Shipwright/soh/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c

417 lines
14 KiB
C

#include "z_en_heishi4.h"
#include "objects/object_sd/object_sd.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnHeishi4_Init(Actor* thisx, PlayState* play);
void EnHeishi4_Destroy(Actor* thisx, PlayState* play);
void EnHeishi4_Update(Actor* thisx, PlayState* play);
void EnHeishi4_Draw(Actor* thisx, PlayState* play);
void func_80A56544(EnHeishi4* this, PlayState* play);
void func_80A5673C(EnHeishi4* this, PlayState* play);
void func_80A56328(EnHeishi4* this, PlayState* play);
void func_80A563BC(EnHeishi4* this, PlayState* play);
void func_80A56B40(EnHeishi4* this, PlayState* play);
void func_80A56614(EnHeishi4* this, PlayState* play);
void func_80A56874(EnHeishi4* this, PlayState* play);
void func_80A56900(EnHeishi4* this, PlayState* play);
void func_80A56994(EnHeishi4* this, PlayState* play);
void func_80A56A50(EnHeishi4* this, PlayState* play);
void func_80A56ACC(EnHeishi4* this, PlayState* play);
void EnHeishi4_MarketSneak(EnHeishi4* this, PlayState* play);
const ActorInit En_Heishi4_InitVars = {
ACTOR_EN_HEISHI4,
ACTORCAT_NPC,
FLAGS,
OBJECT_SD,
sizeof(EnHeishi4),
(ActorFunc)EnHeishi4_Init,
(ActorFunc)EnHeishi4_Destroy,
(ActorFunc)EnHeishi4_Update,
(ActorFunc)EnHeishi4_Draw,
NULL,
};
static u32 sFaceReactionSets[] = { 6, 7 };
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 33, 40, 0, { 0, 0, 0 } },
};
void EnHeishi4_Init(Actor* thisx, PlayState* play) {
EnHeishi4* this = (EnHeishi4*)thisx;
Actor_SetScale(thisx, 0.01f);
this->type = thisx->params & 0xFF;
thisx->colChkInfo.mass = MASS_IMMOVABLE;
this->pos = thisx->world.pos;
thisx->targetMode = 6;
if (this->type == HEISHI4_AT_MARKET_DYING) {
this->height = 30.0f;
ActorShape_Init(&thisx->shape, 0.0f, NULL, 30.0f);
SkelAnime_Init(play, &this->skelAnime, &gEnHeishiSkel, &gEnHeishiDyingGuardAnim_00C444, this->jointTable,
this->morphTable, 17);
} else {
this->height = 60.0f;
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_Init(play, &this->skelAnime, &gEnHeishiSkel, &gEnHeishiIdleAnim, this->jointTable,
this->morphTable, 17);
}
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, thisx, &sCylinderInit);
this->collider.dim.yShift = 0;
this->collider.dim.radius = 15;
this->collider.dim.height = 70;
switch (this->type) {
case HEISHI4_AT_KAKRIKO_ENTRANCE:
case HEISHI4_AT_IMPAS_HOUSE:
this->actionFunc = func_80A56328;
break;
case HEISHI4_AT_MARKET_DYING:
this->collider.dim.radius = 28;
this->collider.dim.height = 5;
this->actionFunc = func_80A5673C;
break;
case HEISHI4_AT_MARKET_NIGHT:
this->actionFunc = func_80A56544;
break;
}
this->unk_27C = ((thisx->params >> 8) & 0xFF);
osSyncPrintf("\n\n");
osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, thisx->params);
osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n" VT_RST, this->type);
osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, (thisx->params >> 8) & 0xF);
osSyncPrintf("\n\n");
}
void EnHeishi4_Destroy(Actor* thisx, PlayState* play) {
EnHeishi4* this = (EnHeishi4*)thisx;
Collider_DestroyCylinder(play, &this->collider);
}
void func_80A56328(EnHeishi4* this, PlayState* play) {
f32 frames = Animation_GetLastFrame(&gEnHeishiIdleAnim);
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A563BC;
}
void func_80A563BC(EnHeishi4* this, PlayState* play) {
s16 reactionOffset;
this->unk_2B4 = 0;
reactionOffset = this->type - 4;
if (reactionOffset < 0) {
reactionOffset = 0;
}
if (reactionOffset >= 3) {
reactionOffset = 1;
}
if (Text_GetFaceReaction(play, sFaceReactionSets[reactionOffset]) != 0) {
this->actor.textId = Text_GetFaceReaction(play, sFaceReactionSets[reactionOffset]);
this->unk_2B4 = 1;
this->actionFunc = func_80A56B40;
} else {
if (gSaveContext.eventChkInf[8] & 1) {
this->actor.textId = 0x5065;
this->actionFunc = func_80A56B40;
return;
}
if (gSaveContext.eventChkInf[4] & 0x20) {
this->actor.textId = 0x5068;
this->actionFunc = func_80A56B40;
return;
}
if (this->type == HEISHI4_AT_IMPAS_HOUSE) {
if (this->unk_284 == 0) {
this->actor.textId = 0x5079;
} else {
this->actor.textId = 0x507A;
}
} else if (IS_DAY) {
if (this->unk_284 == 0) {
this->actor.textId = 0x5063;
} else {
this->actor.textId = 0x5064;
}
} else if (this->unk_284 == 0) {
this->actor.textId = 0x5066;
} else {
this->actor.textId = 0x5067;
}
this->actionFunc = func_80A56B40;
}
}
void func_80A56544(EnHeishi4* this, PlayState* play) {
f32 frames = Animation_GetLastFrame(&gEnHeishiIdleAnim);
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
Actor_Kill(&this->actor);
} else {
this->actionFunc = func_80A56614;
}
}
void func_80A56614(EnHeishi4* this, PlayState* play) {
s16 reactionOffset;
reactionOffset = this->type - 4;
this->unk_2B4 = 0;
if (reactionOffset < 0) {
reactionOffset = 0;
}
if (reactionOffset >= 3) {
reactionOffset = 1;
}
if (Text_GetFaceReaction(play, sFaceReactionSets[reactionOffset]) != 0) {
this->actor.textId = Text_GetFaceReaction(play, sFaceReactionSets[reactionOffset]);
this->unk_2B4 = 1;
this->actionFunc = func_80A56B40;
return;
}
if (play->sceneNum == SCENE_MIHARIGOYA) {
if (IS_DAY) {
this->actor.textId = 0x7004;
} else {
this->actor.textId = 0x709A;
}
} else if (play->sceneNum != SCENE_MARKET_NIGHT) {
if (IS_DAY) {
this->actor.textId = 0x7002;
} else {
this->actor.textId = 0x7003;
}
} else {
this->actor.textId = 0x7003;
}
this->actionFunc = func_80A56B40;
}
void func_80A5673C(EnHeishi4* this, PlayState* play) {
if (gSaveContext.eventChkInf[4] & 0x20) {
osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n" VT_RST);
Actor_Kill(&this->actor);
return;
}
this->unk_284 = 0;
if (gSaveContext.eventChkInf[8] & 1) {
if (!(gSaveContext.infTable[6] & 0x1000)) {
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardAnim_00C444);
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardAnim_00C444, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP,
-10.0f);
this->actor.textId = 0x7007;
this->unk_282 = TEXT_STATE_EVENT;
this->unk_284 = 1;
osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n" VT_RST);
} else {
this->actor.textId = 0x7008;
this->unk_282 = TEXT_STATE_DONE;
osSyncPrintf(VT_FGCOL(BLUE) " ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n" VT_RST);
}
this->actionFunc = func_80A56874;
} else {
Actor_Kill(&this->actor);
}
}
void func_80A56874(EnHeishi4* this, PlayState* play) {
if (this->unk_284 != 0) {
SkelAnime_Update(&this->skelAnime);
}
if (Actor_ProcessTalkRequest(&this->actor, play)) {
if (this->unk_284 == 0) {
this->actionFunc = func_80A5673C;
} else {
this->actionFunc = func_80A56900;
}
} else {
func_8002F2CC(&this->actor, play, 100.0f);
}
}
void func_80A56900(EnHeishi4* this, PlayState* play) {
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardTalkAnim);
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardTalkAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A56994;
}
void func_80A56994(EnHeishi4* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
func_80038290(play, &this->actor, &this->unk_260, &this->unk_266, this->actor.focus.pos);
if ((this->unk_282 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
gSaveContext.infTable[6] |= 0x1000;
func_8002DF54(play, NULL, 8);
this->actionFunc = func_80A56A50;
}
}
void func_80A56A50(EnHeishi4* this, PlayState* play) {
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardDieAnim);
this->unk_288 = frames;
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardDieAnim, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -10.0f);
this->actionFunc = func_80A56ACC;
}
void func_80A56ACC(EnHeishi4* this, PlayState* play) {
f32 currentFrame = this->skelAnime.curFrame;
SkelAnime_Update(&this->skelAnime);
if (this->unk_288 <= currentFrame) {
func_8002DF54(play, NULL, 7);
this->actionFunc = func_80A5673C;
}
}
void func_80A56B40(EnHeishi4* this, PlayState* play) {
s16 reactionOffset;
SkelAnime_Update(&this->skelAnime);
reactionOffset = (this->type - 4);
if (reactionOffset < 0) {
reactionOffset = 0;
}
if (reactionOffset >= 3) {
reactionOffset = 1;
}
if (Text_GetFaceReaction(play, sFaceReactionSets[reactionOffset]) != 0) {
if (this->unk_2B4 == 0) {
if ((this->type == HEISHI4_AT_KAKRIKO_ENTRANCE) || (this->type == HEISHI4_AT_IMPAS_HOUSE)) {
this->actionFunc = func_80A563BC;
return;
}
if (this->type == HEISHI4_AT_MARKET_NIGHT) {
this->actionFunc = func_80A56614;
return;
}
}
} else {
if (this->unk_2B4 != 0) {
if ((this->type == HEISHI4_AT_KAKRIKO_ENTRANCE) || (this->type == HEISHI4_AT_IMPAS_HOUSE)) {
this->actionFunc = func_80A563BC;
return;
}
if (this->type == HEISHI4_AT_MARKET_NIGHT) {
this->actionFunc = func_80A56614;
return;
}
}
}
if (Actor_ProcessTalkRequest(&this->actor, play)) {
if ((this->type == HEISHI4_AT_KAKRIKO_ENTRANCE) || (this->type == HEISHI4_AT_IMPAS_HOUSE)) {
this->unk_284 = 1;
this->actionFunc = func_80A563BC;
return;
}
if (this->type == HEISHI4_AT_MARKET_NIGHT) {
if (CVarGetInteger("gMarketSneak", 0)) {
this->actionFunc = EnHeishi4_MarketSneak;
} else {
this->actionFunc = func_80A56614;
return;
}
}
}
func_8002F2F4(&this->actor, play);
}
/*Function that allows child Link to exit from Market entrance to Hyrule Field
at night.
*/
void EnHeishi4_MarketSneak(EnHeishi4* this, PlayState* play) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0: //yes
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES) != RO_GENERIC_OFF){
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x01FD); // Market Entrance -> HF
} else {
play->nextEntranceIndex = 0x00CD; // HF Near bridge (OoT cutscene entrance) to not fall in the water
}
play->sceneLoadFlag = 0x14;
play->fadeTransition = 0x2E;
gSaveContext.nextTransitionType = 0x2E;
this->actionFunc = func_80A56614;
break;
case 1: //no
this->actionFunc = func_80A56614;
break;
}
}
}
void EnHeishi4_Update(Actor* thisx, PlayState* play) {
EnHeishi4* this = (EnHeishi4*)thisx;
s32 pad;
Player* player = GET_PLAYER(play);
thisx->world.pos.x = this->pos.x;
thisx->world.pos.y = this->pos.y;
thisx->world.pos.z = this->pos.z;
Actor_SetFocus(thisx, this->height);
if (this->type != HEISHI4_AT_MARKET_DYING) {
this->interactInfo.trackPos = player->actor.world.pos;
if (!LINK_IS_ADULT) {
this->interactInfo.trackPos.y = player->actor.world.pos.y - 10.0f;
}
Npc_TrackPoint(thisx, &this->interactInfo, 2, NPC_TRACKING_FULL_BODY);
this->unk_260 = this->interactInfo.headRot;
this->unk_266 = this->interactInfo.torsoRot;
}
this->unk_27E += 1;
this->actionFunc(this, play);
Actor_MoveForward(thisx);
Actor_UpdateBgCheckInfo(play, thisx, 10.0f, 10.0f, 30.0f, 0x1D);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
s32 EnHeishi_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
EnHeishi4* this = (EnHeishi4*)thisx;
if (limbIndex == 9) {
rot->x += this->unk_266.y;
}
if (limbIndex == 16) {
rot->x += this->unk_260.y;
rot->z += this->unk_260.z;
}
return false;
}
void EnHeishi4_Draw(Actor* thisx, PlayState* play) {
EnHeishi4* this = (EnHeishi4*)thisx;
Gfx_SetupDL_25Opa(play->state.gfxCtx);
SkelAnime_DrawOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnHeishi_OverrideLimbDraw, NULL,
this);
}