mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 06:41:52 -05:00

* Initial controller hud ui * Reverted fbdemo changes * Moved config to json and implemented controller config * fix build on linux, gitignore new config file * fix build * Fix compilation and file directory paths * Call save on cvar save * Fixed cvar loading and added deck slots to the config * Changed control deck port 0 to use a physical device by default * Added gyro and rumble & fixed loading errors * Save config on toggle menubar * fix linux build * Fixed drift calculation * Controller config now saves when pressing F1 * Removed ExitGame hook from ImGuiImpl * Moved mappings to a map * Added GetKeyName * untranslate scancodes * Fixed hud layout on keyboard device * Fixed keyboard read on hud * Fixed crash when reloading controllers * Removed ConfigFile and changed file extension * Changed Dummy to Disconnected and fixed filters * Removed function leftover * Changed ControllerHud to InputEditor Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "Controller.h"
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#if __APPLE__
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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namespace Ship {
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class SDLController : public Controller {
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public:
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SDLController(int slot) : Controller(), Cont(nullptr), physicalSlot(slot) { }
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void ReadFromSource(int32_t slot) override;
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const char* GetControllerName() override;
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const char* GetButtonName(int slot, int n64Button) override;
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void WriteToSource(int32_t slot, ControllerCallback* controller) override;
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bool Connected() const override { return Cont != nullptr; }
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bool CanGyro() const override { return supportsGyro; }
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bool CanRumble() const override {
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#if SDL_COMPILEDVERSION >= SDL_VERSIONNUM(2,0,18)
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return SDL_GameControllerHasRumble(Cont);
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#endif
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return true;
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}
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bool Open();
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void ClearRawPress() override {}
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int32_t ReadRawPress() override;
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protected:
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void CreateDefaultBinding(int32_t slot) override;
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private:
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SDL_GameController* Cont;
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int physicalSlot;
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bool supportsGyro;
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void NormalizeStickAxis(int16_t wAxisValueX, int16_t wAxisValueY, int16_t wAxisThreshold, bool isRightStick, float sensitivity);
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bool Close();
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};
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}
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