Shipwright/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp

1390 lines
51 KiB
C++

#include "item_pool.hpp"
#include "../dungeon.h"
#include "fill.hpp"
#include "../static_data.h"
#include "../context.h"
#include "pool_functions.hpp"
#include "random.hpp"
#include "spoiler_log.hpp"
#include "z64item.h"
#include <spdlog/spdlog.h>
std::vector<RandomizerGet> ItemPool = {};
std::vector<RandomizerGet> PendingJunkPool = {};
const std::array<RandomizerGet, 9> dungeonRewards = {
RG_KOKIRI_EMERALD,
RG_GORON_RUBY,
RG_ZORA_SAPPHIRE,
RG_FOREST_MEDALLION,
RG_FIRE_MEDALLION,
RG_WATER_MEDALLION,
RG_SPIRIT_MEDALLION,
RG_SHADOW_MEDALLION,
RG_LIGHT_MEDALLION,
};
const std::array<RandomizerGet, 16> JunkPoolItems = {
RG_BOMBS_5,
RG_BOMBS_10,
RG_BOMBS_20,
RG_DEKU_NUTS_5,
RG_DEKU_STICK_1,
RG_DEKU_SEEDS_30,
RG_RECOVERY_HEART,
RG_ARROWS_5,
RG_ARROWS_10,
RG_ARROWS_30,
RG_BLUE_RUPEE,
RG_RED_RUPEE,
RG_PURPLE_RUPEE,
RG_HUGE_RUPEE,
RG_DEKU_NUTS_10,
RG_ICE_TRAP,
};
const std::array<RandomizerGet, 59> alwaysItems = {
RG_BIGGORON_SWORD,
RG_BOOMERANG,
RG_LENS_OF_TRUTH,
RG_MEGATON_HAMMER,
RG_IRON_BOOTS,
RG_GORON_TUNIC,
RG_ZORA_TUNIC,
RG_HOVER_BOOTS,
RG_MIRROR_SHIELD,
RG_STONE_OF_AGONY,
RG_FIRE_ARROWS,
RG_ICE_ARROWS,
RG_LIGHT_ARROWS,
RG_DINS_FIRE,
RG_FARORES_WIND,
RG_NAYRUS_LOVE,
RG_GREG_RUPEE,
RG_PROGRESSIVE_HOOKSHOT, //2 progressive hookshots
RG_PROGRESSIVE_HOOKSHOT,
RG_DEKU_SHIELD,
RG_HYLIAN_SHIELD,
RG_PROGRESSIVE_STRENGTH, //3 progressive strength upgrades
RG_PROGRESSIVE_STRENGTH,
RG_PROGRESSIVE_STRENGTH,
RG_PROGRESSIVE_SCALE, //2 progressive scales
RG_PROGRESSIVE_SCALE,
RG_PROGRESSIVE_BOW, //3 progressive Bows
RG_PROGRESSIVE_BOW,
RG_PROGRESSIVE_BOW,
RG_PROGRESSIVE_SLINGSHOT, //3 progressive bullet bags
RG_PROGRESSIVE_SLINGSHOT,
RG_PROGRESSIVE_SLINGSHOT,
RG_PROGRESSIVE_BOMB_BAG, //3 progressive bomb bags
RG_PROGRESSIVE_BOMB_BAG,
RG_PROGRESSIVE_BOMB_BAG,
RG_PROGRESSIVE_WALLET, //2 progressive wallets
RG_PROGRESSIVE_WALLET,
RG_PROGRESSIVE_MAGIC_METER, //2 progressive magic meters
RG_PROGRESSIVE_MAGIC_METER,
RG_DOUBLE_DEFENSE,
RG_PROGRESSIVE_STICK_UPGRADE, //2 stick upgrades
RG_PROGRESSIVE_STICK_UPGRADE,
RG_PROGRESSIVE_NUT_UPGRADE, //2 nut upgrades
RG_PROGRESSIVE_NUT_UPGRADE,
RG_RECOVERY_HEART, //6 recovery hearts
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_BOMBS_5, //2
RG_BOMBS_5,
RG_BOMBS_10,
RG_BOMBS_20,
RG_ARROWS_5,
RG_ARROWS_10, //5
RG_ARROWS_10,
RG_ARROWS_10,
RG_TREASURE_GAME_HEART,
};
const std::array<RandomizerGet, 44> easyItems = {
RG_BIGGORON_SWORD,
RG_KOKIRI_SWORD,
RG_MASTER_SWORD,
RG_BOOMERANG,
RG_LENS_OF_TRUTH,
RG_MEGATON_HAMMER,
RG_IRON_BOOTS,
RG_GORON_TUNIC,
RG_ZORA_TUNIC,
RG_HOVER_BOOTS,
RG_MIRROR_SHIELD,
RG_FIRE_ARROWS,
RG_LIGHT_ARROWS,
RG_DINS_FIRE,
RG_PROGRESSIVE_HOOKSHOT,
RG_PROGRESSIVE_STRENGTH,
RG_PROGRESSIVE_SCALE,
RG_PROGRESSIVE_WALLET,
RG_PROGRESSIVE_MAGIC_METER,
RG_PROGRESSIVE_STICK_UPGRADE,
RG_PROGRESSIVE_NUT_UPGRADE,
RG_PROGRESSIVE_BOW,
RG_PROGRESSIVE_SLINGSHOT,
RG_PROGRESSIVE_BOMB_BAG,
RG_DOUBLE_DEFENSE,
RG_HEART_CONTAINER, //16 Heart Containers
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_PIECE_OF_HEART, //3 heart pieces
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
};
const std::array<RandomizerGet, 43> normalItems = {
RG_PIECE_OF_HEART, //35 pieces of heart
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_PIECE_OF_HEART,
RG_HEART_CONTAINER, //8 heart containers
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
RG_HEART_CONTAINER,
};
const std::array<RandomizerGet, 2> DT_Vanilla = {
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
};
const std::array<RandomizerGet, 3> DT_MQ = {
RG_DEKU_SHIELD,
RG_DEKU_SHIELD,
RG_PURPLE_RUPEE,
};
const std::array<RandomizerGet, 1> DC_Vanilla = {
RG_RED_RUPEE,
};
const std::array<RandomizerGet, 2> DC_MQ = {
RG_HYLIAN_SHIELD,
RG_BLUE_RUPEE,
};
const std::array<RandomizerGet, 7> JB_MQ = {
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_RECOVERY_HEART,
RG_DEKU_SHIELD,
RG_DEKU_STICK_1,
};
const std::array<RandomizerGet, 3> FoT_Vanilla = {
RG_RECOVERY_HEART,
RG_ARROWS_10,
RG_ARROWS_30,
};
const std::array<RandomizerGet, 1> FoT_MQ = {
RG_ARROWS_5,
};
const std::array<RandomizerGet, 1> FiT_Vanilla = {
RG_HUGE_RUPEE,
};
const std::array<RandomizerGet, 2> FiT_MQ = {
RG_BOMBS_20,
RG_HYLIAN_SHIELD,
};
const std::array<RandomizerGet, 4> SpT_Vanilla = {
RG_DEKU_SHIELD,
RG_DEKU_SHIELD,
RG_RECOVERY_HEART,
RG_BOMBS_20,
};
const std::array<RandomizerGet, 3> SpT_MQ = {
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_ARROWS_30,
};
const std::array<RandomizerGet, 1> ShT_Vanilla = {
RG_ARROWS_30,
};
const std::array<RandomizerGet, 3> ShT_MQ = {
RG_ARROWS_5,
RG_ARROWS_5,
RG_RED_RUPEE,
};
const std::array<RandomizerGet, 7> BW_Vanilla = {
RG_RECOVERY_HEART,
RG_BOMBS_10,
RG_HUGE_RUPEE,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_10,
RG_DEKU_SHIELD,
RG_HYLIAN_SHIELD,
};
const std::array<RandomizerGet, 4> GTG_Vanilla = {
RG_ARROWS_30,
RG_ARROWS_30,
RG_ARROWS_30,
RG_HUGE_RUPEE,
};
const std::array<RandomizerGet, 5> GTG_MQ = {
RG_TREASURE_GAME_GREEN_RUPEE,
RG_TREASURE_GAME_GREEN_RUPEE,
RG_ARROWS_10,
RG_GREEN_RUPEE,
RG_PURPLE_RUPEE,
};
const std::array<RandomizerGet, 4> GC_Vanilla = {
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_ARROWS_30,
};
const std::array<RandomizerGet, 5> GC_MQ = {
RG_ARROWS_10,
RG_ARROWS_10,
RG_BOMBS_5,
RG_RED_RUPEE,
RG_RECOVERY_HEART,
};
const std::array<RandomizerGet, 11> normalBottles = {
RG_EMPTY_BOTTLE,
RG_BOTTLE_WITH_MILK,
RG_BOTTLE_WITH_RED_POTION,
RG_BOTTLE_WITH_GREEN_POTION,
RG_BOTTLE_WITH_BLUE_POTION,
RG_BOTTLE_WITH_FAIRY,
RG_BOTTLE_WITH_FISH,
RG_BOTTLE_WITH_BUGS,
RG_BOTTLE_WITH_POE,
RG_BOTTLE_WITH_BIG_POE,
RG_BOTTLE_WITH_BLUE_FIRE,
};
const std::array<RandomizerGet, 28> normalRupees = {
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
};
const std::array<RandomizerGet, 28> shopsanityRupees = {
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_RED_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_PURPLE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
RG_HUGE_RUPEE,
RG_PROGRESSIVE_WALLET,
};
const std::array<RandomizerGet, 19> dekuScrubItems = {
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_NUTS_5,
RG_DEKU_STICK_1,
RG_BOMBS_5,
RG_BOMBS_5,
RG_BOMBS_5,
RG_BOMBS_5,
RG_BOMBS_5,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_RECOVERY_HEART,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
RG_BLUE_RUPEE,
};
const std::array<RandomizerGet, 12> songList = {
RG_ZELDAS_LULLABY,
RG_EPONAS_SONG,
RG_SUNS_SONG,
RG_SARIAS_SONG,
RG_SONG_OF_TIME,
RG_SONG_OF_STORMS,
RG_MINUET_OF_FOREST,
RG_PRELUDE_OF_LIGHT,
RG_BOLERO_OF_FIRE,
RG_SERENADE_OF_WATER,
RG_NOCTURNE_OF_SHADOW,
RG_REQUIEM_OF_SPIRIT,
};
const std::array<RandomizerGet, 10> tradeItems = {
RG_POCKET_EGG,
//RG_POCKET_CUCCO,
RG_COJIRO,
RG_ODD_MUSHROOM,
RG_POACHERS_SAW,
RG_BROKEN_SWORD,
RG_PRESCRIPTION,
RG_EYEBALL_FROG,
RG_EYEDROPS,
RG_CLAIM_CHECK,
};
void AddItemToPool(std::vector<RandomizerGet>& pool, RandomizerGet item, size_t count /*= 1*/) {
pool.insert(pool.end(), count, item);
}
template <typename FromPool>
static void AddItemsToPool(std::vector<RandomizerGet>& toPool, const FromPool& fromPool) {
AddElementsToPool(toPool, fromPool);
}
static void AddItemToMainPool(const RandomizerGet item, size_t count = 1) {
ItemPool.insert(ItemPool.end(), count, item);
}
static void AddRandomBottle(std::vector<RandomizerGet>& bottlePool) {
AddItemToMainPool(RandomElement(bottlePool, true));
}
RandomizerGet GetJunkItem() {
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_ICE_TRAPS).Is(RO_ICE_TRAPS_MAYHEM) || ctx->GetOption(RSK_ICE_TRAPS).Is(RO_ICE_TRAPS_ONSLAUGHT)) {
return RG_ICE_TRAP;
} else if (ctx->GetOption(RSK_ICE_TRAPS).Is(RO_ICE_TRAPS_EXTRA)) {
return RandomElement(JunkPoolItems);
}
//Ice Trap is the last item in JunkPoolItems, so subtract 1 to never hit that index
uint8_t idx = Random(0, JunkPoolItems.size() - 1);
return JunkPoolItems[idx];
}
static RandomizerGet GetPendingJunkItem() {
if (PendingJunkPool.empty()) {
return GetJunkItem();
}
return RandomElement(PendingJunkPool, true);
}
//Replace junk items in the pool with pending junk
static void ReplaceMaxItem(const RandomizerGet itemToReplace, int max) {
int itemCount = 0;
for (size_t i = 0; i < ItemPool.size(); i++) {
if (ItemPool[i] == itemToReplace) {
if (itemCount >= max) {
ItemPool[i] = GetJunkItem();
}
itemCount++;
}
}
}
void PlaceJunkInExcludedLocation(const RandomizerCheck il) {
//place a non-advancement item in this location
auto ctx = Rando::Context::GetInstance();
for (size_t i = 0; i < ItemPool.size(); i++) {
if (!Rando::StaticData::RetrieveItem(ItemPool[i]).IsAdvancement()) {
ctx->PlaceItemInLocation(il, ItemPool[i]);
ItemPool.erase(ItemPool.begin() + i);
return;
}
}
printf("ERROR: No Junk to Place!!!\n");
}
static void PlaceVanillaDekuScrubItems() {
auto ctx = Rando::Context::GetInstance();
ctx->PlaceItemInLocation(RC_ZR_DEKU_SCRUB_GROTTO_REAR, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, RG_GREEN_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RG_GREEN_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_LH_DEKU_SCRUB_GROTTO_LEFT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_LH_DEKU_SCRUB_GROTTO_CENTER, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_GV_DEKU_SCRUB_GROTTO_REAR, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RG_GREEN_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RG_DEKU_STICK_1, false, true);
ctx->PlaceItemInLocation(RC_LW_DEKU_SCRUB_GROTTO_REAR, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RG_GREEN_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_DMC_DEKU_SCRUB, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_GC_DEKU_SCRUB_GROTTO_CENTER, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RG_DEKU_SEEDS_30, false, true);
//Dungeon Scrubs
if (ctx->GetDungeon(Rando::DEKU_TREE)->IsMQ()) {
ctx->PlaceItemInLocation(RC_DEKU_TREE_MQ_DEKU_SCRUB, RG_DEKU_SHIELD, false, true);
}
if (ctx->GetDungeon(Rando::DODONGOS_CAVERN)->IsMQ()) {
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RG_DEKU_STICK_1, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RG_DEKU_SHIELD, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RG_RED_POTION_REFILL,
false, true);
} else {
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RG_DEKU_NUTS_5, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RG_DEKU_STICK_1, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RG_DEKU_SHIELD, false, true);
}
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsVanilla()) {
ctx->PlaceItemInLocation(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RG_DEKU_NUTS_5, false, true);
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsMQ()) {
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RG_GREEN_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RG_ARROWS_30, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RG_DEKU_NUTS_5, false, true);
} else {
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RG_BOMBS_5, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RG_DEKU_SEEDS_30, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RG_RED_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, RG_GREEN_POTION_REFILL, false, true);
}
}
static void PlaceVanillaMapsAndCompasses() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaMap();
dungeon->PlaceVanillaCompass();
}
}
static void PlaceVanillaSmallKeys() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaSmallKeys();
}
}
static void PlaceVanillaBossKeys() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaBossKey();
}
}
// TODO: This feels like it could be moved to Dungeons class and probably shorten
// a few function call chains. Needs investigation.
static void PlaceVanillaBeehiveRupees() {
auto ctx = Rando::Context::GetInstance();
ctx->PlaceItemInLocation(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, RG_BLUE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_SFM_STORMS_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_LLR_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMT_COW_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_GC_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_DMC_HAMMER_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_STORMS_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_LH_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_COLOSSUS_GROTTO_BEEHIVE, RG_RED_RUPEE, false, true);
}
static void PlaceVanillaCowMilk() {
auto ctx = Rando::Context::GetInstance();
ctx->PlaceItemInLocation(RC_KF_LINKS_HOUSE_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_HF_COW_GROTTO_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_GV_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_KAK_IMPAS_HOUSE_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_DMT_COW_GROTTO_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_LLR_STABLES_LEFT_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_LLR_STABLES_RIGHT_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_LLR_TOWER_LEFT_COW, RG_MILK, false, true);
ctx->PlaceItemInLocation(RC_LLR_TOWER_RIGHT_COW, RG_MILK, false, true);
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsMQ()) {
ctx->PlaceItemInLocation(RC_JABU_JABUS_BELLY_MQ_COW, RG_MILK, false, true);
}
}
static void PlaceVanillaOverworldFish() {
auto ctx = Rando::Context::GetInstance();
for (auto rc : Rando::StaticData::overworldFishLocations) {
ctx->PlaceItemInLocation(rc, RG_FISH, false, true);
}
}
static void SetScarceItemPool() {
ReplaceMaxItem(RG_PROGRESSIVE_BOMBCHUS, 3);
ReplaceMaxItem(RG_BOMBCHU_5, 1);
ReplaceMaxItem(RG_BOMBCHU_10, 2);
ReplaceMaxItem(RG_BOMBCHU_20, 0);
ReplaceMaxItem(RG_PROGRESSIVE_MAGIC_METER, 1);
ReplaceMaxItem(RG_DOUBLE_DEFENSE, 0);
ReplaceMaxItem(RG_PROGRESSIVE_STICK_UPGRADE, 1);
ReplaceMaxItem(RG_PROGRESSIVE_NUT_UPGRADE, 1);
ReplaceMaxItem(RG_PROGRESSIVE_BOW, 2);
ReplaceMaxItem(RG_PROGRESSIVE_SLINGSHOT, 2);
ReplaceMaxItem(RG_PROGRESSIVE_BOMB_BAG, 2);
ReplaceMaxItem(RG_HEART_CONTAINER, 0);
}
static void SetMinimalItemPool() {
auto ctx = Rando::Context::GetInstance();
ReplaceMaxItem(RG_PROGRESSIVE_BOMBCHUS, 1);
ReplaceMaxItem(RG_BOMBCHU_5, 1);
ReplaceMaxItem(RG_BOMBCHU_10, 0);
ReplaceMaxItem(RG_BOMBCHU_20, 0);
ReplaceMaxItem(RG_NAYRUS_LOVE, 0);
ReplaceMaxItem(RG_PROGRESSIVE_MAGIC_METER, 1);
ReplaceMaxItem(RG_DOUBLE_DEFENSE, 0);
ReplaceMaxItem(RG_PROGRESSIVE_STICK_UPGRADE, 0);
ReplaceMaxItem(RG_PROGRESSIVE_NUT_UPGRADE, 0);
ReplaceMaxItem(RG_PROGRESSIVE_BOW, 1);
ReplaceMaxItem(RG_PROGRESSIVE_SLINGSHOT, 1);
ReplaceMaxItem(RG_PROGRESSIVE_BOMB_BAG, 1);
ReplaceMaxItem(RG_PIECE_OF_HEART, 0);
// Need an extra heart container when starting with 1 heart to be able to reach 3 hearts
ReplaceMaxItem(RG_HEART_CONTAINER, (ctx->GetOption(RSK_STARTING_HEARTS).Value<uint8_t>() == 18)? 1 : 0);
}
void GenerateItemPool() {
auto ctx = Rando::Context::GetInstance();
ItemPool.clear();
PendingJunkPool.clear();
//Initialize ice trap models to always major items
ctx->possibleIceTrapModels = {
RG_MIRROR_SHIELD,
RG_BOOMERANG,
RG_LENS_OF_TRUTH,
RG_MEGATON_HAMMER,
RG_IRON_BOOTS,
RG_HOVER_BOOTS,
RG_STONE_OF_AGONY,
RG_DINS_FIRE,
RG_FARORES_WIND,
RG_NAYRUS_LOVE,
RG_FIRE_ARROWS,
RG_ICE_ARROWS,
RG_LIGHT_ARROWS,
RG_DOUBLE_DEFENSE, //Double defense
RG_CLAIM_CHECK,
RG_PROGRESSIVE_HOOKSHOT, //Progressive hookshot
RG_PROGRESSIVE_STRENGTH, //Progressive strength
RG_PROGRESSIVE_BOMB_BAG, //Progressive bomb bag
RG_PROGRESSIVE_BOW, //Progressive bow
RG_PROGRESSIVE_SLINGSHOT, //Progressive slingshot
RG_PROGRESSIVE_WALLET, //Progressive wallet
RG_PROGRESSIVE_SCALE, //Progressive scale
RG_PROGRESSIVE_MAGIC_METER, //Progressive magic
};
//Check song shuffle and dungeon reward shuffle just for ice traps
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE)) {
//Push item ids for songs
ctx->possibleIceTrapModels.push_back(RG_ZELDAS_LULLABY);
ctx->possibleIceTrapModels.push_back(RG_EPONAS_SONG);
ctx->possibleIceTrapModels.push_back(RG_SARIAS_SONG);
ctx->possibleIceTrapModels.push_back(RG_SUNS_SONG);
ctx->possibleIceTrapModels.push_back(RG_SONG_OF_TIME);
ctx->possibleIceTrapModels.push_back(RG_SONG_OF_STORMS);
ctx->possibleIceTrapModels.push_back(RG_MINUET_OF_FOREST);
ctx->possibleIceTrapModels.push_back(RG_BOLERO_OF_FIRE);
ctx->possibleIceTrapModels.push_back(RG_SERENADE_OF_WATER);
ctx->possibleIceTrapModels.push_back(RG_REQUIEM_OF_SPIRIT);
ctx->possibleIceTrapModels.push_back(RG_NOCTURNE_OF_SHADOW);
ctx->possibleIceTrapModels.push_back(RG_PRELUDE_OF_LIGHT);
}
if (ctx->GetOption(RSK_SHUFFLE_DUNGEON_REWARDS).Is(RO_DUNGEON_REWARDS_ANYWHERE)) {
//Push item ids for dungeon rewards
ctx->possibleIceTrapModels.push_back(RG_KOKIRI_EMERALD);
ctx->possibleIceTrapModels.push_back(RG_GORON_RUBY);
ctx->possibleIceTrapModels.push_back(RG_ZORA_SAPPHIRE);
ctx->possibleIceTrapModels.push_back(RG_FOREST_MEDALLION);
ctx->possibleIceTrapModels.push_back(RG_FIRE_MEDALLION);
ctx->possibleIceTrapModels.push_back(RG_WATER_MEDALLION);
ctx->possibleIceTrapModels.push_back(RG_SPIRIT_MEDALLION);
ctx->possibleIceTrapModels.push_back(RG_SHADOW_MEDALLION);
ctx->possibleIceTrapModels.push_back(RG_LIGHT_MEDALLION);
}
if (ctx->GetOption(RSK_TRIFORCE_HUNT)) {
ctx->possibleIceTrapModels.push_back(RG_TRIFORCE_PIECE);
AddItemToMainPool(RG_TRIFORCE_PIECE, (ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_TOTAL).Value<uint8_t>() + 1));
ctx->PlaceItemInLocation(RC_TRIFORCE_COMPLETED, RG_TRIFORCE); // Win condition
ctx->PlaceItemInLocation(RC_GANON, GetJunkItem(), false, true);
} else {
ctx->PlaceItemInLocation(RC_GANON, RG_TRIFORCE); // Win condition
}
//Fixed item locations
ctx->PlaceItemInLocation(RC_HC_ZELDAS_LETTER, RG_ZELDAS_LETTER);
ctx->PlaceItemInLocation(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP);
if (ctx->GetOption(RSK_SHUFFLE_KOKIRI_SWORD)) {
AddItemToMainPool(RG_KOKIRI_SWORD);
ctx->possibleIceTrapModels.push_back(RG_KOKIRI_SWORD);
} else {
if (!ctx->GetOption(RSK_STARTING_KOKIRI_SWORD)) {
ctx->PlaceItemInLocation(RC_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, false, true);
}
}
if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) {
AddItemToMainPool(RG_MASTER_SWORD);
ctx->possibleIceTrapModels.push_back(RG_MASTER_SWORD); //Master Sword without the GI enum
} else {
if (!ctx->GetOption(RSK_STARTING_MASTER_SWORD)) {
ctx->PlaceItemInLocation(RC_TOT_MASTER_SWORD, RG_MASTER_SWORD, false, true);
}
}
if (ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG)) {
AddItemToMainPool(RG_WEIRD_EGG);
ctx->possibleIceTrapModels.push_back(RG_WEIRD_EGG);
} else {
ctx->PlaceItemInLocation(RC_HC_MALON_EGG, RG_WEIRD_EGG, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_OCARINA)) {
AddItemToMainPool(RG_PROGRESSIVE_OCARINA, 2);
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemToPool(PendingJunkPool, RG_PROGRESSIVE_OCARINA);
}
ctx->possibleIceTrapModels.push_back(RG_PROGRESSIVE_OCARINA); //Progressive ocarina
} else {
if (ctx->GetOption(RSK_STARTING_OCARINA).Is(RO_STARTING_OCARINA_OFF)) {
ctx->PlaceItemInLocation(RC_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, false, true);
ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
} else {
if (ctx->GetOption(RSK_STARTING_OCARINA).IsNot(RO_STARTING_OCARINA_TIME)) {
ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
}
}
}
if (ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS)) {
AddItemToMainPool(RG_OCARINA_A_BUTTON);
AddItemToMainPool(RG_OCARINA_C_UP_BUTTON);
AddItemToMainPool(RG_OCARINA_C_DOWN_BUTTON);
AddItemToMainPool(RG_OCARINA_C_LEFT_BUTTON);
AddItemToMainPool(RG_OCARINA_C_RIGHT_BUTTON);
//TODO: Re-add when custom models work with ice traps
ctx->possibleIceTrapModels.push_back(RG_OCARINA_A_BUTTON);
ctx->possibleIceTrapModels.push_back(RG_OCARINA_C_UP_BUTTON);
ctx->possibleIceTrapModels.push_back(RG_OCARINA_C_DOWN_BUTTON);
ctx->possibleIceTrapModels.push_back(RG_OCARINA_C_LEFT_BUTTON);
ctx->possibleIceTrapModels.push_back(RG_OCARINA_C_RIGHT_BUTTON);
}
if (ctx->GetOption(RSK_SHUFFLE_SWIM)) {
AddItemToMainPool(RG_PROGRESSIVE_SCALE);
}
if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
//32 total beehive locations
AddItemToMainPool(RG_RED_RUPEE, 23);
AddItemToMainPool(RG_BLUE_RUPEE, 9);
} else {
PlaceVanillaBeehiveRupees();
}
if (ctx->GetOption(RSK_SHUFFLE_COWS)) {
//9 total cow locations
for (uint8_t i = 0; i < 9; i++) {
AddItemToMainPool(GetJunkItem());
}
//extra location for Jabu MQ
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsMQ()) {
AddItemToMainPool(GetJunkItem());
}
} else {
PlaceVanillaCowMilk();
}
auto fsMode = ctx->GetOption(RSK_FISHSANITY);
if (fsMode.IsNot(RO_FISHSANITY_OFF)) {
if (fsMode.Is(RO_FISHSANITY_POND) || fsMode.Is(RO_FISHSANITY_BOTH)) {
// 17 max child pond fish
uint8_t pondCt = ctx->GetOption(RSK_FISHSANITY_POND_COUNT).GetSelectedOptionIndex();
for (uint8_t i = 0; i < pondCt; i++) {
AddItemToMainPool(GetJunkItem());
}
if (ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT)) {
// 16 max adult pond fish, have to reduce to 16 if every fish is enabled
if (pondCt > 16)
pondCt = 16;
for (uint8_t i = 0; i < pondCt; i++) {
AddItemToMainPool(GetJunkItem());
}
}
}
// 9 grotto fish, 5 zora's domain fish
if (fsMode.Is(RO_FISHSANITY_OVERWORLD) || fsMode.Is(RO_FISHSANITY_BOTH)) {
for (uint8_t i = 0; i < Rando::StaticData::overworldFishLocations.size(); i++)
AddItemToMainPool(GetJunkItem());
} else {
PlaceVanillaOverworldFish();
}
} else {
PlaceVanillaOverworldFish();
}
if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE)) {
AddItemToMainPool(RG_FISHING_POLE);
ctx->possibleIceTrapModels.push_back(RG_FISHING_POLE);
}
if (ctx->GetOption(RSK_INFINITE_UPGRADES).Is(RO_INF_UPGRADES_PROGRESSIVE)) {
AddItemToMainPool(RG_PROGRESSIVE_BOMB_BAG);
AddItemToMainPool(RG_PROGRESSIVE_BOW);
AddItemToMainPool(RG_PROGRESSIVE_NUT_UPGRADE);
AddItemToMainPool(RG_PROGRESSIVE_SLINGSHOT);
AddItemToMainPool(RG_PROGRESSIVE_STICK_UPGRADE);
AddItemToMainPool(RG_PROGRESSIVE_MAGIC_METER);
AddItemToMainPool(RG_PROGRESSIVE_WALLET);
}
if (ctx->GetOption(RSK_SHUFFLE_MAGIC_BEANS)) {
AddItemToMainPool(RG_MAGIC_BEAN_PACK);
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemToPool(PendingJunkPool, RG_MAGIC_BEAN_PACK);
}
ctx->possibleIceTrapModels.push_back(RG_MAGIC_BEAN_PACK); //Magic bean pack
} else {
ctx->PlaceItemInLocation(RC_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).IsNot(RO_SHUFFLE_MERCHANTS_OFF)) {
if (/*!ProgressiveGoronSword TODO: Implement Progressive Goron Sword*/true) {
AddItemToMainPool(RG_GIANTS_KNIFE);
}
if (ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC)) {
AddItemToMainPool(RG_PROGRESSIVE_BOMBCHUS);
} else {
AddItemToMainPool(RG_BOMBCHU_10);
}
} else {
ctx->PlaceItemInLocation(RC_KAK_GRANNYS_SHOP, RG_BLUE_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GC_MEDIGORON, RG_GIANTS_KNIFE, false, true);
ctx->PlaceItemInLocation(RC_WASTELAND_BOMBCHU_SALESMAN, RG_BOMBCHU_10, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_FROG_SONG_RUPEES)) {
AddItemToMainPool(RG_PURPLE_RUPEE, 5);
} else {
ctx->PlaceItemInLocation(RC_ZR_FROGS_ZELDAS_LULLABY, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_EPONAS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SARIAS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SUNS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SONG_OF_TIME, RG_PURPLE_RUPEE, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE)) {
AddItemToMainPool(RG_POCKET_EGG);
AddItemToMainPool(RG_COJIRO);
AddItemToMainPool(RG_ODD_MUSHROOM);
AddItemToMainPool(RG_ODD_POTION);
AddItemToMainPool(RG_POACHERS_SAW);
AddItemToMainPool(RG_BROKEN_SWORD);
AddItemToMainPool(RG_PRESCRIPTION);
AddItemToMainPool(RG_EYEBALL_FROG);
AddItemToMainPool(RG_EYEDROPS);
} else {
ctx->PlaceItemInLocation(RC_KAK_TRADE_POCKET_CUCCO, RG_COJIRO, false, true);
ctx->PlaceItemInLocation(RC_LW_TRADE_COJIRO, RG_ODD_MUSHROOM, false, true);
ctx->PlaceItemInLocation(RC_KAK_TRADE_ODD_MUSHROOM, RG_ODD_POTION, false, true);
ctx->PlaceItemInLocation(RC_LW_TRADE_ODD_POTION, RG_POACHERS_SAW, false, true);
ctx->PlaceItemInLocation(RC_GV_TRADE_SAW, RG_BROKEN_SWORD, false, true);
ctx->PlaceItemInLocation(RC_DMT_TRADE_BROKEN_SWORD, RG_PRESCRIPTION, false, true);
ctx->PlaceItemInLocation(RC_ZD_TRADE_PRESCRIPTION, RG_EYEBALL_FROG, false, true);
ctx->PlaceItemInLocation(RC_LH_TRADE_FROG, RG_EYEDROPS, false, true);
ctx->PlaceItemInLocation(RC_DMT_TRADE_EYEDROPS, RG_CLAIM_CHECK, false, true);
}
AddItemToMainPool(RG_CLAIM_CHECK);
if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS)) {
AddItemToMainPool(RG_TREASURE_GAME_SMALL_KEY, 6); // 6 individual keys
} else if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK)) {
AddItemToMainPool(RG_TREASURE_GAME_SMALL_KEY); // 1 key which will behave as a pack of 6
} else {
ctx->PlaceItemInLocation(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RG_TREASURE_GAME_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RG_TREASURE_GAME_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RG_TREASURE_GAME_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RG_TREASURE_GAME_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RG_TREASURE_GAME_SMALL_KEY, false, true);
};
if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OFF)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
ctx->PlaceItemInLocation(loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
}
} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_DUNGEONS)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
if (Rando::StaticData::GetLocation(loc)->IsOverworld()) {
ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
} else {
AddItemToMainPool(RG_GOLD_SKULLTULA_TOKEN);
}
}
} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OVERWORLD)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
if (Rando::StaticData::GetLocation(loc)->IsDungeon()) {
ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
} else {
AddItemToMainPool(RG_GOLD_SKULLTULA_TOKEN);
}
}
} else {
AddItemToMainPool(RG_GOLD_SKULLTULA_TOKEN, 100);
}
if (ctx->GetOption(RSK_SHUFFLE_100_GS_REWARD)) {
if (ctx->GetOption(RSK_SHUFFLE_TOKENS).IsNot(RO_TOKENSANITY_OFF) && ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemToPool(PendingJunkPool, RG_GOLD_SKULLTULA_TOKEN, 10);
}
AddItemToMainPool(RG_HUGE_RUPEE);
} else {
ctx->PlaceItemInLocation(RC_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS)) {
AddItemToMainPool(RG_GOHMA_SOUL);
AddItemToMainPool(RG_KING_DODONGO_SOUL);
AddItemToMainPool(RG_BARINADE_SOUL);
AddItemToMainPool(RG_PHANTOM_GANON_SOUL);
AddItemToMainPool(RG_VOLVAGIA_SOUL);
AddItemToMainPool(RG_MORPHA_SOUL);
AddItemToMainPool(RG_BONGO_BONGO_SOUL);
AddItemToMainPool(RG_TWINROVA_SOUL);
ctx->possibleIceTrapModels.push_back(RG_GOHMA_SOUL);
ctx->possibleIceTrapModels.push_back(RG_KING_DODONGO_SOUL);
ctx->possibleIceTrapModels.push_back(RG_BARINADE_SOUL);
ctx->possibleIceTrapModels.push_back(RG_PHANTOM_GANON_SOUL);
ctx->possibleIceTrapModels.push_back(RG_VOLVAGIA_SOUL);
ctx->possibleIceTrapModels.push_back(RG_MORPHA_SOUL);
ctx->possibleIceTrapModels.push_back(RG_BONGO_BONGO_SOUL);
ctx->possibleIceTrapModels.push_back(RG_TWINROVA_SOUL);
if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS).Is(RO_BOSS_SOULS_ON_PLUS_GANON)) {
AddItemToMainPool(RG_GANON_SOUL);
ctx->possibleIceTrapModels.push_back(RG_GANON_SOUL);
}
}
if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET)) {
AddItemToMainPool(RG_PROGRESSIVE_WALLET);
}
if (ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC)) {
AddItemToMainPool(RG_PROGRESSIVE_BOMBCHUS, 5);
} else {
AddItemToMainPool(RG_BOMBCHU_5);
AddItemToMainPool(RG_BOMBCHU_10, 3);
AddItemToMainPool(RG_BOMBCHU_20);
}
//Ice Traps
AddItemToMainPool(RG_ICE_TRAP);
if (ctx->GetDungeon(Rando::GERUDO_TRAINING_GROUNDS)->IsVanilla()) {
AddItemToMainPool(RG_ICE_TRAP);
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsVanilla()) {
AddItemToMainPool(RG_ICE_TRAP, 4);
}
//Gerudo Fortress
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN)) {
ctx->PlaceItemInLocation(RC_GF_NORTH_F1_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_NORTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F1_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
} else if (ctx->GetOption(RSK_GERUDO_KEYS).IsNot(RO_GERUDO_KEYS_VANILLA)) {
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST)) {
AddItemToMainPool(RG_GERUDO_FORTRESS_SMALL_KEY);
ctx->PlaceItemInLocation(RC_GF_NORTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F1_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
} else {
//Only add key ring if 4 Fortress keys necessary
if (ctx->GetOption(RSK_KEYRINGS_GERUDO_FORTRESS)) {
AddItemToMainPool(RG_GERUDO_FORTRESS_KEY_RING);
//Add junk to make up for missing keys
for (uint8_t i = 0; i < 3; i++) {
AddItemToMainPool(GetJunkItem());
}
} else {
AddItemToMainPool(RG_GERUDO_FORTRESS_SMALL_KEY, 4);
}
}
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
if (ctx->GetOption(RSK_KEYRINGS_GERUDO_FORTRESS) && ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_NORMAL)) {
AddItemToPool(PendingJunkPool, RG_GERUDO_FORTRESS_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_GERUDO_FORTRESS_SMALL_KEY);
}
}
} else {
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST)) {
ctx->PlaceItemInLocation(RC_GF_NORTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_GF_NORTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F1_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F2_CARPENTER, RG_RECOVERY_HEART, false, true);
} else {
ctx->PlaceItemInLocation(RC_GF_NORTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_GF_NORTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_GF_SOUTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
}
}
//Gerudo Membership Card
if (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) && ctx->GetOption(RSK_GERUDO_FORTRESS).IsNot(RO_GF_OPEN)) {
AddItemToMainPool(RG_GERUDO_MEMBERSHIP_CARD);
ctx->possibleIceTrapModels.push_back(RG_GERUDO_MEMBERSHIP_CARD);
} else if (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
AddItemToPool(PendingJunkPool, RG_GERUDO_MEMBERSHIP_CARD);
ctx->PlaceItemInLocation(RC_GF_GERUDO_MEMBERSHIP_CARD, RG_ICE_TRAP, false, true);
} else {
ctx->PlaceItemInLocation(RC_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, false, true);
}
//Keys
//For key rings, need to add as many junk items as "missing" keys
if (ctx->GetOption(RSK_KEYRINGS).IsNot(RO_KEYRINGS_OFF)) {
uint8_t ringJunkAmt = 0;
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
if (dungeon->HasKeyRing()) {
ringJunkAmt += dungeon->GetSmallKeyCount() - 1;
}
}
for (uint8_t i = 0; i < ringJunkAmt; i++) {
AddItemToMainPool(GetJunkItem());
}
}
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
if (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
AddItemToPool(PendingJunkPool, RG_GERUDO_MEMBERSHIP_CARD);
}
if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE)) {
AddItemToPool(PendingJunkPool, RG_FISHING_POLE);
}
//Plentiful small keys
if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) || ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON) || ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD)) {
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_BOTTOM_OF_THE_WELL_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_BOTTOM_OF_THE_WELL_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::FOREST_TEMPLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_FOREST_TEMPLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_FOREST_TEMPLE_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::FIRE_TEMPLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_FIRE_TEMPLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_FIRE_TEMPLE_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::WATER_TEMPLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_WATER_TEMPLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_WATER_TEMPLE_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_SPIRIT_TEMPLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_SPIRIT_TEMPLE_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::SHADOW_TEMPLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_SHADOW_TEMPLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_SHADOW_TEMPLE_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::GERUDO_TRAINING_GROUNDS)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_GERUDO_TRAINING_GROUNDS_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY);
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->HasKeyRing()) {
AddItemToPool(PendingJunkPool, RG_GANONS_CASTLE_KEY_RING);
} else {
AddItemToPool(PendingJunkPool, RG_GANONS_CASTLE_SMALL_KEY);
}
}
if (ctx->GetOption(RSK_BOSS_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) || ctx->GetOption(RSK_BOSS_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON) || ctx->GetOption(RSK_BOSS_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD)) {
AddItemToPool(PendingJunkPool, RG_FOREST_TEMPLE_BOSS_KEY);
AddItemToPool(PendingJunkPool, RG_FIRE_TEMPLE_BOSS_KEY);
AddItemToPool(PendingJunkPool, RG_WATER_TEMPLE_BOSS_KEY);
AddItemToPool(PendingJunkPool, RG_SPIRIT_TEMPLE_BOSS_KEY);
AddItemToPool(PendingJunkPool, RG_SHADOW_TEMPLE_BOSS_KEY);
}
if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_ANYWHERE) || ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_ANY_DUNGEON) || ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_OVERWORLD)) {
AddItemToPool(PendingJunkPool, RG_GANONS_CASTLE_BOSS_KEY);
}
}
//Shopsanity
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) || ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_ZERO_ITEMS)) {
AddItemsToPool(ItemPool, normalRupees);
} else { //Shopsanity 1-4, random
AddItemsToPool(ItemPool, shopsanityRupees); //Shopsanity gets extra large rupees
}
//Scrubsanity
if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).IsNot(RO_SCRUBS_OFF)) {
//Deku Tree
if (ctx->GetDungeon(Rando::DEKU_TREE)->IsMQ()) {
AddItemToMainPool(RG_DEKU_SHIELD);
}
//Dodongos Cavern
AddItemToMainPool(RG_DEKU_STICK_1);
AddItemToMainPool(RG_DEKU_SHIELD);
if (ctx->GetDungeon(Rando::DODONGOS_CAVERN)->IsMQ()) {
AddItemToMainPool(RG_RECOVERY_HEART);
} else {
AddItemToMainPool(RG_DEKU_NUTS_5);
}
//Jabu Jabus Belly
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsVanilla()) {
AddItemToMainPool(RG_DEKU_NUTS_5);
}
//Ganons Castle
AddItemToMainPool(RG_BOMBS_5);
AddItemToMainPool(RG_RECOVERY_HEART);
AddItemToMainPool(RG_BLUE_RUPEE);
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsMQ()) {
AddItemToMainPool(RG_DEKU_NUTS_5);
}
//Overworld Scrubs
AddItemsToPool(ItemPool, dekuScrubItems);
//I'm not sure what this is for, but it was in ootr so I copied it
for (uint8_t i = 0; i < 7; i++) {
if (Random(0, 3)) {
AddItemToMainPool(RG_ARROWS_30);
} else {
AddItemToMainPool(RG_DEKU_SEEDS_30);
}
}
} else {
PlaceVanillaDekuScrubItems();
}
AddItemsToPool(ItemPool, alwaysItems);
AddItemsToPool(ItemPool, dungeonRewards);
//Dungeon pools
if (ctx->GetDungeon(Rando::DEKU_TREE)->IsMQ()) {
AddItemsToPool(ItemPool, DT_MQ);
} else {
AddItemsToPool(ItemPool, DT_Vanilla);
}
if (ctx->GetDungeon(Rando::DODONGOS_CAVERN)->IsMQ()) {
AddItemsToPool(ItemPool, DC_MQ);
} else {
AddItemsToPool(ItemPool, DC_Vanilla);
}
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsMQ()) {
AddItemsToPool(ItemPool, JB_MQ);
}
if (ctx->GetDungeon(Rando::FOREST_TEMPLE)->IsMQ()) {
AddItemsToPool(ItemPool, FoT_MQ);
} else {
AddItemsToPool(ItemPool, FoT_Vanilla);
}
if (ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsMQ()) {
AddItemsToPool(ItemPool, FiT_MQ);
} else {
AddItemsToPool(ItemPool, FiT_Vanilla);
}
if (ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->IsMQ()) {
AddItemsToPool(ItemPool, SpT_MQ);
} else {
AddItemsToPool(ItemPool, SpT_Vanilla);
}
if (ctx->GetDungeon(Rando::SHADOW_TEMPLE)->IsMQ()) {
AddItemsToPool(ItemPool, ShT_MQ);
} else {
AddItemsToPool(ItemPool, ShT_Vanilla);
}
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) {
AddItemsToPool(ItemPool, BW_Vanilla);
}
if (ctx->GetDungeon(Rando::GERUDO_TRAINING_GROUNDS)->IsMQ()) {
AddItemsToPool(ItemPool, GTG_MQ);
} else {
AddItemsToPool(ItemPool, GTG_Vanilla);
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsMQ()) {
AddItemsToPool(ItemPool, GC_MQ);
} else {
AddItemsToPool(ItemPool, GC_Vanilla);
}
uint8_t rutoBottles = 1;
if (ctx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN)) {
rutoBottles = 0;
}
//Add 4 total bottles
uint8_t bottleCount = 4;
std::vector<RandomizerGet> bottles;
bottles.assign(normalBottles.begin(), normalBottles.end());
ctx->possibleIceTrapModels.push_back(
Rando::StaticData::RetrieveItem(RandomElement(bottles)).GetRandomizerGet()); // Get one random bottle type for ice traps
for (uint8_t i = 0; i < bottleCount; i++) {
if (i >= rutoBottles) {
if ((i == bottleCount - 1) && ctx->GetOption(RSK_SHUFFLE_MERCHANTS).IsNot(RO_SHUFFLE_MERCHANTS_OFF)) {
AddItemToMainPool(RG_BOTTLE_WITH_BLUE_POTION);
} else {
AddRandomBottle(bottles);
}
} else {
AddItemToMainPool(RG_RUTOS_LETTER);
}
}
//add extra songs only if song shuffle is anywhere
AddItemsToPool(ItemPool, songList);
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE) && ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemsToPool(PendingJunkPool, songList);
}
/*For item pool generation, dungeon items are either placed in their vanilla
| location, or added to the pool now and filtered out later depending on when
| they need to get placed or removed in fill.cpp. These items are kept in the
| pool until removal because the filling algorithm needs to know all of the
| advancement items that haven't been placed yet for placing higher priority
| items like stones/medallions.*/
if (ctx->GetOption(RSK_SHUFFLE_MAPANDCOMPASS).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaMapsAndCompasses();
} else {
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
if (dungeon->GetMap() != RG_NONE) {
AddItemToMainPool(dungeon->GetMap());
}
if (dungeon->GetCompass() != RG_NONE) {
AddItemToMainPool(dungeon->GetCompass());
}
}
}
if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaSmallKeys();
} else {
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
if (dungeon->HasKeyRing() && ctx->GetOption(RSK_KEYSANITY).IsNot(RO_DUNGEON_ITEM_LOC_STARTWITH)) {
AddItemToMainPool(dungeon->GetKeyRing());
} else {
if (dungeon->GetSmallKeyCount() > 0) {
AddItemToMainPool(dungeon->GetSmallKey(), dungeon->GetSmallKeyCount());
}
}
}
}
if (ctx->GetOption(RSK_BOSS_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaBossKeys();
} else {
AddItemToMainPool(RG_FOREST_TEMPLE_BOSS_KEY);
AddItemToMainPool(RG_FIRE_TEMPLE_BOSS_KEY);
AddItemToMainPool(RG_WATER_TEMPLE_BOSS_KEY);
AddItemToMainPool(RG_SPIRIT_TEMPLE_BOSS_KEY);
AddItemToMainPool(RG_SHADOW_TEMPLE_BOSS_KEY);
}
if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_KAK_TOKENS)) {
ctx->PlaceItemInLocation(RC_KAK_100_GOLD_SKULLTULA_REWARD, RG_GANONS_CASTLE_BOSS_KEY);
} else if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Value<uint8_t>() >= RO_GANON_BOSS_KEY_LACS_VANILLA && ctx->GetOption(RSK_GANONS_BOSS_KEY).IsNot(RO_GANON_BOSS_KEY_TRIFORCE_HUNT)) {
ctx->PlaceItemInLocation(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_GANONS_CASTLE_BOSS_KEY);
} else if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_VANILLA)) {
ctx->PlaceItemInLocation(RC_GANONS_TOWER_BOSS_KEY_CHEST, RG_GANONS_CASTLE_BOSS_KEY);
} else {
AddItemToMainPool(RG_GANONS_CASTLE_BOSS_KEY);
}
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemsToPool(ItemPool, easyItems);
} else {
AddItemsToPool(ItemPool, normalItems);
}
if (!ctx->GetOption(RSK_SHUFFLE_KOKIRI_SWORD)) {
ReplaceMaxItem(RG_KOKIRI_SWORD, 0);
}
if (!ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) {
ReplaceMaxItem(RG_MASTER_SWORD, 0);
}
if (/*ProgressiveGoronSword TODO: Implement Setting*/false) {
ReplaceMaxItem(RG_BIGGORON_SWORD, 0);
AddItemToMainPool(RG_PROGRESSIVE_GORONSWORD, 2);
ctx->possibleIceTrapModels.push_back(RG_PROGRESSIVE_GORONSWORD); // Progressive Goron Sword
} else {
ctx->possibleIceTrapModels.push_back(RG_BIGGORON_SWORD);
}
//Replace ice traps with junk from the pending junk pool if necessary
if (ctx->GetOption(RSK_ICE_TRAPS).Is(RO_ICE_TRAPS_OFF)) {
ReplaceMaxItem(RG_ICE_TRAP, 0);
}
//Replace all junk items with ice traps for onslaught mode
else if (ctx->GetOption(RSK_ICE_TRAPS).Is(RO_ICE_TRAPS_ONSLAUGHT)) {
for (uint8_t i = 0; i < JunkPoolItems.size() - 3; i++) { // -3 Omits Huge Rupees and Deku Nuts 10
ReplaceMaxItem(JunkPoolItems[i], 0);
}
}
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_SCARCE)) {
SetScarceItemPool();
} else if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_MINIMAL)) {
SetMinimalItemPool();
} else if (/*RemoveDoubleDefense TODO: Implement setting*/ false) {
ReplaceMaxItem(RG_DOUBLE_DEFENSE, 0);
}
//this feels ugly and there's probably a better way, but
//it replaces random junk with pending junk.
bool junkSet;
for (RandomizerGet pendingJunk : PendingJunkPool) {
junkSet = false;
for (RandomizerGet& item : ItemPool) {
for (RandomizerGet junk : JunkPoolItems) {
if (item == junk && item != RG_HUGE_RUPEE && item != RG_DEKU_NUTS_10) {
item = pendingJunk;
junkSet = true;
break;
}
}
if (junkSet) break;
}
}
PendingJunkPool.clear();
}
void AddJunk() {
SPDLOG_DEBUG("HAD TO PLACE EXTRA JUNK ");
AddItemToMainPool(GetPendingJunkItem());
}