mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 03:55:07 -05:00
219804cbe4
* Initial controller hud ui * Reverted fbdemo changes * Moved config to json and implemented controller config * fix build on linux, gitignore new config file * fix build * Fix compilation and file directory paths * Call save on cvar save * Fixed cvar loading and added deck slots to the config * Changed control deck port 0 to use a physical device by default * Added gyro and rumble & fixed loading errors * Save config on toggle menubar * fix linux build * Fixed drift calculation * Controller config now saves when pressing F1 * Removed ExitGame hook from ImGuiImpl * Moved mappings to a map * Added GetKeyName * untranslate scancodes * Fixed hud layout on keyboard device * Fixed keyboard read on hud * Fixed crash when reloading controllers * Removed ConfigFile and changed file extension * Changed Dummy to Disconnected and fixed filters * Removed function leftover * Changed ControllerHud to InputEditor Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#pragma once
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#include <memory>
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#include "PR/ultra64/gbi.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "UltraController.h"
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#include "Controller.h"
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#include "GlobalCtx2.h"
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#include "ControlDeck.h"
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#include <string>
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#include "Lib/Fast3D/gfx_window_manager_api.h"
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namespace Ship {
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class AudioPlayer;
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class Window {
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public:
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static int32_t lastScancode;
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inline static ControlDeck* ControllerApi = new ControlDeck;
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Window(std::shared_ptr<GlobalCtx2> Context);
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~Window();
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void CreateDefaults();
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void MainLoop(void (*MainFunction)(void));
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void Init();
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void StartFrame();
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void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
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void SetTargetFps(int fps);
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void SetMaximumFrameLatency(int latency);
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void GetPixelDepthPrepare(float x, float y);
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uint16_t GetPixelDepth(float x, float y);
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void ToggleFullscreen();
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void SetFullscreen(bool bIsFullscreen);
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void ShowCursor(bool hide);
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bool IsFullscreen() { return bIsFullscreen; }
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uint32_t GetCurrentWidth();
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uint32_t GetCurrentHeight();
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ControlDeck* GetControlDeck() { return ControllerApi; };
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uint32_t dwMenubar;
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std::shared_ptr<GlobalCtx2> GetContext() { return Context.lock(); }
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std::shared_ptr<AudioPlayer> GetAudioPlayer() { return APlayer; }
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const char* GetKeyName(int scancode) { return WmApi->get_key_name(scancode); }
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protected:
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private:
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static bool KeyDown(int32_t dwScancode);
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static bool KeyUp(int32_t dwScancode);
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static void AllKeysUp(void);
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static void OnFullscreenChanged(bool bIsNowFullscreen);
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void SetAudioPlayer();
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std::weak_ptr<GlobalCtx2> Context;
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std::shared_ptr<AudioPlayer> APlayer;
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GfxRenderingAPI* RenderingApi;
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GfxWindowManagerAPI* WmApi;
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bool bIsFullscreen;
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uint32_t dwWidth;
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uint32_t dwHeight;
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};
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}
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