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71 lines
4.1 KiB
C
71 lines
4.1 KiB
C
#ifndef DUNGEONS_GANONTIKA_ROOM_3_H
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#define DUNGEONS_GANONTIKA_ROOM_3_H 1
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#include "align_asset_macro.h"
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#define dganontika_room_3DL_003410 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003410"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_003410[] = dganontika_room_3DL_003410;
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#define dganontika_room_3Tex_0066D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0066D8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_0066D8[] = dganontika_room_3Tex_0066D8;
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#define dganontika_room_3DL_003838 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003838"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_003838[] = dganontika_room_3DL_003838;
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#define dganontika_room_3DL_003A60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003A60"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_003A60[] = dganontika_room_3DL_003A60;
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#define dganontika_room_3Tex_006ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_006ED8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_006ED8[] = dganontika_room_3Tex_006ED8;
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#define dganontika_room_3TLUT_003EB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3TLUT_003EB8"
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static const ALIGN_ASSET(2) char ganontika_room_3TLUT_003EB8[] = dganontika_room_3TLUT_003EB8;
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#define dganontika_room_3DL_008910 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_008910"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_008910[] = dganontika_room_3DL_008910;
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#define dganontika_room_3Tex_008A38 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_008A38"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_008A38[] = dganontika_room_3Tex_008A38;
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#define dganontika_room_3DL_003D40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003D40"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_003D40[] = dganontika_room_3DL_003D40;
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#define dganontika_room_3DL_000FF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_000FF0"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_000FF0[] = dganontika_room_3DL_000FF0;
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#define dganontika_room_3Tex_004ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_004ED8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_004ED8[] = dganontika_room_3Tex_004ED8;
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#define dganontika_room_3DL_001550 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001550"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_001550[] = dganontika_room_3DL_001550;
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#define dganontika_room_3Tex_005ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_005ED8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_005ED8[] = dganontika_room_3Tex_005ED8;
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#define dganontika_room_3Tex_0056D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0056D8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_0056D8[] = dganontika_room_3Tex_0056D8;
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#define dganontika_room_3DL_001990 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001990"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_001990[] = dganontika_room_3DL_001990;
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#define dganontika_room_3Tex_003ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_003ED8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_003ED8[] = dganontika_room_3Tex_003ED8;
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#define dganontika_room_3DL_001C70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001C70"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_001C70[] = dganontika_room_3DL_001C70;
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#define dganontika_room_3Tex_0046D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0046D8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_0046D8[] = dganontika_room_3Tex_0046D8;
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#define dganontika_room_3DL_0028E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_0028E8"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_0028E8[] = dganontika_room_3DL_0028E8;
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#define dganontika_room_3DL_002F48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_002F48"
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static const ALIGN_ASSET(2) char ganontika_room_3DL_002F48[] = dganontika_room_3DL_002F48;
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#define dganontika_room_3Tex_0076D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0076D8"
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static const ALIGN_ASSET(2) char ganontika_room_3Tex_0076D8[] = dganontika_room_3Tex_0076D8;
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#endif // DUNGEONS_GANONTIKA_ROOM_3_H
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