Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_horse_link_child.xml

22 lines
1.3 KiB
XML

<Root>
<File Name="object_horse_link_child" Segment="6">
<Skeleton Name="gChildEponaSkel" Type="Normal" LimbType="Skin" Offset="0x7B20"/>
<!-- Idle animation. -->
<Animation Name="gChildEponaIdleAnim" Offset="0x43E4"/>
<!-- The animation that horses usually do. You know, that one... moving its head... -->
<Animation Name="gChildEponaWhinnyAnim" Offset="0x4B08"/>
<!-- Walking slow. -->
<Animation Name="gChildEponaWalkingAnim" Offset="0x53F0"/>
<!-- Walking fast. -->
<Animation Name="gChildEponaTrottingAnim" Offset="0x360C"/>
<!-- Running. -->
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyeTLUT" OutName="child_epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1728"/>
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
</File>
</Root>