Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_7.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

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843 B
C

#ifndef DUNGEONS_BDAN_ROOM_7_H
#define DUNGEONS_BDAN_ROOM_7_H 1
#include "align_asset_macro.h"
#define dbdan_room_7Tex_002CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002CD0"
static const ALIGN_ASSET(2) char bdan_room_7Tex_002CD0[] = dbdan_room_7Tex_002CD0;
#define dbdan_room_7Tex_0030D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_0030D0"
static const ALIGN_ASSET(2) char bdan_room_7Tex_0030D0[] = dbdan_room_7Tex_0030D0;
#define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8"
static const ALIGN_ASSET(2) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8;
#define dbdan_room_7Set_000150DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_000150DL_002CB8"
static const ALIGN_ASSET(2) char bdan_room_7Set_000150DL_002CB8[] = dbdan_room_7Set_000150DL_002CB8;
#endif // DUNGEONS_BDAN_ROOM_7_H