Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_ydan_objects.xml

35 lines
2.7 KiB
XML

<Root>
<File Name="object_ydan_objects" Segment="6">
<Texture Name="gYdanDoor1Tex" OutName="door_tex1" Format="rgba16" Width="32" Height="64" Offset="0x2800"/>
<Texture Name="gYdanWebTex" OutName="web_tex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gYdanHasiFloatingBlockBottomTex" OutName="floating_block_bottom" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
<Texture Name="gYdanUnused1Tex" OutName="unused_1" Format="ci8" Width="32" Height="64" Offset="0x6BC8" TlutOffset="0x69C0"/>
<Texture Name="gYdanHasi2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x69C0"/>
<Texture Name="gYdanHasi3BlocksTopTex" OutName="three_blocks_top" Format="ci8" Width="32" Height="64" Offset="0x3AF8" TlutOffset="0x38F0"/>
<Texture Name="gYdanTLUT_38F0" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
<Texture Name="gYdanHasi3BlocksSideTex" OutName="three_blocks_side" Format="ci8" Width="32" Height="64" Offset="0x42F8" TlutOffset="0x38F0"/>
<Texture Name="gYdanHasiWaterTex" OutName="water_tex" Format="ci8" Width="32" Height="32" Offset="0x5950" TlutOffset="0x57B0"/>
<Texture Name="gYdanHasiWaterTLUT" OutName="water_tlut" Format="rgba16" Width="208" Height="1" Offset="0x57B0"/>
<Texture Name="gYdanMarutaUnused1Tex" OutName="maruta_unused_1" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="gYdanMarutaUnused2Tex" OutName="maruta_unused_2" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
<Texture Name="gYdanMaruta1TLUT" OutName="maruta_tlut" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
<DList Name="gDTWebWallDL" Offset="0x5F40"/>
<DList Name="gDTWebFloorDL" Offset="0x61B0"/>
<DList Name="gDTFallingLadderDL" Offset="0x6570"/>
<DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/>
<DList Name="gDTDungeonDoor2DL" Offset="0x6910"/>
<DList Name="gDTSlidingPlatformDL" Offset="0x7508"/>
<DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/>
<Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/>
<Collision Name="gDTWebWallCol" Offset="0x6050"/>
<Collision Name="gDTWebFloorCol" Offset="0x6460"/>
<Collision Name="gDTFallingLadderCol" Offset="0x66A8"/>
<Collision Name="gDTSlidingPlatformCol" Offset="0x7798"/>
</File>
</Root>