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https://github.com/HarbourMasters/Shipwright.git
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0ce0ab1260
* Update LUS imported paths * Introduce GameMenuBar * Fix imports after LUS import paths change * Move Randomizer * Replace needs_save * Migrate Developer Tools * Migrate Cheats * Migrate Enhancements * Separate UIWidgets * Add missing Hooks.cpp file * Migrate Settings * Remove UI methods from LUS * Cleanup imports and exposed properties * Cleanup more methods * Fix project generation * Fix CI compilation * Remove resolved TODO
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#ifndef Z64LIGHT_H
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#define Z64LIGHT_H
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#include "ultra64.h"
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#include "ultra64/gbi.h"
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#include "z64math.h"
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#include <libultraship/color.h>
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights {
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/* 0x00 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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typedef struct {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ u8 ambientColor[3];
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/* 0x7 */ u8 fogColor[3];
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/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000
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/* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000
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} LightContext; // size = 0x10
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typedef enum {
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/* 0x00 */ LIGHT_POINT_NOGLOW,
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/* 0x01 */ LIGHT_DIRECTIONAL,
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/* 0x02 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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#endif
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