mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
50 lines
2.8 KiB
C
50 lines
2.8 KiB
C
#ifndef DUNGEONS_GANONTIKA_ROOM_5_H
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#define DUNGEONS_GANONTIKA_ROOM_5_H 1
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#include "align_asset_macro.h"
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#define dganontika_room_5Tex_003B18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_003B18"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_003B18[] = dganontika_room_5Tex_003B18;
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#define dganontika_room_5Tex_003D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_003D18"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_003D18[] = dganontika_room_5Tex_003D18;
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#define dganontika_room_5Tex_004518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_004518"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_004518[] = dganontika_room_5Tex_004518;
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#define dganontika_room_5Tex_004D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_004D18"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_004D18[] = dganontika_room_5Tex_004D18;
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#define dganontika_room_5Tex_005518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_005518"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_005518[] = dganontika_room_5Tex_005518;
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#define dganontika_room_5Tex_005D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_005D18"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_005D18[] = dganontika_room_5Tex_005D18;
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#define dganontika_room_5Tex_006518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_006518"
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static const ALIGN_ASSET(2) char ganontika_room_5Tex_006518[] = dganontika_room_5Tex_006518;
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#define dganontika_room_5DL_0005E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_0005E0"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_0005E0[] = dganontika_room_5DL_0005E0;
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#define dganontika_room_5DL_000930 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_000930"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_000930[] = dganontika_room_5DL_000930;
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#define dganontika_room_5DL_001588 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_001588"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_001588[] = dganontika_room_5DL_001588;
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#define dganontika_room_5DL_002678 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_002678"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_002678[] = dganontika_room_5DL_002678;
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#define dganontika_room_5DL_002E50 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_002E50"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_002E50[] = dganontika_room_5DL_002E50;
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#define dganontika_room_5DL_0035A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_0035A8"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_0035A8[] = dganontika_room_5DL_0035A8;
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#define dganontika_room_5DL_000320 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_000320"
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static const ALIGN_ASSET(2) char ganontika_room_5DL_000320[] = dganontika_room_5DL_000320;
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#endif // DUNGEONS_GANONTIKA_ROOM_5_H
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