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116 lines
5.3 KiB
Markdown
116 lines
5.3 KiB
Markdown
![Ship of Harkinian](docs/shiptitle.darkmode.png#gh-dark-mode-only)
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![Ship of Harkinian](docs/shiptitle.lightmode.png#gh-light-mode-only)
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## Website
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Official Website: https://www.shipofharkinian.com/
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## Discord
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Official Discord: https://discord.com/invite/shipofharkinian
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If you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
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# Quick Start
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The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
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### 1. Verify your ROM dump
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You can verify you have dumped a supported copy of the game by using the compatibility checker at https://ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json).
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### 2. Download The Ship of Harkinian from [Releases](https://github.com/HarbourMasters/Shipwright/releases)
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### 3. Launch the Game!
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#### Windows
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* Extract the zip
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* Launch `soh.exe`
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#### Linux
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* Place your supported copy of the game in the same folder as the appimage.
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* Execute `soh.appimage`. You may have to `chmod +x` the appimage via terminal.
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#### macOS
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* Run `soh.app`. When prompted, select your supported copy of the game.
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* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
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#### Nintendo Switch
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* Run one of the PC releases to generate an `oot.otr` and/or `oot-mq.otr` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users/<username>/Library/Application Support/com.shipofharkinian.soh/`
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* Copy the files to your sd card
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```
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sdcard
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└── switch
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└── soh
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├── oot-mq.otr
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├── oot.otr
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├── soh.nro
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└── soh.otr
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```
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* Launch via Atmosphere's `Game+R` launcher method.
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### 4. Play!
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Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
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# Configuration
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### Default keyboard configuration
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| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
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| - | - | - | - | - | - | - | - |
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| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
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### Other shortcuts
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| Keys | Action |
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| - | - |
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| F1 | Toggle menubar |
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| F5 | Save state |
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| F6 | Change state |
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| F7 | Load state |
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| F9 | Toggle Text-to-Speech (Windows and Mac only) |
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| F11 | Fullscreen |
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| Tab | Toggle Alternate assets |
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| Ctrl+R | Reset |
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# Project Overview
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Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
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In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses.
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### Graphics Backends
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
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# Custom Assets
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Custom assets are packed in `.otr` archive files. To use custom assets, place them in the `mods` folder.
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If you're interested in creating and/or packing your own custom asset `.otr` files, check out the following tools:
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* [**retro - OTR generator**](https://github.com/HarbourMasters64/retro)
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* [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64)
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# Development
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### Building
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If you want to manually compile SoH, please consult the [building instructions](docs/BUILDING.md).
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### Playtesting
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If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
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* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
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* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
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* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
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### Further Reading
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More detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs/BUILDING.md).
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* [Credits](docs/CREDITS.md)
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* [Custom Music](docs/CUSTOM_MUSIC.md)
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* [Controller Mapping](docs/GAME_CONTROLLER_DB.md)
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* [Modding](docs/MODDING.md)
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* [Versioning](docs/VERSIONING.md)
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<a href="https://github.com/Kenix3/libultraship/">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
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<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
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</picture>
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</a>
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