mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-17 23:15:11 -05:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
66 lines
1.5 KiB
C
66 lines
1.5 KiB
C
#include "global.h"
|
|
#include "vt.h"
|
|
|
|
void func_80092320(PreNMIContext* this) {
|
|
this->state.running = false;
|
|
this->state.init = NULL;
|
|
this->state.size = 0;
|
|
}
|
|
|
|
void PreNMI_Update(PreNMIContext* this) {
|
|
osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST);
|
|
|
|
// Strings existing only in rodata
|
|
if (0) {
|
|
osSyncPrintf(__FILE__);
|
|
osSyncPrintf("(int)volume = %d\n");
|
|
}
|
|
|
|
if (this->timer == 0) {
|
|
ViConfig_UpdateVi(1);
|
|
func_80092320(this);
|
|
return;
|
|
}
|
|
|
|
this->timer--;
|
|
}
|
|
|
|
void PreNMI_Draw(PreNMIContext* this) {
|
|
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
|
|
|
osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
|
|
|
|
OPEN_DISPS(gfxCtx);
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
|
|
func_80095248(gfxCtx, 0, 0, 0);
|
|
func_800940B0(gfxCtx);
|
|
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
|
|
gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
|
}
|
|
|
|
void PreNMI_Main(GameState* thisx) {
|
|
PreNMIContext* this = (PreNMIContext*)thisx;
|
|
|
|
PreNMI_Update(this);
|
|
PreNMI_Draw(this);
|
|
|
|
this->state.unk_A0 = 1;
|
|
}
|
|
|
|
void PreNMI_Destroy(GameState* thisx) {
|
|
}
|
|
|
|
void PreNMI_Init(GameState* thisx) {
|
|
PreNMIContext* this = (PreNMIContext*)thisx;
|
|
|
|
this->state.main = PreNMI_Main;
|
|
this->state.destroy = PreNMI_Destroy;
|
|
this->timer = 30;
|
|
this->unk_A8 = 10;
|
|
|
|
R_UPDATE_RATE = 1;
|
|
}
|