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ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
27 lines
812 B
C
27 lines
812 B
C
#ifndef Z64MAP_MARK_H
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#define Z64MAP_MARK_H
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#include <libultraship/libultra.h>
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#define MAP_MARK_NONE -1
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#define MAP_MARK_CHEST 0
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#define MAP_MARK_BOSS 1
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typedef struct {
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/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
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/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
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} MapMarkPoint; // size = 0x3
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typedef struct {
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/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
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/* 0x01 */ u8 count; // number of icons to display
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/* 0x02 */ MapMarkPoint points[12];
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} MapMarkIconData; // size = 0x26
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typedef MapMarkIconData MapMarkData[3]; // size = 0x72
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extern MapMarkData* gMapMarkDataTableVanilla[];
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extern MapMarkData* gMapMarkDataTableMq[];
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#endif
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