Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_horse_zelda.xml

15 lines
770 B
XML

<Root>
<File Name="object_horse_zelda" Segment="6">
<Skeleton Name="gHorseZeldaSkel" Type="Normal" LimbType="Skin" Offset="0x6B2C"/>
<!-- Running. -->
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8"/>
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688"/>
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488"/>
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8"/>
</File>
</Root>