Shipwright/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h

49 lines
1.5 KiB
C

#ifndef Z_EN_MA3_H
#define Z_EN_MA3_H
#include "ultra64.h"
#include "global.h"
struct EnMa3;
typedef void (*EnMa3ActionFunc)(struct EnMa3*, GlobalContext*);
typedef enum {
/* 0x00 */ MALON_ADULT_LIMB_NONE,
/* 0x01 */ MALON_ADULT_LIMB_ROOT,
/* 0x02 */ MALON_ADULT_LIMB_LOWER_CONTROL,
/* 0x03 */ MALON_ADULT_LIMB_LEFT_THIGH,
/* 0x04 */ MALON_ADULT_LIMB_LEFT_LEG,
/* 0x05 */ MALON_ADULT_LIMB_LEFT_FOOT,
/* 0x06 */ MALON_ADULT_LIMB_RIGHT_THIGH,
/* 0x07 */ MALON_ADULT_LIMB_RIGHT_LEG,
/* 0x08 */ MALON_ADULT_LIMB_RIGHT_FOOT,
/* 0x09 */ MALON_ADULT_LIMB_TORSO,
/* 0x0A */ MALON_ADULT_LIMB_DRESS,
/* 0x0B */ MALON_ADULT_LIMB_CHEST_AND_NECK,
/* 0x0C */ MALON_ADULT_LIMB_LEFT_SHOULDER,
/* 0x0D */ MALON_ADULT_LIMB_LEFT_ARM,
/* 0x0E */ MALON_ADULT_LIMB_LEFT_HAND,
/* 0x0F */ MALON_ADULT_LIMB_RIGHT_SHOULDER,
/* 0x10 */ MALON_ADULT_LIMB_RIGHT_ARM,
/* 0x11 */ MALON_ADULT_LIMB_RIGHT_HAND,
/* 0x12 */ MALON_ADULT_LIMB_HEAD,
/* 0x13 */ MALON_ADULT_LIMB_MAX
} AdultMalonLimb;
typedef struct EnMa3 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMa3ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ s16 unk_20A;
/* 0x020C */ s16 blinkTimer;
/* 0x020E */ s16 eyeIndex;
/* 0x0210 */ s16 mouthIndex;
/* 0x0212 */ Vec3s unk_212[MALON_ADULT_LIMB_MAX];
} EnMa3; // size = 0x0284
#endif