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https://github.com/HarbourMasters/Shipwright.git
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91 lines
5.1 KiB
C
91 lines
5.1 KiB
C
#ifndef OBJECTS_OBJECT_DNK_H
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#define OBJECTS_OBJECT_DNK_H 1
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#include "align_asset_macro.h"
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#define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel"
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static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel;
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#define dgDntStageSpitAnim "__OTR__objects/object_dnk/gDntStageSpitAnim"
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static const ALIGN_ASSET(2) char gDntStageSpitAnim[] = dgDntStageSpitAnim;
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#define dgDntStageHideAnim "__OTR__objects/object_dnk/gDntStageHideAnim"
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static const ALIGN_ASSET(2) char gDntStageHideAnim[] = dgDntStageHideAnim;
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#define dgDntStageDanceAnim "__OTR__objects/object_dnk/gDntStageDanceAnim"
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static const ALIGN_ASSET(2) char gDntStageDanceAnim[] = dgDntStageDanceAnim;
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#define dgDntStageUnburrowAnim "__OTR__objects/object_dnk/gDntStageUnburrowAnim"
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static const ALIGN_ASSET(2) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim;
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#define dgDntStageUpAnim "__OTR__objects/object_dnk/gDntStageUpAnim"
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static const ALIGN_ASSET(2) char gDntStageUpAnim[] = dgDntStageUpAnim;
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#define dgDntStageWalkAnim "__OTR__objects/object_dnk/gDntStageWalkAnim"
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static const ALIGN_ASSET(2) char gDntStageWalkAnim[] = dgDntStageWalkAnim;
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#define dgDntStageEyeOpenTex "__OTR__objects/object_dnk/gDntStageEyeOpenTex"
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static const ALIGN_ASSET(2) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex;
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#define dgDntStageEyeHalfTex "__OTR__objects/object_dnk/gDntStageEyeHalfTex"
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static const ALIGN_ASSET(2) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex;
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#define dgDntStageEyeShutTex "__OTR__objects/object_dnk/gDntStageEyeShutTex"
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static const ALIGN_ASSET(2) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex;
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#define dgDntStageFlowerDL "__OTR__objects/object_dnk/gDntStageFlowerDL"
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static const ALIGN_ASSET(2) char gDntStageFlowerDL[] = dgDntStageFlowerDL;
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#define dgDntStageNutDL "__OTR__objects/object_dnk/gDntStageNutDL"
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static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL;
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#define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim"
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static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim;
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#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
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static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
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#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
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static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
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#define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
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#define dgDntStageSkelLimbsLimb_002A5CDL_0013B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A5CDL_0013B0"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0;
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#define dgDntStageSkelLimbsLimb_002A68DL_0015E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A68DL_0015E0"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0;
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#define dgDntStageSkelLimbsLimb_002A74DL_001670 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A74DL_001670"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670;
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#define dgDntStageSkelLimbsLimb_002A80DL_0014B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A80DL_0014B0"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0;
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#define dgDntStageSkelLimbsLimb_002A8CDL_001548 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A8CDL_001548"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548;
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#define dgDntStageSkelLimbsLimb_002A98DL_001298 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A98DL_001298"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298;
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#define dgDntStageSkelLimbsLimb_002AA4DL_001150 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AA4DL_001150"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150;
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#define dgDntStageSkelLimbsLimb_002AB0DL_001700 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AB0DL_001700"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700;
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#define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0"
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static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
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#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
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static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
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#define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650"
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static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;
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#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
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static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;
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#endif // OBJECTS_OBJECT_DNK_H
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