb.c"
"src/overlays/actors/ovl_En_Nb/z_en_nb.h"
"src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.c"
"src/overlays/actors/ovl_En_Niw/z_en_niw.c"
"src/overlays/actors/ovl_En_Niw/z_en_niw.h"
"src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c"
"src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h"
"src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c"
"src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h"
"src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c"
"src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h"
"src/overlays/actors/ovl_En_Nwc/z_en_nwc.c"
"src/overlays/actors/ovl_En_Nwc/z_en_nwc.h"
"src/overlays/actors/ovl_En_Ny/z_en_ny.c"
"src/overlays/actors/ovl_En_Ny/z_en_ny.h"
"src/overlays/actors/ovl_En_OE2/z_en_oe2.c"
"src/overlays/actors/ovl_En_OE2/z_en_oe2.h"
"src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c"
"src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h"
"src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c"
"src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h"
"src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c"
"src/overlays/actors/ovl_En_Okuta/z_en_okuta.c"
"src/overlays/actors/ovl_En_Okuta/z_en_okuta.h"
"src/overlays/actors/ovl_En_Ossan/z_en_ossan.c"
"src/overlays/actors/ovl_En_Ossan/z_en_ossan.h"
"src/overlays/actors/ovl_En_Owl/z_en_owl.c"
"src/overlays/actors/ovl_En_Owl/z_en_owl.h"
"src/overlays/actors/ovl_En_Part/z_en_part.c"
"src/overlays/actors/ovl_En_Part/z_en_part.h"
"src/overlays/actors/ovl_En_Peehat/z_en_peehat.c"
"src/overlays/actors/ovl_En_Peehat/z_en_peehat.h"
"src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c"
"src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h"
"src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c"
"src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
"src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c"
"src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h"
"src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c"
"src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h"
"src/overlays/actors/ovl_En_Poh/z_en_poh.c"
"src/overlays/actors/ovl_En_Poh/z_en_poh.h"
"src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c"
"src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h"
"src/overlays/actors/ovl_En_Rd/z_en_rd.c"
"src/overlays/actors/ovl_En_Rd/z_en_rd.h"
"src/overlays/actors/ovl_En_Reeba/z_en_reeba.c"
"src/overlays/actors/ovl_En_Reeba/z_en_reeba.h"
"src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c"
"src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h"
"src/overlays/actors/ovl_En_Rl/z_en_rl.c"
"src/overlays/actors/ovl_En_Rl/z_en_rl.h"
"src/overlays/actors/ovl_En_Rr/z_en_rr.c"
"src/overlays/actors/ovl_En_Rr/z_en_rr.h"
"src/overlays/actors/ovl_En_Ru1/z_en_ru1.c"
"src/overlays/actors/ovl_En_Ru1/z_en_ru1.h"
"src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.c"
"src/overlays/actors/ovl_En_Ru2/z_en_ru2.c"
"src/overlays/actors/ovl_En_Ru2/z_en_ru2.h"
"src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.c"
"src/overlays/actors/ovl_En_Sa/z_en_sa.c"
"src/overlays/actors/ovl_En_Sa/z_en_sa.h"
"src/overlays/actors/ovl_En_Sb/z_en_sb.c"
"src/overlays/actors/ovl_En_Sb/z_en_sb.h"
"src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c"
"src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h"
"src/overlays/actors/ovl_En_Sda/z_en_sda.c"
"src/overlays/actors/ovl_En_Sda/z_en_sda.h"
"src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c"
"src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h"
"src/overlays/actors/ovl_En_Si/z_en_si.c"
"src/overlays/actors/ovl_En_Si/z_en_si.h"
"src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c"
"src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h"
"src/overlays/actors/ovl_En_Skb/z_en_skb.c"
"src/overlays/actors/ovl_En_Skb/z_en_skb.h"
"src/overlays/actors/ovl_En_Skj/z_en_skj.c"
"src/overlays/actors/ovl_En_Skj/z_en_skj.h"
"src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c"
"src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h"
"src/overlays/actors/ovl_En_Ssh/z_en_ssh.c"
"src/overlays/actors/ovl_En_Ssh/z_en_ssh.h"
"src/overlays/actors/ovl_En_St/z_en_st.c"
"src/overlays/actors/ovl_En_St/z_en_st.h"
"src/overlays/actors/ovl_En_Sth/z_en_sth.c"
"src/overlays/actors/ovl_En_Sth/z_en_sth.h"
"src/overlays/actors/ovl_En_Stream/z_en_stream.c"
"src/overlays/actors/ovl_En_Stream/z_en_stream.h"
"src/overlays/actors/ovl_En_Sw/z_en_sw.c"
"src/overlays/actors/ovl_En_Sw/z_en_sw.h"
"src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c"
"src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
"src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c"
"src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h"
"src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c"
"src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h"
"src/overlays/actors/ovl_En_Ta/z_en_ta.c"
"src/overlays/actors/ovl_En_Ta/z_en_ta.h"
"src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c"
"src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h"
"src/overlays/actors/ovl_En_Tana/z_en_tana.c"
"src/overlays/actors/ovl_En_Tana/z_en_tana.h"
"src/overlays/actors/ovl_En_Test/z_en_test.c"
"src/overlays/actors/ovl_En_Test/z_en_test.h"
"src/overlays/actors/ovl_En_Tg/z_en_tg.c"
"src/overlays/actors/ovl_En_Tg/z_en_tg.h"
"src/overlays/actors/ovl_En_Tite/z_en_tite.c"
"src/overlays/actors/ovl_En_Tite/z_en_tite.h"
"src/overlays/actors/ovl_En_Tk/z_en_tk.c"
"src/overlays/actors/ovl_En_Tk/z_en_tk.h"
"src/overlays/actors/ovl_En_Torch/z_en_torch.c"
"src/overlays/actors/ovl_En_Torch/z_en_torch.h"
"src/overlays/actors/ovl_En_Torch2/z_en_torch2.c"
"src/overlays/actors/ovl_En_Torch2/z_en_torch2.h"
"src/overlays/actors/ovl_En_Toryo/z_en_toryo.c"
"src/overlays/actors/ovl_En_Toryo/z_en_toryo.h"
"src/overlays/actors/ovl_En_Tp/z_en_tp.c"
"src/overlays/actors/ovl_En_Tp/z_en_tp.h"
"src/overlays/actors/ovl_En_Tr/z_en_tr.c"
"src/overlays/actors/ovl_En_Tr/z_en_tr.h"
"src/overlays/actors/ovl_En_Trap/z_en_trap.c"
"src/overlays/actors/ovl_En_Trap/z_en_trap.h"
"src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c"
"src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h"
"src/overlays/actors/ovl_En_Vali/z_en_vali.c"
"src/overlays/actors/ovl_En_Vali/z_en_vali.h"
"src/overlays/actors/ovl_En_Vase/z_en_vase.c"
"src/overlays/actors/ovl_En_Vase/z_en_vase.h"
"src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c"
"src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h"
"src/overlays/actors/ovl_En_Viewer/z_en_viewer.c"
"src/overlays/actors/ovl_En_Viewer/z_en_viewer.h"
"src/overlays/actors/ovl_En_Vm/z_en_vm.c"
"src/overlays/actors/ovl_En_Vm/z_en_vm.h"
"src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c"
"src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h"
"src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c"
"src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h"
"src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c"
"src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h"
"src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c"
"src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h"
"src/overlays/actors/ovl_En_Wf/z_en_wf.c"
"src/overlays/actors/ovl_En_Wf/z_en_wf.h"
"src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c"
"src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h"
"src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c"
"src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h"
"src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c"
"src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h"
"src/overlays/actors/ovl_En_Wood02/z_en_wood02.c"
"src/overlays/actors/ovl_En_Wood02/z_en_wood02.h"
"src/overlays/actors/ovl_En_Xc/z_en_xc.c"
"src/overlays/actors/ovl_En_Xc/z_en_xc.h"
"src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c"
"src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h"
"src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c"
"src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h"
"src/overlays/actors/ovl_En_Zf/z_en_zf.c"
"src/overlays/actors/ovl_En_Zf/z_en_zf.h"
"src/overlays/actors/ovl_En_Zl1/z_en_zl1.c"
"src/overlays/actors/ovl_En_Zl1/z_en_zl1.h"
"src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.c"
"src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c"
"src/overlays/actors/ovl_En_Zl2/z_en_zl2.c"
"src/overlays/actors/ovl_En_Zl2/z_en_zl2.h"
"src/overlays/actors/ovl_En_Zl3/z_en_zl3.c"
"src/overlays/actors/ovl_En_Zl3/z_en_zl3.h"
"src/overlays/actors/ovl_En_Zl4/z_en_zl4.c"
"src/overlays/actors/ovl_En_Zl4/z_en_zl4.h"
"src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.c"
"src/overlays/actors/ovl_En_Zo/z_en_zo.c"
"src/overlays/actors/ovl_En_Zo/z_en_zo.h"
"src/overlays/actors/ovl_End_Title/z_end_title.c"
"src/overlays/actors/ovl_End_Title/z_end_title.h"
"src/overlays/actors/ovl_Fishing/z_fishing.c"
"src/overlays/actors/ovl_Fishing/z_fishing.h"
"src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c"
"src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h"
"src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c"
"src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
"src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c"
"src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h"
"src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c"
"src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h"
"src/overlays/actors/ovl_Item_Shield/z_item_shield.c"
"src/overlays/actors/ovl_Item_Shield/z_item_shield.h"
"src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c"
"src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h"
"src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c"
"src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h"
"src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c"
"src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h"
"src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c"
"src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h"
"src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c"
"src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h"
"src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c"
"src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h"
"src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c"
"src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h"
"src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c"
"src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h"
"src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c"
"src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h"
"src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c"
"src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h"
"src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c"
"src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h"
"src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c"
"src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h"
"src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c"
"src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h"
"src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c"
"src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h"
"src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c"
"src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h"
"src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c"
"src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h"
"src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c"
"src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h"
"src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c"
"src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h"
"src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c"
"src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h"
"src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c"
"src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h"
"src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c"
"src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h"
"src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c"
"src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h"
"src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c"
"src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h"
"src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c"
"src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h"
"src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c"
"src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h"
"src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c"
"src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
"src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c"
"src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
"src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c"
"src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h"
"src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c"
"src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
"src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c"
"src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h"
"src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c"
"src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h"
"src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c"
"src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h"
"src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c"
"src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h"
"src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c"
"src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h"
"src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c"
"src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h"
"src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c"
"src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h"
"src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c"
"src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h"
"src/overlays/actors/ovl_player_actor/z_player.c"
"src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c"
"src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h"
)
source_group("Source Files\\src\\overlays\\actors" FILES ${Source_Files__src__overlays__actors})
set(Source_Files__src__overlays__effects
"src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c"
"src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h"
"src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c"
"src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h"
"src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c"
"src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h"
"src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c"
"src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h"
"src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c"
"src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
"src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c"
"src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h"
"src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c"
"src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
"src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c"
"src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h"
"src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c"
"src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h"
"src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c"
"src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h"
"src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c"
"src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h"
"src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c"
"src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
"src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c"
"src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h"
"src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c"
"src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h"
"src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c"
"src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h"
"src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c"
"src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h"
"src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c"
"src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h"
"src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c"
"src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h"
"src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c"
"src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h"
"src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c"
"src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
"src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c"
"src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
"src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c"
"src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h"
"src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c"
"src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h"
"src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c"
"src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h"
"src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c"
"src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
"src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c"
"src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
"src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c"
"src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h"
"src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c"
"src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h"
"src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c"
"src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h"
"src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c"
"src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
"src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c"
"src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h"
"src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c"
"src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h"
)
source_group("Source Files\\src\\overlays\\effects" FILES ${Source_Files__src__overlays__effects})
set(Source_Files__src__overlays__gamestates__ovl_file_choose
"src/overlays/gamestates/ovl_file_choose/z_file_choose.c"
"src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c"
"src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c"
"src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_file_choose" FILES ${Source_Files__src__overlays__gamestates__ovl_file_choose})
set(Source_Files__src__overlays__gamestates__ovl_opening
"src/overlays/gamestates/ovl_opening/z_opening.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_opening" FILES ${Source_Files__src__overlays__gamestates__ovl_opening})
set(Source_Files__src__overlays__gamestates__ovl_select
"src/overlays/gamestates/ovl_select/z_select.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_select" FILES ${Source_Files__src__overlays__gamestates__ovl_select})
set(Source_Files__src__overlays__gamestates__ovl_title
"src/overlays/gamestates/ovl_title/z_title.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_title" FILES ${Source_Files__src__overlays__gamestates__ovl_title})
set(Source_Files__src__overlays__misc__ovl_kaleido_scope
#"src/overlays/actors/ovl_kaleido_scope/z_kaleido_scope.h"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c"
"src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c"
"src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.c"
)
source_group("Source Files\\src\\overlays\\misc\\ovl_kaleido_scope" FILES ${Source_Files__src__overlays__misc__ovl_kaleido_scope})
set(Source_Files__src__overlays__misc__ovl_map_mark_data
"src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c"
)
source_group("Source Files\\src\\overlays\\misc\\ovl_map_mark_data" FILES ${Source_Files__src__overlays__misc__ovl_map_mark_data})
set(ALL_FILES
${Header_Files}
${Header_Files__include}
${Header_Files__soh__Enhancements}
${Header_Files__soh__Enhancements__controls}
${Header_Files__soh__Enhancements__cosmetics}
${Header_Files__soh__Enhancements__debugger}
${Header_Files__soh__Enhancements__randomizer}
${Header_Files__soh__Enhancements__randomizer__3drando}
${Header_Files__soh__Enhancements__item_tables}
${Header_Files__soh__Enhancements__custom_message}
${Source_Files__soh}
${Source_Files__soh__Enhancements}
${Source_Files__soh__Enhancements__controls}
${Source_Files__soh__Enhancements__cosmetics}
${Source_Files__soh__Enhancements__debugger}
${Source_Files__soh__Enhancements__randomizer}
${Source_Files__soh__Enhancements__randomizer__3drando}
${Source_Files__soh__Enhancements__randomizer__3drando__hint_list}
${Source_Files__soh__Enhancements__randomizer__3drando__location_access}
${Source_Files__soh__Enhancements__item_tables}
${Source_Files__soh__Enhancements__custom_message}
${Source_Files__src__boot}
${Source_Files__src__buffers}
${Source_Files__src__code}
${Source_Files__src__libultra}
${Source_Files__src__overlays__actors}
${Source_Files__src__overlays__effects}
${Source_Files__src__overlays__gamestates__ovl_file_choose}
${Source_Files__src__overlays__gamestates__ovl_opening}
${Source_Files__src__overlays__gamestates__ovl_select}
${Source_Files__src__overlays__gamestates__ovl_title}
${Source_Files__src__overlays__misc__ovl_kaleido_scope}
${Source_Files__src__overlays__misc__ovl_map_mark_data}
)
################################################################################
# Target
################################################################################
add_executable(${PROJECT_NAME} ${ALL_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
endif()
set(ROOT_NAMESPACE soh)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh-macos"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh.elf"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
################################################################################
# Compile definitions
################################################################################
find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/include/
${CMAKE_CURRENT_SOURCE_DIR}/src/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64/PR
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
${SDL2-INCLUDE}
${CMAKE_CURRENT_SOURCE_DIR}/assets/
.
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"INCLUDE_GAME_PRINTF;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOINCLUDE_GAME_PRINTF;"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"INCLUDE_GAME_PRINTF;"
"WIN32;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
endif()
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=3;"
"SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;"
"STBI_NO_THREAD_LOCALS;"
)
elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/w;
/Od
>
$<$<CONFIG:Release>:
/Oi;
/Gy;
/W3
>
/sdl-;
/permissive-;
/MP;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/RTCs
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/permissive-;
/MP;
/sdl-;
/w;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO
>
/DEBUG;
/SUBSYSTEM:WINDOWS;
/FORCE:MULTIPLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/STACK:8777216
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/DEBUG;
/SUBSYSTEM:WINDOWS
)
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-c++11-narrowing
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-c++11-narrowing
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_compile_options(${PROJECT_NAME} PRIVATE
-O2
# disable some warnings to not clutter output
-Wno-multichar
-Wno-return-type
-Wno-narrowing
-Wno-switch-outside-range
$<$<COMPILE_LANGUAGE:C>:
-Wno-incompatible-pointer-types
-Wno-discarded-array-qualifiers
-Wno-discarded-qualifiers
-Wno-int-conversion
-Wno-implicit-function-declaration
-Wno-builtin-declaration-mismatch
-Wno-switch-unreachable
-Wno-stringop-overflow
>
)
else()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64")
set(CPU_OPTION -msse2 -mfpmath=sse)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
${CPU_OPTION}
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
-Wl,-export-dynamic
)
endif()
endif()
################################################################################
# Pre build events
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_CURRENT_SOURCE_DIR}/>src\\boot\\build.c +,,
)
endif()
################################################################################
# Dependencies
################################################################################
add_dependencies(${PROJECT_NAME}
ZAPDUtils
libultraship
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
-lglad
Threads::Threads
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
find_package(SDL2 REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2-static
"$<$<CONFIG:Debug>:-Wl,--wrap=abort>"
)
target_include_directories(${PROJECT_NAME} PRIVATE
${DEVKITPRO}/portlibs/wiiu/include/
)
else()
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
${CMAKE_DL_LIBS}
Threads::Threads
)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
INSTALL(TARGETS soh DESTINATION . COMPONENT ship)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
INSTALL(FILES $<TARGET_PDB_FILE:soh> DESTINATION ./debug COMPONENT ship)
endif()
find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.")
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
if (NOT TARGET pathconf)
add_library(pathconf OBJECT platform/pathconf.c)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> )
else()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
nx_generate_nacp(Ship.nacp
NAME "Ship of Harkinian"
AUTHOR "Harbour Masters"
VERSION "4.0.0"
)
nx_create_nro(soh
NACP Ship.nacp
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.nro DESTINATION . COMPONENT ship)
elseif(CMAKE_SYSTEM_NAME MATCHES "CafeOS")
wut_create_rpx(${PROJECT_NAME})
wut_create_wuhb(${PROJECT_NAME}
NAME "Ship of Harkinian"
SHORTNAME "SoH"
AUTHOR "Harbour Masters"
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.rpx ${CMAKE_CURRENT_BINARY_DIR}/soh.wuhb DESTINATION . COMPONENT ship)
endif()