mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
a04ee354d4
* Add a (not yet functional) "Navi" option. * It works! * Slightly better name for this menu option. * Revert accidental commit of comments in z_en_elf.c * Renaming and tweaks. * Temporary fix(?) for compile error on non-Windows platforms. * … Just pretend this particular commit doesn't exist. :OHYEAH: * A more suitable fix. + Partial suggestions from review. In-progress implementation of Cosmetics Navi colours. * Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED. Defaults are now labeled for clarity. * Revert back to Color_RGBA8. + Implement Cosmetics Navi colours. Add Color conversion functions. * Tidy comments. * Changed mind yet a third time. Uses Color_RGB8 sans alpha again. Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it. This of course does require me to go with the prior idea of storing the Navi colours without alpha channels. * Color type conversion functions removed as they're no longer needed. * Tidy up commented out code once more. * Fix a typo * Suggestion from code review. (Yeah nah you're totally right though.) * Correct indentation. * A minor goof in the comments was bothering me.
2267 lines
74 KiB
C++
2267 lines
74 KiB
C++
#ifndef Z64_H
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#define Z64_H
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#include <libultraship/libultra.h>
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#include "unk.h" // this used to get pulled in via ultra64.h
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#include "z64save.h"
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#include "z64light.h"
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#include "z64bgcheck.h"
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#include "z64actor.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64object.h"
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#include "z64camera.h"
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#include "z64environment.h"
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#include "z64cutscene.h"
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#include "z64collision_check.h"
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64item.h"
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#include "z64animation.h"
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#include "z64dma.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64skin.h"
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#include "z64transition.h"
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#include "z64interface.h"
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#include "alignment.h"
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#include "sequence.h"
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#include "sfx.h"
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#include <libultraship/color.h>
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#include "ichain.h"
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#include "regs.h"
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#if defined(__LP64__)
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#define _SOH64
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#endif
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#define AUDIO_HEAP_SIZE 0x380000
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#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4)
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#ifdef __cplusplus
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namespace LUS
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{
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class IResource;
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class Scene;
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class DisplayList;
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};
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#include <memory>
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#endif
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define REGION_NULL 0
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#define REGION_US 1
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#define REGION_JP 2
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#define REGION_EU 3
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#define Z_PRIORITY_MAIN 10
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#define Z_PRIORITY_GRAPH 11
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#define Z_PRIORITY_AUDIOMGR 12
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#define Z_PRIORITY_PADMGR 14
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#define Z_PRIORITY_SCHED 15
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#define Z_PRIORITY_DMAMGR 16
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#define Z_PRIORITY_IRQMGR 17
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// NOTE: Once we start supporting other builds, this can be changed with an ifdef
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#define REGION_NATIVE REGION_EU
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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typedef struct{
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/* 0x00 */ char unk[0x4];
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/* 0x04 */ MtxF mf;
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} HorseStruct;
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// Game Info aka. Static Context (dbg ram start: 80210A10)
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// Data normally accessed through REG macros (see regs.h)
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typedef struct {
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/* 0x00 */ s32 regPage; // 1 is first page
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/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
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/* 0x08 */ s32 regCur; // selected register within page
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/* 0x0C */ s32 dpadLast;
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/* 0x10 */ s32 repeat;
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
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} GameInfo; // size = 0x15D4
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typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
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/* 0xXXXXX */ Gfx worldOverlayBuffer[0x1000];
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/* 0x0BF08 */ Gfx polyKalBuffer[0x1000];
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/* 0x0FF08 */ Gfx overlayBuffer[0x800];
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/* 0x11F08 */ Gfx workBuffer[0x100];
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/* 0x11308 */ Gfx unusedBuffer[0x40];
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/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
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} GfxPool; // size = 0x24820
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typedef struct {
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/* 0x0000 */ u32 size;
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/* 0x0004 */ void* bufp;
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/* 0x0008 */ void* head;
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/* 0x000C */ void* tail;
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} TwoHeadArena; // size = 0x10
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typedef struct {
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/* 0x0000 */ u32 size;
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/* 0x0004 */ Gfx* bufp;
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/* 0x0008 */ Gfx* p;
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/* 0x000C */ Gfx* d;
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} TwoHeadGfxArena; // size = 0x10
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typedef struct {
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/* 0x00 */ u16* fb1;
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/* 0x04 */ u16* swapBuffer;
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/* 0x08 */ OSViMode* viMode;
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/* 0x0C */ u32 features;
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/* 0x10 */ u8 unk_10;
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/* 0x11 */ s8 updateRate;
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/* 0x12 */ s8 updateRate2;
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/* 0x13 */ u8 unk_13;
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/* 0x14 */ f32 xScale;
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/* 0x18 */ f32 yScale;
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} CfbInfo; // size = 0x1C
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typedef struct OSScTask {
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/* 0x00 */ struct OSScTask* next;
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/* 0x04 */ u32 state;
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/* 0x08 */ u32 flags;
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/* 0x0C */ CfbInfo* framebuffer;
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/* 0x10 */ OSTask list;
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/* 0x50 */ OSMesgQueue* msgQ;
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/* 0x54 */ OSMesg msg;
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} OSScTask;
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typedef struct GraphicsContext {
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/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0xXXX */ Gfx* worldOverlayBuffer; // Pointer to "Paris"
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/* 0xXXX */ Gfx* polyKalBuffer; // Pointer to "Rome"
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/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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/* 0x0014 */ u32 unk_014;
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/* 0x0018 */ char unk_018[0x20];
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/* 0x0038 */ OSMesg msgBuff[0x08];
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/* 0x0058 */ OSMesgQueue* schedMsgQ;
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/* 0x005C */ OSMesgQueue queue;
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/* 0x0074 */ char unk_074[0x04];
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/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
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/* 0x00D0 */ char unk_0D0[0xE0];
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/* 0x01B0 */ Gfx* workBuffer;
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/* 0x01B4 */ TwoHeadGfxArena work;
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/* 0x01C4 */ char unk_01C4[0xC0];
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/* 0x0284 */ OSViMode* viMode;
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/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
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/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x0XXX */ TwoHeadGfxArena worldOverlay; // When in Paris...
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/* 0x0XXX */ TwoHeadGfxArena polyKal; // When in Rome...
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/* 0x02D8 */ u32 gfxPoolIdx;
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/* 0x02DC */ u16* curFrameBuffer;
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/* 0x02E0 */ char unk_2E0[0x04];
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/* 0x02E4 */ u32 viFeatures;
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/* 0x02E8 */ s32 fbIdx;
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/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
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/* 0x02F0 */ void* callbackParam;
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/* 0x02F4 */ f32 xScale;
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/* 0x02F8 */ f32 yScale;
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/* 0x02FC */ char unk_2FC[0x04];
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} GraphicsContext; // size = 0x300
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typedef struct {
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/* 0x00 */ OSContPad cur;
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/* 0x06 */ OSContPad prev;
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/* 0x0C */ OSContPad press; // X/Y store delta from last frame
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/* 0x12 */ OSContPad rel; // X/Y store adjusted
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} Input; // size = 0x18
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typedef struct {
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/* 0x0000 */ s32 topY; // uly (upper left y)
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/* 0x0004 */ s32 bottomY; // lry (lower right y)
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/* 0x0008 */ s32 leftX; // ulx (upper left x)
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/* 0x000C */ s32 rightX; // lrx (lower right x)
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} Viewport; // size = 0x10
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typedef struct {
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/* 0x0000 */ s32 magic; // string literal "VIEW" / 0x56494557
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/* 0x0004 */ GraphicsContext* gfxCtx;
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/* 0x0008 */ Viewport viewport;
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/* 0x0018 */ f32 fovy; // vertical field of view in degrees
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/* 0x001C */ f32 zNear; // distance to near clipping plane
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/* 0x0020 */ f32 zFar; // distance to far clipping plane
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/* 0x0024 */ f32 scale; // scale for matrix elements
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/* 0x0028 */ Vec3f eye;
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/* 0x0034 */ Vec3f lookAt;
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/* 0x0040 */ Vec3f up;
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/* 0x0050 */ Vp vp;
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/* 0x0060 */ Mtx projection;
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/* 0x00A0 */ Mtx viewing;
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/* 0x00E0 */ Mtx* projectionPtr;
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/* 0x00E0 */ Mtx* projectionFlippedPtr;
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/* 0x00E4 */ Mtx* viewingPtr;
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/* 0x00E8 */ Vec3f distortionOrientation;
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/* 0x00F4 */ Vec3f distortionScale;
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/* 0x0100 */ f32 distortionSpeed;
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/* 0x0104 */ Vec3f curDistortionOrientation;
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/* 0x0110 */ Vec3f curDistortionScale;
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/* 0x011C */ u16 normal; // used to normalize the projection matrix
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/* 0x0120 */ s32 flags;
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/* 0x0124 */ s32 unk_124;
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} View; // size = 0x128
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typedef enum {
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/* 0 */ SETUPDL_0,
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/* 1 */ SETUPDL_1,
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/* 2 */ SETUPDL_2,
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/* 3 */ SETUPDL_3,
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/* 4 */ SETUPDL_4,
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/* 5 */ SETUPDL_5,
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/* 6 */ SETUPDL_6,
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/* 7 */ SETUPDL_7,
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/* 8 */ SETUPDL_8,
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/* 9 */ SETUPDL_9,
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/* 10 */ SETUPDL_10,
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/* 11 */ SETUPDL_11,
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/* 12 */ SETUPDL_12,
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/* 13 */ SETUPDL_13,
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/* 14 */ SETUPDL_14,
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/* 15 */ SETUPDL_15,
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/* 16 */ SETUPDL_16,
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/* 17 */ SETUPDL_17,
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/* 18 */ SETUPDL_18,
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/* 19 */ SETUPDL_19,
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/* 20 */ SETUPDL_20,
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/* 21 */ SETUPDL_21,
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/* 22 */ SETUPDL_22,
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/* 23 */ SETUPDL_23,
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/* 24 */ SETUPDL_24,
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/* 25 */ SETUPDL_25,
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/* 26 */ SETUPDL_26,
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/* 27 */ SETUPDL_27,
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/* 28 */ SETUPDL_28,
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/* 29 */ SETUPDL_29,
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/* 30 */ SETUPDL_30,
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/* 31 */ SETUPDL_31,
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/* 32 */ SETUPDL_32,
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/* 33 */ SETUPDL_33,
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/* 34 */ SETUPDL_34,
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/* 35 */ SETUPDL_35,
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/* 36 */ SETUPDL_36,
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/* 37 */ SETUPDL_37,
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/* 38 */ SETUPDL_38,
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/* 39 */ SETUPDL_39,
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/* 40 */ SETUPDL_40,
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/* 41 */ SETUPDL_41,
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/* 42 */ SETUPDL_42,
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/* 43 */ SETUPDL_43,
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/* 44 */ SETUPDL_44,
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/* 45 */ SETUPDL_45,
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/* 46 */ SETUPDL_46,
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/* 47 */ SETUPDL_47,
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/* 48 */ SETUPDL_48,
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/* 49 */ SETUPDL_49,
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/* 50 */ SETUPDL_50,
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/* 51 */ SETUPDL_51,
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/* 52 */ SETUPDL_52,
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/* 53 */ SETUPDL_53,
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/* 54 */ SETUPDL_54,
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/* 55 */ SETUPDL_55,
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/* 56 */ SETUPDL_56,
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/* 57 */ SETUPDL_57,
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/* 58 */ SETUPDL_58,
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/* 59 */ SETUPDL_59,
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/* 60 */ SETUPDL_60,
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/* 61 */ SETUPDL_61,
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/* 62 */ SETUPDL_62,
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/* 63 */ SETUPDL_63,
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/* 64 */ SETUPDL_64,
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/* 65 */ SETUPDL_65,
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/* 66 */ SETUPDL_66,
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/* 67 */ SETUPDL_67,
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/* 68 */ SETUPDL_68,
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/* 69 */ SETUPDL_69,
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/* 70 */ SETUPDL_70,
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/* 71 */ SETUPDL_MAX
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} SetupDL;
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typedef struct {
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/* 0x00 */ u8 seqId;
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/* 0x01 */ u8 natureAmbienceId;
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} SequenceContext; // size = 0x2
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typedef struct {
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/* 0x00 */ s32 enabled;
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/* 0x04 */ s32 timer;
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} FrameAdvanceContext; // size = 0x8
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ f32 unk_0C; // radius?
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/* 0x10 */ Color_RGB8 color;
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} TargetContextEntry; // size = 0x14
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typedef struct {
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/* 0x00 */ Vec3f naviRefPos; // possibly wrong
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/* 0x0C */ Vec3f targetCenterPos;
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/* 0x18 */ Color_RGBAf naviInner;
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/* 0x28 */ Color_RGBAf naviOuter;
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/* 0x38 */ Actor* arrowPointedActor;
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/* 0x3C */ Actor* targetedActor;
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/* 0x40 */ f32 unk_40;
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ s16 unk_48;
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/* 0x4A */ u8 activeCategory;
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/* 0x4B */ u8 unk_4B;
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/* 0x4C */ s8 unk_4C;
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/* 0x4D */ char unk_4D[0x03];
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/* 0x50 */ TargetContextEntry arr_50[3];
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/* 0x8C */ Actor* unk_8C;
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/* 0x90 */ Actor* bgmEnemy; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY
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/* 0x94 */ Actor* unk_94;
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} TargetContext; // size = 0x98
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typedef struct {
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/* 0x00 */ void* texture;
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/* 0x04 */ s16 x;
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/* 0x06 */ s16 y;
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/* 0x08 */ u8 width;
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/* 0x09 */ u8 height;
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/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
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/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
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/* 0x0C */ s16 alpha;
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/* ---- */ s16 intensityR; //Splited intensity per channel to support precise recolor
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/* ---- */ s16 intensityG;
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/* ---- */ s16 intensityB;
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/* ---- */ s16 isBossCard; //To detect if that a Boss name title card.
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/* ---- */ s16 hasTranslation; // to detect if the current title card has translation (used for bosses only)
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} TitleCardContext; // size = 0x10
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typedef struct {
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/* 0x00 */ s32 length; // number of actors loaded of this category
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/* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added)
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} ActorListEntry; // size = 0x08
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typedef struct {
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/* 0x0000 */ u8 freezeFlashTimer;
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/* 0x0001 */ char unk_01[0x01];
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/* 0x0002 */ u8 unk_02;
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/* 0x0003 */ u8 lensActive;
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/* 0x0004 */ char unk_04[0x04];
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/* 0x0008 */ u8 total; // total number of actors loaded
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/* 0x000C */ ActorListEntry actorLists[ACTORCAT_MAX];
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/* 0x006C */ TargetContext targetCtx;
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struct {
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/* 0x0104 */ u32 swch;
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/* 0x0108 */ u32 tempSwch;
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/* 0x010C */ u32 unk0;
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/* 0x0110 */ u32 unk1;
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/* 0x0114 */ u32 chest;
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/* 0x0118 */ u32 clear;
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/* 0x011C */ u32 tempClear;
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/* 0x0120 */ u32 collect;
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/* 0x0124 */ u32 tempCollect;
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} flags;
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/* 0x0128 */ TitleCardContext titleCtx;
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/* 0x0138 */ char unk_138[0x04];
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/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays of alloc type 1
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} ActorContext; // size = 0x140
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typedef struct {
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/* 0x00 */ char unk_00[0x4];
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/* 0x04 */ void* segment;
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/* 0x08 */ u8 state;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ u16 frames;
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/* 0x12 */ u16 unk_12;
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ u16 unk_18;
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/* 0x1A */ u8 unk_1A;
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/* 0x1B */ u8 unk_1B;
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/* 0x1C */ CutsceneCameraPoint* cameraFocus;
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/* 0x20 */ CutsceneCameraPoint* cameraPosition;
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/* 0x24 */ CsCmdActorAction* linkAction;
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/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
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} CutsceneContext; // size = 0x50
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typedef struct {
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/* 0x00 */ u16 countdown;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SoundSource; // size = 0x1C
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typedef enum {
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/* 0x00 */ SKYBOX_NONE,
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/* 0x01 */ SKYBOX_NORMAL_SKY,
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/* 0x02 */ SKYBOX_BAZAAR,
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/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
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/* 0x04 */ SKYBOX_MARKET_ADULT,
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/* 0x05 */ SKYBOX_CUTSCENE_MAP,
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/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
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/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
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/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
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/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
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/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
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/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
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/* 0x0F */ SKYBOX_STABLES,
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/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
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/* 0x11 */ SKYBOX_KOKIRI_SHOP,
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/* 0x13 */ SKYBOX_GORON_SHOP = 19,
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/* 0x14 */ SKYBOX_ZORA_SHOP,
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/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
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/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
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/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
|
|
/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
|
|
/* 0x1B */ SKYBOX_HOUSE_IMPA,
|
|
/* 0x1C */ SKYBOX_TENT,
|
|
/* 0x1D */ SKYBOX_UNSET_1D,
|
|
/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
|
|
/* 0x21 */ SKYBOX_HOUSE_SARIA,
|
|
/* 0x22 */ SKYBOX_HOUSE_ALLEY,
|
|
/* 0x27 */ SKYBOX_UNSET_27 = 39
|
|
} SkyboxId;
|
|
|
|
typedef struct {
|
|
char unk_00[0x128];
|
|
s16 skyboxId;
|
|
void* textures[2][6];
|
|
void* palettes[6];
|
|
u16 palette_size;
|
|
Gfx (*dListBuf)[150];
|
|
Gfx* unk_138;
|
|
Vtx* roomVtx;
|
|
s16 unk_140;
|
|
Vec3f rot;
|
|
char unk_150[0x10];
|
|
} SkyboxContext;
|
|
|
|
typedef enum {
|
|
/* 0 */ OCARINA_SONG_MINUET,
|
|
/* 1 */ OCARINA_SONG_BOLERO,
|
|
/* 2 */ OCARINA_SONG_SERENADE,
|
|
/* 3 */ OCARINA_SONG_REQUIEM,
|
|
/* 4 */ OCARINA_SONG_NOCTURNE,
|
|
/* 5 */ OCARINA_SONG_PRELUDE,
|
|
/* 6 */ OCARINA_SONG_SARIAS,
|
|
/* 7 */ OCARINA_SONG_EPONAS,
|
|
/* 8 */ OCARINA_SONG_LULLABY,
|
|
/* 9 */ OCARINA_SONG_SUNS,
|
|
/* 10 */ OCARINA_SONG_TIME,
|
|
/* 11 */ OCARINA_SONG_STORMS,
|
|
/* 12 */ OCARINA_SONG_SCARECROW,
|
|
/* 13 */ OCARINA_SONG_MEMORY_GAME,
|
|
/* 14 */ OCARINA_SONG_MAX,
|
|
/* 14 */ OCARINA_SONG_SCARECROW_LONG = OCARINA_SONG_MAX // anything larger than 13 is considered the long scarecrow's song
|
|
} OcarinaSongId;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ OCARINA_ACTION_UNK_0, // acts like free play but never set
|
|
/* 0x01 */ OCARINA_ACTION_FREE_PLAY,
|
|
/* 0x02 */ OCARINA_ACTION_TEACH_MINUET, // Song demonstrations by teachers
|
|
/* 0x03 */ OCARINA_ACTION_TEACH_BOLERO,
|
|
/* 0x04 */ OCARINA_ACTION_TEACH_SERENADE,
|
|
/* 0x05 */ OCARINA_ACTION_TEACH_REQUIEM,
|
|
/* 0x06 */ OCARINA_ACTION_TEACH_NOCTURNE,
|
|
/* 0x07 */ OCARINA_ACTION_TEACH_PRELUDE,
|
|
/* 0x08 */ OCARINA_ACTION_TEACH_SARIA,
|
|
/* 0x09 */ OCARINA_ACTION_TEACH_EPONA,
|
|
/* 0x0A */ OCARINA_ACTION_TEACH_LULLABY,
|
|
/* 0x0B */ OCARINA_ACTION_TEACH_SUNS,
|
|
/* 0x0C */ OCARINA_ACTION_TEACH_TIME,
|
|
/* 0x0D */ OCARINA_ACTION_TEACH_STORMS,
|
|
/* 0x0E */ OCARINA_ACTION_UNK_E,
|
|
/* 0x0F */ OCARINA_ACTION_PLAYBACK_MINUET, // Playing back a particular song
|
|
/* 0x10 */ OCARINA_ACTION_PLAYBACK_BOLERO,
|
|
/* 0x11 */ OCARINA_ACTION_PLAYBACK_SERENADE,
|
|
/* 0x12 */ OCARINA_ACTION_PLAYBACK_REQUIEM,
|
|
/* 0x13 */ OCARINA_ACTION_PLAYBACK_NOCTURNE,
|
|
/* 0x14 */ OCARINA_ACTION_PLAYBACK_PRELUDE,
|
|
/* 0x15 */ OCARINA_ACTION_PLAYBACK_SARIA,
|
|
/* 0x16 */ OCARINA_ACTION_PLAYBACK_EPONA,
|
|
/* 0x17 */ OCARINA_ACTION_PLAYBACK_LULLABY,
|
|
/* 0x18 */ OCARINA_ACTION_PLAYBACK_SUNS,
|
|
/* 0x19 */ OCARINA_ACTION_PLAYBACK_TIME,
|
|
/* 0x1A */ OCARINA_ACTION_PLAYBACK_STORMS,
|
|
/* 0x1B */ OCARINA_ACTION_UNK_1B,
|
|
/* 0x1C */ OCARINA_ACTION_CHECK_MINUET, // Playing songs for check spots
|
|
/* 0x1D */ OCARINA_ACTION_CHECK_BOLERO,
|
|
/* 0x1E */ OCARINA_ACTION_CHECK_SERENADE,
|
|
/* 0x1F */ OCARINA_ACTION_CHECK_REQUIEM,
|
|
/* 0020 */ OCARINA_ACTION_CHECK_NOCTURNE,
|
|
/* 0x21 */ OCARINA_ACTION_CHECK_PRELUDE,
|
|
/* 0x22 */ OCARINA_ACTION_CHECK_SARIA,
|
|
/* 0x23 */ OCARINA_ACTION_CHECK_EPONA,
|
|
/* 0x24 */ OCARINA_ACTION_CHECK_LULLABY,
|
|
/* 0x25 */ OCARINA_ACTION_CHECK_SUNS,
|
|
/* 0x26 */ OCARINA_ACTION_CHECK_TIME,
|
|
/* 0x27 */ OCARINA_ACTION_CHECK_STORMS,
|
|
/* 0x28 */ OCARINA_ACTION_CHECK_SCARECROW, // Playing back the song as adult that was set as child
|
|
/* 0x29 */ OCARINA_ACTION_FREE_PLAY_DONE,
|
|
/* 0x2A */ OCARINA_ACTION_SCARECROW_LONG_RECORDING,
|
|
/* 0x2B */ OCARINA_ACTION_SCARECROW_LONG_PLAYBACK,
|
|
/* 0x2C */ OCARINA_ACTION_SCARECROW_RECORDING,
|
|
/* 0x2D */ OCARINA_ACTION_SCARECROW_PLAYBACK,
|
|
/* 0x2E */ OCARINA_ACTION_MEMORY_GAME,
|
|
/* 0x2F */ OCARINA_ACTION_FROGS,
|
|
/* 0x30 */ OCARINA_ACTION_CHECK_NOWARP, // Check for any of sarias - storms
|
|
/* 0x31 */ OCARINA_ACTION_CHECK_NOWARP_DONE
|
|
} OcarinaSongActionIDs;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ OCARINA_MODE_00,
|
|
/* 0x01 */ OCARINA_MODE_01,
|
|
/* 0x02 */ OCARINA_MODE_02,
|
|
/* 0x03 */ OCARINA_MODE_03,
|
|
/* 0x04 */ OCARINA_MODE_04,
|
|
/* 0x05 */ OCARINA_MODE_05,
|
|
/* 0x06 */ OCARINA_MODE_06,
|
|
/* 0x07 */ OCARINA_MODE_07,
|
|
/* 0x08 */ OCARINA_MODE_08,
|
|
/* 0x09 */ OCARINA_MODE_09,
|
|
/* 0x0A */ OCARINA_MODE_0A,
|
|
/* 0x0B */ OCARINA_MODE_0B,
|
|
/* 0x0C */ OCARINA_MODE_0C,
|
|
/* 0x0D */ OCARINA_MODE_0D,
|
|
/* 0x0E */ OCARINA_MODE_0E,
|
|
/* 0x0F */ OCARINA_MODE_0F
|
|
} OcarinaMode;
|
|
|
|
typedef enum {
|
|
TEXTBOX_ICON_TRIANGLE,
|
|
TEXTBOX_ICON_SQUARE,
|
|
TEXTBOX_ICON_ARROW
|
|
} TextBoxIcon;
|
|
|
|
typedef enum {
|
|
LANGUAGE_ENG,
|
|
LANGUAGE_GER,
|
|
LANGUAGE_FRA,
|
|
LANGUAGE_MAX
|
|
} Language;
|
|
|
|
// TODO get these properties from the textures themselves
|
|
#define FONT_CHAR_TEX_WIDTH 16
|
|
#define FONT_CHAR_TEX_HEIGHT 16
|
|
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
|
|
|
|
// TODO get these properties from the textures themselves
|
|
#define MESSAGE_STATIC_TEX_SIZE 0x1000
|
|
|
|
typedef enum {
|
|
/* 0x00 */ MSGMODE_NONE,
|
|
/* 0x01 */ MSGMODE_TEXT_START,
|
|
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
|
|
/* 0x03 */ MSGMODE_TEXT_STARTING,
|
|
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG,
|
|
/* 0x05 */ MSGMODE_TEXT_CONTINUING,
|
|
/* 0x06 */ MSGMODE_TEXT_DISPLAYING,
|
|
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT,
|
|
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK,
|
|
/* 0x09 */ MSGMODE_OCARINA_STARTING,
|
|
/* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING,
|
|
/* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING,
|
|
/* 0x0C */ MSGMODE_OCARINA_PLAYING,
|
|
/* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK,
|
|
/* 0x0E */ MSGMODE_OCARINA_FAIL, // Failed to play a valid song after entering 8 notes
|
|
/* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT, // Never set, only compared against
|
|
/* 0x10 */ MSGMODE_OCARINA_NOTES_DROP,
|
|
/* 0x11 */ MSGMODE_SONG_PLAYED, // Played a full named song correctly
|
|
/* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED,
|
|
/* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED,
|
|
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN,
|
|
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT,
|
|
/* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN,
|
|
/* 0x17 */ MSGMODE_SONG_PLAYED_ACT, // Act on a played song
|
|
/* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT,
|
|
/* 0x19 */ MSGMODE_SONG_DEMONSTRATION,
|
|
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE,
|
|
/* 0x1B */ MSGMODE_SONG_PLAYBACK,
|
|
/* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS,
|
|
/* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL,
|
|
/* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP,
|
|
/* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT,
|
|
/* 0x20 */ MSGMODE_UNK_20, // Never set and does nothing
|
|
/* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START,
|
|
/* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING,
|
|
/* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK,
|
|
/* 0x24 */ MSGMODE_SCARECROW_RECORDING_START,
|
|
/* 0x25 */ MSGMODE_SCARECROW_RECORDING_ONGOING,
|
|
/* 0x26 */ MSGMODE_SCARECROW_RECORDING_FAILED,
|
|
/* 0x27 */ MSGMODE_SCARECROW_RECORDING_DONE,
|
|
/* 0x28 */ MSGMODE_SCARECROW_PLAYBACK,
|
|
/* 0x29 */ MSGMODE_MEMORY_GAME_START,
|
|
/* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING,
|
|
/* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT,
|
|
/* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING,
|
|
/* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT,
|
|
/* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING,
|
|
/* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS,
|
|
/* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND,
|
|
/* 0x31 */ MSGMODE_FROGS_START,
|
|
/* 0x32 */ MSGMODE_FROGS_PLAYING,
|
|
/* 0x33 */ MSGMODE_FROGS_WAITING,
|
|
/* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT,
|
|
/* 0x35 */ MSGMODE_TEXT_DONE,
|
|
/* 0x36 */ MSGMODE_TEXT_CLOSING,
|
|
/* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function
|
|
} MessageMode;
|
|
|
|
typedef enum {
|
|
/* 0 */ TEXT_STATE_NONE,
|
|
/* 1 */ TEXT_STATE_DONE_HAS_NEXT,
|
|
/* 2 */ TEXT_STATE_CLOSING,
|
|
/* 3 */ TEXT_STATE_DONE_FADING,
|
|
/* 4 */ TEXT_STATE_CHOICE,
|
|
/* 5 */ TEXT_STATE_EVENT,
|
|
/* 6 */ TEXT_STATE_DONE,
|
|
/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
|
|
/* 8 */ TEXT_STATE_8,
|
|
/* 9 */ TEXT_STATE_9,
|
|
/* 10 */ TEXT_STATE_AWAITING_NEXT
|
|
} TextState;
|
|
|
|
// Increased char buffer because texture paths could be bigger than (16 * 16 / 2)
|
|
#define FONT_CHAR_MULTIPLIER 256
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ uintptr_t msgOffset;
|
|
/* 0x0004 */ u32 msgLength;
|
|
/* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * FONT_CHAR_MULTIPLIER];
|
|
/* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE * FONT_CHAR_MULTIPLIER];
|
|
/* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * FONT_CHAR_MULTIPLIER];
|
|
union {
|
|
/* 0xDC88 */ char msgBuf[1280];
|
|
/* 0xDC88 */ u16 msgBufWide[640];
|
|
};
|
|
} Font; // size = 0xE188
|
|
|
|
#define TEXTBOX_ENDTYPE_DEFAULT 0x00
|
|
#define TEXTBOX_ENDTYPE_2_CHOICE 0x10
|
|
#define TEXTBOX_ENDTYPE_3_CHOICE 0x20
|
|
#define TEXTBOX_ENDTYPE_HAS_NEXT 0x30
|
|
#define TEXTBOX_ENDTYPE_PERSISTENT 0x40
|
|
#define TEXTBOX_ENDTYPE_EVENT 0x50
|
|
#define TEXTBOX_ENDTYPE_FADING 0x60
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ View view;
|
|
/* 0x0128 */ Font font;
|
|
/* 0xE2B0 */ void* textboxSegment; // original name: "fukidashiSegment"
|
|
/* 0xE2B4 */ char unk_E2B4[0x4];
|
|
/* 0xE2B8 */ OcarinaStaff* ocarinaStaff; // original name : "info"
|
|
/* 0xE2BC */ char unk_E2BC[0x3C];
|
|
/* 0xE2F8 */ u16 textId;
|
|
/* 0xE2FA */ u16 choiceTextId;
|
|
/* 0xE2FC */ u8 textBoxProperties; // original name : "msg_disp_type"
|
|
/* 0xE2FD */ u8 textBoxType; // "Text Box Type"
|
|
/* 0xE2FE */ u8 textBoxPos; // text box position
|
|
/* 0xE300 */ s32 msgLength; // original name : "msg_data"
|
|
/* 0xE304 */ u8 msgMode; // original name: "msg_mode"
|
|
/* 0xE305 */ char unk_E305[0x1];
|
|
/* 0xE306 */ u8 msgBufDecoded[200]; // decoded message buffer, may be smaller than this
|
|
/* 0xE3CE */ u16 msgBufPos; // original name : "rdp"
|
|
/* 0xE3D0 */ u16 unk_E3D0; // unused, only ever set to 0
|
|
/* 0xE3D2 */ u16 textDrawPos; // draw all decoded characters up to this buffer position
|
|
/* 0xE3D4 */ u16 decodedTextLen; // decoded message buffer length
|
|
/* 0xE3D6 */ u16 textUnskippable;
|
|
/* 0xE3D8 */ s16 textPosX;
|
|
/* 0xE3DA */ s16 textPosY;
|
|
/* 0xE3DC */ s16 textColorR;
|
|
/* 0xE3DE */ s16 textColorG;
|
|
/* 0xE3E0 */ s16 textColorB;
|
|
/* 0xE3E2 */ s16 textColorAlpha;
|
|
/* 0xE3E4 */ u8 textboxEndType; // original name : "select"
|
|
/* 0xE3E5 */ u8 choiceIndex;
|
|
/* 0xE3E6 */ u8 choiceNum; // textboxes that are not choice textboxes have a choiceNum of 1
|
|
/* 0xE3E7 */ u8 stateTimer;
|
|
/* 0xE3E8 */ u16 textDelayTimer;
|
|
/* 0xE3EA */ u16 textDelay;
|
|
/* 0xE3EA */ u16 lastPlayedSong; // original references : "Ocarina_Flog" , "Ocarina_Free"
|
|
/* 0xE3EE */ u16 ocarinaMode; // original name : "ocarina_mode"
|
|
/* 0xE3F0 */ u16 ocarinaAction; // original name : "ocarina_no"
|
|
/* 0xE3F2 */ u16 unk_E3F2; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no"
|
|
/* 0xE3F4 */ u16 unk_E3F4; // unused, only set to 0 in z_actor
|
|
/* 0xE3F6 */ u16 textboxBackgroundIdx;
|
|
/* 0xE3F8 */ u8 textboxBackgroundForeColorIdx;
|
|
/* 0xE3F8 */ u8 textboxBackgroundBackColorIdx;
|
|
/* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx;
|
|
/* 0xE3F8 */ u8 textboxBackgroundUnkArg; // unused, set by the textbox background control character arguments
|
|
/* 0xE3FC */ char unk_E3FC[0x2];
|
|
/* 0xE3FE */ s16 textboxColorRed;
|
|
/* 0xE400 */ s16 textboxColorGreen;
|
|
/* 0xE402 */ s16 textboxColorBlue;
|
|
/* 0xE404 */ s16 textboxColorAlphaTarget;
|
|
/* 0xE406 */ s16 textboxColorAlphaCurrent;
|
|
/* 0xE408 */ Actor* talkActor;
|
|
/* 0xE40C */ s16 disableWarpSongs; // warp song flag set by scene commands
|
|
/* 0xE40E */ s16 unk_E40E; // ocarina related
|
|
/* 0xE410 */ u8 lastOcaNoteIdx;
|
|
} MessageContext; // size = 0xE418
|
|
|
|
typedef enum {
|
|
/* 0x00 */ DO_ACTION_ATTACK,
|
|
/* 0x01 */ DO_ACTION_CHECK,
|
|
/* 0x02 */ DO_ACTION_ENTER,
|
|
/* 0x03 */ DO_ACTION_RETURN,
|
|
/* 0x04 */ DO_ACTION_OPEN,
|
|
/* 0x05 */ DO_ACTION_JUMP,
|
|
/* 0x06 */ DO_ACTION_DECIDE,
|
|
/* 0x07 */ DO_ACTION_DIVE,
|
|
/* 0x08 */ DO_ACTION_FASTER,
|
|
/* 0x09 */ DO_ACTION_THROW,
|
|
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
|
|
/* 0x0B */ DO_ACTION_CLIMB,
|
|
/* 0x0C */ DO_ACTION_DROP,
|
|
/* 0x0D */ DO_ACTION_DOWN,
|
|
/* 0x0E */ DO_ACTION_SAVE,
|
|
/* 0x0F */ DO_ACTION_SPEAK,
|
|
/* 0x10 */ DO_ACTION_NEXT,
|
|
/* 0x11 */ DO_ACTION_GRAB,
|
|
/* 0x12 */ DO_ACTION_STOP,
|
|
/* 0x13 */ DO_ACTION_PUTAWAY,
|
|
/* 0x14 */ DO_ACTION_REEL,
|
|
/* 0x15 */ DO_ACTION_1,
|
|
/* 0x16 */ DO_ACTION_2,
|
|
/* 0x17 */ DO_ACTION_3,
|
|
/* 0x18 */ DO_ACTION_4,
|
|
/* 0x19 */ DO_ACTION_5,
|
|
/* 0x1A */ DO_ACTION_6,
|
|
/* 0x1B */ DO_ACTION_7,
|
|
/* 0x1C */ DO_ACTION_8,
|
|
/* 0x1D */ DO_ACTION_MAX
|
|
} DoAction;
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ View view;
|
|
/* 0x0128 */ Vtx* actionVtx;
|
|
/* 0x012C */ Vtx* beatingHeartVtx;
|
|
/* 0x0130 */ u8* parameterSegment;
|
|
/* 0x0134 */ char** doActionSegment;
|
|
/* 0x0138 */ u8* iconItemSegment;
|
|
/* 0x013C */ char** mapSegment;
|
|
char** mapSegmentName;
|
|
/* 0x0140 */ u8 mapPalette[32];
|
|
/* 0x0160 */ DmaRequest dmaRequest_160;
|
|
/* 0x0180 */ DmaRequest dmaRequest_180;
|
|
/* 0x01A0 */ char unk_1A0[0x20];
|
|
/* 0x01C0 */ OSMesgQueue loadQueue;
|
|
/* 0x01D8 */ OSMesg loadMsg;
|
|
/* 0x01DC */ Viewport viewport;
|
|
/* 0x01EC */ s16 unk_1EC;
|
|
/* 0x01EE */ u16 unk_1EE;
|
|
/* 0x01F0 */ u16 unk_1F0;
|
|
/* 0x01F4 */ f32 unk_1F4;
|
|
/* 0x01F8 */ s16 naviCalling;
|
|
/* 0x01FA */ s16 unk_1FA;
|
|
/* 0x01FC */ s16 unk_1FC;
|
|
/* 0x01FE */ s16 unk_1FE;
|
|
/* 0x0200 */ s16 unk_200;
|
|
/* 0x0202 */ s16 beatingHeartPrim[3];
|
|
/* 0x0208 */ s16 beatingHeartEnv[3];
|
|
/* 0x020E */ s16 heartsPrimR[2];
|
|
/* 0x0212 */ s16 heartsPrimG[2];
|
|
/* 0x0216 */ s16 heartsPrimB[2];
|
|
/* 0x021A */ s16 heartsEnvR[2];
|
|
/* 0x021E */ s16 heartsEnvG[2];
|
|
/* 0x0222 */ s16 heartsEnvB[2];
|
|
/* 0x0226 */ s16 unk_226;
|
|
/* 0x0228 */ s16 unk_228;
|
|
/* 0x022A */ s16 unk_22A;
|
|
/* 0x022C */ s16 unk_22C;
|
|
/* 0x022E */ s16 unk_22E;
|
|
/* 0x0230 */ s16 unk_230;
|
|
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
|
|
/* 0x023A */ u8 numHorseBoosts;
|
|
/* 0x023C */ u16 unk_23C;
|
|
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
|
|
/* 0x0240 */ u16 unk_240;
|
|
/* 0x0242 */ u16 unk_242;
|
|
/* 0x0224 */ u16 unk_244; // screen fill alpha?
|
|
/* 0x0246 */ u16 aAlpha; // also carrots alpha
|
|
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
|
|
/* 0x024A */ u16 cLeftAlpha;
|
|
/* 0x024C */ u16 cDownAlpha;
|
|
/* 0x024E */ u16 cRightAlpha;
|
|
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
|
|
/* 0x024E */ u16 dpadUpAlpha;
|
|
/* 0x024E */ u16 dpadDownAlpha;
|
|
/* 0x024E */ u16 dpadLeftAlpha;
|
|
/* 0x024E */ u16 dpadRightAlpha;
|
|
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
|
|
/* 0x0254 */ u16 minimapAlpha;
|
|
/* 0x0256 */ s16 startAlpha;
|
|
/* 0x0258 */ s16 unk_258;
|
|
/* 0x025A */ s16 unk_25A;
|
|
/* 0x025C */ s16 mapRoomNum;
|
|
/* 0x025E */ s16 mapPaletteIndex; // "map_palete_no"
|
|
/* 0x0260 */ u8 unk_260;
|
|
/* 0x0261 */ u8 unk_261;
|
|
struct {
|
|
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
|
|
/* 0x0263 */ u8 bButton; // "b_button"
|
|
/* 0x0264 */ u8 aButton; // "a_button"
|
|
/* 0x0265 */ u8 bottles; // "c_bottle"
|
|
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
|
|
/* 0x0267 */ u8 hookshot; // "c_hook"
|
|
/* 0x0268 */ u8 ocarina; // "c_ocarina"
|
|
/* 0x0269 */ u8 warpSongs; // "c_warp"
|
|
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
|
|
/* 0x026B */ u8 farores; // "m_wind"
|
|
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
|
|
/* 0x026D */ u8 all; // "another"; enables all item restrictions
|
|
} restrictions;
|
|
} InterfaceContext; // size = 0x270
|
|
|
|
typedef struct {
|
|
/* 0x00 */ void* loadedRamAddr;
|
|
/* 0x04 */ uintptr_t vromStart;
|
|
/* 0x08 */ uintptr_t vromEnd;
|
|
/* 0x0C */ void* vramStart;
|
|
/* 0x10 */ void* vramEnd;
|
|
/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
|
|
/* 0x18 */ const char* name;
|
|
} KaleidoMgrOverlay; // size = 0x1C
|
|
|
|
typedef enum {
|
|
/* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE,
|
|
/* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR,
|
|
/* 0x02 */ KALEIDO_OVL_MAX
|
|
} KaleidoOverlayType;
|
|
|
|
#define PAUSE_ITEM_NONE 999
|
|
|
|
#define PAUSE_CURSOR_PAGE_LEFT 10
|
|
#define PAUSE_CURSOR_PAGE_RIGHT 11
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PAUSE_ITEM,
|
|
/* 0x01 */ PAUSE_MAP,
|
|
/* 0x02 */ PAUSE_QUEST,
|
|
/* 0x03 */ PAUSE_EQUIP,
|
|
/* 0x04 */ PAUSE_WORLD_MAP
|
|
} PauseMenuPage;
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ View view;
|
|
/* 0x0128 */ u8* iconItemSegment;
|
|
/* 0x012C */ u8* iconItem24Segment;
|
|
/* 0x0130 */ u8* iconItemAltSegment;
|
|
/* 0x0134 */ u8* iconItemLangSegment;
|
|
/* 0x0138 */ u8* nameSegment;
|
|
/* 0x013C */ u8* playerSegment;
|
|
/* 0x0140 */ char unk_140[0x04];
|
|
/* 0x0144 */ Vtx* itemPageVtx;
|
|
/* 0x0148 */ Vtx* equipPageVtx;
|
|
/* 0x014C */ Vtx* mapPageVtx;
|
|
/* 0x0150 */ Vtx* questPageVtx;
|
|
/* 0x0154 */ Vtx* infoPanelVtx;
|
|
/* 0x0158 */ Vtx* itemVtx;
|
|
/* 0x015C */ Vtx* equipVtx;
|
|
/* 0x0160 */ char unk_160[0x04];
|
|
/* 0x0164 */ Vtx* questVtx;
|
|
/* 0x0168 */ Vtx* cursorVtx;
|
|
/* 0x016C */ Vtx* saveVtx;
|
|
/* 0x0170 */ char unk_170[0x24];
|
|
/* 0x0194 */ OcarinaStaff* ocarinaStaff;
|
|
/* 0x0198 */ char unk_198[0x20];
|
|
/* 0x01B8 */ OSMesgQueue loadQueue;
|
|
/* 0x01D0 */ OSMesg loadMsg;
|
|
/* 0x01D4 */ u16 state;
|
|
/* 0x01D6 */ u16 debugState;
|
|
/* 0x01D8 */ Vec3f eye;
|
|
/* 0x01E4 */ u16 unk_1E4;
|
|
/* 0x01E6 */ u16 mode;
|
|
/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
|
|
/* 0x01EA */ u16 unk_1EA;
|
|
/* 0x01EC */ u16 unk_1EC;
|
|
/* 0x01F0 */ f32 unk_1F0;
|
|
/* 0x01F4 */ f32 unk_1F4;
|
|
/* 0x01F8 */ f32 unk_1F8;
|
|
/* 0x01FC */ f32 unk_1FC;
|
|
/* 0x0200 */ f32 unk_200;
|
|
/* 0x0204 */ f32 unk_204; // "angle_s"
|
|
/* 0x0208 */ u16 alpha;
|
|
/* 0x020A */ s16 offsetY;
|
|
/* 0x020C */ char unk_20C[0x08];
|
|
/* 0x0214 */ s16 stickRelX;
|
|
/* 0x0216 */ s16 stickRelY;
|
|
/* 0x0218 */ s16 cursorPoint[5]; // "cursor_point"
|
|
/* 0x0222 */ s16 cursorX[5]; // "cur_xpt"
|
|
/* 0x022C */ s16 cursorY[5]; // "cur_ypt"
|
|
/* 0x0236 */ s16 dungeonMapSlot;
|
|
/* 0x0238 */ s16 cursorSpecialPos; // "key_angle"
|
|
/* 0x023A */ s16 pageSwitchTimer;
|
|
/* 0x023C */ u16 namedItem; // "zoom_name"
|
|
/* 0x023E */ u16 cursorItem[4]; // "select_name"
|
|
/* 0x0246 */ u16 cursorSlot[4];
|
|
/* 0x024E */ u16 equipTargetItem; // "sl_item_no"
|
|
/* 0x0250 */ u16 equipTargetSlot; // "sl_number"
|
|
/* 0x0252 */ u16 equipTargetCBtn;
|
|
/* 0x0254 */ s16 equipAnimX;
|
|
/* 0x0256 */ s16 equipAnimY;
|
|
/* 0x0258 */ s16 equipAnimAlpha;
|
|
/* 0x025A */ s16 infoPanelOffsetY;
|
|
/* 0x025C */ u16 nameDisplayTimer;
|
|
/* 0x025E */ u16 nameColorSet; // 0 = white; 1 = grey
|
|
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
|
|
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
|
|
/* 0x0264 */ s16 ocarinaSongIdx;
|
|
/* 0x0266 */ u8 worldMapPoints[20]; // 0 = hidden; 1 = displayed; 2 = highlighted
|
|
/* 0x027A */ u8 tradeQuestLocation;
|
|
/* 0x027C */ SkelAnime playerSkelAnime;
|
|
} PauseContext; // size = 0x2C0
|
|
|
|
typedef enum {
|
|
/* 00 */ GAMEOVER_INACTIVE,
|
|
/* 01 */ GAMEOVER_DEATH_START,
|
|
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
|
|
/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
|
|
/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaliedoscope handles the game over menu
|
|
/* 20 */ GAMEOVER_REVIVE_START = 20,
|
|
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
|
|
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
|
|
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
|
|
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
|
|
} GameOverState;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 state;
|
|
} GameOverContext; // size = 0x2
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 id;
|
|
/* 0x04 */ void* segment;
|
|
/* 0x08 */ DmaRequest dmaRequest;
|
|
/* 0x28 */ OSMesgQueue loadQueue;
|
|
/* 0x40 */ OSMesg loadMsg;
|
|
} ObjectStatus; // size = 0x44
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ void* spaceStart;
|
|
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
|
|
/* 0x0008 */ u8 num; // number of objects in bank
|
|
/* 0x0009 */ u8 unk_09;
|
|
/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
|
|
/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
|
|
/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
|
|
} ObjectContext; // size = 0x518
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Gfx* opa;
|
|
/* 0x04 */ Gfx* xlu;
|
|
} PolygonDlist; // size = 0x8
|
|
|
|
|
|
#ifdef __cplusplus
|
|
#define Polygon _Polygon
|
|
#endif
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 type;
|
|
} PolygonBase;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ PolygonBase base;
|
|
/* 0x01 */ u8 num; // number of dlist entries
|
|
/* 0x04 */ void* start;
|
|
/* 0x08 */ void* end;
|
|
} PolygonType0; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 unk_00;
|
|
/* 0x02 */ u8 id;
|
|
/* 0x04 */ void* source;
|
|
/* 0x08 */ u32 unk_0C;
|
|
/* 0x0C */ u32 tlut;
|
|
/* 0x10 */ u16 width;
|
|
/* 0x12 */ u16 height;
|
|
/* 0x14 */ u8 fmt;
|
|
/* 0x15 */ u8 siz;
|
|
/* 0x16 */ u16 mode0;
|
|
/* 0x18 */ u16 tlutCount;
|
|
} BgImage; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ PolygonBase base;
|
|
/* 0x01 */ u8 format; // 1 = single, 2 = multi
|
|
/* 0x04 */ Gfx* dlist;
|
|
union {
|
|
struct {
|
|
/* 0x08 */ void* source;
|
|
/* 0x0C */ u32 unk_0C;
|
|
/* 0x10 */ void* tlut;
|
|
/* 0x14 */ u16 width;
|
|
/* 0x16 */ u16 height;
|
|
/* 0x18 */ u8 fmt;
|
|
/* 0x19 */ u8 siz;
|
|
/* 0x1A */ u16 mode0;
|
|
/* 0x1C */ u16 tlutCount;
|
|
} single;
|
|
struct {
|
|
/* 0x08 */ u8 count;
|
|
/* 0x0C */ BgImage* list;
|
|
} multi;
|
|
};
|
|
} PolygonType1;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3s pos;
|
|
/* 0x06 */ s16 unk_06;
|
|
/* 0x08 */ Gfx* opa;
|
|
/* 0x0C */ Gfx* xlu;
|
|
} PolygonDlist2; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ PolygonBase base;
|
|
/* 0x01 */ u8 num; // number of dlist entries
|
|
/* 0x04 */ void* start;
|
|
/* 0x08 */ void* end;
|
|
} PolygonType2; // size = 0xC
|
|
|
|
typedef union {
|
|
PolygonBase base;
|
|
PolygonType0 polygon0;
|
|
PolygonType1 polygon1;
|
|
PolygonType2 polygon2;
|
|
} MeshHeader; // "Ground Shape"
|
|
|
|
typedef enum {
|
|
/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
|
|
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
|
|
} LensMode;
|
|
|
|
typedef enum {
|
|
/* 0 */ ROOM_BEHAVIOR_TYPE1_0,
|
|
/* 1 */ ROOM_BEHAVIOR_TYPE1_1,
|
|
/* 2 */ ROOM_BEHAVIOR_TYPE1_2,
|
|
/* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused
|
|
/* 4 */ ROOM_BEHAVIOR_TYPE1_4, // unused
|
|
/* 5 */ ROOM_BEHAVIOR_TYPE1_5
|
|
} RoomBehaviorType1;
|
|
|
|
typedef enum {
|
|
/* 0 */ ROOM_BEHAVIOR_TYPE2_0,
|
|
/* 1 */ ROOM_BEHAVIOR_TYPE2_1,
|
|
/* 2 */ ROOM_BEHAVIOR_TYPE2_2,
|
|
/* 3 */ ROOM_BEHAVIOR_TYPE2_3,
|
|
/* 4 */ ROOM_BEHAVIOR_TYPE2_4,
|
|
/* 5 */ ROOM_BEHAVIOR_TYPE2_5,
|
|
/* 6 */ ROOM_BEHAVIOR_TYPE2_6
|
|
} RoomBehaviorType2;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s8 num;
|
|
/* 0x01 */ u8 unk_01;
|
|
/* 0x02 */ u8 behaviorType2;
|
|
/* 0x03 */ u8 behaviorType1;
|
|
/* 0x04 */ s8 echo;
|
|
/* 0x05 */ u8 lensMode;
|
|
/* 0x08 */ MeshHeader* meshHeader; // original name: "ground_shape"
|
|
/* 0x0C */ void* segment;
|
|
/* 0x10 */ char unk_10[0x4];
|
|
} Room; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Room curRoom;
|
|
/* 0x14 */ Room prevRoom;
|
|
/* 0x28 */ void* bufPtrs[2];
|
|
/* 0x30 */ u8 unk_30;
|
|
/* 0x31 */ s8 status;
|
|
/* 0x34 */ void* unk_34;
|
|
/* 0x38 */ DmaRequest dmaRequest;
|
|
/* 0x58 */ OSMesgQueue loadQueue;
|
|
/* 0x70 */ OSMesg loadMsg;
|
|
/* 0x74 */ s16 unk_74[2]; // context-specific data used by the current scene draw config
|
|
void* roomToLoad;
|
|
} RoomContext; // size = 0x78
|
|
|
|
typedef struct {
|
|
/* 0x000 */ s16 colATCount;
|
|
/* 0x002 */ u16 sacFlags;
|
|
/* 0x004 */ Collider* colAT[COLLISION_CHECK_AT_MAX];
|
|
/* 0x0CC */ s32 colACCount;
|
|
/* 0x0D0 */ Collider* colAC[COLLISION_CHECK_AC_MAX];
|
|
/* 0x1C0 */ s32 colOCCount;
|
|
/* 0x1C4 */ Collider* colOC[COLLISION_CHECK_OC_MAX];
|
|
/* 0x28C */ s32 colLineCount;
|
|
/* 0x290 */ OcLine* colLine[COLLISION_CHECK_OC_LINE_MAX];
|
|
} CollisionCheckContext; // size = 0x29C
|
|
|
|
typedef struct ListAlloc {
|
|
/* 0x00 */ struct ListAlloc* prev;
|
|
/* 0x04 */ struct ListAlloc* next;
|
|
} ListAlloc; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 width;
|
|
/* 0x04 */ s32 height;
|
|
/* 0x08 */ s32 widthSave;
|
|
/* 0x0C */ s32 heightSave;
|
|
/* 0x10 */ u16* fbuf;
|
|
/* 0x14 */ u16* fbufSave;
|
|
/* 0x18 */ u8* cvgSave;
|
|
/* 0x1C */ u16* zbuf;
|
|
/* 0x20 */ u16* zbufSave;
|
|
/* 0x24 */ s32 ulxSave;
|
|
/* 0x28 */ s32 ulySave;
|
|
/* 0x2C */ s32 lrxSave;
|
|
/* 0x30 */ s32 lrySave;
|
|
/* 0x34 */ s32 ulx;
|
|
/* 0x38 */ s32 uly;
|
|
/* 0x3C */ s32 lrx;
|
|
/* 0x40 */ s32 lry;
|
|
/* 0x44 */ ListAlloc alloc;
|
|
/* 0x4C */ u32 unk_4C;
|
|
} PreRender; // size = 0x50
|
|
|
|
typedef struct {
|
|
union {
|
|
TransitionFade fade;
|
|
TransitionCircle circle;
|
|
TransitionTriforce triforce;
|
|
TransitionWipe wipe;
|
|
char data[0x228];
|
|
};
|
|
/* 0x228 */ s32 transitionType;
|
|
/* 0x22C */ void* (*init)(void* transition);
|
|
/* 0x230 */ void (*destroy)(void* transition);
|
|
/* 0x234 */ void (*update)(void* transition, s32 updateRate);
|
|
/* 0x238 */ void (*draw)(void* transition, Gfx** gfxP);
|
|
/* 0x23C */ void (*start)(void* transition);
|
|
/* 0x240 */ void (*setType)(void* transition, s32 type);
|
|
/* 0x244 */ void (*setColor)(void* transition, u32 color);
|
|
/* 0x248 */ void (*setEnvColor)(void* transition, u32 color);
|
|
/* 0x24C */ s32 (*isDone)(void* transition);
|
|
} TransitionContext; // size = 0x250
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 id;
|
|
/* 0x02 */ Vec3s pos;
|
|
/* 0x08 */ Vec3s rot;
|
|
/* 0x0E */ s16 params;
|
|
} ActorEntry; // size = 0x10
|
|
|
|
typedef struct {
|
|
struct {
|
|
s8 room; // Room to switch to
|
|
s8 effects; // How the camera reacts during the transition
|
|
} /* 0x00 */ sides[2]; // 0 = front, 1 = back
|
|
/* 0x04 */ s16 id;
|
|
/* 0x06 */ Vec3s pos;
|
|
/* 0x0C */ s16 rotY;
|
|
/* 0x0E */ s16 params;
|
|
} TransitionActorEntry; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 spawn;
|
|
/* 0x01 */ u8 room;
|
|
} EntranceEntry;
|
|
|
|
#define SRAM_SIZE 0x8000
|
|
#define SRAM_HEADER_SIZE 0x10
|
|
|
|
typedef enum {
|
|
/* 0x00 */ SRAM_HEADER_SOUND,
|
|
/* 0x01 */ SRAM_HEADER_ZTARGET,
|
|
/* 0x02 */ SRAM_HEADER_LANGUAGE,
|
|
/* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid
|
|
} SramHeaderField;
|
|
|
|
typedef struct GameAllocEntry {
|
|
/* 0x00 */ struct GameAllocEntry* next;
|
|
/* 0x04 */ struct GameAllocEntry* prev;
|
|
/* 0x08 */ size_t size;
|
|
/* 0x0C */ u32 unk_0C;
|
|
} GameAllocEntry; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ GameAllocEntry base;
|
|
/* 0x10 */ GameAllocEntry* head;
|
|
} GameAlloc; // size = 0x14
|
|
|
|
struct GameState;
|
|
|
|
typedef void (*GameStateFunc)(struct GameState* gameState);
|
|
|
|
typedef struct GameState {
|
|
/* 0x00 */ GraphicsContext* gfxCtx;
|
|
/* 0x04 */ GameStateFunc main;
|
|
/* 0x08 */ GameStateFunc destroy; // "cleanup"
|
|
/* 0x0C */ GameStateFunc init;
|
|
/* 0x10 */ size_t size;
|
|
/* 0x14 */ Input input[4];
|
|
/* 0x74 */ TwoHeadArena tha;
|
|
/* 0x84 */ GameAlloc alloc;
|
|
/* 0x98 */ u32 running;
|
|
/* 0x9C */ u32 frames;
|
|
/* 0xA0 */ u32 unk_A0;
|
|
} GameState; // size = 0xA4
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ GameState state;
|
|
/* 0x00A4 */ u8* staticSegment;
|
|
/* 0x00A8 */ View view;
|
|
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
|
|
/* 0x01D6 */ s16 coverAlpha;
|
|
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
|
|
/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
|
|
/* 0x01DC */ s16 ult;
|
|
/* 0x01DE */ s16 uls;
|
|
/* 0x01E0 */ char unk_1E0[0x01];
|
|
/* 0x01E1 */ u8 exit;
|
|
/* 0x01E2 */ char unk_1E2[0x06];
|
|
} TitleContext; // size = 0x1E8
|
|
|
|
struct SelectContext;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char* japaneseName;
|
|
/* 0x04 */ char* englishName;
|
|
/* 0x08 */ char* germanName;
|
|
/* 0x0C */ char* frenchName;
|
|
/* 0x10 */ void (*loadFunc)(struct SelectContext*, s32);
|
|
/* 0x14 */ s32 entranceIndex;
|
|
} SceneSelectEntry; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* */ char* japaneseAge;
|
|
/* */ char* englishAge;
|
|
/* */ char* germanAge;
|
|
/* */ char* frenchAge;
|
|
} SceneSelectAgeLabels;
|
|
|
|
typedef struct {
|
|
/* */ char* japaneseMessage;
|
|
/* */ char* englishMessage;
|
|
/* */ char* germanMessage;
|
|
/* */ char* frenchMessage;
|
|
} SceneSelectLoadingMessages;
|
|
|
|
typedef struct {
|
|
/* */ char* englishAge;
|
|
/* */ char* germanAge;
|
|
/* */ char* frenchAge;
|
|
} BetterSceneSelectAgeLabels;
|
|
|
|
typedef struct {
|
|
/* */ char* englishName;
|
|
/* */ char* germanName;
|
|
/* */ char* frenchName;
|
|
/* */ s32 entranceIndex;
|
|
/* */ u8 canBeMQ;
|
|
} BetterSceneSelectEntrancePair;
|
|
|
|
typedef struct {
|
|
/* */ char* englishName;
|
|
/* */ char* germanName;
|
|
/* */ char* frenchName;
|
|
/* */ void (*loadFunc)(struct SelectContext*, s32);
|
|
/* */ u8 entranceCount;
|
|
/* */ BetterSceneSelectEntrancePair entrancePairs[18];
|
|
} BetterSceneSelectEntry;
|
|
|
|
typedef struct {
|
|
/* */ s32 entranceIndex;
|
|
/* */ s32 returnEntranceIndex;
|
|
/* */ s8 roomIndex;
|
|
/* */ s8 data;
|
|
/* */ s8 exitScene;
|
|
/* */ Vec3f pos;
|
|
} BetterSceneSelectGrottoData;
|
|
|
|
typedef struct SelectContext {
|
|
/* 0x0000 */ GameState state;
|
|
/* 0x00A8 */ View view;
|
|
/* 0x01D0 */ s32 count;
|
|
/* 0x01D4 */ SceneSelectEntry* scenes;
|
|
/* 0x01D8 */ s32 currentScene;
|
|
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
|
|
/* 0x01E0 */ s32 pageDownStops[7];
|
|
/* 0x01FC */ char unk_1FC[0x0C];
|
|
/* 0x0208 */ s32 opt;
|
|
/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
|
|
/* 0x0210 */ char unk_210[0x0C];
|
|
/* 0x021C */ s32 verticalInputAccumulator;
|
|
/* 0x0220 */ s32 verticalInput;
|
|
/* 0x0224 */ s32 timerUp;
|
|
/* 0x0228 */ s32 timerDown;
|
|
/* 0x022C */ s32 lockUp;
|
|
/* 0x0230 */ s32 lockDown;
|
|
/* 0x0234 */ s32 unk_234; // unused
|
|
/* 0x0238 */ u8* staticSegment;
|
|
// #region SOH [General]
|
|
/* */ s32 currentEntrance;
|
|
/* */ u8 isBetterWarp;
|
|
/* */ BetterSceneSelectEntry* betterScenes;
|
|
/* */ BetterSceneSelectGrottoData* betterGrottos;
|
|
// #endregion
|
|
} SelectContext; // size = 0x240
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ GameState state;
|
|
/* 0x00A4 */ u8* staticSegment;
|
|
/* 0x00A8 */ View view;
|
|
} SampleContext; // size = 0x1D0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 byte0;
|
|
/* 0x01 */ u8 byte1;
|
|
/* 0x02 */ u8 byte2;
|
|
/* 0x03 */ u8 byte3;
|
|
} ElfMessage; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 numActors;
|
|
/* 0x04 */ TransitionActorEntry* list;
|
|
} TransitionActorContext;
|
|
|
|
// Global Context (dbg ram start: 80212020)
|
|
typedef struct PlayState {
|
|
/* 0x00000 */ GameState state;
|
|
/* 0x000A4 */ s16 sceneNum;
|
|
/* 0x000A6 */ u8 sceneConfig;
|
|
/* 0x000A7 */ char unk_A7[0x9];
|
|
/* 0x000B0 */ void* sceneSegment;
|
|
/* 0x000B8 */ View view;
|
|
/* 0x001E0 */ Camera mainCamera;
|
|
/* 0x0034C */ Camera subCameras[NUM_CAMS - SUBCAM_FIRST];
|
|
/* 0x00790 */ Camera* cameraPtrs[NUM_CAMS];
|
|
/* 0x007A0 */ s16 activeCamera;
|
|
/* 0x007A2 */ s16 nextCamera;
|
|
/* 0x007A2 */ bool manualCamera;
|
|
/* 0x007A2 */ f32 camX;
|
|
/* 0x007A2 */ f32 camY;
|
|
/* 0x007A4 */ SequenceContext sequenceCtx;
|
|
/* 0x007A8 */ LightContext lightCtx;
|
|
/* 0x007B8 */ FrameAdvanceContext frameAdvCtx;
|
|
/* 0x007C0 */ CollisionContext colCtx;
|
|
/* 0x01C24 */ ActorContext actorCtx;
|
|
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
|
|
/* 0x01DB4 */ SoundSource soundSources[16];
|
|
/* 0x01F78 */ SkyboxContext skyboxCtx;
|
|
/* 0x020D8 */ MessageContext msgCtx; // "message"
|
|
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
|
|
/* 0x10760 */ PauseContext pauseCtx;
|
|
/* 0x10A20 */ GameOverContext gameOverCtx;
|
|
/* 0x10A24 */ EnvironmentContext envCtx;
|
|
/* 0x10B20 */ AnimationContext animationCtx;
|
|
/* 0x117A4 */ ObjectContext objectCtx;
|
|
/* 0x11CBC */ RoomContext roomCtx;
|
|
/* 0x11D34 */ TransitionActorContext transiActorCtx;
|
|
/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
|
|
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
|
|
/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
|
|
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
|
|
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
|
|
/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 mode);
|
|
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
|
|
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
|
|
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
|
|
/* 0x11D60 */ MtxF viewProjectionMtxF;
|
|
/* 0x11DA0 */ MtxF billboardMtxF;
|
|
/* 0x11DE0 */ Mtx* billboardMtx;
|
|
/* 0x11DE4 */ u32 gameplayFrames;
|
|
/* 0x11DE8 */ u8 linkAgeOnLoad;
|
|
/* 0x11DE9 */ u8 unk_11DE9;
|
|
/* 0x11DEA */ u8 curSpawn;
|
|
/* 0x11DEB */ u8 numSetupActors;
|
|
/* 0x11DEC */ u8 numRooms;
|
|
/* 0x11DF0 */ RomFile* roomList;
|
|
/* 0x11DF4 */ ActorEntry* linkActorEntry;
|
|
/* 0x11DF8 */ ActorEntry* setupActorList;
|
|
/* 0x11DFC */ void* unk_11DFC;
|
|
/* 0x11E00 */ EntranceEntry* setupEntranceList;
|
|
/* 0x11E04 */ s16* setupExitList;
|
|
/* 0x11E08 */ Path* setupPathList;
|
|
/* 0x11E0C */ ElfMessage* cUpElfMsgs;
|
|
/* 0x11E10 */ void* specialEffects;
|
|
/* 0x11E14 */ u8 skyboxId;
|
|
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
|
|
/* 0x11E16 */ s16 unk_11E16;
|
|
/* 0x11E18 */ s16 unk_11E18;
|
|
/* 0x11E1A */ s16 nextEntranceIndex;
|
|
/* 0x11E1C */ char unk_11E1C[0x40];
|
|
/* 0x11E5C */ s8 shootingGalleryStatus;
|
|
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
|
|
/* 0x11E5E */ u8 fadeTransition;
|
|
/* 0x11E60 */ CollisionCheckContext colChkCtx;
|
|
/* 0x120FC */ u16 envFlags[20];
|
|
/* 0x12124 */ PreRender pauseBgPreRender;
|
|
/* 0x12174 */ char unk_12174[0x53];
|
|
/* 0x121C7 */ s8 unk_121C7;
|
|
/* 0x121C8 */ TransitionContext transitionCtx;
|
|
/* 0x12418 */ char unk_12418[0x3];
|
|
/* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem"
|
|
/* 0x1241C */ TransitionFade transitionFade;
|
|
/* 0x12428 */ char unk_12428[0x3];
|
|
/* 0x1242B */ u8 unk_1242B;
|
|
/* 0x1242C */ SceneTableEntry* loadedScene;
|
|
/* 0x12430 */ char unk_12430[0xE8];
|
|
} PlayState; // size = 0x12518
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ GameState state;
|
|
/* 0x00A8 */ View view;
|
|
} OpeningContext; // size = 0x1D0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 stickColorR;
|
|
/* 0x04 */ u32 stickColorG;
|
|
/* 0x08 */ u32 stickColorB;
|
|
/* 0x0C */ u32 stickColorA;
|
|
/* 0x10 */ f32 stickTexX;
|
|
/* 0x14 */ f32 stickTexY;
|
|
/* 0x18 */ u32 arrowColorR;
|
|
/* 0x1C */ u32 arrowColorG;
|
|
/* 0x20 */ u32 arrowColorB;
|
|
/* 0x24 */ u32 arrowColorA;
|
|
/* 0x28 */ f32 arrowTexX;
|
|
/* 0x2C */ f32 arrowTexY;
|
|
/* 0x30 */ f32 z;
|
|
/* 0x34 */ s32 isEnabled;
|
|
} StickDirectionPrompt;
|
|
|
|
typedef struct {
|
|
/* 0x00000 */ GameState state;
|
|
/* 0x000A4 */ Vtx* windowVtx;
|
|
/* 0x000A8 */ u8* staticSegment;
|
|
/* 0x000AC */ u8* parameterSegment;
|
|
/* 0x000B0 */ char unk_B0[0x8];
|
|
/* 0x000B8 */ View view;
|
|
/* 0x001E4 */ char unk_1E4[0x4];
|
|
/* 0x001E8 */ SkyboxContext skyboxCtx;
|
|
/* 0x00348 */ MessageContext msgCtx;
|
|
/* 0x0E760 */ Font font;
|
|
/* 0x1C8E8 */ EnvironmentContext envCtx;
|
|
/* 0x1C9E4 */ char unk_1C9E4[0x4];
|
|
/* 0x1C9E8 */ Vtx* windowContentVtx;
|
|
/* 0x1C9EC */ Vtx* keyboardVtx;
|
|
/* 0x1C9F0 */ Vtx* nameEntryVtx;
|
|
/* 0x1C9F4 */ u8 n64ddFlag;
|
|
/* 0x1CA28 */ s16 n64ddFlags[3];
|
|
/* 0x1CA38 */ s16 buttonIndex;
|
|
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
|
|
/* 0x1CA3C */ s16 menuMode;
|
|
/* 0x1CA3E */ s16 configMode;
|
|
/* 0x1CA40 */ s16 prevConfigMode;
|
|
/* 0x1CA42 */ s16 nextConfigMode;
|
|
/* 0x1CA44 */ s16 selectMode;
|
|
/* 0x1CA46 */ s16 selectedFileIndex;
|
|
/* 0x1CA48 */ char unk_1CA48[0x2];
|
|
/* 0x1CA4A */ s16 fileNamesY[3];
|
|
/* 0x1CA50 */ s16 actionTimer;
|
|
/* 0x1CA52 */ s16 buttonYOffsets[6];
|
|
/* 0x1CA5E */ s16 copyDestFileIndex;
|
|
/* 0x1CA60 */ s16 warningLabel;
|
|
/* 0x1CA62 */ s16 warningButtonIndex;
|
|
/* 0x1CA64 */ s16 titleLabel;
|
|
/* 0x1CA66 */ s16 nextTitleLabel;
|
|
/* 0x1CA68 */ s16 windowColor[3];
|
|
/* 0x1CA6E */ s16 titleAlpha[2];
|
|
/* 0x1CA72 */ s16 windowAlpha;
|
|
/* 0x1CA74 */ s16 fileButtonAlpha[3];
|
|
/* 0x1CA7A */ s16 nameBoxAlpha[3];
|
|
/* 0x1CA80 */ s16 nameAlpha[3];
|
|
/* 0x1CA86 */ s16 connectorAlpha[3];
|
|
/* 0x1CA8C */ s16 fileInfoAlpha[3];
|
|
/* 0x1CA92 */ s16 actionButtonAlpha[2];
|
|
/* 0x1CA96 */ s16 confirmButtonAlpha[2];
|
|
/* 0x1CA9A */ s16 optionButtonAlpha;
|
|
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
|
|
/* 0x1CA9E */ s16 controlsAlpha;
|
|
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
|
|
/* 0x1CAA2 */ s16 highlightColor[4];
|
|
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
|
|
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
|
|
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
|
|
/* 0x1CAB2 */ s16 inputTimerX;
|
|
/* 0x1CAB4 */ s16 inputTimerY;
|
|
/* 0x1CAB6 */ s16 stickXDir;
|
|
/* 0x1CAB8 */ s16 stickYDir;
|
|
/* 0x1CABA */ s16 stickRelX;
|
|
/* 0x1CABC */ s16 stickRelY;
|
|
/* 0x1CABE */ s16 nameEntryBoxPosX;
|
|
/* 0x1CAC0 */ s16 windowPosX;
|
|
/* 0x1CAC4 */ f32 windowRot;
|
|
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
|
|
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
|
|
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
|
|
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
|
|
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
|
|
/* 0x1CAD2 */ s16 kbdY;
|
|
/* 0x1CAD4 */ s16 newFileNameCharCount;
|
|
/* 0x1CAD6 */ s16 unk_1CAD6[5];
|
|
s16 logoAlpha;
|
|
s8 questType[3]; // 0 for Normal, 1 for MQ
|
|
StickDirectionPrompt stickLeftPrompt;
|
|
StickDirectionPrompt stickRightPrompt;
|
|
f32 arrowAnimTween;
|
|
f32 stickAnimTween;
|
|
u8 arrowAnimState;
|
|
u8 stickAnimState;
|
|
uint8_t bossRushIndex;
|
|
uint8_t bossRushOffset;
|
|
int16_t bossRushUIAlpha;
|
|
uint16_t bossRushArrowOffset;
|
|
} FileChooseContext; // size = 0x1CAE0
|
|
|
|
typedef enum {
|
|
DPM_UNK = 0,
|
|
DPM_PLAYER = 1,
|
|
DPM_ENEMY = 2,
|
|
DPM_UNK3 = 3
|
|
} DynaPolyMoveFlag;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ AnimationHeader* animation;
|
|
/* 0x04 */ f32 playSpeed;
|
|
/* 0x08 */ f32 startFrame;
|
|
/* 0x0C */ f32 frameCount;
|
|
/* 0x10 */ u8 mode;
|
|
/* 0x14 */ f32 morphFrames;
|
|
} AnimationInfo; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ AnimationHeader* animation;
|
|
/* 0x04 */ f32 frameCount;
|
|
/* 0x08 */ u8 mode;
|
|
/* 0x0C */ f32 morphFrames;
|
|
} AnimationFrameCountInfo; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ AnimationHeader* animation;
|
|
/* 0x04 */ f32 playSpeed;
|
|
/* 0x08 */ u8 mode;
|
|
/* 0x0C */ f32 morphFrames;
|
|
} AnimationSpeedInfo; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ AnimationHeader* animation;
|
|
/* 0x04 */ u8 mode;
|
|
/* 0x08 */ f32 morphFrames;
|
|
} AnimationMinimalInfo; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s8 scene;
|
|
/* 0x01 */ s8 spawn;
|
|
/* 0x02 */ u16 field;
|
|
} EntranceInfo; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ void* loadedRamAddr;
|
|
/* 0x04 */ u32 vromStart; // if applicable
|
|
/* 0x08 */ u32 vromEnd; // if applicable
|
|
/* 0x0C */ void* vramStart; // if applicable
|
|
/* 0x10 */ void* vramEnd; // if applicable
|
|
/* 0x14 */ UNK_PTR unk_14;
|
|
/* 0x18 */ void* init; // initializes and executes the given context
|
|
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
|
|
/* 0x20 */ UNK_PTR unk_20;
|
|
/* 0x24 */ UNK_PTR unk_24;
|
|
/* 0x28 */ UNK_TYPE4 unk_28;
|
|
/* 0x2C */ u32 instanceSize;
|
|
} GameStateOverlay; // size = 0x30
|
|
|
|
typedef struct PreNMIContext {
|
|
/* 0x00 */ GameState state;
|
|
/* 0xA4 */ u32 timer;
|
|
/* 0xA8 */ UNK_TYPE4 unk_A8;
|
|
} PreNMIContext; // size = 0xAC
|
|
|
|
typedef enum {
|
|
/* 1 */ F_8F = 1,
|
|
/* 2 */ F_7F,
|
|
/* 3 */ F_6F,
|
|
/* 4 */ F_5F,
|
|
/* 5 */ F_4F,
|
|
/* 6 */ F_3F,
|
|
/* 7 */ F_2F,
|
|
/* 8 */ F_1F,
|
|
/* 9 */ F_B1,
|
|
/* 10 */ F_B2,
|
|
/* 11 */ F_B3,
|
|
/* 12 */ F_B4,
|
|
/* 13 */ F_B5,
|
|
/* 14 */ F_B6,
|
|
/* 15 */ F_B7,
|
|
/* 16 */ F_B8
|
|
} FloorID;
|
|
|
|
// All arrays pointed in this struct are indexed by "map indexes"
|
|
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
|
|
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
|
|
typedef struct {
|
|
/* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor
|
|
/* 0x04 */ s16* bossFloor; // floor the boss is on
|
|
/* 0x08 */ s16 (*roomPalette)[32]; // map palette by room
|
|
/* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor
|
|
/* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor
|
|
/* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room
|
|
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
|
|
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
|
|
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
|
|
/* 0x2C */ s16* owMinimapPosX;
|
|
/* 0x30 */ s16* owMinimapPosY;
|
|
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
|
|
/* 0x38 */ s16* dgnMinimapTexIndexBase; // dungeon minimap texture index base
|
|
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
|
|
/* 0x40 */ s16* owMinimapWidth;
|
|
/* 0x44 */ s16* owMinimapHeight;
|
|
/* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos
|
|
/* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos
|
|
/* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
|
|
/* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor
|
|
/* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays
|
|
/* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from
|
|
/* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from
|
|
/* 0x64 */ u8 (*switchToRoom)[51]; // room to go to
|
|
/* 0x68 */ u8 (*floorID)[8];
|
|
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
|
|
} MapData; // size = 0x70
|
|
|
|
#define PAUSE_MAP_MARK_NONE -1
|
|
#define PAUSE_MAP_MARK_CHEST 0
|
|
#define PAUSE_MAP_MARK_BOSS 1
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 chestFlag; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
|
|
/* 0x04 */ f32 x, y; // coordinates to place the icon (top-left corner)
|
|
} PauseMapMarkPoint; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
|
|
/* 0x04 */ s32 unk_04;
|
|
/* 0x08 */ const Vtx* vtx;
|
|
/* 0x0C */ s32 vtxCount;
|
|
/* 0x10 */ s32 count; // number of icons to display
|
|
/* 0x14 */ PauseMapMarkPoint points[12];
|
|
} PauseMapMarkData; // size = 0xA4
|
|
|
|
typedef PauseMapMarkData PauseMapMarksData[3];
|
|
|
|
typedef struct DebugDispObject {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3s rot;
|
|
/* 0x14 */ Vec3f scale;
|
|
/* 0x20 */ Color_RGBA8 color;
|
|
/* 0x24 */ s16 type;
|
|
/* 0x28 */ struct DebugDispObject* next;
|
|
} DebugDispObject; // size = 0x2C
|
|
|
|
typedef enum {
|
|
MTXMODE_NEW, // generates a new matrix
|
|
MTXMODE_APPLY // applies transformation to the current matrix
|
|
} MatrixMode;
|
|
|
|
typedef struct FaultClient {
|
|
/* 0x00 */ struct FaultClient* next;
|
|
/* 0x04 */ u32 callback;
|
|
/* 0x08 */ u32 param1;
|
|
/* 0x0C */ u32 param2;
|
|
} FaultClient; // size = 0x10
|
|
|
|
typedef struct FaultAddrConvClient {
|
|
/* 0x00 */ struct FaultAddrConvClient* next;
|
|
/* 0x04 */ u32 callback;
|
|
/* 0x08 */ u32 param;
|
|
} FaultAddrConvClient; // size = 0xC
|
|
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 (*callback)(u32, u32);
|
|
/* 0x04 */ u32 param0;
|
|
/* 0x08 */ u32 param1;
|
|
/* 0x0C */ u32 ret;
|
|
/* 0x10 */ OSMesgQueue* queue;
|
|
/* 0x14 */ OSMesg msg;
|
|
} FaultClientContext; // size = 0x18
|
|
|
|
typedef struct FaultThreadStruct {
|
|
/* 0x000 */ OSThread thread;
|
|
/* 0x1B0 */ u8 unk_1B0[0x600];
|
|
/* 0x7B0 */ OSMesgQueue queue;
|
|
/* 0x7C8 */ OSMesg msg;
|
|
/* 0x7CC */ u8 exitDebugger;
|
|
/* 0x7CD */ u8 msgId;
|
|
/* 0x7CE */ u8 faultHandlerEnabled;
|
|
/* 0x7CF */ u8 faultActive;
|
|
/* 0x7D0 */ OSThread* faultedThread;
|
|
/* 0x7D4 */ void(*padCallback)(Input*);
|
|
/* 0x7D8 */ FaultClient* clients;
|
|
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
|
|
/* 0x7E0 */ u8 unk_7E0[4];
|
|
/* 0x7E4 */ Input padInput;
|
|
/* 0x7FC */ u16 colors[36];
|
|
/* 0x844 */ void* fb;
|
|
/* 0x848 */ u32 currClientThreadSp;
|
|
/* 0x84C */ u8 unk_84C[4];
|
|
} FaultThreadStruct; // size = 0x850
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16* fb;
|
|
/* 0x04 */ u16 w;
|
|
/* 0x08 */ u16 h;
|
|
/* 0x0A */ u16 yStart;
|
|
/* 0x0C */ u16 yEnd;
|
|
/* 0x0E */ u16 xStart;
|
|
/* 0x10 */ u16 xEnd;
|
|
/* 0x12 */ u16 foreColor;
|
|
/* 0x14 */ u16 backColor;
|
|
/* 0x14 */ u16 cursorX;
|
|
/* 0x16 */ u16 cursorY;
|
|
/* 0x18 */ const u32* fontData;
|
|
/* 0x1C */ u8 charW;
|
|
/* 0x1D */ u8 charH;
|
|
/* 0x1E */ s8 charWPad;
|
|
/* 0x1F */ s8 charHPad;
|
|
/* 0x20 */ u16 printColors[10];
|
|
/* 0x34 */ u8 escCode; // bool
|
|
/* 0x35 */ u8 osSyncPrintfEnabled;
|
|
/* 0x38 */ void(*inputCallback)();
|
|
} FaultDrawer; // size = 0x3C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ PrintCallback callback;
|
|
/* 0x04 */ Gfx* dList;
|
|
/* 0x08 */ u16 posX;
|
|
/* 0x0A */ u16 posY;
|
|
/* 0x0C */ u16 baseX;
|
|
/* 0x0E */ u8 baseY;
|
|
/* 0x0F */ u8 flags;
|
|
/* 0x10 */ Color_RGBA8_u32 color;
|
|
/* 0x14 */ char unk_14[0x1C]; // unused
|
|
} GfxPrint; // size = 0x30
|
|
|
|
#define GFXP_UNUSED "\x8E"
|
|
#define GFXP_UNUSED_CHAR 0x8E
|
|
#define GFXP_HIRAGANA "\x8D"
|
|
#define GFXP_HIRAGANA_CHAR 0x8D
|
|
#define GFXP_KATAKANA "\x8C"
|
|
#define GFXP_KATAKANA_CHAR 0x8C
|
|
#define GFXP_RAINBOW_ON "\x8B"
|
|
#define GFXP_RAINBOW_ON_CHAR 0x8B
|
|
#define GFXP_RAINBOW_OFF "\x8A"
|
|
#define GFXP_RAINBOW_OFF_CHAR 0x8A
|
|
|
|
#define GFXP_FLAG_HIRAGANA (1 << 0)
|
|
#define GFXP_FLAG_RAINBOW (1 << 1)
|
|
#define GFXP_FLAG_SHADOW (1 << 2)
|
|
#define GFXP_FLAG_UPDATE (1 << 3)
|
|
#define GFXP_FLAG_ENLARGE (1 << 6)
|
|
#define GFXP_FLAG_OPEN (1 << 7)
|
|
|
|
typedef struct StackEntry {
|
|
/* 0x00 */ struct StackEntry* next;
|
|
/* 0x04 */ struct StackEntry* prev;
|
|
/* 0x08 */ uintptr_t head;
|
|
/* 0x0C */ uintptr_t tail;
|
|
/* 0x10 */ u32 initValue;
|
|
/* 0x14 */ s32 minSpace;
|
|
/* 0x18 */ const char* name;
|
|
} StackEntry;
|
|
|
|
typedef enum {
|
|
STACK_STATUS_OK = 0,
|
|
STACK_STATUS_WARNING = 1,
|
|
STACK_STATUS_OVERFLOW = 2
|
|
} StackStatus;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 magic; // IS64
|
|
/* 0x04 */ u32 get;
|
|
/* 0x08 */ u8 unk_08[0x14-0x08];
|
|
/* 0x14 */ u32 put;
|
|
/* 0x18 */ u8 unk_18[0x20-0x18];
|
|
/* 0x20 */ u8 data[0x10000-0x20];
|
|
} ISVDbg;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char name[0x18];
|
|
/* 0x18 */ u32 mediaFormat;
|
|
/* 0x1C */ union {
|
|
struct {
|
|
u16 cartId;
|
|
u8 countryCode;
|
|
u8 version;
|
|
};
|
|
u32 regionInfo;
|
|
};
|
|
} LocaleCartInfo; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char magic[4]; // Yaz0
|
|
/* 0x04 */ u32 decSize;
|
|
/* 0x08 */ u32 compInfoOffset; // only used in mio0
|
|
/* 0x0C */ u32 uncompDataOffset; // only used in mio0
|
|
/* 0x10 */ u32 data[1];
|
|
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 type;
|
|
/* 0x02 */ char misc[0x1E];
|
|
} OSScMsg; // size = 0x20
|
|
|
|
typedef struct IrqMgrClient {
|
|
/* 0x00 */ struct IrqMgrClient* prev;
|
|
/* 0x04 */ OSMesgQueue* queue;
|
|
} IrqMgrClient;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ OSScMsg retraceMsg; // this apparently got moved from OSSched
|
|
/* 0x020 */ OSScMsg prenmiMsg; // this apparently got moved from OSSched
|
|
/* 0x040 */ OSScMsg nmiMsg;
|
|
/* 0x060 */ OSMesgQueue queue;
|
|
/* 0x078 */ OSMesg msgBuf[8];
|
|
/* 0x098 */ OSThread thread;
|
|
/* 0x248 */ IrqMgrClient* clients;
|
|
/* 0x24C */ u8 resetStatus;
|
|
/* 0x250 */ OSTime resetTime;
|
|
/* 0x258 */ OSTimer timer;
|
|
/* 0x278 */ OSTime retraceTime;
|
|
} IrqMgr; // size = 0x280
|
|
|
|
typedef struct PadMgr {
|
|
/* 0x0000 */ OSContStatus padStatus[4];
|
|
/* 0x0010 */ OSMesg serialMsgBuf[1];
|
|
/* 0x0014 */ OSMesg lockMsgBuf[1];
|
|
/* 0x0018 */ OSMesg interruptMsgBuf[4];
|
|
/* 0x0028 */ OSMesgQueue serialMsgQ;
|
|
/* 0x0040 */ OSMesgQueue lockMsgQ;
|
|
/* 0x0058 */ OSMesgQueue interruptMsgQ;
|
|
/* 0x0070 */ IrqMgrClient irqClient;
|
|
/* 0x0078 */ IrqMgr* irqMgr;
|
|
/* 0x0080 */ OSThread thread;
|
|
/* 0x0230 */ Input inputs[4];
|
|
/* 0x0290 */ OSContPad pads[4];
|
|
/* 0x02A8 */ vu8 validCtrlrsMask;
|
|
/* 0x02A9 */ u8 nControllers;
|
|
/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
|
|
/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
|
|
/* 0x02B2 */ vu8 rumbleEnable[4];
|
|
/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
|
|
/* 0x02BC */ OSPfs pfs[4];
|
|
/* 0x045C */ vu8 rumbleOffFrames;
|
|
/* 0x045D */ vu8 rumbleOnFrames;
|
|
/* 0x045E */ u8 preNMIShutdown;
|
|
/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padmgr, s32 unk464);
|
|
/* 0x0464 */ u32 retraceCallbackValue;
|
|
} PadMgr; // size = 0x468
|
|
|
|
// == Previously sched.h
|
|
|
|
#define OS_SC_NEEDS_RDP 0x0001
|
|
#define OS_SC_NEEDS_RSP 0x0002
|
|
#define OS_SC_DRAM_DLIST 0x0004
|
|
#define OS_SC_PARALLEL_TASK 0x0010
|
|
#define OS_SC_LAST_TASK 0x0020
|
|
#define OS_SC_SWAPBUFFER 0x0040
|
|
|
|
#define OS_SC_RCP_MASK 0x0003
|
|
#define OS_SC_TYPE_MASK 0x0007
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ u16* curBuffer;
|
|
/* 0x0004 */ u16* nextBuffer;
|
|
} FrameBufferSwap;
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ OSMesgQueue interruptQ;
|
|
/* 0x0018 */ OSMesg intBuf[8];
|
|
/* 0x0038 */ OSMesgQueue cmdQ;
|
|
/* 0x0050 */ OSMesg cmdMsgBuf[8];
|
|
/* 0x0070 */ OSThread thread;
|
|
/* 0x0220 */ OSScTask* audioListHead;
|
|
/* 0x0224 */ OSScTask* gfxListHead;
|
|
/* 0x0228 */ OSScTask* audioListTail;
|
|
/* 0x022C */ OSScTask* gfxListTail;
|
|
/* 0x0230 */ OSScTask* curRSPTask;
|
|
/* 0x0234 */ OSScTask* curRDPTask;
|
|
/* 0x0238 */ s32 retraceCnt;
|
|
/* 0x023C */ s32 doAudio;
|
|
/* 0x0240 */ CfbInfo* curBuf;
|
|
/* 0x0244 */ CfbInfo* pendingSwapBuf1;
|
|
/* 0x0220 */ CfbInfo* pendingSwapBuf2;
|
|
/* 0x0220 */ UNK_TYPE4 unk_24C;
|
|
/* 0x0250 */ IrqMgrClient irqClient;
|
|
} SchedContext; // size = 0x258
|
|
|
|
// ========================
|
|
|
|
#define OS_SC_RETRACE_MSG 1
|
|
#define OS_SC_DONE_MSG 2
|
|
#define OS_SC_NMI_MSG 3 // name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c
|
|
#define OS_SC_PRE_NMI_MSG 4
|
|
|
|
#define OS_SC_DP 0x0001
|
|
#define OS_SC_SP 0x0002
|
|
#define OS_SC_YIELD 0x0010
|
|
#define OS_SC_YIELDED 0x0020
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ IrqMgr* irqMgr;
|
|
/* 0x0004 */ SchedContext* sched;
|
|
/* 0x0008 */ OSScTask audioTask;
|
|
/* 0x0060 */ char unk_60[0x10];
|
|
/* 0x0070 */ AudioTask* rspTask;
|
|
/* 0x0074 */ OSMesgQueue unk_74;
|
|
/* 0x008C */ OSMesg unk_8C;
|
|
/* 0x0090 */ OSMesgQueue unk_90;
|
|
/* 0x00A8 */ OSMesg unk_A8;
|
|
/* 0x00AC */ OSMesgQueue unk_AC;
|
|
/* 0x00C4 */ OSMesg unk_C4;
|
|
/* 0x00C8 */ OSMesgQueue unk_C8;
|
|
/* 0x00E0 */ OSMesg unk_E0;
|
|
/* 0x00E4 */ char unk_E4[0x04];
|
|
/* 0x00E8 */ OSThread unk_E8;
|
|
} AudioMgr; // size = 0x298
|
|
|
|
struct ArenaNode;
|
|
|
|
typedef struct Arena {
|
|
/* 0x00 */ struct ArenaNode* head;
|
|
/* 0x04 */ void* start;
|
|
/* 0x08 */ OSMesgQueue lock;
|
|
/* 0x20 */ u8 unk_20;
|
|
/* 0x21 */ u8 isInit;
|
|
/* 0x22 */ u8 flag;
|
|
} Arena; // size = 0x24
|
|
|
|
typedef struct ArenaNode {
|
|
/* 0x00 */ s16 magic;
|
|
/* 0x02 */ s16 isFree;
|
|
/* 0x04 */ size_t size;
|
|
/* 0x08 */ struct ArenaNode* next;
|
|
/* 0x0C */ struct ArenaNode* prev;
|
|
///* 0x10 */ const char* filename;
|
|
///* 0x14 */ s32 line;
|
|
///* 0x18 */ OSId threadId;
|
|
///* 0x1C */ Arena* arena;
|
|
///* 0x20 */ OSTime time;
|
|
///* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding
|
|
} ArenaNode; // size = 0x10
|
|
|
|
typedef struct OverlayRelocationSection {
|
|
/* 0x00 */ u32 textSize;
|
|
/* 0x04 */ u32 dataSize;
|
|
/* 0x08 */ u32 rodataSize;
|
|
/* 0x0C */ u32 bssSize;
|
|
/* 0x10 */ u32 nRelocations;
|
|
/* 0x14 */ u32 relocations[1];
|
|
} OverlayRelocationSection; // size >= 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 resetting;
|
|
/* 0x04 */ u32 resetCount;
|
|
/* 0x08 */ OSTime duration;
|
|
/* 0x10 */ OSTime resetTime;
|
|
} PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 unk_00;
|
|
/* 0x02 */ s16 unk_02;
|
|
/* 0x04 */ s16 unk_04;
|
|
} SubQuakeRequest14;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 randIdx;
|
|
/* 0x02 */ s16 countdownMax;
|
|
/* 0x04 */ Camera* cam;
|
|
/* 0x08 */ u32 callbackIdx;
|
|
/* 0x0C */ s16 y;
|
|
/* 0x0E */ s16 x;
|
|
/* 0x10 */ s16 zoom;
|
|
/* 0x12 */ s16 rotZ;
|
|
/* 0x14 */ SubQuakeRequest14 unk_14;
|
|
/* 0x1A */ s16 speed;
|
|
/* 0x1C */ s16 unk_1C;
|
|
/* 0x1E */ s16 countdown;
|
|
/* 0x20 */ s16 camPtrIdx;
|
|
} QuakeRequest; // size = 0x24
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f vec1;
|
|
/* 0x0C */ Vec3f vec2;
|
|
/* 0x18 */ s16 rotZ;
|
|
/* 0x1A */ s16 unk_1A;
|
|
/* 0x1C */ s16 zoom;
|
|
} ShakeInfo; // size = 0x1E
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f atOffset;
|
|
/* 0x0C */ Vec3f eyeOffset;
|
|
/* 0x18 */ s16 rotZ;
|
|
/* 0x1A */ s16 unk_1A;
|
|
/* 0x1C */ s16 zoom;
|
|
/* 0x20 */ f32 unk_20;
|
|
} QuakeCamCalc; // size = 0x24
|
|
|
|
|
|
#define UCODE_NULL 0
|
|
#define UCODE_F3DZEX 1
|
|
#define UCODE_UNK 2
|
|
#define UCODE_S2DEX 3
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 type;
|
|
/* 0x04 */ void* ptr;
|
|
} UCodeInfo; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 segments[NUM_SEGMENTS];
|
|
/* 0x40 */ Gfx* dlStack[18];
|
|
/* 0x88 */ s32 dlDepth;
|
|
/* 0x8C */ u32 dlCnt;
|
|
/* 0x90 */ u32 vtxCnt;
|
|
/* 0x94 */ u32 spvtxCnt;
|
|
/* 0x98 */ u32 tri1Cnt;
|
|
/* 0x9C */ u32 tri2Cnt;
|
|
/* 0xA0 */ u32 quadCnt;
|
|
/* 0xA4 */ u32 lineCnt;
|
|
/* 0xA8 */ u32 loaducodeCnt;
|
|
/* 0xAC */ u32 pipeSyncRequired;
|
|
/* 0xB0 */ u32 tileSyncRequired;
|
|
/* 0xB4 */ u32 loadSyncRequired;
|
|
/* 0xB8 */ u32 syncErr;
|
|
/* 0xBC */ s32 enableLog;
|
|
/* 0xC0 */ s32 ucodeType;
|
|
/* 0xC4 */ s32 ucodeInfoCount;
|
|
/* 0xC8 */ UCodeInfo* ucodeInfo;
|
|
/* 0xCC */ u32 modeH;
|
|
/* 0xD0 */ u32 modeL;
|
|
/* 0xD4 */ u32 geometryMode;
|
|
} UCodeDisas; // size = 0xD8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 table[8*8];
|
|
} JpegQuantizationTable; // size = 0x80
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 codeOffs[16];
|
|
/* 0x10 */ u16 codesA[16];
|
|
/* 0x30 */ u16 codesB[16];
|
|
/* 0x50 */ u8* symbols;
|
|
} JpegHuffmanTable; // size = 0x54
|
|
|
|
// this struct might be inaccurate but it's not used outside jpegutils.c anyways
|
|
typedef struct {
|
|
/* 0x000 */ u8 codeOffs[16];
|
|
/* 0x010 */ u16 dcCodes[120];
|
|
/* 0x100 */ u16 acCodes[256];
|
|
} JpegHuffmanTableOld; // size = 0x300
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 address;
|
|
/* 0x04 */ u32 mbCount;
|
|
/* 0x08 */ u32 mode;
|
|
/* 0x0C */ u32 qTableYPtr;
|
|
/* 0x10 */ u32 qTableUPtr;
|
|
/* 0x14 */ u32 qTableVPtr;
|
|
/* 0x18 */ char unk_18[0x8];
|
|
} JpegTaskData; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x000 */ JpegTaskData taskData;
|
|
/* 0x020 */ char yieldData[0x200];
|
|
/* 0x220 */ JpegQuantizationTable qTableY;
|
|
/* 0x2A0 */ JpegQuantizationTable qTableU;
|
|
/* 0x320 */ JpegQuantizationTable qTableV;
|
|
/* 0x3A0 */ u8 codesLengths[0x110];
|
|
/* 0x4B0 */ u16 codes[0x108];
|
|
/* 0x6C0 */ u16 data[4][0x180];
|
|
} JpegWork; // size = 0x12C0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ void* imageData;
|
|
/* 0x04 */ u8 mode;
|
|
/* 0x05 */ u8 unk_05;
|
|
/* 0x08 */ JpegHuffmanTable* hTablePtrs[4];
|
|
/* 0x18 */ u8 unk_18;
|
|
} JpegDecoder; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 dqtCount;
|
|
/* 0x04 */ u8* dqtPtr[3];
|
|
/* 0x10 */ u8 dhtCount;
|
|
/* 0x14 */ u8* dhtPtr[4];
|
|
/* 0x24 */ void* imageData;
|
|
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
|
|
/* 0x2C */ char unk_2C[4];
|
|
/* 0x30 */ OSScTask scTask;
|
|
/* 0x88 */ char unk_88[0x10];
|
|
/* 0x98 */ OSMesgQueue mq;
|
|
/* 0xB0 */ OSMesg msg;
|
|
/* 0xB4 */ JpegWork* workBuf;
|
|
} JpegContext; // size = 0xB8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 byteIdx;
|
|
/* 0x04 */ u8 bitIdx;
|
|
/* 0x05 */ u8 dontSkip;
|
|
/* 0x08 */ u32 curWord;
|
|
/* 0x0C */ s16 unk_0C;
|
|
/* 0x0E */ s16 unk_0E;
|
|
/* 0x10 */ s16 unk_10;
|
|
} JpegDecoderState; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ OSViMode customViMode;
|
|
/* 0x0050 */ s32 viHeight;
|
|
/* 0x0054 */ s32 viWidth;
|
|
/* 0x0058 */ s32 unk_58; // Right adjustment?
|
|
/* 0x005C */ s32 unk_5C; // Left adjustment?
|
|
/* 0x0060 */ s32 unk_60; // Bottom adjustment?
|
|
/* 0x0064 */ s32 unk_64; // Top adjustment?
|
|
/* 0x0068 */ s32 viModeBase; // enum: {0, 1, 2, 3}
|
|
/* 0x006C */ s32 viTvType;
|
|
/* 0x0070 */ u32 unk_70; // bool
|
|
/* 0x0074 */ u32 unk_74; // bool
|
|
/* 0x0078 */ u32 unk_78; // bool
|
|
/* 0x007C */ u32 unk_7C; // bool
|
|
/* 0x0080 */ u32 viFeatures;
|
|
/* 0x0084 */ u32 unk_84;
|
|
} ViMode;
|
|
|
|
// Vis...
|
|
typedef struct {
|
|
/* 0x00 */ u32 type;
|
|
/* 0x04 */ u32 setScissor;
|
|
/* 0x08 */ Color_RGBA8_u32 color;
|
|
/* 0x0C */ Color_RGBA8_u32 envColor;
|
|
} struct_801664F0; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 unk_00;
|
|
/* 0x04 */ u32 setScissor;
|
|
/* 0x08 */ Color_RGBA8_u32 primColor;
|
|
/* 0x0C */ Color_RGBA8_u32 envColor;
|
|
/* 0x10 */ u16* tlut;
|
|
/* 0x14 */ Gfx* monoDl;
|
|
} VisMono; // size = 0x18
|
|
|
|
// Vis...
|
|
typedef struct {
|
|
/* 0x00 */ u32 useRgba;
|
|
/* 0x04 */ u32 setScissor;
|
|
/* 0x08 */ Color_RGBA8_u32 primColor;
|
|
/* 0x08 */ Color_RGBA8_u32 envColor;
|
|
} struct_80166500; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 rumbleEnable[4];
|
|
/* 0x004 */ u8 unk_04[0x40];
|
|
/* 0x044 */ u8 unk_44[0x40];
|
|
/* 0x084 */ u8 unk_84[0x40];
|
|
/* 0x0C4 */ u8 unk_C4[0x40];
|
|
/* 0x104 */ u8 unk_104;
|
|
/* 0x105 */ u8 unk_105;
|
|
/* 0x106 */ u16 unk_106;
|
|
/* 0x108 */ u16 unk_108;
|
|
/* 0x10A */ u8 unk_10A;
|
|
/* 0x10B */ u8 unk_10B;
|
|
/* 0x10C */ u8 unk_10C;
|
|
/* 0x10D */ u8 unk_10D;
|
|
} UnkRumbleStruct; // size = 0x10E
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char unk_00[0x18];
|
|
/* 0x18 */ s32 unk_18;
|
|
/* 0x1C */ s32 y;
|
|
} SpeedMeter; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 maxval;
|
|
/* 0x04 */ s32 val;
|
|
/* 0x08 */ u16 backColor;
|
|
/* 0x0A */ u16 foreColor;
|
|
/* 0x0C */ s32 ulx;
|
|
/* 0x10 */ s32 lrx;
|
|
/* 0x14 */ s32 uly;
|
|
/* 0x18 */ s32 lry;
|
|
} SpeedMeterAllocEntry; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ volatile OSTime* time;
|
|
/* 0x04 */ u8 x;
|
|
/* 0x05 */ u8 y;
|
|
/* 0x06 */ u16 color;
|
|
} SpeedMeterTimeEntry; // size = 0x08
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 value;
|
|
/* 0x04 */ const char* name;
|
|
} F3dzexConst; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 value;
|
|
/* 0x04 */ const char* setName;
|
|
/* 0x08 */ const char* unsetName;
|
|
} F3dzexFlag; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ const char* name;
|
|
/* 0x04 */ u32 value;
|
|
/* 0x08 */ u32 mask;
|
|
} F3dzexRenderMode; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ const char* name;
|
|
/* 0x04 */ u32 value;
|
|
} F3dzexSetModeMacroValue; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ const char* name;
|
|
/* 0x04 */ u32 shift;
|
|
/* 0x08 */ u32 len;
|
|
/* 0x0C */ F3dzexSetModeMacroValue values[4];
|
|
} F3dzexSetModeMacro; // size = 0x2C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16* value;
|
|
/* 0x04 */ const char* name;
|
|
} FlagSetEntry; // size = 0x08
|
|
|
|
typedef struct {
|
|
/* 0x00 */ RomFile file;
|
|
/* 0x08 */ RomFile palette;
|
|
} SkyboxFile; // size = 0x10
|
|
|
|
typedef struct {
|
|
const char** textures;
|
|
const char** palettes;
|
|
} SkyboxTableEntry;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PAUSE_ANY_CURSOR_RANDO_ONLY,
|
|
/* 0x01 */ PAUSE_ANY_CURSOR_ALWAYS_ON,
|
|
/* 0x02 */ PAUSE_ANY_CURSOR_ALWAYS_OFF,
|
|
} PauseCursorAnySlotOptions;
|
|
|
|
typedef enum {
|
|
LED_SOURCE_TUNIC_ORIGINAL,
|
|
LED_SOURCE_TUNIC_COSMETICS,
|
|
LED_SOURCE_HEALTH,
|
|
LED_SOURCE_NAVI_ORIGINAL,
|
|
LED_SOURCE_NAVI_COSMETICS,
|
|
LED_SOURCE_CUSTOM
|
|
} LEDColorSource;
|
|
|
|
#define ROM_FILE(name) \
|
|
{ 0, 0, #name }
|
|
|
|
#define ROM_FILE_EMPTY \
|
|
{ 0, 0, "" }
|
|
|
|
#define ROM_FILE_UNSET \
|
|
{ 0 }
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#endif
|