Shipwright/OTRGui/libs/raylib/parser/raylib_api.lua
M4xw f52a2a6406 git subrepo clone (merge) https://github.com/HarbourMasters/otrgui.git OTRGui
subrepo:
  subdir:   "OTRGui"
  merged:   "a6066a251"
upstream:
  origin:   "https://github.com/HarbourMasters/otrgui.git"
  branch:   "master"
  commit:   "a6066a251"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:53:51 +01:00

6844 lines
184 KiB
Lua

return {
structs = {
{
name = "Vector2",
description = "Vector2, 2 components",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
},
{
type = "float",
name = "y",
description = "Vector y component"
}
}
},
{
name = "Vector3",
description = "Vector3, 3 components",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
},
{
type = "float",
name = "y",
description = "Vector y component"
},
{
type = "float",
name = "z",
description = "Vector z component"
}
}
},
{
name = "Vector4",
description = "Vector4, 4 components",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
},
{
type = "float",
name = "y",
description = "Vector y component"
},
{
type = "float",
name = "z",
description = "Vector z component"
},
{
type = "float",
name = "w",
description = "Vector w component"
}
}
},
{
name = "Matrix",
description = "Matrix, 4x4 components, column major, OpenGL style, right handed",
fields = {
{
type = "float",
name = "m0, m4, m8, m12",
description = "Matrix first row (4 components)"
},
{
type = "float",
name = "m1, m5, m9, m13",
description = "Matrix second row (4 components)"
},
{
type = "float",
name = "m2, m6, m10, m14",
description = "Matrix third row (4 components)"
},
{
type = "float",
name = "m3, m7, m11, m15",
description = "Matrix fourth row (4 components)"
}
}
},
{
name = "Color",
description = "Color, 4 components, R8G8B8A8 (32bit)",
fields = {
{
type = "unsigned char",
name = "r",
description = "Color red value"
},
{
type = "unsigned char",
name = "g",
description = "Color green value"
},
{
type = "unsigned char",
name = "b",
description = "Color blue value"
},
{
type = "unsigned char",
name = "a",
description = "Color alpha value"
}
}
},
{
name = "Rectangle",
description = "Rectangle, 4 components",
fields = {
{
type = "float",
name = "x",
description = "Rectangle top-left corner position x"
},
{
type = "float",
name = "y",
description = "Rectangle top-left corner position y"
},
{
type = "float",
name = "width",
description = "Rectangle width"
},
{
type = "float",
name = "height",
description = "Rectangle height"
}
}
},
{
name = "Image",
description = "Image, pixel data stored in CPU memory (RAM)",
fields = {
{
type = "void *",
name = "data",
description = "Image raw data"
},
{
type = "int",
name = "width",
description = "Image base width"
},
{
type = "int",
name = "height",
description = "Image base height"
},
{
type = "int",
name = "mipmaps",
description = "Mipmap levels, 1 by default"
},
{
type = "int",
name = "format",
description = "Data format (PixelFormat type)"
}
}
},
{
name = "Texture",
description = "Texture, tex data stored in GPU memory (VRAM)",
fields = {
{
type = "unsigned int",
name = "id",
description = "OpenGL texture id"
},
{
type = "int",
name = "width",
description = "Texture base width"
},
{
type = "int",
name = "height",
description = "Texture base height"
},
{
type = "int",
name = "mipmaps",
description = "Mipmap levels, 1 by default"
},
{
type = "int",
name = "format",
description = "Data format (PixelFormat type)"
}
}
},
{
name = "RenderTexture",
description = "RenderTexture, fbo for texture rendering",
fields = {
{
type = "unsigned int",
name = "id",
description = "OpenGL framebuffer object id"
},
{
type = "Texture",
name = "texture",
description = "Color buffer attachment texture"
},
{
type = "Texture",
name = "depth",
description = "Depth buffer attachment texture"
}
}
},
{
name = "NPatchInfo",
description = "NPatchInfo, n-patch layout info",
fields = {
{
type = "Rectangle",
name = "source",
description = "Texture source rectangle"
},
{
type = "int",
name = "left",
description = "Left border offset"
},
{
type = "int",
name = "top",
description = "Top border offset"
},
{
type = "int",
name = "right",
description = "Right border offset"
},
{
type = "int",
name = "bottom",
description = "Bottom border offset"
},
{
type = "int",
name = "layout",
description = "Layout of the n-patch: 3x3, 1x3 or 3x1"
}
}
},
{
name = "GlyphInfo",
description = "GlyphInfo, font characters glyphs info",
fields = {
{
type = "int",
name = "value",
description = "Character value (Unicode)"
},
{
type = "int",
name = "offsetX",
description = "Character offset X when drawing"
},
{
type = "int",
name = "offsetY",
description = "Character offset Y when drawing"
},
{
type = "int",
name = "advanceX",
description = "Character advance position X"
},
{
type = "Image",
name = "image",
description = "Character image data"
}
}
},
{
name = "Font",
description = "Font, font texture and GlyphInfo array data",
fields = {
{
type = "int",
name = "baseSize",
description = "Base size (default chars height)"
},
{
type = "int",
name = "glyphCount",
description = "Number of glyph characters"
},
{
type = "int",
name = "glyphPadding",
description = "Padding around the glyph characters"
},
{
type = "Texture2D",
name = "texture",
description = "Texture atlas containing the glyphs"
},
{
type = "Rectangle *",
name = "recs",
description = "Rectangles in texture for the glyphs"
},
{
type = "GlyphInfo *",
name = "glyphs",
description = "Glyphs info data"
}
}
},
{
name = "Camera3D",
description = "Camera, defines position/orientation in 3d space",
fields = {
{
type = "Vector3",
name = "position",
description = "Camera position"
},
{
type = "Vector3",
name = "target",
description = "Camera target it looks-at"
},
{
type = "Vector3",
name = "up",
description = "Camera up vector (rotation over its axis)"
},
{
type = "float",
name = "fovy",
description = "Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic"
},
{
type = "int",
name = "projection",
description = "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC"
}
}
},
{
name = "Camera2D",
description = "Camera2D, defines position/orientation in 2d space",
fields = {
{
type = "Vector2",
name = "offset",
description = "Camera offset (displacement from target)"
},
{
type = "Vector2",
name = "target",
description = "Camera target (rotation and zoom origin)"
},
{
type = "float",
name = "rotation",
description = "Camera rotation in degrees"
},
{
type = "float",
name = "zoom",
description = "Camera zoom (scaling), should be 1.0f by default"
}
}
},
{
name = "Mesh",
description = "Mesh, vertex data and vao/vbo",
fields = {
{
type = "int",
name = "vertexCount",
description = "Number of vertices stored in arrays"
},
{
type = "int",
name = "triangleCount",
description = "Number of triangles stored (indexed or not)"
},
{
type = "float *",
name = "vertices",
description = "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)"
},
{
type = "float *",
name = "texcoords",
description = "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)"
},
{
type = "float *",
name = "texcoords2",
description = "Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)"
},
{
type = "float *",
name = "normals",
description = "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)"
},
{
type = "float *",
name = "tangents",
description = "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)"
},
{
type = "unsigned char *",
name = "colors",
description = "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)"
},
{
type = "unsigned short *",
name = "indices",
description = "Vertex indices (in case vertex data comes indexed)"
},
{
type = "float *",
name = "animVertices",
description = "Animated vertex positions (after bones transformations)"
},
{
type = "float *",
name = "animNormals",
description = "Animated normals (after bones transformations)"
},
{
type = "unsigned char *",
name = "boneIds",
description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
},
{
type = "float *",
name = "boneWeights",
description = "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
},
{
type = "unsigned int",
name = "vaoId",
description = "OpenGL Vertex Array Object id"
},
{
type = "unsigned int *",
name = "vboId",
description = "OpenGL Vertex Buffer Objects id (default vertex data)"
}
}
},
{
name = "Shader",
description = "Shader",
fields = {
{
type = "unsigned int",
name = "id",
description = "Shader program id"
},
{
type = "int *",
name = "locs",
description = "Shader locations array (RL_MAX_SHADER_LOCATIONS)"
}
}
},
{
name = "MaterialMap",
description = "MaterialMap",
fields = {
{
type = "Texture2D",
name = "texture",
description = "Material map texture"
},
{
type = "Color",
name = "color",
description = "Material map color"
},
{
type = "float",
name = "value",
description = "Material map value"
}
}
},
{
name = "Material",
description = "Material, includes shader and maps",
fields = {
{
type = "Shader",
name = "shader",
description = "Material shader"
},
{
type = "MaterialMap *",
name = "maps",
description = "Material maps array (MAX_MATERIAL_MAPS)"
},
{
type = "float",
name = "params[4]",
description = "Material generic parameters (if required)"
}
}
},
{
name = "Transform",
description = "Transform, vectex transformation data",
fields = {
{
type = "Vector3",
name = "translation",
description = "Translation"
},
{
type = "Quaternion",
name = "rotation",
description = "Rotation"
},
{
type = "Vector3",
name = "scale",
description = "Scale"
}
}
},
{
name = "BoneInfo",
description = "Bone, skeletal animation bone",
fields = {
{
type = "char",
name = "name[32]",
description = "Bone name"
},
{
type = "int",
name = "parent",
description = "Bone parent"
}
}
},
{
name = "Model",
description = "Model, meshes, materials and animation data",
fields = {
{
type = "Matrix",
name = "transform",
description = "Local transform matrix"
},
{
type = "int",
name = "meshCount",
description = "Number of meshes"
},
{
type = "int",
name = "materialCount",
description = "Number of materials"
},
{
type = "Mesh *",
name = "meshes",
description = "Meshes array"
},
{
type = "Material *",
name = "materials",
description = "Materials array"
},
{
type = "int *",
name = "meshMaterial",
description = "Mesh material number"
},
{
type = "int",
name = "boneCount",
description = "Number of bones"
},
{
type = "BoneInfo *",
name = "bones",
description = "Bones information (skeleton)"
},
{
type = "Transform *",
name = "bindPose",
description = "Bones base transformation (pose)"
}
}
},
{
name = "ModelAnimation",
description = "ModelAnimation",
fields = {
{
type = "int",
name = "boneCount",
description = "Number of bones"
},
{
type = "int",
name = "frameCount",
description = "Number of animation frames"
},
{
type = "BoneInfo *",
name = "bones",
description = "Bones information (skeleton)"
},
{
type = "Transform **",
name = "framePoses",
description = "Poses array by frame"
}
}
},
{
name = "Ray",
description = "Ray, ray for raycasting",
fields = {
{
type = "Vector3",
name = "position",
description = "Ray position (origin)"
},
{
type = "Vector3",
name = "direction",
description = "Ray direction"
}
}
},
{
name = "RayCollision",
description = "RayCollision, ray hit information",
fields = {
{
type = "bool",
name = "hit",
description = "Did the ray hit something?"
},
{
type = "float",
name = "distance",
description = "Distance to nearest hit"
},
{
type = "Vector3",
name = "point",
description = "Point of nearest hit"
},
{
type = "Vector3",
name = "normal",
description = "Surface normal of hit"
}
}
},
{
name = "BoundingBox",
description = "BoundingBox",
fields = {
{
type = "Vector3",
name = "min",
description = "Minimum vertex box-corner"
},
{
type = "Vector3",
name = "max",
description = "Maximum vertex box-corner"
}
}
},
{
name = "Wave",
description = "Wave, audio wave data",
fields = {
{
type = "unsigned int",
name = "frameCount",
description = "Total number of frames (considering channels)"
},
{
type = "unsigned int",
name = "sampleRate",
description = "Frequency (samples per second)"
},
{
type = "unsigned int",
name = "sampleSize",
description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)"
},
{
type = "unsigned int",
name = "channels",
description = "Number of channels (1-mono, 2-stereo, ...)"
},
{
type = "void *",
name = "data",
description = "Buffer data pointer"
}
}
},
{
name = "AudioStream",
description = "AudioStream, custom audio stream",
fields = {
{
type = "rAudioBuffer *",
name = "buffer",
description = "Pointer to internal data used by the audio system"
},
{
type = "unsigned int",
name = "sampleRate",
description = "Frequency (samples per second)"
},
{
type = "unsigned int",
name = "sampleSize",
description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)"
},
{
type = "unsigned int",
name = "channels",
description = "Number of channels (1-mono, 2-stereo, ...)"
}
}
},
{
name = "Sound",
description = "Sound",
fields = {
{
type = "AudioStream",
name = "stream",
description = "Audio stream"
},
{
type = "unsigned int",
name = "frameCount",
description = "Total number of frames (considering channels)"
}
}
},
{
name = "Music",
description = "Music, audio stream, anything longer than ~10 seconds should be streamed",
fields = {
{
type = "AudioStream",
name = "stream",
description = "Audio stream"
},
{
type = "unsigned int",
name = "frameCount",
description = "Total number of frames (considering channels)"
},
{
type = "bool",
name = "looping",
description = "Music looping enable"
},
{
type = "int",
name = "ctxType",
description = "Type of music context (audio filetype)"
},
{
type = "void *",
name = "ctxData",
description = "Audio context data, depends on type"
}
}
},
{
name = "VrDeviceInfo",
description = "VrDeviceInfo, Head-Mounted-Display device parameters",
fields = {
{
type = "int",
name = "hResolution",
description = "Horizontal resolution in pixels"
},
{
type = "int",
name = "vResolution",
description = "Vertical resolution in pixels"
},
{
type = "float",
name = "hScreenSize",
description = "Horizontal size in meters"
},
{
type = "float",
name = "vScreenSize",
description = "Vertical size in meters"
},
{
type = "float",
name = "vScreenCenter",
description = "Screen center in meters"
},
{
type = "float",
name = "eyeToScreenDistance",
description = "Distance between eye and display in meters"
},
{
type = "float",
name = "lensSeparationDistance",
description = "Lens separation distance in meters"
},
{
type = "float",
name = "interpupillaryDistance",
description = "IPD (distance between pupils) in meters"
},
{
type = "float",
name = "lensDistortionValues[4]",
description = "Lens distortion constant parameters"
},
{
type = "float",
name = "chromaAbCorrection[4]",
description = "Chromatic aberration correction parameters"
}
}
},
{
name = "VrStereoConfig",
description = "VrStereoConfig, VR stereo rendering configuration for simulator",
fields = {
{
type = "Matrix",
name = "projection[2]",
description = "VR projection matrices (per eye)"
},
{
type = "Matrix",
name = "viewOffset[2]",
description = "VR view offset matrices (per eye)"
},
{
type = "float",
name = "leftLensCenter[2]",
description = "VR left lens center"
},
{
type = "float",
name = "rightLensCenter[2]",
description = "VR right lens center"
},
{
type = "float",
name = "leftScreenCenter[2]",
description = "VR left screen center"
},
{
type = "float",
name = "rightScreenCenter[2]",
description = "VR right screen center"
},
{
type = "float",
name = "scale[2]",
description = "VR distortion scale"
},
{
type = "float",
name = "scaleIn[2]",
description = "VR distortion scale in"
}
}
}
},
enums = {
{
name = "ConfigFlags",
description = "System/Window config flags",
values = {
{
name = "FLAG_VSYNC_HINT",
value = 64,
description = "Set to try enabling V-Sync on GPU"
},
{
name = "FLAG_FULLSCREEN_MODE",
value = 2,
description = "Set to run program in fullscreen"
},
{
name = "FLAG_WINDOW_RESIZABLE",
value = 4,
description = "Set to allow resizable window"
},
{
name = "FLAG_WINDOW_UNDECORATED",
value = 8,
description = "Set to disable window decoration (frame and buttons)"
},
{
name = "FLAG_WINDOW_HIDDEN",
value = 128,
description = "Set to hide window"
},
{
name = "FLAG_WINDOW_MINIMIZED",
value = 512,
description = "Set to minimize window (iconify)"
},
{
name = "FLAG_WINDOW_MAXIMIZED",
value = 1024,
description = "Set to maximize window (expanded to monitor)"
},
{
name = "FLAG_WINDOW_UNFOCUSED",
value = 2048,
description = "Set to window non focused"
},
{
name = "FLAG_WINDOW_TOPMOST",
value = 4096,
description = "Set to window always on top"
},
{
name = "FLAG_WINDOW_ALWAYS_RUN",
value = 256,
description = "Set to allow windows running while minimized"
},
{
name = "FLAG_WINDOW_TRANSPARENT",
value = 16,
description = "Set to allow transparent framebuffer"
},
{
name = "FLAG_WINDOW_HIGHDPI",
value = 8192,
description = "Set to support HighDPI"
},
{
name = "FLAG_MSAA_4X_HINT",
value = 32,
description = "Set to try enabling MSAA 4X"
},
{
name = "FLAG_INTERLACED_HINT",
value = 65536,
description = "Set to try enabling interlaced video format (for V3D)"
}
}
},
{
name = "TraceLogLevel",
description = "Trace log level",
values = {
{
name = "LOG_ALL",
value = 0,
description = "Display all logs"
},
{
name = "LOG_TRACE",
value = 1,
description = "Trace logging, intended for internal use only"
},
{
name = "LOG_DEBUG",
value = 2,
description = "Debug logging, used for internal debugging, it should be disabled on release builds"
},
{
name = "LOG_INFO",
value = 3,
description = "Info logging, used for program execution info"
},
{
name = "LOG_WARNING",
value = 4,
description = "Warning logging, used on recoverable failures"
},
{
name = "LOG_ERROR",
value = 5,
description = "Error logging, used on unrecoverable failures"
},
{
name = "LOG_FATAL",
value = 6,
description = "Fatal logging, used to abort program: exit(EXIT_FAILURE)"
},
{
name = "LOG_NONE",
value = 7,
description = "Disable logging"
}
}
},
{
name = "KeyboardKey",
description = "Keyboard keys (US keyboard layout)",
values = {
{
name = "KEY_NULL",
value = 0,
description = "Key: NULL, used for no key pressed"
},
{
name = "KEY_APOSTROPHE",
value = 39,
description = "Key: '"
},
{
name = "KEY_COMMA",
value = 44,
description = "Key: ,"
},
{
name = "KEY_MINUS",
value = 45,
description = "Key: -"
},
{
name = "KEY_PERIOD",
value = 46,
description = "Key: ."
},
{
name = "KEY_SLASH",
value = 47,
description = "Key: /"
},
{
name = "KEY_ZERO",
value = 48,
description = "Key: 0"
},
{
name = "KEY_ONE",
value = 49,
description = "Key: 1"
},
{
name = "KEY_TWO",
value = 50,
description = "Key: 2"
},
{
name = "KEY_THREE",
value = 51,
description = "Key: 3"
},
{
name = "KEY_FOUR",
value = 52,
description = "Key: 4"
},
{
name = "KEY_FIVE",
value = 53,
description = "Key: 5"
},
{
name = "KEY_SIX",
value = 54,
description = "Key: 6"
},
{
name = "KEY_SEVEN",
value = 55,
description = "Key: 7"
},
{
name = "KEY_EIGHT",
value = 56,
description = "Key: 8"
},
{
name = "KEY_NINE",
value = 57,
description = "Key: 9"
},
{
name = "KEY_SEMICOLON",
value = 59,
description = "Key: ;"
},
{
name = "KEY_EQUAL",
value = 61,
description = "Key: ="
},
{
name = "KEY_A",
value = 65,
description = "Key: A | a"
},
{
name = "KEY_B",
value = 66,
description = "Key: B | b"
},
{
name = "KEY_C",
value = 67,
description = "Key: C | c"
},
{
name = "KEY_D",
value = 68,
description = "Key: D | d"
},
{
name = "KEY_E",
value = 69,
description = "Key: E | e"
},
{
name = "KEY_F",
value = 70,
description = "Key: F | f"
},
{
name = "KEY_G",
value = 71,
description = "Key: G | g"
},
{
name = "KEY_H",
value = 72,
description = "Key: H | h"
},
{
name = "KEY_I",
value = 73,
description = "Key: I | i"
},
{
name = "KEY_J",
value = 74,
description = "Key: J | j"
},
{
name = "KEY_K",
value = 75,
description = "Key: K | k"
},
{
name = "KEY_L",
value = 76,
description = "Key: L | l"
},
{
name = "KEY_M",
value = 77,
description = "Key: M | m"
},
{
name = "KEY_N",
value = 78,
description = "Key: N | n"
},
{
name = "KEY_O",
value = 79,
description = "Key: O | o"
},
{
name = "KEY_P",
value = 80,
description = "Key: P | p"
},
{
name = "KEY_Q",
value = 81,
description = "Key: Q | q"
},
{
name = "KEY_R",
value = 82,
description = "Key: R | r"
},
{
name = "KEY_S",
value = 83,
description = "Key: S | s"
},
{
name = "KEY_T",
value = 84,
description = "Key: T | t"
},
{
name = "KEY_U",
value = 85,
description = "Key: U | u"
},
{
name = "KEY_V",
value = 86,
description = "Key: V | v"
},
{
name = "KEY_W",
value = 87,
description = "Key: W | w"
},
{
name = "KEY_X",
value = 88,
description = "Key: X | x"
},
{
name = "KEY_Y",
value = 89,
description = "Key: Y | y"
},
{
name = "KEY_Z",
value = 90,
description = "Key: Z | z"
},
{
name = "KEY_LEFT_BRACKET",
value = 91,
description = "Key: ["
},
{
name = "KEY_BACKSLASH",
value = 92,
description = "Key: '\\'"
},
{
name = "KEY_RIGHT_BRACKET",
value = 93,
description = "Key: ]"
},
{
name = "KEY_GRAVE",
value = 96,
description = "Key: `"
},
{
name = "KEY_SPACE",
value = 32,
description = "Key: Space"
},
{
name = "KEY_ESCAPE",
value = 256,
description = "Key: Esc"
},
{
name = "KEY_ENTER",
value = 257,
description = "Key: Enter"
},
{
name = "KEY_TAB",
value = 258,
description = "Key: Tab"
},
{
name = "KEY_BACKSPACE",
value = 259,
description = "Key: Backspace"
},
{
name = "KEY_INSERT",
value = 260,
description = "Key: Ins"
},
{
name = "KEY_DELETE",
value = 261,
description = "Key: Del"
},
{
name = "KEY_RIGHT",
value = 262,
description = "Key: Cursor right"
},
{
name = "KEY_LEFT",
value = 263,
description = "Key: Cursor left"
},
{
name = "KEY_DOWN",
value = 264,
description = "Key: Cursor down"
},
{
name = "KEY_UP",
value = 265,
description = "Key: Cursor up"
},
{
name = "KEY_PAGE_UP",
value = 266,
description = "Key: Page up"
},
{
name = "KEY_PAGE_DOWN",
value = 267,
description = "Key: Page down"
},
{
name = "KEY_HOME",
value = 268,
description = "Key: Home"
},
{
name = "KEY_END",
value = 269,
description = "Key: End"
},
{
name = "KEY_CAPS_LOCK",
value = 280,
description = "Key: Caps lock"
},
{
name = "KEY_SCROLL_LOCK",
value = 281,
description = "Key: Scroll down"
},
{
name = "KEY_NUM_LOCK",
value = 282,
description = "Key: Num lock"
},
{
name = "KEY_PRINT_SCREEN",
value = 283,
description = "Key: Print screen"
},
{
name = "KEY_PAUSE",
value = 284,
description = "Key: Pause"
},
{
name = "KEY_F1",
value = 290,
description = "Key: F1"
},
{
name = "KEY_F2",
value = 291,
description = "Key: F2"
},
{
name = "KEY_F3",
value = 292,
description = "Key: F3"
},
{
name = "KEY_F4",
value = 293,
description = "Key: F4"
},
{
name = "KEY_F5",
value = 294,
description = "Key: F5"
},
{
name = "KEY_F6",
value = 295,
description = "Key: F6"
},
{
name = "KEY_F7",
value = 296,
description = "Key: F7"
},
{
name = "KEY_F8",
value = 297,
description = "Key: F8"
},
{
name = "KEY_F9",
value = 298,
description = "Key: F9"
},
{
name = "KEY_F10",
value = 299,
description = "Key: F10"
},
{
name = "KEY_F11",
value = 300,
description = "Key: F11"
},
{
name = "KEY_F12",
value = 301,
description = "Key: F12"
},
{
name = "KEY_LEFT_SHIFT",
value = 340,
description = "Key: Shift left"
},
{
name = "KEY_LEFT_CONTROL",
value = 341,
description = "Key: Control left"
},
{
name = "KEY_LEFT_ALT",
value = 342,
description = "Key: Alt left"
},
{
name = "KEY_LEFT_SUPER",
value = 343,
description = "Key: Super left"
},
{
name = "KEY_RIGHT_SHIFT",
value = 344,
description = "Key: Shift right"
},
{
name = "KEY_RIGHT_CONTROL",
value = 345,
description = "Key: Control right"
},
{
name = "KEY_RIGHT_ALT",
value = 346,
description = "Key: Alt right"
},
{
name = "KEY_RIGHT_SUPER",
value = 347,
description = "Key: Super right"
},
{
name = "KEY_KB_MENU",
value = 348,
description = "Key: KB menu"
},
{
name = "KEY_KP_0",
value = 320,
description = "Key: Keypad 0"
},
{
name = "KEY_KP_1",
value = 321,
description = "Key: Keypad 1"
},
{
name = "KEY_KP_2",
value = 322,
description = "Key: Keypad 2"
},
{
name = "KEY_KP_3",
value = 323,
description = "Key: Keypad 3"
},
{
name = "KEY_KP_4",
value = 324,
description = "Key: Keypad 4"
},
{
name = "KEY_KP_5",
value = 325,
description = "Key: Keypad 5"
},
{
name = "KEY_KP_6",
value = 326,
description = "Key: Keypad 6"
},
{
name = "KEY_KP_7",
value = 327,
description = "Key: Keypad 7"
},
{
name = "KEY_KP_8",
value = 328,
description = "Key: Keypad 8"
},
{
name = "KEY_KP_9",
value = 329,
description = "Key: Keypad 9"
},
{
name = "KEY_KP_DECIMAL",
value = 330,
description = "Key: Keypad ."
},
{
name = "KEY_KP_DIVIDE",
value = 331,
description = "Key: Keypad /"
},
{
name = "KEY_KP_MULTIPLY",
value = 332,
description = "Key: Keypad *"
},
{
name = "KEY_KP_SUBTRACT",
value = 333,
description = "Key: Keypad -"
},
{
name = "KEY_KP_ADD",
value = 334,
description = "Key: Keypad +"
},
{
name = "KEY_KP_ENTER",
value = 335,
description = "Key: Keypad Enter"
},
{
name = "KEY_KP_EQUAL",
value = 336,
description = "Key: Keypad ="
},
{
name = "KEY_BACK",
value = 4,
description = "Key: Android back button"
},
{
name = "KEY_MENU",
value = 82,
description = "Key: Android menu button"
},
{
name = "KEY_VOLUME_UP",
value = 24,
description = "Key: Android volume up button"
},
{
name = "KEY_VOLUME_DOWN",
value = 25,
description = "Key: Android volume down button"
}
}
},
{
name = "MouseButton",
description = "Mouse buttons",
values = {
{
name = "MOUSE_BUTTON_LEFT",
value = 0,
description = "Mouse button left"
},
{
name = "MOUSE_BUTTON_RIGHT",
value = 1,
description = "Mouse button right"
},
{
name = "MOUSE_BUTTON_MIDDLE",
value = 2,
description = "Mouse button middle (pressed wheel)"
},
{
name = "MOUSE_BUTTON_SIDE",
value = 3,
description = "Mouse button side (advanced mouse device)"
},
{
name = "MOUSE_BUTTON_EXTRA",
value = 4,
description = "Mouse button extra (advanced mouse device)"
},
{
name = "MOUSE_BUTTON_FORWARD",
value = 5,
description = "Mouse button fordward (advanced mouse device)"
},
{
name = "MOUSE_BUTTON_BACK",
value = 6,
description = "Mouse button back (advanced mouse device)"
}
}
},
{
name = "MouseCursor",
description = "Mouse cursor",
values = {
{
name = "MOUSE_CURSOR_DEFAULT",
value = 0,
description = "Default pointer shape"
},
{
name = "MOUSE_CURSOR_ARROW",
value = 1,
description = "Arrow shape"
},
{
name = "MOUSE_CURSOR_IBEAM",
value = 2,
description = "Text writing cursor shape"
},
{
name = "MOUSE_CURSOR_CROSSHAIR",
value = 3,
description = "Cross shape"
},
{
name = "MOUSE_CURSOR_POINTING_HAND",
value = 4,
description = "Pointing hand cursor"
},
{
name = "MOUSE_CURSOR_RESIZE_EW",
value = 5,
description = "Horizontal resize/move arrow shape"
},
{
name = "MOUSE_CURSOR_RESIZE_NS",
value = 6,
description = "Vertical resize/move arrow shape"
},
{
name = "MOUSE_CURSOR_RESIZE_NWSE",
value = 7,
description = "Top-left to bottom-right diagonal resize/move arrow shape"
},
{
name = "MOUSE_CURSOR_RESIZE_NESW",
value = 8,
description = "The top-right to bottom-left diagonal resize/move arrow shape"
},
{
name = "MOUSE_CURSOR_RESIZE_ALL",
value = 9,
description = "The omni-directional resize/move cursor shape"
},
{
name = "MOUSE_CURSOR_NOT_ALLOWED",
value = 10,
description = "The operation-not-allowed shape"
}
}
},
{
name = "GamepadButton",
description = "Gamepad buttons",
values = {
{
name = "GAMEPAD_BUTTON_UNKNOWN",
value = 0,
description = "Unknown button, just for error checking"
},
{
name = "GAMEPAD_BUTTON_LEFT_FACE_UP",
value = 1,
description = "Gamepad left DPAD up button"
},
{
name = "GAMEPAD_BUTTON_LEFT_FACE_RIGHT",
value = 2,
description = "Gamepad left DPAD right button"
},
{
name = "GAMEPAD_BUTTON_LEFT_FACE_DOWN",
value = 3,
description = "Gamepad left DPAD down button"
},
{
name = "GAMEPAD_BUTTON_LEFT_FACE_LEFT",
value = 4,
description = "Gamepad left DPAD left button"
},
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_UP",
value = 5,
description = "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)"
},
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
value = 6,
description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
},
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
value = 7,
description = "Gamepad right button down (i.e. PS3: Cross, Xbox: A)"
},
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
value = 8,
description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
},
{
name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
value = 9,
description = "Gamepad top/back trigger left (first), it could be a trailing button"
},
{
name = "GAMEPAD_BUTTON_LEFT_TRIGGER_2",
value = 10,
description = "Gamepad top/back trigger left (second), it could be a trailing button"
},
{
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1",
value = 11,
description = "Gamepad top/back trigger right (one), it could be a trailing button"
},
{
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2",
value = 12,
description = "Gamepad top/back trigger right (second), it could be a trailing button"
},
{
name = "GAMEPAD_BUTTON_MIDDLE_LEFT",
value = 13,
description = "Gamepad center buttons, left one (i.e. PS3: Select)"
},
{
name = "GAMEPAD_BUTTON_MIDDLE",
value = 14,
description = "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)"
},
{
name = "GAMEPAD_BUTTON_MIDDLE_RIGHT",
value = 15,
description = "Gamepad center buttons, right one (i.e. PS3: Start)"
},
{
name = "GAMEPAD_BUTTON_LEFT_THUMB",
value = 16,
description = "Gamepad joystick pressed button left"
},
{
name = "GAMEPAD_BUTTON_RIGHT_THUMB",
value = 17,
description = "Gamepad joystick pressed button right"
}
}
},
{
name = "GamepadAxis",
description = "Gamepad axis",
values = {
{
name = "GAMEPAD_AXIS_LEFT_X",
value = 0,
description = "Gamepad left stick X axis"
},
{
name = "GAMEPAD_AXIS_LEFT_Y",
value = 1,
description = "Gamepad left stick Y axis"
},
{
name = "GAMEPAD_AXIS_RIGHT_X",
value = 2,
description = "Gamepad right stick X axis"
},
{
name = "GAMEPAD_AXIS_RIGHT_Y",
value = 3,
description = "Gamepad right stick Y axis"
},
{
name = "GAMEPAD_AXIS_LEFT_TRIGGER",
value = 4,
description = "Gamepad back trigger left, pressure level: [1..-1]"
},
{
name = "GAMEPAD_AXIS_RIGHT_TRIGGER",
value = 5,
description = "Gamepad back trigger right, pressure level: [1..-1]"
}
}
},
{
name = "MaterialMapIndex",
description = "Material map index",
values = {
{
name = "MATERIAL_MAP_ALBEDO",
value = 0,
description = "Albedo material (same as: MATERIAL_MAP_DIFFUSE)"
},
{
name = "MATERIAL_MAP_METALNESS",
value = 1,
description = "Metalness material (same as: MATERIAL_MAP_SPECULAR)"
},
{
name = "MATERIAL_MAP_NORMAL",
value = 2,
description = "Normal material"
},
{
name = "MATERIAL_MAP_ROUGHNESS",
value = 3,
description = "Roughness material"
},
{
name = "MATERIAL_MAP_OCCLUSION",
value = 4,
description = "Ambient occlusion material"
},
{
name = "MATERIAL_MAP_EMISSION",
value = 5,
description = "Emission material"
},
{
name = "MATERIAL_MAP_HEIGHT",
value = 6,
description = "Heightmap material"
},
{
name = "MATERIAL_MAP_CUBEMAP",
value = 7,
description = "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)"
},
{
name = "MATERIAL_MAP_IRRADIANCE",
value = 8,
description = "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)"
},
{
name = "MATERIAL_MAP_PREFILTER",
value = 9,
description = "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)"
},
{
name = "MATERIAL_MAP_BRDF",
value = 10,
description = "Brdf material"
}
}
},
{
name = "ShaderLocationIndex",
description = "Shader location index",
values = {
{
name = "SHADER_LOC_VERTEX_POSITION",
value = 0,
description = "Shader location: vertex attribute: position"
},
{
name = "SHADER_LOC_VERTEX_TEXCOORD01",
value = 1,
description = "Shader location: vertex attribute: texcoord01"
},
{
name = "SHADER_LOC_VERTEX_TEXCOORD02",
value = 2,
description = "Shader location: vertex attribute: texcoord02"
},
{
name = "SHADER_LOC_VERTEX_NORMAL",
value = 3,
description = "Shader location: vertex attribute: normal"
},
{
name = "SHADER_LOC_VERTEX_TANGENT",
value = 4,
description = "Shader location: vertex attribute: tangent"
},
{
name = "SHADER_LOC_VERTEX_COLOR",
value = 5,
description = "Shader location: vertex attribute: color"
},
{
name = "SHADER_LOC_MATRIX_MVP",
value = 6,
description = "Shader location: matrix uniform: model-view-projection"
},
{
name = "SHADER_LOC_MATRIX_VIEW",
value = 7,
description = "Shader location: matrix uniform: view (camera transform)"
},
{
name = "SHADER_LOC_MATRIX_PROJECTION",
value = 8,
description = "Shader location: matrix uniform: projection"
},
{
name = "SHADER_LOC_MATRIX_MODEL",
value = 9,
description = "Shader location: matrix uniform: model (transform)"
},
{
name = "SHADER_LOC_MATRIX_NORMAL",
value = 10,
description = "Shader location: matrix uniform: normal"
},
{
name = "SHADER_LOC_VECTOR_VIEW",
value = 11,
description = "Shader location: vector uniform: view"
},
{
name = "SHADER_LOC_COLOR_DIFFUSE",
value = 12,
description = "Shader location: vector uniform: diffuse color"
},
{
name = "SHADER_LOC_COLOR_SPECULAR",
value = 13,
description = "Shader location: vector uniform: specular color"
},
{
name = "SHADER_LOC_COLOR_AMBIENT",
value = 14,
description = "Shader location: vector uniform: ambient color"
},
{
name = "SHADER_LOC_MAP_ALBEDO",
value = 15,
description = "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)"
},
{
name = "SHADER_LOC_MAP_METALNESS",
value = 16,
description = "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)"
},
{
name = "SHADER_LOC_MAP_NORMAL",
value = 17,
description = "Shader location: sampler2d texture: normal"
},
{
name = "SHADER_LOC_MAP_ROUGHNESS",
value = 18,
description = "Shader location: sampler2d texture: roughness"
},
{
name = "SHADER_LOC_MAP_OCCLUSION",
value = 19,
description = "Shader location: sampler2d texture: occlusion"
},
{
name = "SHADER_LOC_MAP_EMISSION",
value = 20,
description = "Shader location: sampler2d texture: emission"
},
{
name = "SHADER_LOC_MAP_HEIGHT",
value = 21,
description = "Shader location: sampler2d texture: height"
},
{
name = "SHADER_LOC_MAP_CUBEMAP",
value = 22,
description = "Shader location: samplerCube texture: cubemap"
},
{
name = "SHADER_LOC_MAP_IRRADIANCE",
value = 23,
description = "Shader location: samplerCube texture: irradiance"
},
{
name = "SHADER_LOC_MAP_PREFILTER",
value = 24,
description = "Shader location: samplerCube texture: prefilter"
},
{
name = "SHADER_LOC_MAP_BRDF",
value = 25,
description = "Shader location: sampler2d texture: brdf"
}
}
},
{
name = "ShaderUniformDataType",
description = "Shader uniform data type",
values = {
{
name = "SHADER_UNIFORM_FLOAT",
value = 0,
description = "Shader uniform type: float"
},
{
name = "SHADER_UNIFORM_VEC2",
value = 1,
description = "Shader uniform type: vec2 (2 float)"
},
{
name = "SHADER_UNIFORM_VEC3",
value = 2,
description = "Shader uniform type: vec3 (3 float)"
},
{
name = "SHADER_UNIFORM_VEC4",
value = 3,
description = "Shader uniform type: vec4 (4 float)"
},
{
name = "SHADER_UNIFORM_INT",
value = 4,
description = "Shader uniform type: int"
},
{
name = "SHADER_UNIFORM_IVEC2",
value = 5,
description = "Shader uniform type: ivec2 (2 int)"
},
{
name = "SHADER_UNIFORM_IVEC3",
value = 6,
description = "Shader uniform type: ivec3 (3 int)"
},
{
name = "SHADER_UNIFORM_IVEC4",
value = 7,
description = "Shader uniform type: ivec4 (4 int)"
},
{
name = "SHADER_UNIFORM_SAMPLER2D",
value = 8,
description = "Shader uniform type: sampler2d"
}
}
},
{
name = "ShaderAttributeDataType",
description = "Shader attribute data types",
values = {
{
name = "SHADER_ATTRIB_FLOAT",
value = 0,
description = "Shader attribute type: float"
},
{
name = "SHADER_ATTRIB_VEC2",
value = 1,
description = "Shader attribute type: vec2 (2 float)"
},
{
name = "SHADER_ATTRIB_VEC3",
value = 2,
description = "Shader attribute type: vec3 (3 float)"
},
{
name = "SHADER_ATTRIB_VEC4",
value = 3,
description = "Shader attribute type: vec4 (4 float)"
}
}
},
{
name = "PixelFormat",
description = "Pixel formats",
values = {
{
name = "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE",
value = 1,
description = "8 bit per pixel (no alpha)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA",
value = 2,
description = "8*2 bpp (2 channels)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R5G6B5",
value = 3,
description = "16 bpp"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8",
value = 4,
description = "24 bpp"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1",
value = 5,
description = "16 bpp (1 bit alpha)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4",
value = 6,
description = "16 bpp (4 bit alpha)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8",
value = 7,
description = "32 bpp"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R32",
value = 8,
description = "32 bpp (1 channel - float)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32",
value = 9,
description = "32*3 bpp (3 channels - float)"
},
{
name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32",
value = 10,
description = "32*4 bpp (4 channels - float)"
},
{
name = "PIXELFORMAT_COMPRESSED_DXT1_RGB",
value = 11,
description = "4 bpp (no alpha)"
},
{
name = "PIXELFORMAT_COMPRESSED_DXT1_RGBA",
value = 12,
description = "4 bpp (1 bit alpha)"
},
{
name = "PIXELFORMAT_COMPRESSED_DXT3_RGBA",
value = 13,
description = "8 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_DXT5_RGBA",
value = 14,
description = "8 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_ETC1_RGB",
value = 15,
description = "4 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_ETC2_RGB",
value = 16,
description = "4 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA",
value = 17,
description = "8 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_PVRT_RGB",
value = 18,
description = "4 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_PVRT_RGBA",
value = 19,
description = "4 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA",
value = 20,
description = "8 bpp"
},
{
name = "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA",
value = 21,
description = "2 bpp"
}
}
},
{
name = "TextureFilter",
description = "Texture parameters: filter mode",
values = {
{
name = "TEXTURE_FILTER_POINT",
value = 0,
description = "No filter, just pixel approximation"
},
{
name = "TEXTURE_FILTER_BILINEAR",
value = 1,
description = "Linear filtering"
},
{
name = "TEXTURE_FILTER_TRILINEAR",
value = 2,
description = "Trilinear filtering (linear with mipmaps)"
},
{
name = "TEXTURE_FILTER_ANISOTROPIC_4X",
value = 3,
description = "Anisotropic filtering 4x"
},
{
name = "TEXTURE_FILTER_ANISOTROPIC_8X",
value = 4,
description = "Anisotropic filtering 8x"
},
{
name = "TEXTURE_FILTER_ANISOTROPIC_16X",
value = 5,
description = "Anisotropic filtering 16x"
}
}
},
{
name = "TextureWrap",
description = "Texture parameters: wrap mode",
values = {
{
name = "TEXTURE_WRAP_REPEAT",
value = 0,
description = "Repeats texture in tiled mode"
},
{
name = "TEXTURE_WRAP_CLAMP",
value = 1,
description = "Clamps texture to edge pixel in tiled mode"
},
{
name = "TEXTURE_WRAP_MIRROR_REPEAT",
value = 2,
description = "Mirrors and repeats the texture in tiled mode"
},
{
name = "TEXTURE_WRAP_MIRROR_CLAMP",
value = 3,
description = "Mirrors and clamps to border the texture in tiled mode"
}
}
},
{
name = "CubemapLayout",
description = "Cubemap layouts",
values = {
{
name = "CUBEMAP_LAYOUT_AUTO_DETECT",
value = 0,
description = "Automatically detect layout type"
},
{
name = "CUBEMAP_LAYOUT_LINE_VERTICAL",
value = 1,
description = "Layout is defined by a vertical line with faces"
},
{
name = "CUBEMAP_LAYOUT_LINE_HORIZONTAL",
value = 2,
description = "Layout is defined by an horizontal line with faces"
},
{
name = "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR",
value = 3,
description = "Layout is defined by a 3x4 cross with cubemap faces"
},
{
name = "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE",
value = 4,
description = "Layout is defined by a 4x3 cross with cubemap faces"
},
{
name = "CUBEMAP_LAYOUT_PANORAMA",
value = 5,
description = "Layout is defined by a panorama image (equirectangular map)"
}
}
},
{
name = "FontType",
description = "Font type, defines generation method",
values = {
{
name = "FONT_DEFAULT",
value = 0,
description = "Default font generation, anti-aliased"
},
{
name = "FONT_BITMAP",
value = 1,
description = "Bitmap font generation, no anti-aliasing"
},
{
name = "FONT_SDF",
value = 2,
description = "SDF font generation, requires external shader"
}
}
},
{
name = "BlendMode",
description = "Color blending modes (pre-defined)",
values = {
{
name = "BLEND_ALPHA",
value = 0,
description = "Blend textures considering alpha (default)"
},
{
name = "BLEND_ADDITIVE",
value = 1,
description = "Blend textures adding colors"
},
{
name = "BLEND_MULTIPLIED",
value = 2,
description = "Blend textures multiplying colors"
},
{
name = "BLEND_ADD_COLORS",
value = 3,
description = "Blend textures adding colors (alternative)"
},
{
name = "BLEND_SUBTRACT_COLORS",
value = 4,
description = "Blend textures subtracting colors (alternative)"
},
{
name = "BLEND_CUSTOM",
value = 5,
description = "Belnd textures using custom src/dst factors (use rlSetBlendMode())"
}
}
},
{
name = "Gesture",
description = "Gesture",
values = {
{
name = "GESTURE_NONE",
value = 0,
description = "No gesture"
},
{
name = "GESTURE_TAP",
value = 1,
description = "Tap gesture"
},
{
name = "GESTURE_DOUBLETAP",
value = 2,
description = "Double tap gesture"
},
{
name = "GESTURE_HOLD",
value = 4,
description = "Hold gesture"
},
{
name = "GESTURE_DRAG",
value = 8,
description = "Drag gesture"
},
{
name = "GESTURE_SWIPE_RIGHT",
value = 16,
description = "Swipe right gesture"
},
{
name = "GESTURE_SWIPE_LEFT",
value = 32,
description = "Swipe left gesture"
},
{
name = "GESTURE_SWIPE_UP",
value = 64,
description = "Swipe up gesture"
},
{
name = "GESTURE_SWIPE_DOWN",
value = 128,
description = "Swipe down gesture"
},
{
name = "GESTURE_PINCH_IN",
value = 256,
description = "Pinch in gesture"
},
{
name = "GESTURE_PINCH_OUT",
value = 512,
description = "Pinch out gesture"
}
}
},
{
name = "CameraMode",
description = "Camera system modes",
values = {
{
name = "CAMERA_CUSTOM",
value = 0,
description = "Custom camera"
},
{
name = "CAMERA_FREE",
value = 1,
description = "Free camera"
},
{
name = "CAMERA_ORBITAL",
value = 2,
description = "Orbital camera"
},
{
name = "CAMERA_FIRST_PERSON",
value = 3,
description = "First person camera"
},
{
name = "CAMERA_THIRD_PERSON",
value = 4,
description = "Third person camera"
}
}
},
{
name = "CameraProjection",
description = "Camera projection",
values = {
{
name = "CAMERA_PERSPECTIVE",
value = 0,
description = "Perspective projection"
},
{
name = "CAMERA_ORTHOGRAPHIC",
value = 1,
description = "Orthographic projection"
}
}
},
{
name = "NPatchLayout",
description = "N-patch layout",
values = {
{
name = "NPATCH_NINE_PATCH",
value = 0,
description = "Npatch layout: 3x3 tiles"
},
{
name = "NPATCH_THREE_PATCH_VERTICAL",
value = 1,
description = "Npatch layout: 1x3 tiles"
},
{
name = "NPATCH_THREE_PATCH_HORIZONTAL",
value = 2,
description = "Npatch layout: 3x1 tiles"
}
}
}
},
functions = {
{
name = "InitWindow",
description = "Initialize window and OpenGL context",
returnType = "void",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "const char *", name = "title"}
}
},
{
name = "WindowShouldClose",
description = "Check if KEY_ESCAPE pressed or Close icon pressed",
returnType = "bool"
},
{
name = "CloseWindow",
description = "Close window and unload OpenGL context",
returnType = "void"
},
{
name = "IsWindowReady",
description = "Check if window has been initialized successfully",
returnType = "bool"
},
{
name = "IsWindowFullscreen",
description = "Check if window is currently fullscreen",
returnType = "bool"
},
{
name = "IsWindowHidden",
description = "Check if window is currently hidden (only PLATFORM_DESKTOP)",
returnType = "bool"
},
{
name = "IsWindowMinimized",
description = "Check if window is currently minimized (only PLATFORM_DESKTOP)",
returnType = "bool"
},
{
name = "IsWindowMaximized",
description = "Check if window is currently maximized (only PLATFORM_DESKTOP)",
returnType = "bool"
},
{
name = "IsWindowFocused",
description = "Check if window is currently focused (only PLATFORM_DESKTOP)",
returnType = "bool"
},
{
name = "IsWindowResized",
description = "Check if window has been resized last frame",
returnType = "bool"
},
{
name = "IsWindowState",
description = "Check if one specific window flag is enabled",
returnType = "bool",
params = {
{type = "unsigned int", name = "flag"}
}
},
{
name = "SetWindowState",
description = "Set window configuration state using flags (only PLATFORM_DESKTOP)",
returnType = "void",
params = {
{type = "unsigned int", name = "flags"}
}
},
{
name = "ClearWindowState",
description = "Clear window configuration state flags",
returnType = "void",
params = {
{type = "unsigned int", name = "flags"}
}
},
{
name = "ToggleFullscreen",
description = "Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)",
returnType = "void"
},
{
name = "MaximizeWindow",
description = "Set window state: maximized, if resizable (only PLATFORM_DESKTOP)",
returnType = "void"
},
{
name = "MinimizeWindow",
description = "Set window state: minimized, if resizable (only PLATFORM_DESKTOP)",
returnType = "void"
},
{
name = "RestoreWindow",
description = "Set window state: not minimized/maximized (only PLATFORM_DESKTOP)",
returnType = "void"
},
{
name = "SetWindowIcon",
description = "Set icon for window (only PLATFORM_DESKTOP)",
returnType = "void",
params = {
{type = "Image", name = "image"}
}
},
{
name = "SetWindowTitle",
description = "Set title for window (only PLATFORM_DESKTOP)",
returnType = "void",
params = {
{type = "const char *", name = "title"}
}
},
{
name = "SetWindowPosition",
description = "Set window position on screen (only PLATFORM_DESKTOP)",
returnType = "void",
params = {
{type = "int", name = "x"},
{type = "int", name = "y"}
}
},
{
name = "SetWindowMonitor",
description = "Set monitor for the current window (fullscreen mode)",
returnType = "void",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "SetWindowMinSize",
description = "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)",
returnType = "void",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
name = "SetWindowSize",
description = "Set window dimensions",
returnType = "void",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
name = "SetWindowOpacity",
description = "Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)",
returnType = "void",
params = {
{type = "float", name = "opacity"}
}
},
{
name = "GetWindowHandle",
description = "Get native window handle",
returnType = "void *"
},
{
name = "GetScreenWidth",
description = "Get current screen width",
returnType = "int"
},
{
name = "GetScreenHeight",
description = "Get current screen height",
returnType = "int"
},
{
name = "GetRenderWidth",
description = "Get current render width (it considers HiDPI)",
returnType = "int"
},
{
name = "GetRenderHeight",
description = "Get current render height (it considers HiDPI)",
returnType = "int"
},
{
name = "GetMonitorCount",
description = "Get number of connected monitors",
returnType = "int"
},
{
name = "GetCurrentMonitor",
description = "Get current connected monitor",
returnType = "int"
},
{
name = "GetMonitorPosition",
description = "Get specified monitor position",
returnType = "Vector2",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetMonitorWidth",
description = "Get specified monitor width (max available by monitor)",
returnType = "int",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetMonitorHeight",
description = "Get specified monitor height (max available by monitor)",
returnType = "int",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetMonitorPhysicalWidth",
description = "Get specified monitor physical width in millimetres",
returnType = "int",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetMonitorPhysicalHeight",
description = "Get specified monitor physical height in millimetres",
returnType = "int",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetMonitorRefreshRate",
description = "Get specified monitor refresh rate",
returnType = "int",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "GetWindowPosition",
description = "Get window position XY on monitor",
returnType = "Vector2"
},
{
name = "GetWindowScaleDPI",
description = "Get window scale DPI factor",
returnType = "Vector2"
},
{
name = "GetMonitorName",
description = "Get the human-readable, UTF-8 encoded name of the primary monitor",
returnType = "const char *",
params = {
{type = "int", name = "monitor"}
}
},
{
name = "SetClipboardText",
description = "Set clipboard text content",
returnType = "void",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "GetClipboardText",
description = "Get clipboard text content",
returnType = "const char *"
},
{
name = "SwapScreenBuffer",
description = "Swap back buffer with front buffer (screen drawing)",
returnType = "void"
},
{
name = "PollInputEvents",
description = "Register all input events",
returnType = "void"
},
{
name = "WaitTime",
description = "Wait for some milliseconds (halt program execution)",
returnType = "void",
params = {
{type = "float", name = "ms"}
}
},
{
name = "ShowCursor",
description = "Shows cursor",
returnType = "void"
},
{
name = "HideCursor",
description = "Hides cursor",
returnType = "void"
},
{
name = "IsCursorHidden",
description = "Check if cursor is not visible",
returnType = "bool"
},
{
name = "EnableCursor",
description = "Enables cursor (unlock cursor)",
returnType = "void"
},
{
name = "DisableCursor",
description = "Disables cursor (lock cursor)",
returnType = "void"
},
{
name = "IsCursorOnScreen",
description = "Check if cursor is on the screen",
returnType = "bool"
},
{
name = "ClearBackground",
description = "Set background color (framebuffer clear color)",
returnType = "void",
params = {
{type = "Color", name = "color"}
}
},
{
name = "BeginDrawing",
description = "Setup canvas (framebuffer) to start drawing",
returnType = "void"
},
{
name = "EndDrawing",
description = "End canvas drawing and swap buffers (double buffering)",
returnType = "void"
},
{
name = "BeginMode2D",
description = "Begin 2D mode with custom camera (2D)",
returnType = "void",
params = {
{type = "Camera2D", name = "camera"}
}
},
{
name = "EndMode2D",
description = "Ends 2D mode with custom camera",
returnType = "void"
},
{
name = "BeginMode3D",
description = "Begin 3D mode with custom camera (3D)",
returnType = "void",
params = {
{type = "Camera3D", name = "camera"}
}
},
{
name = "EndMode3D",
description = "Ends 3D mode and returns to default 2D orthographic mode",
returnType = "void"
},
{
name = "BeginTextureMode",
description = "Begin drawing to render texture",
returnType = "void",
params = {
{type = "RenderTexture2D", name = "target"}
}
},
{
name = "EndTextureMode",
description = "Ends drawing to render texture",
returnType = "void"
},
{
name = "BeginShaderMode",
description = "Begin custom shader drawing",
returnType = "void",
params = {
{type = "Shader", name = "shader"}
}
},
{
name = "EndShaderMode",
description = "End custom shader drawing (use default shader)",
returnType = "void"
},
{
name = "BeginBlendMode",
description = "Begin blending mode (alpha, additive, multiplied, subtract, custom)",
returnType = "void",
params = {
{type = "int", name = "mode"}
}
},
{
name = "EndBlendMode",
description = "End blending mode (reset to default: alpha blending)",
returnType = "void"
},
{
name = "BeginScissorMode",
description = "Begin scissor mode (define screen area for following drawing)",
returnType = "void",
params = {
{type = "int", name = "x"},
{type = "int", name = "y"},
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
name = "EndScissorMode",
description = "End scissor mode",
returnType = "void"
},
{
name = "BeginVrStereoMode",
description = "Begin stereo rendering (requires VR simulator)",
returnType = "void",
params = {
{type = "VrStereoConfig", name = "config"}
}
},
{
name = "EndVrStereoMode",
description = "End stereo rendering (requires VR simulator)",
returnType = "void"
},
{
name = "LoadVrStereoConfig",
description = "Load VR stereo config for VR simulator device parameters",
returnType = "VrStereoConfig",
params = {
{type = "VrDeviceInfo", name = "device"}
}
},
{
name = "UnloadVrStereoConfig",
description = "Unload VR stereo config",
returnType = "void",
params = {
{type = "VrStereoConfig", name = "config"}
}
},
{
name = "LoadShader",
description = "Load shader from files and bind default locations",
returnType = "Shader",
params = {
{type = "const char *", name = "vsFileName"},
{type = "const char *", name = "fsFileName"}
}
},
{
name = "LoadShaderFromMemory",
description = "Load shader from code strings and bind default locations",
returnType = "Shader",
params = {
{type = "const char *", name = "vsCode"},
{type = "const char *", name = "fsCode"}
}
},
{
name = "GetShaderLocation",
description = "Get shader uniform location",
returnType = "int",
params = {
{type = "Shader", name = "shader"},
{type = "const char *", name = "uniformName"}
}
},
{
name = "GetShaderLocationAttrib",
description = "Get shader attribute location",
returnType = "int",
params = {
{type = "Shader", name = "shader"},
{type = "const char *", name = "attribName"}
}
},
{
name = "SetShaderValue",
description = "Set shader uniform value",
returnType = "void",
params = {
{type = "Shader", name = "shader"},
{type = "int", name = "locIndex"},
{type = "const void *", name = "value"},
{type = "int", name = "uniformType"}
}
},
{
name = "SetShaderValueV",
description = "Set shader uniform value vector",
returnType = "void",
params = {
{type = "Shader", name = "shader"},
{type = "int", name = "locIndex"},
{type = "const void *", name = "value"},
{type = "int", name = "uniformType"},
{type = "int", name = "count"}
}
},
{
name = "SetShaderValueMatrix",
description = "Set shader uniform value (matrix 4x4)",
returnType = "void",
params = {
{type = "Shader", name = "shader"},
{type = "int", name = "locIndex"},
{type = "Matrix", name = "mat"}
}
},
{
name = "SetShaderValueTexture",
description = "Set shader uniform value for texture (sampler2d)",
returnType = "void",
params = {
{type = "Shader", name = "shader"},
{type = "int", name = "locIndex"},
{type = "Texture2D", name = "texture"}
}
},
{
name = "UnloadShader",
description = "Unload shader from GPU memory (VRAM)",
returnType = "void",
params = {
{type = "Shader", name = "shader"}
}
},
{
name = "GetMouseRay",
description = "Get a ray trace from mouse position",
returnType = "Ray",
params = {
{type = "Vector2", name = "mousePosition"},
{type = "Camera", name = "camera"}
}
},
{
name = "GetCameraMatrix",
description = "Get camera transform matrix (view matrix)",
returnType = "Matrix",
params = {
{type = "Camera", name = "camera"}
}
},
{
name = "GetCameraMatrix2D",
description = "Get camera 2d transform matrix",
returnType = "Matrix",
params = {
{type = "Camera2D", name = "camera"}
}
},
{
name = "GetWorldToScreen",
description = "Get the screen space position for a 3d world space position",
returnType = "Vector2",
params = {
{type = "Vector3", name = "position"},
{type = "Camera", name = "camera"}
}
},
{
name = "GetWorldToScreenEx",
description = "Get size position for a 3d world space position",
returnType = "Vector2",
params = {
{type = "Vector3", name = "position"},
{type = "Camera", name = "camera"},
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
name = "GetWorldToScreen2D",
description = "Get the screen space position for a 2d camera world space position",
returnType = "Vector2",
params = {
{type = "Vector2", name = "position"},
{type = "Camera2D", name = "camera"}
}
},
{
name = "GetScreenToWorld2D",
description = "Get the world space position for a 2d camera screen space position",
returnType = "Vector2",
params = {
{type = "Vector2", name = "position"},
{type = "Camera2D", name = "camera"}
}
},
{
name = "SetTargetFPS",
description = "Set target FPS (maximum)",
returnType = "void",
params = {
{type = "int", name = "fps"}
}
},
{
name = "GetFPS",
description = "Get current FPS",
returnType = "int"
},
{
name = "GetFrameTime",
description = "Get time in seconds for last frame drawn (delta time)",
returnType = "float"
},
{
name = "GetTime",
description = "Get elapsed time in seconds since InitWindow()",
returnType = "double"
},
{
name = "GetRandomValue",
description = "Get a random value between min and max (both included)",
returnType = "int",
params = {
{type = "int", name = "min"},
{type = "int", name = "max"}
}
},
{
name = "SetRandomSeed",
description = "Set the seed for the random number generator",
returnType = "void",
params = {
{type = "unsigned int", name = "seed"}
}
},
{
name = "TakeScreenshot",
description = "Takes a screenshot of current screen (filename extension defines format)",
returnType = "void",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "SetConfigFlags",
description = "Setup init configuration flags (view FLAGS)",
returnType = "void",
params = {
{type = "unsigned int", name = "flags"}
}
},
{
name = "TraceLog",
description = "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)",
returnType = "void",
params = {
{type = "int", name = "logLevel"},
{type = "const char *", name = "text"},
{type = "", name = ""}
}
},
{
name = "SetTraceLogLevel",
description = "Set the current threshold (minimum) log level",
returnType = "void",
params = {
{type = "int", name = "logLevel"}
}
},
{
name = "MemAlloc",
description = "Internal memory allocator",
returnType = "void *",
params = {
{type = "int", name = "size"}
}
},
{
name = "MemRealloc",
description = "Internal memory reallocator",
returnType = "void *",
params = {
{type = "void *", name = "ptr"},
{type = "int", name = "size"}
}
},
{
name = "MemFree",
description = "Internal memory free",
returnType = "void",
params = {
{type = "void *", name = "ptr"}
}
},
{
name = "SetTraceLogCallback",
description = "Set custom trace log",
returnType = "void",
params = {
{type = "TraceLogCallback", name = "callback"}
}
},
{
name = "SetLoadFileDataCallback",
description = "Set custom file binary data loader",
returnType = "void",
params = {
{type = "LoadFileDataCallback", name = "callback"}
}
},
{
name = "SetSaveFileDataCallback",
description = "Set custom file binary data saver",
returnType = "void",
params = {
{type = "SaveFileDataCallback", name = "callback"}
}
},
{
name = "SetLoadFileTextCallback",
description = "Set custom file text data loader",
returnType = "void",
params = {
{type = "LoadFileTextCallback", name = "callback"}
}
},
{
name = "SetSaveFileTextCallback",
description = "Set custom file text data saver",
returnType = "void",
params = {
{type = "SaveFileTextCallback", name = "callback"}
}
},
{
name = "LoadFileData",
description = "Load file data as byte array (read)",
returnType = "unsigned char *",
params = {
{type = "const char *", name = "fileName"},
{type = "unsigned int *", name = "bytesRead"}
}
},
{
name = "UnloadFileData",
description = "Unload file data allocated by LoadFileData()",
returnType = "void",
params = {
{type = "unsigned char *", name = "data"}
}
},
{
name = "SaveFileData",
description = "Save data to file from byte array (write), returns true on success",
returnType = "bool",
params = {
{type = "const char *", name = "fileName"},
{type = "void *", name = "data"},
{type = "unsigned int", name = "bytesToWrite"}
}
},
{
name = "LoadFileText",
description = "Load text data from file (read), returns a '\\0' terminated string",
returnType = "char *",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "UnloadFileText",
description = "Unload file text data allocated by LoadFileText()",
returnType = "void",
params = {
{type = "char *", name = "text"}
}
},
{
name = "SaveFileText",
description = "Save text data to file (write), string must be '\\0' terminated, returns true on success",
returnType = "bool",
params = {
{type = "const char *", name = "fileName"},
{type = "char *", name = "text"}
}
},
{
name = "FileExists",
description = "Check if file exists",
returnType = "bool",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "DirectoryExists",
description = "Check if a directory path exists",
returnType = "bool",
params = {
{type = "const char *", name = "dirPath"}
}
},
{
name = "IsFileExtension",
description = "Check file extension (including point: .png, .wav)",
returnType = "bool",
params = {
{type = "const char *", name = "fileName"},
{type = "const char *", name = "ext"}
}
},
{
name = "GetFileExtension",
description = "Get pointer to extension for a filename string (includes dot: '.png')",
returnType = "const char *",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "GetFileName",
description = "Get pointer to filename for a path string",
returnType = "const char *",
params = {
{type = "const char *", name = "filePath"}
}
},
{
name = "GetFileNameWithoutExt",
description = "Get filename string without extension (uses static string)",
returnType = "const char *",
params = {
{type = "const char *", name = "filePath"}
}
},
{
name = "GetDirectoryPath",
description = "Get full path for a given fileName with path (uses static string)",
returnType = "const char *",
params = {
{type = "const char *", name = "filePath"}
}
},
{
name = "GetPrevDirectoryPath",
description = "Get previous directory path for a given path (uses static string)",
returnType = "const char *",
params = {
{type = "const char *", name = "dirPath"}
}
},
{
name = "GetWorkingDirectory",
description = "Get current working directory (uses static string)",
returnType = "const char *"
},
{
name = "GetDirectoryFiles",
description = "Get filenames in a directory path (memory should be freed)",
returnType = "char **",
params = {
{type = "const char *", name = "dirPath"},
{type = "int *", name = "count"}
}
},
{
name = "ClearDirectoryFiles",
description = "Clear directory files paths buffers (free memory)",
returnType = "void"
},
{
name = "ChangeDirectory",
description = "Change working directory, return true on success",
returnType = "bool",
params = {
{type = "const char *", name = "dir"}
}
},
{
name = "IsFileDropped",
description = "Check if a file has been dropped into window",
returnType = "bool"
},
{
name = "GetDroppedFiles",
description = "Get dropped files names (memory should be freed)",
returnType = "char **",
params = {
{type = "int *", name = "count"}
}
},
{
name = "ClearDroppedFiles",
description = "Clear dropped files paths buffer (free memory)",
returnType = "void"
},
{
name = "GetFileModTime",
description = "Get file modification time (last write time)",
returnType = "long",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "CompressData",
description = "Compress data (DEFLATE algorithm)",
returnType = "unsigned char *",
params = {
{type = "unsigned char *", name = "data"},
{type = "int", name = "dataLength"},
{type = "int *", name = "compDataLength"}
}
},
{
name = "DecompressData",
description = "Decompress data (DEFLATE algorithm)",
returnType = "unsigned char *",
params = {
{type = "unsigned char *", name = "compData"},
{type = "int", name = "compDataLength"},
{type = "int *", name = "dataLength"}
}
},
{
name = "EncodeDataBase64",
description = "Encode data to Base64 string",
returnType = "char *",
params = {
{type = "const unsigned char *", name = "data"},
{type = "int", name = "dataLength"},
{type = "int *", name = "outputLength"}
}
},
{
name = "DecodeDataBase64",
description = "Decode Base64 string data",
returnType = "unsigned char *",
params = {
{type = "unsigned char *", name = "data"},
{type = "int *", name = "outputLength"}
}
},
{
name = "SaveStorageValue",
description = "Save integer value to storage file (to defined position), returns true on success",
returnType = "bool",
params = {
{type = "unsigned int", name = "position"},
{type = "int", name = "value"}
}
},
{
name = "LoadStorageValue",
description = "Load integer value from storage file (from defined position)",
returnType = "int",
params = {
{type = "unsigned int", name = "position"}
}
},
{
name = "OpenURL",
description = "Open URL with default system browser (if available)",
returnType = "void",
params = {
{type = "const char *", name = "url"}
}
},
{
name = "IsKeyPressed",
description = "Check if a key has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "key"}
}
},
{
name = "IsKeyDown",
description = "Check if a key is being pressed",
returnType = "bool",
params = {
{type = "int", name = "key"}
}
},
{
name = "IsKeyReleased",
description = "Check if a key has been released once",
returnType = "bool",
params = {
{type = "int", name = "key"}
}
},
{
name = "IsKeyUp",
description = "Check if a key is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "key"}
}
},
{
name = "SetExitKey",
description = "Set a custom key to exit program (default is ESC)",
returnType = "void",
params = {
{type = "int", name = "key"}
}
},
{
name = "GetKeyPressed",
description = "Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty",
returnType = "int"
},
{
name = "GetCharPressed",
description = "Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty",
returnType = "int"
},
{
name = "IsGamepadAvailable",
description = "Check if a gamepad is available",
returnType = "bool",
params = {
{type = "int", name = "gamepad"}
}
},
{
name = "GetGamepadName",
description = "Get gamepad internal name id",
returnType = "const char *",
params = {
{type = "int", name = "gamepad"}
}
},
{
name = "IsGamepadButtonPressed",
description = "Check if a gamepad button has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
{type = "int", name = "button"}
}
},
{
name = "IsGamepadButtonDown",
description = "Check if a gamepad button is being pressed",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
{type = "int", name = "button"}
}
},
{
name = "IsGamepadButtonReleased",
description = "Check if a gamepad button has been released once",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
{type = "int", name = "button"}
}
},
{
name = "IsGamepadButtonUp",
description = "Check if a gamepad button is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "gamepad"},
{type = "int", name = "button"}
}
},
{
name = "GetGamepadButtonPressed",
description = "Get the last gamepad button pressed",
returnType = "int"
},
{
name = "GetGamepadAxisCount",
description = "Get gamepad axis count for a gamepad",
returnType = "int",
params = {
{type = "int", name = "gamepad"}
}
},
{
name = "GetGamepadAxisMovement",
description = "Get axis movement value for a gamepad axis",
returnType = "float",
params = {
{type = "int", name = "gamepad"},
{type = "int", name = "axis"}
}
},
{
name = "SetGamepadMappings",
description = "Set internal gamepad mappings (SDL_GameControllerDB)",
returnType = "int",
params = {
{type = "const char *", name = "mappings"}
}
},
{
name = "IsMouseButtonPressed",
description = "Check if a mouse button has been pressed once",
returnType = "bool",
params = {
{type = "int", name = "button"}
}
},
{
name = "IsMouseButtonDown",
description = "Check if a mouse button is being pressed",
returnType = "bool",
params = {
{type = "int", name = "button"}
}
},
{
name = "IsMouseButtonReleased",
description = "Check if a mouse button has been released once",
returnType = "bool",
params = {
{type = "int", name = "button"}
}
},
{
name = "IsMouseButtonUp",
description = "Check if a mouse button is NOT being pressed",
returnType = "bool",
params = {
{type = "int", name = "button"}
}
},
{
name = "GetMouseX",
description = "Get mouse position X",
returnType = "int"
},
{
name = "GetMouseY",
description = "Get mouse position Y",
returnType = "int"
},
{
name = "GetMousePosition",
description = "Get mouse position XY",
returnType = "Vector2"
},
{
name = "GetMouseDelta",
description = "Get mouse delta between frames",
returnType = "Vector2"
},
{
name = "SetMousePosition",
description = "Set mouse position XY",
returnType = "void",
params = {
{type = "int", name = "x"},
{type = "int", name = "y"}
}
},
{
name = "SetMouseOffset",
description = "Set mouse offset",
returnType = "void",
params = {
{type = "int", name = "offsetX"},
{type = "int", name = "offsetY"}
}
},
{
name = "SetMouseScale",
description = "Set mouse scaling",
returnType = "void",
params = {
{type = "float", name = "scaleX"},
{type = "float", name = "scaleY"}
}
},
{
name = "GetMouseWheelMove",
description = "Get mouse wheel movement Y",
returnType = "float"
},
{
name = "SetMouseCursor",
description = "Set mouse cursor",
returnType = "void",
params = {
{type = "int", name = "cursor"}
}
},
{
name = "GetTouchX",
description = "Get touch position X for touch point 0 (relative to screen size)",
returnType = "int"
},
{
name = "GetTouchY",
description = "Get touch position Y for touch point 0 (relative to screen size)",
returnType = "int"
},
{
name = "GetTouchPosition",
description = "Get touch position XY for a touch point index (relative to screen size)",
returnType = "Vector2",
params = {
{type = "int", name = "index"}
}
},
{
name = "GetTouchPointId",
description = "Get touch point identifier for given index",
returnType = "int",
params = {
{type = "int", name = "index"}
}
},
{
name = "GetTouchPointCount",
description = "Get number of touch points",
returnType = "int"
},
{
name = "SetGesturesEnabled",
description = "Enable a set of gestures using flags",
returnType = "void",
params = {
{type = "unsigned int", name = "flags"}
}
},
{
name = "IsGestureDetected",
description = "Check if a gesture have been detected",
returnType = "bool",
params = {
{type = "int", name = "gesture"}
}
},
{
name = "GetGestureDetected",
description = "Get latest detected gesture",
returnType = "int"
},
{
name = "GetGestureHoldDuration",
description = "Get gesture hold time in milliseconds",
returnType = "float"
},
{
name = "GetGestureDragVector",
description = "Get gesture drag vector",
returnType = "Vector2"
},
{
name = "GetGestureDragAngle",
description = "Get gesture drag angle",
returnType = "float"
},
{
name = "GetGesturePinchVector",
description = "Get gesture pinch delta",
returnType = "Vector2"
},
{
name = "GetGesturePinchAngle",
description = "Get gesture pinch angle",
returnType = "float"
},
{
name = "SetCameraMode",
description = "Set camera mode (multiple camera modes available)",
returnType = "void",
params = {
{type = "Camera", name = "camera"},
{type = "int", name = "mode"}
}
},
{
name = "UpdateCamera",
description = "Update camera position for selected mode",
returnType = "void",
params = {
{type = "Camera *", name = "camera"}
}
},
{
name = "SetCameraPanControl",
description = "Set camera pan key to combine with mouse movement (free camera)",
returnType = "void",
params = {
{type = "int", name = "keyPan"}
}
},
{
name = "SetCameraAltControl",
description = "Set camera alt key to combine with mouse movement (free camera)",
returnType = "void",
params = {
{type = "int", name = "keyAlt"}
}
},
{
name = "SetCameraSmoothZoomControl",
description = "Set camera smooth zoom key to combine with mouse (free camera)",
returnType = "void",
params = {
{type = "int", name = "keySmoothZoom"}
}
},
{
name = "SetCameraMoveControls",
description = "Set camera move controls (1st person and 3rd person cameras)",
returnType = "void",
params = {
{type = "int", name = "keyFront"},
{type = "int", name = "keyBack"},
{type = "int", name = "keyRight"},
{type = "int", name = "keyLeft"},
{type = "int", name = "keyUp"},
{type = "int", name = "keyDown"}
}
},
{
name = "SetShapesTexture",
description = "Set texture and rectangle to be used on shapes drawing",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"}
}
},
{
name = "DrawPixel",
description = "Draw a pixel",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPixelV",
description = "Draw a pixel (Vector version)",
returnType = "void",
params = {
{type = "Vector2", name = "position"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLine",
description = "Draw a line",
returnType = "void",
params = {
{type = "int", name = "startPosX"},
{type = "int", name = "startPosY"},
{type = "int", name = "endPosX"},
{type = "int", name = "endPosY"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineV",
description = "Draw a line (Vector version)",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineEx",
description = "Draw a line defining thickness",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineBezier",
description = "Draw a line using cubic-bezier curves in-out",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineBezierQuad",
description = "Draw line using quadratic bezier curves with a control point",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "Vector2", name = "controlPos"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineBezierCubic",
description = "Draw line using cubic bezier curves with 2 control points",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "Vector2", name = "startControlPos"},
{type = "Vector2", name = "endControlPos"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawLineStrip",
description = "Draw lines sequence",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircle",
description = "Draw a color-filled circle",
returnType = "void",
params = {
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "float", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircleSector",
description = "Draw a piece of a circle",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "radius"},
{type = "float", name = "startAngle"},
{type = "float", name = "endAngle"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircleSectorLines",
description = "Draw circle sector outline",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "radius"},
{type = "float", name = "startAngle"},
{type = "float", name = "endAngle"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircleGradient",
description = "Draw a gradient-filled circle",
returnType = "void",
params = {
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "float", name = "radius"},
{type = "Color", name = "color1"},
{type = "Color", name = "color2"}
}
},
{
name = "DrawCircleV",
description = "Draw a color-filled circle (Vector version)",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircleLines",
description = "Draw circle outline",
returnType = "void",
params = {
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "float", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "DrawEllipse",
description = "Draw ellipse",
returnType = "void",
params = {
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "float", name = "radiusH"},
{type = "float", name = "radiusV"},
{type = "Color", name = "color"}
}
},
{
name = "DrawEllipseLines",
description = "Draw ellipse outline",
returnType = "void",
params = {
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "float", name = "radiusH"},
{type = "float", name = "radiusV"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRing",
description = "Draw ring",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "innerRadius"},
{type = "float", name = "outerRadius"},
{type = "float", name = "startAngle"},
{type = "float", name = "endAngle"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRingLines",
description = "Draw ring outline",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "innerRadius"},
{type = "float", name = "outerRadius"},
{type = "float", name = "startAngle"},
{type = "float", name = "endAngle"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangle",
description = "Draw a color-filled rectangle",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleV",
description = "Draw a color-filled rectangle (Vector version)",
returnType = "void",
params = {
{type = "Vector2", name = "position"},
{type = "Vector2", name = "size"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleRec",
description = "Draw a color-filled rectangle",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectanglePro",
description = "Draw a color-filled rectangle with pro parameters",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleGradientV",
description = "Draw a vertical-gradient-filled rectangle",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color1"},
{type = "Color", name = "color2"}
}
},
{
name = "DrawRectangleGradientH",
description = "Draw a horizontal-gradient-filled rectangle",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color1"},
{type = "Color", name = "color2"}
}
},
{
name = "DrawRectangleGradientEx",
description = "Draw a gradient-filled rectangle with custom vertex colors",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "Color", name = "col1"},
{type = "Color", name = "col2"},
{type = "Color", name = "col3"},
{type = "Color", name = "col4"}
}
},
{
name = "DrawRectangleLines",
description = "Draw rectangle outline",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleLinesEx",
description = "Draw rectangle outline with extended parameters",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "float", name = "lineThick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleRounded",
description = "Draw rectangle with rounded edges",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "float", name = "roundness"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleRoundedLines",
description = "Draw rectangle with rounded edges outline",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "float", name = "roundness"},
{type = "int", name = "segments"},
{type = "float", name = "lineThick"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangle",
description = "Draw a color-filled triangle (vertex in counter-clockwise order!)",
returnType = "void",
params = {
{type = "Vector2", name = "v1"},
{type = "Vector2", name = "v2"},
{type = "Vector2", name = "v3"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangleLines",
description = "Draw triangle outline (vertex in counter-clockwise order!)",
returnType = "void",
params = {
{type = "Vector2", name = "v1"},
{type = "Vector2", name = "v2"},
{type = "Vector2", name = "v3"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangleFan",
description = "Draw a triangle fan defined by points (first vertex is the center)",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangleStrip",
description = "Draw a triangle strip defined by points",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPoly",
description = "Draw a regular polygon (Vector version)",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "int", name = "sides"},
{type = "float", name = "radius"},
{type = "float", name = "rotation"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPolyLines",
description = "Draw a polygon outline of n sides",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "int", name = "sides"},
{type = "float", name = "radius"},
{type = "float", name = "rotation"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPolyLinesEx",
description = "Draw a polygon outline of n sides with extended parameters",
returnType = "void",
params = {
{type = "Vector2", name = "center"},
{type = "int", name = "sides"},
{type = "float", name = "radius"},
{type = "float", name = "rotation"},
{type = "float", name = "lineThick"},
{type = "Color", name = "color"}
}
},
{
name = "CheckCollisionRecs",
description = "Check collision between two rectangles",
returnType = "bool",
params = {
{type = "Rectangle", name = "rec1"},
{type = "Rectangle", name = "rec2"}
}
},
{
name = "CheckCollisionCircles",
description = "Check collision between two circles",
returnType = "bool",
params = {
{type = "Vector2", name = "center1"},
{type = "float", name = "radius1"},
{type = "Vector2", name = "center2"},
{type = "float", name = "radius2"}
}
},
{
name = "CheckCollisionCircleRec",
description = "Check collision between circle and rectangle",
returnType = "bool",
params = {
{type = "Vector2", name = "center"},
{type = "float", name = "radius"},
{type = "Rectangle", name = "rec"}
}
},
{
name = "CheckCollisionPointRec",
description = "Check if point is inside rectangle",
returnType = "bool",
params = {
{type = "Vector2", name = "point"},
{type = "Rectangle", name = "rec"}
}
},
{
name = "CheckCollisionPointCircle",
description = "Check if point is inside circle",
returnType = "bool",
params = {
{type = "Vector2", name = "point"},
{type = "Vector2", name = "center"},
{type = "float", name = "radius"}
}
},
{
name = "CheckCollisionPointTriangle",
description = "Check if point is inside a triangle",
returnType = "bool",
params = {
{type = "Vector2", name = "point"},
{type = "Vector2", name = "p1"},
{type = "Vector2", name = "p2"},
{type = "Vector2", name = "p3"}
}
},
{
name = "CheckCollisionLines",
description = "Check the collision between two lines defined by two points each, returns collision point by reference",
returnType = "bool",
params = {
{type = "Vector2", name = "startPos1"},
{type = "Vector2", name = "endPos1"},
{type = "Vector2", name = "startPos2"},
{type = "Vector2", name = "endPos2"},
{type = "Vector2 *", name = "collisionPoint"}
}
},
{
name = "CheckCollisionPointLine",
description = "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]",
returnType = "bool",
params = {
{type = "Vector2", name = "point"},
{type = "Vector2", name = "p1"},
{type = "Vector2", name = "p2"},
{type = "int", name = "threshold"}
}
},
{
name = "GetCollisionRec",
description = "Get collision rectangle for two rectangles collision",
returnType = "Rectangle",
params = {
{type = "Rectangle", name = "rec1"},
{type = "Rectangle", name = "rec2"}
}
},
{
name = "LoadImage",
description = "Load image from file into CPU memory (RAM)",
returnType = "Image",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadImageRaw",
description = "Load image from RAW file data",
returnType = "Image",
params = {
{type = "const char *", name = "fileName"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "int", name = "format"},
{type = "int", name = "headerSize"}
}
},
{
name = "LoadImageAnim",
description = "Load image sequence from file (frames appended to image.data)",
returnType = "Image",
params = {
{type = "const char *", name = "fileName"},
{type = "int *", name = "frames"}
}
},
{
name = "LoadImageFromMemory",
description = "Load image from memory buffer, fileType refers to extension: i.e. '.png'",
returnType = "Image",
params = {
{type = "const char *", name = "fileType"},
{type = "const unsigned char *", name = "fileData"},
{type = "int", name = "dataSize"}
}
},
{
name = "LoadImageFromTexture",
description = "Load image from GPU texture data",
returnType = "Image",
params = {
{type = "Texture2D", name = "texture"}
}
},
{
name = "LoadImageFromScreen",
description = "Load image from screen buffer and (screenshot)",
returnType = "Image"
},
{
name = "UnloadImage",
description = "Unload image from CPU memory (RAM)",
returnType = "void",
params = {
{type = "Image", name = "image"}
}
},
{
name = "ExportImage",
description = "Export image data to file, returns true on success",
returnType = "bool",
params = {
{type = "Image", name = "image"},
{type = "const char *", name = "fileName"}
}
},
{
name = "ExportImageAsCode",
description = "Export image as code file defining an array of bytes, returns true on success",
returnType = "bool",
params = {
{type = "Image", name = "image"},
{type = "const char *", name = "fileName"}
}
},
{
name = "GenImageColor",
description = "Generate image: plain color",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color"}
}
},
{
name = "GenImageGradientV",
description = "Generate image: vertical gradient",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "top"},
{type = "Color", name = "bottom"}
}
},
{
name = "GenImageGradientH",
description = "Generate image: horizontal gradient",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "left"},
{type = "Color", name = "right"}
}
},
{
name = "GenImageGradientRadial",
description = "Generate image: radial gradient",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "float", name = "density"},
{type = "Color", name = "inner"},
{type = "Color", name = "outer"}
}
},
{
name = "GenImageChecked",
description = "Generate image: checked",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "int", name = "checksX"},
{type = "int", name = "checksY"},
{type = "Color", name = "col1"},
{type = "Color", name = "col2"}
}
},
{
name = "GenImageWhiteNoise",
description = "Generate image: white noise",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "float", name = "factor"}
}
},
{
name = "GenImageCellular",
description = "Generate image: cellular algorithm, bigger tileSize means bigger cells",
returnType = "Image",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "int", name = "tileSize"}
}
},
{
name = "ImageCopy",
description = "Create an image duplicate (useful for transformations)",
returnType = "Image",
params = {
{type = "Image", name = "image"}
}
},
{
name = "ImageFromImage",
description = "Create an image from another image piece",
returnType = "Image",
params = {
{type = "Image", name = "image"},
{type = "Rectangle", name = "rec"}
}
},
{
name = "ImageText",
description = "Create an image from text (default font)",
returnType = "Image",
params = {
{type = "const char *", name = "text"},
{type = "int", name = "fontSize"},
{type = "Color", name = "color"}
}
},
{
name = "ImageTextEx",
description = "Create an image from text (custom sprite font)",
returnType = "Image",
params = {
{type = "Font", name = "font"},
{type = "const char *", name = "text"},
{type = "float", name = "fontSize"},
{type = "float", name = "spacing"},
{type = "Color", name = "tint"}
}
},
{
name = "ImageFormat",
description = "Convert image data to desired format",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "newFormat"}
}
},
{
name = "ImageToPOT",
description = "Convert image to POT (power-of-two)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Color", name = "fill"}
}
},
{
name = "ImageCrop",
description = "Crop an image to a defined rectangle",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Rectangle", name = "crop"}
}
},
{
name = "ImageAlphaCrop",
description = "Crop image depending on alpha value",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "float", name = "threshold"}
}
},
{
name = "ImageAlphaClear",
description = "Clear alpha channel to desired color",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Color", name = "color"},
{type = "float", name = "threshold"}
}
},
{
name = "ImageAlphaMask",
description = "Apply alpha mask to image",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Image", name = "alphaMask"}
}
},
{
name = "ImageAlphaPremultiply",
description = "Premultiply alpha channel",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageResize",
description = "Resize image (Bicubic scaling algorithm)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "newWidth"},
{type = "int", name = "newHeight"}
}
},
{
name = "ImageResizeNN",
description = "Resize image (Nearest-Neighbor scaling algorithm)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "newWidth"},
{type = "int", name = "newHeight"}
}
},
{
name = "ImageResizeCanvas",
description = "Resize canvas and fill with color",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "newWidth"},
{type = "int", name = "newHeight"},
{type = "int", name = "offsetX"},
{type = "int", name = "offsetY"},
{type = "Color", name = "fill"}
}
},
{
name = "ImageMipmaps",
description = "Compute all mipmap levels for a provided image",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageDither",
description = "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "rBpp"},
{type = "int", name = "gBpp"},
{type = "int", name = "bBpp"},
{type = "int", name = "aBpp"}
}
},
{
name = "ImageFlipVertical",
description = "Flip image vertically",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageFlipHorizontal",
description = "Flip image horizontally",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageRotateCW",
description = "Rotate image clockwise 90deg",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageRotateCCW",
description = "Rotate image counter-clockwise 90deg",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageColorTint",
description = "Modify image color: tint",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Color", name = "color"}
}
},
{
name = "ImageColorInvert",
description = "Modify image color: invert",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageColorGrayscale",
description = "Modify image color: grayscale",
returnType = "void",
params = {
{type = "Image *", name = "image"}
}
},
{
name = "ImageColorContrast",
description = "Modify image color: contrast (-100 to 100)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "float", name = "contrast"}
}
},
{
name = "ImageColorBrightness",
description = "Modify image color: brightness (-255 to 255)",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "int", name = "brightness"}
}
},
{
name = "ImageColorReplace",
description = "Modify image color: replace color",
returnType = "void",
params = {
{type = "Image *", name = "image"},
{type = "Color", name = "color"},
{type = "Color", name = "replace"}
}
},
{
name = "LoadImageColors",
description = "Load color data from image as a Color array (RGBA - 32bit)",
returnType = "Color *",
params = {
{type = "Image", name = "image"}
}
},
{
name = "LoadImagePalette",
description = "Load colors palette from image as a Color array (RGBA - 32bit)",
returnType = "Color *",
params = {
{type = "Image", name = "image"},
{type = "int", name = "maxPaletteSize"},
{type = "int *", name = "colorCount"}
}
},
{
name = "UnloadImageColors",
description = "Unload color data loaded with LoadImageColors()",
returnType = "void",
params = {
{type = "Color *", name = "colors"}
}
},
{
name = "UnloadImagePalette",
description = "Unload colors palette loaded with LoadImagePalette()",
returnType = "void",
params = {
{type = "Color *", name = "colors"}
}
},
{
name = "GetImageAlphaBorder",
description = "Get image alpha border rectangle",
returnType = "Rectangle",
params = {
{type = "Image", name = "image"},
{type = "float", name = "threshold"}
}
},
{
name = "GetImageColor",
description = "Get image pixel color at (x, y) position",
returnType = "Color",
params = {
{type = "Image", name = "image"},
{type = "int", name = "x"},
{type = "int", name = "y"}
}
},
{
name = "ImageClearBackground",
description = "Clear image background with given color",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawPixel",
description = "Draw pixel within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawPixelV",
description = "Draw pixel within an image (Vector version)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Vector2", name = "position"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawLine",
description = "Draw line within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "int", name = "startPosX"},
{type = "int", name = "startPosY"},
{type = "int", name = "endPosX"},
{type = "int", name = "endPosY"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawLineV",
description = "Draw line within an image (Vector version)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Vector2", name = "start"},
{type = "Vector2", name = "end"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawCircle",
description = "Draw circle within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "int", name = "centerX"},
{type = "int", name = "centerY"},
{type = "int", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawCircleV",
description = "Draw circle within an image (Vector version)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Vector2", name = "center"},
{type = "int", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawRectangle",
description = "Draw rectangle within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawRectangleV",
description = "Draw rectangle within an image (Vector version)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Vector2", name = "position"},
{type = "Vector2", name = "size"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawRectangleRec",
description = "Draw rectangle within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Rectangle", name = "rec"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawRectangleLines",
description = "Draw rectangle lines within an image",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Rectangle", name = "rec"},
{type = "int", name = "thick"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDraw",
description = "Draw a source image within a destination image (tint applied to source)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Image", name = "src"},
{type = "Rectangle", name = "srcRec"},
{type = "Rectangle", name = "dstRec"},
{type = "Color", name = "tint"}
}
},
{
name = "ImageDrawText",
description = "Draw text (using default font) within an image (destination)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "const char *", name = "text"},
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "fontSize"},
{type = "Color", name = "color"}
}
},
{
name = "ImageDrawTextEx",
description = "Draw text (custom sprite font) within an image (destination)",
returnType = "void",
params = {
{type = "Image *", name = "dst"},
{type = "Font", name = "font"},
{type = "const char *", name = "text"},
{type = "Vector2", name = "position"},
{type = "float", name = "fontSize"},
{type = "float", name = "spacing"},
{type = "Color", name = "tint"}
}
},
{
name = "LoadTexture",
description = "Load texture from file into GPU memory (VRAM)",
returnType = "Texture2D",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadTextureFromImage",
description = "Load texture from image data",
returnType = "Texture2D",
params = {
{type = "Image", name = "image"}
}
},
{
name = "LoadTextureCubemap",
description = "Load cubemap from image, multiple image cubemap layouts supported",
returnType = "TextureCubemap",
params = {
{type = "Image", name = "image"},
{type = "int", name = "layout"}
}
},
{
name = "LoadRenderTexture",
description = "Load texture for rendering (framebuffer)",
returnType = "RenderTexture2D",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
name = "UnloadTexture",
description = "Unload texture from GPU memory (VRAM)",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"}
}
},
{
name = "UnloadRenderTexture",
description = "Unload render texture from GPU memory (VRAM)",
returnType = "void",
params = {
{type = "RenderTexture2D", name = "target"}
}
},
{
name = "UpdateTexture",
description = "Update GPU texture with new data",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "const void *", name = "pixels"}
}
},
{
name = "UpdateTextureRec",
description = "Update GPU texture rectangle with new data",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "rec"},
{type = "const void *", name = "pixels"}
}
},
{
name = "GenTextureMipmaps",
description = "Generate GPU mipmaps for a texture",
returnType = "void",
params = {
{type = "Texture2D *", name = "texture"}
}
},
{
name = "SetTextureFilter",
description = "Set texture scaling filter mode",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "int", name = "filter"}
}
},
{
name = "SetTextureWrap",
description = "Set texture wrapping mode",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "int", name = "wrap"}
}
},
{
name = "DrawTexture",
description = "Draw a Texture2D",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureV",
description = "Draw a Texture2D with position defined as Vector2",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Vector2", name = "position"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureEx",
description = "Draw a Texture2D with extended parameters",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Vector2", name = "position"},
{type = "float", name = "rotation"},
{type = "float", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureRec",
description = "Draw a part of a texture defined by a rectangle",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Vector2", name = "position"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureQuad",
description = "Draw texture quad with tiling and offset parameters",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Vector2", name = "tiling"},
{type = "Vector2", name = "offset"},
{type = "Rectangle", name = "quad"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureTiled",
description = "Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Rectangle", name = "dest"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "float", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTexturePro",
description = "Draw a part of a texture defined by a rectangle with 'pro' parameters",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Rectangle", name = "dest"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextureNPatch",
description = "Draws a texture (or part of it) that stretches or shrinks nicely",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "NPatchInfo", name = "nPatchInfo"},
{type = "Rectangle", name = "dest"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTexturePoly",
description = "Draw a textured polygon",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Vector2", name = "center"},
{type = "Vector2 *", name = "points"},
{type = "Vector2 *", name = "texcoords"},
{type = "int", name = "pointCount"},
{type = "Color", name = "tint"}
}
},
{
name = "Fade",
description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
returnType = "Color",
params = {
{type = "Color", name = "color"},
{type = "float", name = "alpha"}
}
},
{
name = "ColorToInt",
description = "Get hexadecimal value for a Color",
returnType = "int",
params = {
{type = "Color", name = "color"}
}
},
{
name = "ColorNormalize",
description = "Get Color normalized as float [0..1]",
returnType = "Vector4",
params = {
{type = "Color", name = "color"}
}
},
{
name = "ColorFromNormalized",
description = "Get Color from normalized values [0..1]",
returnType = "Color",
params = {
{type = "Vector4", name = "normalized"}
}
},
{
name = "ColorToHSV",
description = "Get HSV values for a Color, hue [0..360], saturation/value [0..1]",
returnType = "Vector3",
params = {
{type = "Color", name = "color"}
}
},
{
name = "ColorFromHSV",
description = "Get a Color from HSV values, hue [0..360], saturation/value [0..1]",
returnType = "Color",
params = {
{type = "float", name = "hue"},
{type = "float", name = "saturation"},
{type = "float", name = "value"}
}
},
{
name = "ColorAlpha",
description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
returnType = "Color",
params = {
{type = "Color", name = "color"},
{type = "float", name = "alpha"}
}
},
{
name = "ColorAlphaBlend",
description = "Get src alpha-blended into dst color with tint",
returnType = "Color",
params = {
{type = "Color", name = "dst"},
{type = "Color", name = "src"},
{type = "Color", name = "tint"}
}
},
{
name = "GetColor",
description = "Get Color structure from hexadecimal value",
returnType = "Color",
params = {
{type = "unsigned int", name = "hexValue"}
}
},
{
name = "GetPixelColor",
description = "Get Color from a source pixel pointer of certain format",
returnType = "Color",
params = {
{type = "void *", name = "srcPtr"},
{type = "int", name = "format"}
}
},
{
name = "SetPixelColor",
description = "Set color formatted into destination pixel pointer",
returnType = "void",
params = {
{type = "void *", name = "dstPtr"},
{type = "Color", name = "color"},
{type = "int", name = "format"}
}
},
{
name = "GetPixelDataSize",
description = "Get pixel data size in bytes for certain format",
returnType = "int",
params = {
{type = "int", name = "width"},
{type = "int", name = "height"},
{type = "int", name = "format"}
}
},
{
name = "GetFontDefault",
description = "Get the default Font",
returnType = "Font"
},
{
name = "LoadFont",
description = "Load font from file into GPU memory (VRAM)",
returnType = "Font",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadFontEx",
description = "Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set",
returnType = "Font",
params = {
{type = "const char *", name = "fileName"},
{type = "int", name = "fontSize"},
{type = "int *", name = "fontChars"},
{type = "int", name = "glyphCount"}
}
},
{
name = "LoadFontFromImage",
description = "Load font from Image (XNA style)",
returnType = "Font",
params = {
{type = "Image", name = "image"},
{type = "Color", name = "key"},
{type = "int", name = "firstChar"}
}
},
{
name = "LoadFontFromMemory",
description = "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'",
returnType = "Font",
params = {
{type = "const char *", name = "fileType"},
{type = "const unsigned char *", name = "fileData"},
{type = "int", name = "dataSize"},
{type = "int", name = "fontSize"},
{type = "int *", name = "fontChars"},
{type = "int", name = "glyphCount"}
}
},
{
name = "LoadFontData",
description = "Load font data for further use",
returnType = "GlyphInfo *",
params = {
{type = "const unsigned char *", name = "fileData"},
{type = "int", name = "dataSize"},
{type = "int", name = "fontSize"},
{type = "int *", name = "fontChars"},
{type = "int", name = "glyphCount"},
{type = "int", name = "type"}
}
},
{
name = "GenImageFontAtlas",
description = "Generate image font atlas using chars info",
returnType = "Image",
params = {
{type = "const GlyphInfo *", name = "chars"},
{type = "Rectangle **", name = "recs"},
{type = "int", name = "glyphCount"},
{type = "int", name = "fontSize"},
{type = "int", name = "padding"},
{type = "int", name = "packMethod"}
}
},
{
name = "UnloadFontData",
description = "Unload font chars info data (RAM)",
returnType = "void",
params = {
{type = "GlyphInfo *", name = "chars"},
{type = "int", name = "glyphCount"}
}
},
{
name = "UnloadFont",
description = "Unload font from GPU memory (VRAM)",
returnType = "void",
params = {
{type = "Font", name = "font"}
}
},
{
name = "ExportFontAsCode",
description = "Export font as code file, returns true on success",
returnType = "bool",
params = {
{type = "Font", name = "font"},
{type = "const char *", name = "fileName"}
}
},
{
name = "DrawFPS",
description = "Draw current FPS",
returnType = "void",
params = {
{type = "int", name = "posX"},
{type = "int", name = "posY"}
}
},
{
name = "DrawText",
description = "Draw text (using default font)",
returnType = "void",
params = {
{type = "const char *", name = "text"},
{type = "int", name = "posX"},
{type = "int", name = "posY"},
{type = "int", name = "fontSize"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTextEx",
description = "Draw text using font and additional parameters",
returnType = "void",
params = {
{type = "Font", name = "font"},
{type = "const char *", name = "text"},
{type = "Vector2", name = "position"},
{type = "float", name = "fontSize"},
{type = "float", name = "spacing"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextPro",
description = "Draw text using Font and pro parameters (rotation)",
returnType = "void",
params = {
{type = "Font", name = "font"},
{type = "const char *", name = "text"},
{type = "Vector2", name = "position"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "float", name = "fontSize"},
{type = "float", name = "spacing"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawTextCodepoint",
description = "Draw one character (codepoint)",
returnType = "void",
params = {
{type = "Font", name = "font"},
{type = "int", name = "codepoint"},
{type = "Vector2", name = "position"},
{type = "float", name = "fontSize"},
{type = "Color", name = "tint"}
}
},
{
name = "MeasureText",
description = "Measure string width for default font",
returnType = "int",
params = {
{type = "const char *", name = "text"},
{type = "int", name = "fontSize"}
}
},
{
name = "MeasureTextEx",
description = "Measure string size for Font",
returnType = "Vector2",
params = {
{type = "Font", name = "font"},
{type = "const char *", name = "text"},
{type = "float", name = "fontSize"},
{type = "float", name = "spacing"}
}
},
{
name = "GetGlyphIndex",
description = "Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found",
returnType = "int",
params = {
{type = "Font", name = "font"},
{type = "int", name = "codepoint"}
}
},
{
name = "GetGlyphInfo",
description = "Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found",
returnType = "GlyphInfo",
params = {
{type = "Font", name = "font"},
{type = "int", name = "codepoint"}
}
},
{
name = "GetGlyphAtlasRec",
description = "Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found",
returnType = "Rectangle",
params = {
{type = "Font", name = "font"},
{type = "int", name = "codepoint"}
}
},
{
name = "LoadCodepoints",
description = "Load all codepoints from a UTF-8 text string, codepoints count returned by parameter",
returnType = "int *",
params = {
{type = "const char *", name = "text"},
{type = "int *", name = "count"}
}
},
{
name = "UnloadCodepoints",
description = "Unload codepoints data from memory",
returnType = "void",
params = {
{type = "int *", name = "codepoints"}
}
},
{
name = "GetCodepointCount",
description = "Get total number of codepoints in a UTF-8 encoded string",
returnType = "int",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "GetCodepoint",
description = "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure",
returnType = "int",
params = {
{type = "const char *", name = "text"},
{type = "int *", name = "bytesProcessed"}
}
},
{
name = "CodepointToUTF8",
description = "Encode one codepoint into UTF-8 byte array (array length returned as parameter)",
returnType = "const char *",
params = {
{type = "int", name = "codepoint"},
{type = "int *", name = "byteSize"}
}
},
{
name = "TextCodepointsToUTF8",
description = "Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)",
returnType = "char *",
params = {
{type = "int *", name = "codepoints"},
{type = "int", name = "length"}
}
},
{
name = "TextCopy",
description = "Copy one string to another, returns bytes copied",
returnType = "int",
params = {
{type = "char *", name = "dst"},
{type = "const char *", name = "src"}
}
},
{
name = "TextIsEqual",
description = "Check if two text string are equal",
returnType = "bool",
params = {
{type = "const char *", name = "text1"},
{type = "const char *", name = "text2"}
}
},
{
name = "TextLength",
description = "Get text length, checks for '\\0' ending",
returnType = "unsigned int",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "TextFormat",
description = "Text formatting with variables (sprintf() style)",
returnType = "const char *",
params = {
{type = "const char *", name = "text"},
{type = "", name = ""}
}
},
{
name = "TextSubtext",
description = "Get a piece of a text string",
returnType = "const char *",
params = {
{type = "const char *", name = "text"},
{type = "int", name = "position"},
{type = "int", name = "length"}
}
},
{
name = "TextReplace",
description = "Replace text string (WARNING: memory must be freed!)",
returnType = "char *",
params = {
{type = "char *", name = "text"},
{type = "const char *", name = "replace"},
{type = "const char *", name = "by"}
}
},
{
name = "TextInsert",
description = "Insert text in a position (WARNING: memory must be freed!)",
returnType = "char *",
params = {
{type = "const char *", name = "text"},
{type = "const char *", name = "insert"},
{type = "int", name = "position"}
}
},
{
name = "TextJoin",
description = "Join text strings with delimiter",
returnType = "const char *",
params = {
{type = "const char **", name = "textList"},
{type = "int", name = "count"},
{type = "const char *", name = "delimiter"}
}
},
{
name = "TextSplit",
description = "Split text into multiple strings",
returnType = "const char **",
params = {
{type = "const char *", name = "text"},
{type = "char", name = "delimiter"},
{type = "int *", name = "count"}
}
},
{
name = "TextAppend",
description = "Append text at specific position and move cursor!",
returnType = "void",
params = {
{type = "char *", name = "text"},
{type = "const char *", name = "append"},
{type = "int *", name = "position"}
}
},
{
name = "TextFindIndex",
description = "Find first text occurrence within a string",
returnType = "int",
params = {
{type = "const char *", name = "text"},
{type = "const char *", name = "find"}
}
},
{
name = "TextToUpper",
description = "Get upper case version of provided string",
returnType = "const char *",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "TextToLower",
description = "Get lower case version of provided string",
returnType = "const char *",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "TextToPascal",
description = "Get Pascal case notation version of provided string",
returnType = "const char *",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "TextToInteger",
description = "Get integer value from text (negative values not supported)",
returnType = "int",
params = {
{type = "const char *", name = "text"}
}
},
{
name = "DrawLine3D",
description = "Draw a line in 3D world space",
returnType = "void",
params = {
{type = "Vector3", name = "startPos"},
{type = "Vector3", name = "endPos"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPoint3D",
description = "Draw a point in 3D space, actually a small line",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCircle3D",
description = "Draw a circle in 3D world space",
returnType = "void",
params = {
{type = "Vector3", name = "center"},
{type = "float", name = "radius"},
{type = "Vector3", name = "rotationAxis"},
{type = "float", name = "rotationAngle"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangle3D",
description = "Draw a color-filled triangle (vertex in counter-clockwise order!)",
returnType = "void",
params = {
{type = "Vector3", name = "v1"},
{type = "Vector3", name = "v2"},
{type = "Vector3", name = "v3"},
{type = "Color", name = "color"}
}
},
{
name = "DrawTriangleStrip3D",
description = "Draw a triangle strip defined by points",
returnType = "void",
params = {
{type = "Vector3 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCube",
description = "Draw cube",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "float", name = "width"},
{type = "float", name = "height"},
{type = "float", name = "length"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCubeV",
description = "Draw cube (Vector version)",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "Vector3", name = "size"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCubeWires",
description = "Draw cube wires",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "float", name = "width"},
{type = "float", name = "height"},
{type = "float", name = "length"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCubeWiresV",
description = "Draw cube wires (Vector version)",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "Vector3", name = "size"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCubeTexture",
description = "Draw cube textured",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Vector3", name = "position"},
{type = "float", name = "width"},
{type = "float", name = "height"},
{type = "float", name = "length"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCubeTextureRec",
description = "Draw cube with a region of a texture",
returnType = "void",
params = {
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Vector3", name = "position"},
{type = "float", name = "width"},
{type = "float", name = "height"},
{type = "float", name = "length"},
{type = "Color", name = "color"}
}
},
{
name = "DrawSphere",
description = "Draw sphere",
returnType = "void",
params = {
{type = "Vector3", name = "centerPos"},
{type = "float", name = "radius"},
{type = "Color", name = "color"}
}
},
{
name = "DrawSphereEx",
description = "Draw sphere with extended parameters",
returnType = "void",
params = {
{type = "Vector3", name = "centerPos"},
{type = "float", name = "radius"},
{type = "int", name = "rings"},
{type = "int", name = "slices"},
{type = "Color", name = "color"}
}
},
{
name = "DrawSphereWires",
description = "Draw sphere wires",
returnType = "void",
params = {
{type = "Vector3", name = "centerPos"},
{type = "float", name = "radius"},
{type = "int", name = "rings"},
{type = "int", name = "slices"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCylinder",
description = "Draw a cylinder/cone",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "float", name = "radiusTop"},
{type = "float", name = "radiusBottom"},
{type = "float", name = "height"},
{type = "int", name = "slices"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCylinderEx",
description = "Draw a cylinder with base at startPos and top at endPos",
returnType = "void",
params = {
{type = "Vector3", name = "startPos"},
{type = "Vector3", name = "endPos"},
{type = "float", name = "startRadius"},
{type = "float", name = "endRadius"},
{type = "int", name = "sides"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCylinderWires",
description = "Draw a cylinder/cone wires",
returnType = "void",
params = {
{type = "Vector3", name = "position"},
{type = "float", name = "radiusTop"},
{type = "float", name = "radiusBottom"},
{type = "float", name = "height"},
{type = "int", name = "slices"},
{type = "Color", name = "color"}
}
},
{
name = "DrawCylinderWiresEx",
description = "Draw a cylinder wires with base at startPos and top at endPos",
returnType = "void",
params = {
{type = "Vector3", name = "startPos"},
{type = "Vector3", name = "endPos"},
{type = "float", name = "startRadius"},
{type = "float", name = "endRadius"},
{type = "int", name = "sides"},
{type = "Color", name = "color"}
}
},
{
name = "DrawPlane",
description = "Draw a plane XZ",
returnType = "void",
params = {
{type = "Vector3", name = "centerPos"},
{type = "Vector2", name = "size"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRay",
description = "Draw a ray line",
returnType = "void",
params = {
{type = "Ray", name = "ray"},
{type = "Color", name = "color"}
}
},
{
name = "DrawGrid",
description = "Draw a grid (centered at (0, 0, 0))",
returnType = "void",
params = {
{type = "int", name = "slices"},
{type = "float", name = "spacing"}
}
},
{
name = "LoadModel",
description = "Load model from files (meshes and materials)",
returnType = "Model",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadModelFromMesh",
description = "Load model from generated mesh (default material)",
returnType = "Model",
params = {
{type = "Mesh", name = "mesh"}
}
},
{
name = "UnloadModel",
description = "Unload model (including meshes) from memory (RAM and/or VRAM)",
returnType = "void",
params = {
{type = "Model", name = "model"}
}
},
{
name = "UnloadModelKeepMeshes",
description = "Unload model (but not meshes) from memory (RAM and/or VRAM)",
returnType = "void",
params = {
{type = "Model", name = "model"}
}
},
{
name = "GetModelBoundingBox",
description = "Compute model bounding box limits (considers all meshes)",
returnType = "BoundingBox",
params = {
{type = "Model", name = "model"}
}
},
{
name = "DrawModel",
description = "Draw a model (with texture if set)",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "Vector3", name = "position"},
{type = "float", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawModelEx",
description = "Draw a model with extended parameters",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "Vector3", name = "position"},
{type = "Vector3", name = "rotationAxis"},
{type = "float", name = "rotationAngle"},
{type = "Vector3", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawModelWires",
description = "Draw a model wires (with texture if set)",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "Vector3", name = "position"},
{type = "float", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawModelWiresEx",
description = "Draw a model wires (with texture if set) with extended parameters",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "Vector3", name = "position"},
{type = "Vector3", name = "rotationAxis"},
{type = "float", name = "rotationAngle"},
{type = "Vector3", name = "scale"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawBoundingBox",
description = "Draw bounding box (wires)",
returnType = "void",
params = {
{type = "BoundingBox", name = "box"},
{type = "Color", name = "color"}
}
},
{
name = "DrawBillboard",
description = "Draw a billboard texture",
returnType = "void",
params = {
{type = "Camera", name = "camera"},
{type = "Texture2D", name = "texture"},
{type = "Vector3", name = "position"},
{type = "float", name = "size"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawBillboardRec",
description = "Draw a billboard texture defined by source",
returnType = "void",
params = {
{type = "Camera", name = "camera"},
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Vector3", name = "position"},
{type = "Vector2", name = "size"},
{type = "Color", name = "tint"}
}
},
{
name = "DrawBillboardPro",
description = "Draw a billboard texture defined by source and rotation",
returnType = "void",
params = {
{type = "Camera", name = "camera"},
{type = "Texture2D", name = "texture"},
{type = "Rectangle", name = "source"},
{type = "Vector3", name = "position"},
{type = "Vector3", name = "up"},
{type = "Vector2", name = "size"},
{type = "Vector2", name = "origin"},
{type = "float", name = "rotation"},
{type = "Color", name = "tint"}
}
},
{
name = "UploadMesh",
description = "Upload mesh vertex data in GPU and provide VAO/VBO ids",
returnType = "void",
params = {
{type = "Mesh *", name = "mesh"},
{type = "bool", name = "dynamic"}
}
},
{
name = "UpdateMeshBuffer",
description = "Update mesh vertex data in GPU for a specific buffer index",
returnType = "void",
params = {
{type = "Mesh", name = "mesh"},
{type = "int", name = "index"},
{type = "void *", name = "data"},
{type = "int", name = "dataSize"},
{type = "int", name = "offset"}
}
},
{
name = "UnloadMesh",
description = "Unload mesh data from CPU and GPU",
returnType = "void",
params = {
{type = "Mesh", name = "mesh"}
}
},
{
name = "DrawMesh",
description = "Draw a 3d mesh with material and transform",
returnType = "void",
params = {
{type = "Mesh", name = "mesh"},
{type = "Material", name = "material"},
{type = "Matrix", name = "transform"}
}
},
{
name = "DrawMeshInstanced",
description = "Draw multiple mesh instances with material and different transforms",
returnType = "void",
params = {
{type = "Mesh", name = "mesh"},
{type = "Material", name = "material"},
{type = "Matrix *", name = "transforms"},
{type = "int", name = "instances"}
}
},
{
name = "ExportMesh",
description = "Export mesh data to file, returns true on success",
returnType = "bool",
params = {
{type = "Mesh", name = "mesh"},
{type = "const char *", name = "fileName"}
}
},
{
name = "GetMeshBoundingBox",
description = "Compute mesh bounding box limits",
returnType = "BoundingBox",
params = {
{type = "Mesh", name = "mesh"}
}
},
{
name = "GenMeshTangents",
description = "Compute mesh tangents",
returnType = "void",
params = {
{type = "Mesh *", name = "mesh"}
}
},
{
name = "GenMeshBinormals",
description = "Compute mesh binormals",
returnType = "void",
params = {
{type = "Mesh *", name = "mesh"}
}
},
{
name = "GenMeshPoly",
description = "Generate polygonal mesh",
returnType = "Mesh",
params = {
{type = "int", name = "sides"},
{type = "float", name = "radius"}
}
},
{
name = "GenMeshPlane",
description = "Generate plane mesh (with subdivisions)",
returnType = "Mesh",
params = {
{type = "float", name = "width"},
{type = "float", name = "length"},
{type = "int", name = "resX"},
{type = "int", name = "resZ"}
}
},
{
name = "GenMeshCube",
description = "Generate cuboid mesh",
returnType = "Mesh",
params = {
{type = "float", name = "width"},
{type = "float", name = "height"},
{type = "float", name = "length"}
}
},
{
name = "GenMeshSphere",
description = "Generate sphere mesh (standard sphere)",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "int", name = "rings"},
{type = "int", name = "slices"}
}
},
{
name = "GenMeshHemiSphere",
description = "Generate half-sphere mesh (no bottom cap)",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "int", name = "rings"},
{type = "int", name = "slices"}
}
},
{
name = "GenMeshCylinder",
description = "Generate cylinder mesh",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "float", name = "height"},
{type = "int", name = "slices"}
}
},
{
name = "GenMeshCone",
description = "Generate cone/pyramid mesh",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "float", name = "height"},
{type = "int", name = "slices"}
}
},
{
name = "GenMeshTorus",
description = "Generate torus mesh",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "float", name = "size"},
{type = "int", name = "radSeg"},
{type = "int", name = "sides"}
}
},
{
name = "GenMeshKnot",
description = "Generate trefoil knot mesh",
returnType = "Mesh",
params = {
{type = "float", name = "radius"},
{type = "float", name = "size"},
{type = "int", name = "radSeg"},
{type = "int", name = "sides"}
}
},
{
name = "GenMeshHeightmap",
description = "Generate heightmap mesh from image data",
returnType = "Mesh",
params = {
{type = "Image", name = "heightmap"},
{type = "Vector3", name = "size"}
}
},
{
name = "GenMeshCubicmap",
description = "Generate cubes-based map mesh from image data",
returnType = "Mesh",
params = {
{type = "Image", name = "cubicmap"},
{type = "Vector3", name = "cubeSize"}
}
},
{
name = "LoadMaterials",
description = "Load materials from model file",
returnType = "Material *",
params = {
{type = "const char *", name = "fileName"},
{type = "int *", name = "materialCount"}
}
},
{
name = "LoadMaterialDefault",
description = "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)",
returnType = "Material"
},
{
name = "UnloadMaterial",
description = "Unload material from GPU memory (VRAM)",
returnType = "void",
params = {
{type = "Material", name = "material"}
}
},
{
name = "SetMaterialTexture",
description = "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)",
returnType = "void",
params = {
{type = "Material *", name = "material"},
{type = "int", name = "mapType"},
{type = "Texture2D", name = "texture"}
}
},
{
name = "SetModelMeshMaterial",
description = "Set material for a mesh",
returnType = "void",
params = {
{type = "Model *", name = "model"},
{type = "int", name = "meshId"},
{type = "int", name = "materialId"}
}
},
{
name = "LoadModelAnimations",
description = "Load model animations from file",
returnType = "ModelAnimation *",
params = {
{type = "const char *", name = "fileName"},
{type = "unsigned int *", name = "animCount"}
}
},
{
name = "UpdateModelAnimation",
description = "Update model animation pose",
returnType = "void",
params = {
{type = "Model", name = "model"},
{type = "ModelAnimation", name = "anim"},
{type = "int", name = "frame"}
}
},
{
name = "UnloadModelAnimation",
description = "Unload animation data",
returnType = "void",
params = {
{type = "ModelAnimation", name = "anim"}
}
},
{
name = "UnloadModelAnimations",
description = "Unload animation array data",
returnType = "void",
params = {
{type = "ModelAnimation*", name = "animations"},
{type = "unsigned int", name = "count"}
}
},
{
name = "IsModelAnimationValid",
description = "Check model animation skeleton match",
returnType = "bool",
params = {
{type = "Model", name = "model"},
{type = "ModelAnimation", name = "anim"}
}
},
{
name = "CheckCollisionSpheres",
description = "Check collision between two spheres",
returnType = "bool",
params = {
{type = "Vector3", name = "center1"},
{type = "float", name = "radius1"},
{type = "Vector3", name = "center2"},
{type = "float", name = "radius2"}
}
},
{
name = "CheckCollisionBoxes",
description = "Check collision between two bounding boxes",
returnType = "bool",
params = {
{type = "BoundingBox", name = "box1"},
{type = "BoundingBox", name = "box2"}
}
},
{
name = "CheckCollisionBoxSphere",
description = "Check collision between box and sphere",
returnType = "bool",
params = {
{type = "BoundingBox", name = "box"},
{type = "Vector3", name = "center"},
{type = "float", name = "radius"}
}
},
{
name = "GetRayCollisionSphere",
description = "Get collision info between ray and sphere",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "Vector3", name = "center"},
{type = "float", name = "radius"}
}
},
{
name = "GetRayCollisionBox",
description = "Get collision info between ray and box",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "BoundingBox", name = "box"}
}
},
{
name = "GetRayCollisionModel",
description = "Get collision info between ray and model",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "Model", name = "model"}
}
},
{
name = "GetRayCollisionMesh",
description = "Get collision info between ray and mesh",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "Mesh", name = "mesh"},
{type = "Matrix", name = "transform"}
}
},
{
name = "GetRayCollisionTriangle",
description = "Get collision info between ray and triangle",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "Vector3", name = "p1"},
{type = "Vector3", name = "p2"},
{type = "Vector3", name = "p3"}
}
},
{
name = "GetRayCollisionQuad",
description = "Get collision info between ray and quad",
returnType = "RayCollision",
params = {
{type = "Ray", name = "ray"},
{type = "Vector3", name = "p1"},
{type = "Vector3", name = "p2"},
{type = "Vector3", name = "p3"},
{type = "Vector3", name = "p4"}
}
},
{
name = "InitAudioDevice",
description = "Initialize audio device and context",
returnType = "void"
},
{
name = "CloseAudioDevice",
description = "Close the audio device and context",
returnType = "void"
},
{
name = "IsAudioDeviceReady",
description = "Check if audio device has been initialized successfully",
returnType = "bool"
},
{
name = "SetMasterVolume",
description = "Set master volume (listener)",
returnType = "void",
params = {
{type = "float", name = "volume"}
}
},
{
name = "LoadWave",
description = "Load wave data from file",
returnType = "Wave",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadWaveFromMemory",
description = "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'",
returnType = "Wave",
params = {
{type = "const char *", name = "fileType"},
{type = "const unsigned char *", name = "fileData"},
{type = "int", name = "dataSize"}
}
},
{
name = "LoadSound",
description = "Load sound from file",
returnType = "Sound",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadSoundFromWave",
description = "Load sound from wave data",
returnType = "Sound",
params = {
{type = "Wave", name = "wave"}
}
},
{
name = "UpdateSound",
description = "Update sound buffer with new data",
returnType = "void",
params = {
{type = "Sound", name = "sound"},
{type = "const void *", name = "data"},
{type = "int", name = "sampleCount"}
}
},
{
name = "UnloadWave",
description = "Unload wave data",
returnType = "void",
params = {
{type = "Wave", name = "wave"}
}
},
{
name = "UnloadSound",
description = "Unload sound",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "ExportWave",
description = "Export wave data to file, returns true on success",
returnType = "bool",
params = {
{type = "Wave", name = "wave"},
{type = "const char *", name = "fileName"}
}
},
{
name = "ExportWaveAsCode",
description = "Export wave sample data to code (.h), returns true on success",
returnType = "bool",
params = {
{type = "Wave", name = "wave"},
{type = "const char *", name = "fileName"}
}
},
{
name = "PlaySound",
description = "Play a sound",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "StopSound",
description = "Stop playing a sound",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "PauseSound",
description = "Pause a sound",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "ResumeSound",
description = "Resume a paused sound",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "PlaySoundMulti",
description = "Play a sound (using multichannel buffer pool)",
returnType = "void",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "StopSoundMulti",
description = "Stop any sound playing (using multichannel buffer pool)",
returnType = "void"
},
{
name = "GetSoundsPlaying",
description = "Get number of sounds playing in the multichannel",
returnType = "int"
},
{
name = "IsSoundPlaying",
description = "Check if a sound is currently playing",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
}
},
{
name = "SetSoundVolume",
description = "Set volume for a sound (1.0 is max level)",
returnType = "void",
params = {
{type = "Sound", name = "sound"},
{type = "float", name = "volume"}
}
},
{
name = "SetSoundPitch",
description = "Set pitch for a sound (1.0 is base level)",
returnType = "void",
params = {
{type = "Sound", name = "sound"},
{type = "float", name = "pitch"}
}
},
{
name = "WaveFormat",
description = "Convert wave data to desired format",
returnType = "void",
params = {
{type = "Wave *", name = "wave"},
{type = "int", name = "sampleRate"},
{type = "int", name = "sampleSize"},
{type = "int", name = "channels"}
}
},
{
name = "WaveCopy",
description = "Copy a wave to a new wave",
returnType = "Wave",
params = {
{type = "Wave", name = "wave"}
}
},
{
name = "WaveCrop",
description = "Crop a wave to defined samples range",
returnType = "void",
params = {
{type = "Wave *", name = "wave"},
{type = "int", name = "initSample"},
{type = "int", name = "finalSample"}
}
},
{
name = "LoadWaveSamples",
description = "Load samples data from wave as a floats array",
returnType = "float *",
params = {
{type = "Wave", name = "wave"}
}
},
{
name = "UnloadWaveSamples",
description = "Unload samples data loaded with LoadWaveSamples()",
returnType = "void",
params = {
{type = "float *", name = "samples"}
}
},
{
name = "LoadMusicStream",
description = "Load music stream from file",
returnType = "Music",
params = {
{type = "const char *", name = "fileName"}
}
},
{
name = "LoadMusicStreamFromMemory",
description = "Load music stream from data",
returnType = "Music",
params = {
{type = "const char *", name = "fileType"},
{type = "unsigned char *", name = "data"},
{type = "int", name = "dataSize"}
}
},
{
name = "UnloadMusicStream",
description = "Unload music stream",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "PlayMusicStream",
description = "Start music playing",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "IsMusicStreamPlaying",
description = "Check if music is playing",
returnType = "bool",
params = {
{type = "Music", name = "music"}
}
},
{
name = "UpdateMusicStream",
description = "Updates buffers for music streaming",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "StopMusicStream",
description = "Stop music playing",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "PauseMusicStream",
description = "Pause music playing",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "ResumeMusicStream",
description = "Resume playing paused music",
returnType = "void",
params = {
{type = "Music", name = "music"}
}
},
{
name = "SeekMusicStream",
description = "Seek music to a position (in seconds)",
returnType = "void",
params = {
{type = "Music", name = "music"},
{type = "float", name = "position"}
}
},
{
name = "SetMusicVolume",
description = "Set volume for music (1.0 is max level)",
returnType = "void",
params = {
{type = "Music", name = "music"},
{type = "float", name = "volume"}
}
},
{
name = "SetMusicPitch",
description = "Set pitch for a music (1.0 is base level)",
returnType = "void",
params = {
{type = "Music", name = "music"},
{type = "float", name = "pitch"}
}
},
{
name = "GetMusicTimeLength",
description = "Get music time length (in seconds)",
returnType = "float",
params = {
{type = "Music", name = "music"}
}
},
{
name = "GetMusicTimePlayed",
description = "Get current music time played (in seconds)",
returnType = "float",
params = {
{type = "Music", name = "music"}
}
},
{
name = "LoadAudioStream",
description = "Load audio stream (to stream raw audio pcm data)",
returnType = "AudioStream",
params = {
{type = "unsigned int", name = "sampleRate"},
{type = "unsigned int", name = "sampleSize"},
{type = "unsigned int", name = "channels"}
}
},
{
name = "UnloadAudioStream",
description = "Unload audio stream and free memory",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "UpdateAudioStream",
description = "Update audio stream buffers with data",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"},
{type = "const void *", name = "data"},
{type = "int", name = "frameCount"}
}
},
{
name = "IsAudioStreamProcessed",
description = "Check if any audio stream buffers requires refill",
returnType = "bool",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "PlayAudioStream",
description = "Play audio stream",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "PauseAudioStream",
description = "Pause audio stream",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "ResumeAudioStream",
description = "Resume audio stream",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "IsAudioStreamPlaying",
description = "Check if audio stream is playing",
returnType = "bool",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "StopAudioStream",
description = "Stop audio stream",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"}
}
},
{
name = "SetAudioStreamVolume",
description = "Set volume for audio stream (1.0 is max level)",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"},
{type = "float", name = "volume"}
}
},
{
name = "SetAudioStreamPitch",
description = "Set pitch for audio stream (1.0 is base level)",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"},
{type = "float", name = "pitch"}
}
},
{
name = "SetAudioStreamBufferSizeDefault",
description = "Default size for new audio streams",
returnType = "void",
params = {
{type = "int", name = "size"}
}
}
}
}