Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_2.h

38 lines
1.8 KiB
C

#ifndef DUNGEONS_GANON_ROOM_2_H
#define DUNGEONS_GANON_ROOM_2_H 1
#include "align_asset_macro.h"
#define dganon_room_2DL_003DD8 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2DL_003DD8"
static const ALIGN_ASSET(2) char ganon_room_2DL_003DD8[] = dganon_room_2DL_003DD8;
#define dganon_room_2Tex_005DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_005DF0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_005DF0[] = dganon_room_2Tex_005DF0;
#define dganon_room_2Tex_004DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_004DF0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_004DF0[] = dganon_room_2Tex_004DF0;
#define dganon_room_2Tex_0059F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0059F0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_0059F0[] = dganon_room_2Tex_0059F0;
#define dganon_room_2Tex_0041F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0041F0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_0041F0[] = dganon_room_2Tex_0041F0;
#define dganon_room_2Tex_0049F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0049F0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_0049F0[] = dganon_room_2Tex_0049F0;
#define dganon_room_2Tex_003DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_003DF0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_003DF0[] = dganon_room_2Tex_003DF0;
#define dganon_room_2Tex_0051F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0051F0"
static const ALIGN_ASSET(2) char ganon_room_2Tex_0051F0[] = dganon_room_2Tex_0051F0;
#define dganon_room_2DL_007040 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2DL_007040"
static const ALIGN_ASSET(2) char ganon_room_2DL_007040[] = dganon_room_2DL_007040;
#define dganon_room_2Tex_007050 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_007050"
static const ALIGN_ASSET(2) char ganon_room_2Tex_007050[] = dganon_room_2Tex_007050;
#endif // DUNGEONS_GANON_ROOM_2_H