Shipwright/soh/assets/xml/GC_NMQ_PAL_F/overlays/ovl_En_Sth.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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XML

<Root>
<File Name="ovl_En_Sth" BaseAddress="0x80AE6730" RangeStart="0xE70" RangeEnd="0x3EC4">
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0xE70"/>
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0xEF0"/>
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0xFF0"/>
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x1070"/>
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1870"/>
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0x1C70"/>
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0x1CF0"/>
<DList Name="D_80B0A050" Offset="0x2A90"/>
<DList Name="D_80B0A3C0" Offset="0x2E00"/>
<Animation Name="sChildDanceAnim" Offset="0x35A0"/>
<Animation Name="sParentDanceAnim" Offset="0x3E34"/>
</File>
</Root>