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https://github.com/HarbourMasters/Shipwright.git
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a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
17 lines
690 B
C
17 lines
690 B
C
#include "global.h"
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void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd) {
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void* allocatedVRamAddr = SYSTEM_ARENA_MALLOC_RDEBUG((intptr_t)vRamEnd - (intptr_t)vRamStart);
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if (gOverlayLogSeverity >= 3) {
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osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,
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((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr, (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr);
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}
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if (allocatedVRamAddr != NULL) {
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Overlay_Load(vRomStart, vRomEnd, vRamStart, vRamEnd, allocatedVRamAddr);
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}
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return allocatedVRamAddr;
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}
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