Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_okuta.xml

30 lines
1.9 KiB
XML

<Root>
<File Name="object_okuta" Segment="6">
<!-- Octorok Animations -->
<Animation Name="gOctorokShootAnim" Offset="0x344"/>
<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
<!-- Octorok Textures -->
<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
<Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
<Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
<!-- Octorok Skeleton -->
<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
<!-- Projectile -->
<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
</File>
</Root>