mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 18:02:18 -05:00
107 lines
6.2 KiB
C
107 lines
6.2 KiB
C
#ifndef OBJECTS_OBJECT_OKUTA_H
|
|
#define OBJECTS_OBJECT_OKUTA_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim;
|
|
|
|
#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim;
|
|
|
|
#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim;
|
|
|
|
#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
|
|
|
|
#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim;
|
|
|
|
#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
|
|
static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
|
|
|
|
#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
|
|
static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
|
|
|
|
#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
|
|
static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex;
|
|
|
|
#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
|
|
static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex;
|
|
|
|
#define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex"
|
|
static const ALIGN_ASSET(2) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex;
|
|
|
|
#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
|
|
static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex;
|
|
|
|
#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
|
|
static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex;
|
|
|
|
#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
|
|
static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex;
|
|
|
|
#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
|
|
static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex;
|
|
|
|
#define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex"
|
|
static const ALIGN_ASSET(2) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex;
|
|
|
|
#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
|
|
static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel;
|
|
|
|
#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
|
|
static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
|
|
|
|
#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
|
|
static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70;
|
|
|
|
#define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128;
|
|
|
|
#define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0;
|
|
|
|
#define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
|
|
|
|
#define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0"
|
|
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_OKUTA_H
|