Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_18.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

80 lines
4.8 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_18_H
#define DUNGEONS_GANONTIKA_ROOM_18_H 1
#include "align_asset_macro.h"
#define dganontika_room_18Tex_004380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_004380"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_004380[] = dganontika_room_18Tex_004380;
#define dganontika_room_18Tex_005380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005380"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_005380[] = dganontika_room_18Tex_005380;
#define dganontika_room_18Tex_005780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005780"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_005780[] = dganontika_room_18Tex_005780;
#define dganontika_room_18Tex_006780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_006780"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_006780[] = dganontika_room_18Tex_006780;
#define dganontika_room_18Tex_007780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007780"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_007780[] = dganontika_room_18Tex_007780;
#define dganontika_room_18Tex_007F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007F80"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_007F80[] = dganontika_room_18Tex_007F80;
#define dganontika_room_18Tex_008F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_008F80"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_008F80[] = dganontika_room_18Tex_008F80;
#define dganontika_room_18Tex_009180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009180"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_009180[] = dganontika_room_18Tex_009180;
#define dganontika_room_18Tex_009980 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009980"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_009980[] = dganontika_room_18Tex_009980;
#define dganontika_room_18Tex_00A180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A180"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A180[] = dganontika_room_18Tex_00A180;
#define dganontika_room_18Tex_00A380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A380"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A380[] = dganontika_room_18Tex_00A380;
#define dganontika_room_18Tex_00B6E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00B6E0"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_00B6E0[] = dganontika_room_18Tex_00B6E0;
#define dganontika_room_18TLUT_004360 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18TLUT_004360"
static const ALIGN_ASSET(2) char ganontika_room_18TLUT_004360[] = dganontika_room_18TLUT_004360;
#define dganontika_room_18DL_002E80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_002E80"
static const ALIGN_ASSET(2) char ganontika_room_18DL_002E80[] = dganontika_room_18DL_002E80;
#define dganontika_room_18DL_0028E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_0028E0"
static const ALIGN_ASSET(2) char ganontika_room_18DL_0028E0[] = dganontika_room_18DL_0028E0;
#define dganontika_room_18DL_001720 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001720"
static const ALIGN_ASSET(2) char ganontika_room_18DL_001720[] = dganontika_room_18DL_001720;
#define dganontika_room_18DL_00B5B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_00B5B0"
static const ALIGN_ASSET(2) char ganontika_room_18DL_00B5B0[] = dganontika_room_18DL_00B5B0;
#define dganontika_room_18DL_001FC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001FC8"
static const ALIGN_ASSET(2) char ganontika_room_18DL_001FC8[] = dganontika_room_18DL_001FC8;
#define dganontika_room_18DL_003108 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003108"
static const ALIGN_ASSET(2) char ganontika_room_18DL_003108[] = dganontika_room_18DL_003108;
#define dganontika_room_18DL_003530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003530"
static const ALIGN_ASSET(2) char ganontika_room_18DL_003530[] = dganontika_room_18DL_003530;
#define dganontika_room_18DL_003B70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003B70"
static const ALIGN_ASSET(2) char ganontika_room_18DL_003B70[] = dganontika_room_18DL_003B70;
#define dganontika_room_18DL_003E48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003E48"
static const ALIGN_ASSET(2) char ganontika_room_18DL_003E48[] = dganontika_room_18DL_003E48;
#define dganontika_room_18DL_004188 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_004188"
static const ALIGN_ASSET(2) char ganontika_room_18DL_004188[] = dganontika_room_18DL_004188;
#define dganontika_room_18DL_000D70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_000D70"
static const ALIGN_ASSET(2) char ganontika_room_18DL_000D70[] = dganontika_room_18DL_000D70;
#endif // DUNGEONS_GANONTIKA_ROOM_18_H