Shipwright/soh/include/variables.h
Josh Bodner 4fb78f9caa
Add toggle option for walk speed modifiers (#1783)
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 23:55:15 -04:00

247 lines
7.7 KiB
C

#ifndef VARIABLES_H
#define VARIABLES_H
#include "z64.h"
#include "segment_symbols.h"
#ifdef __cplusplus
extern "C"
{
#endif
extern u32 osTvType;
extern u32 osRomBase;
extern u32 osResetType;
extern u32 osMemSize;
extern u8 osAppNmiBuffer[0x40];
extern u8 D_80009320[];
extern u8 D_800093F0[];
extern s8 D_80009430;
extern u32 D_80009460;
extern u32 gDmaMgrDmaBuffSize;
extern vu8 gViConfigUseDefault;
extern u8 gViConfigAdditionalScanLines;
extern u32 gViConfigFeatures;
extern f32 gViConfigXScale;
extern f32 gViConfigYScale;
extern OSPiHandle* gCartHandle;
extern u32 __osPiAccessQueueEnabled;
extern OSViMode osViModePalLan1;
extern s32 osViClock;
extern u32 __osShutdown;
extern OSHWIntr __OSGlobalIntMask;
extern OSThread* __osThreadTail[];
extern OSThread* __osRunQueue;
extern OSThread* __osActiveQueue;
extern OSThread* __osRunningThread;
extern OSThread* __osFaultedThread;
extern OSPiHandle* __osPiTable;
extern OSPiHandle* __osCurrentHandle[];
extern OSTimer* __osTimerList;
extern OSViMode osViModeNtscLan1;
extern OSViMode osViModeMpalLan1;
extern OSViContext* __osViCurr;
extern OSViContext* __osViNext;
extern OSViMode osViModeFpalLan1;
extern u32 __additional_scanline;
extern u8 gBuildVersion[];
extern u8 gBuildTeam[];
extern u8 gBuildDate[];
extern u8 gBuildMakeOption[];
extern OSMesgQueue gPiMgrCmdQ;
extern OSViMode gViConfigMode;
extern u8 D_80013960;
extern OSMesgQueue __osPiAccessQueue;
extern OSPiHandle __Dom1SpeedParam;
extern OSPiHandle __Dom2SpeedParam;
extern OSTime __osCurrentTime;
extern u32 __osBaseCounter;
extern u32 __osViIntrCount;
extern u32 __osTimerCounter;
extern DmaEntry gDmaDataTable[0x60C];
extern u64 D_801120C0[];
extern u8 D_80113070[];
extern u64 gJpegUCode[];
extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
extern Gfx D_80116280[];
extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
extern s32 gMaxActorId; // original name: "MaxProfile"
extern s32 gDbgCamEnabled;
extern GameStateOverlay gGameStateOverlayTable[6];
extern u8 gWeatherMode;
extern u8 D_8011FB34;
extern u8 D_8011FB38;
extern u8 gSkyboxBlendingEnabled;
extern u16 gTimeIncrement;
extern struct_8011FC1C D_8011FC1C[][9];
extern SkyboxFile gSkyboxFiles[];
extern s32 gZeldaArenaLogSeverity;
extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
extern u8 gPlayerModelTypes[][5];
extern Gfx* D_80125DE8[];
extern Gfx* D_80125E08[];
extern Gfx* D_80125E18[];
extern Gfx* D_80125EF8[];
extern Gfx gCullBackDList[];
extern Gfx gCullFrontDList[];
extern Gfx gEmptyDL[];
extern u32 gBitFlags[32];
extern u16 gEquipMasks[4];
extern u16 gEquipNegMasks[4];
extern u32 gUpgradeMasks[8];
extern u8 gEquipShifts[4];
extern u8 gUpgradeShifts[8];
extern u16 gUpgradeCapacities[8][4];
extern u32 gGsFlagsMasks[4];
extern u32 gGsFlagsShifts[4];
extern void* gItemIcons[0x82];
extern u8 gItemAgeReqs[];
extern u8 gItemSlots[56];
extern void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*);
extern s16 gLinkObjectIds[2];
extern u32 gObjectTableSize;
extern RomFile gObjectTable[OBJECT_ID_MAX];
extern EntranceInfo gEntranceTable[1556];
extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
extern u16 gSramSlotOffsets[];
// 4 16-colors palettes
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX];
extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
extern u8 gBossMarkState;
extern void* D_8012D1F0;
extern s32 gScreenWidth;
extern s32 gScreenHeight;
extern Mtx gMtxClear;
extern MtxF gMtxFClear;
extern u32 gIsCtrlr2Valid;
extern vu32 gIrqMgrResetStatus;
extern volatile OSTime gIrqMgrRetraceTime;
extern s16* gWaveSamples[9];
extern f32 gBendPitchOneOctaveFrequencies[256];
extern f32 gBendPitchTwoSemitonesFrequencies[256];
extern f32 gNoteFrequencies[];
extern u8 gDefaultShortNoteVelocityTable[16];
extern u8 gDefaultShortNoteGateTimeTable[16];
extern AdsrEnvelope gDefaultEnvelope[4];
extern NoteSubEu gZeroNoteSub;
extern NoteSubEu gDefaultNoteSub;
extern u16 gHeadsetPanQuantization[64];
extern s16 D_8012FBA8[];
extern f32 gHeadsetPanVolume[128];
extern f32 gStereoPanVolume[128];
extern f32 gDefaultPanVolume[128];
extern s16 sLowPassFilterData[16 * 8];
extern s16 sHighPassFilterData[15 * 8];
extern s32 gAudioContextInitalized;
extern u8 gIsLargeSoundBank[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
extern u8 gMorphaTransposeTable[16];
extern u8* gFrogsSongPtr;
extern OcarinaNote* gScarecrowCustomSongPtr;
extern u8* gScarecrowSpawnSongPtr;
extern OcarinaSongInfo gOcarinaSongNotes[];
extern SoundParams* gSoundParams[7];
extern char D_80133390[];
extern char D_80133398[];
extern SoundBankEntry* gSoundBanks[7];
extern u8 gSfxChannelLayout;
extern Vec3f D_801333D4;
extern f32 D_801333E0;
extern s8 D_801333E8;
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u8 D_80133408;
extern u8 D_8013340C;
extern u8 gAudioSpecId;
extern u8 D_80133418;
extern AudioSpec gAudioSpecs[18];
extern s32 gOverlayLogSeverity;
extern s32 gSystemArenaLogSeverity;
extern u8 __osPfsInodeCacheBank;
extern s32 __osPfsLastChannel;
extern u8 gWalkSpeedToggle1;
extern u8 gWalkSpeedToggle2;
extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1])
extern const AudioContextInitSizes D_8014A6C4;
extern s16 gOcarinaSongItemMap[];
extern u8 D_80155F50[];
extern u8 D_80157580[];
extern u8 D_801579A0[];
extern u64 gJpegUCodeData[];
extern SaveContext gSaveContext;
extern GameInfo* gGameInfo;
extern u16 D_8015FCC0;
extern u16 D_8015FCC2;
extern u16 D_8015FCC4;
extern u8 D_8015FCC8;
extern u8 gCustomLensFlareOn;
extern Vec3f gCustomLensFlarePos;
extern s16 gLensFlareScale;
extern f32 gLensFlareColorIntensity;
extern s16 gLensFlareScreenFillAlpha;
extern LightningStrike gLightningStrike;
extern MapData* gMapData;
extern f32 gBossMarkScale;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern s32 gTrnsnUnkState;
extern Color_RGBA8_u32 D_801614B0;
extern PreNmiBuff* gAppNmiBufferPtr;
extern SchedContext gSchedContext;
extern PadMgr gPadMgr;
extern uintptr_t gSegments[NUM_SEGMENTS];
extern volatile OSTime D_8016A520;
extern volatile OSTime D_8016A528;
extern volatile OSTime D_8016A530;
extern volatile OSTime D_8016A538;
extern volatile OSTime D_8016A540;
extern volatile OSTime D_8016A548;
extern volatile OSTime D_8016A550;
extern volatile OSTime D_8016A558;
extern volatile OSTime gRSPAudioTotalTime;
extern volatile OSTime gRSPGFXTotalTime;
extern volatile OSTime gRSPOtherTotalTime;
extern volatile OSTime gRDPTotalTime;
extern FaultThreadStruct gFaultStruct;
extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
extern u8 gSoundBankMuted[];
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u16 gAudioSfxSwapSource[10];
extern u16 gAudioSfxSwapTarget[10];
extern u8 gAudioSfxSwapMode[10];
extern unk_D_8016E750 D_8016E750[4];
extern AudioContext gAudioContext;
extern void(*D_801755D0)(void);
extern u32 __osMalloc_FreeBlockTest_Enable;
extern Arena gSystemArena;
extern OSPifRam __osPifInternalBuff;
extern u8 __osContLastPoll;
extern u8 __osMaxControllers;
extern __OSInode __osPfsInodeCache;
extern OSPifRam gPifMempakBuf;
extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]; // 0xC00 bytes
extern u8 gGfxSPTaskStack[0x400]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8* gAudioHeap;
extern u8* gSystemHeap;
#ifdef __cplusplus
};
#endif
#endif