Shipwright/soh/assets/objects/object_mb/object_mb.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

218 lines
11 KiB
C

#ifndef OBJECTS_OBJECT_MB_H
#define OBJECTS_OBJECT_MB_H 1
#include "align_asset_macro.h"
#define dobject_mbTex_008128 "__OTR__objects/object_mb/object_mbTex_008128"
static const ALIGN_ASSET(2) char object_mbTex_008128[] = dobject_mbTex_008128;
#define dobject_mbTex_008328 "__OTR__objects/object_mb/object_mbTex_008328"
static const ALIGN_ASSET(2) char object_mbTex_008328[] = dobject_mbTex_008328;
#define dobject_mbTex_008928 "__OTR__objects/object_mb/object_mbTex_008928"
static const ALIGN_ASSET(2) char object_mbTex_008928[] = dobject_mbTex_008928;
#define dobject_mbTex_008A28 "__OTR__objects/object_mb/object_mbTex_008A28"
static const ALIGN_ASSET(2) char object_mbTex_008A28[] = dobject_mbTex_008A28;
#define dobject_mbTex_008A48 "__OTR__objects/object_mb/object_mbTex_008A48"
static const ALIGN_ASSET(2) char object_mbTex_008A48[] = dobject_mbTex_008A48;
#define dobject_mbTex_008BC8 "__OTR__objects/object_mb/object_mbTex_008BC8"
static const ALIGN_ASSET(2) char object_mbTex_008BC8[] = dobject_mbTex_008BC8;
#define dobject_mbTex_008C48 "__OTR__objects/object_mb/object_mbTex_008C48"
static const ALIGN_ASSET(2) char object_mbTex_008C48[] = dobject_mbTex_008C48;
#define dobject_mbTex_008C88 "__OTR__objects/object_mb/object_mbTex_008C88"
static const ALIGN_ASSET(2) char object_mbTex_008C88[] = dobject_mbTex_008C88;
#define dobject_mbTex_00EC00 "__OTR__objects/object_mb/object_mbTex_00EC00"
static const ALIGN_ASSET(2) char object_mbTex_00EC00[] = dobject_mbTex_00EC00;
#define dobject_mbTex_00EE00 "__OTR__objects/object_mb/object_mbTex_00EE00"
static const ALIGN_ASSET(2) char object_mbTex_00EE00[] = dobject_mbTex_00EE00;
#define dobject_mbTex_00EF00 "__OTR__objects/object_mb/object_mbTex_00EF00"
static const ALIGN_ASSET(2) char object_mbTex_00EF00[] = dobject_mbTex_00EF00;
#define dobject_mbTex_00F000 "__OTR__objects/object_mb/object_mbTex_00F000"
static const ALIGN_ASSET(2) char object_mbTex_00F000[] = dobject_mbTex_00F000;
#define dobject_mbTex_00F200 "__OTR__objects/object_mb/object_mbTex_00F200"
static const ALIGN_ASSET(2) char object_mbTex_00F200[] = dobject_mbTex_00F200;
#define dobject_mbTex_00F280 "__OTR__objects/object_mb/object_mbTex_00F280"
static const ALIGN_ASSET(2) char object_mbTex_00F280[] = dobject_mbTex_00F280;
#define dgEnMbSpearSkel "__OTR__objects/object_mb/gEnMbSpearSkel"
static const ALIGN_ASSET(2) char gEnMbSpearSkel[] = dgEnMbSpearSkel;
#define dgEnMbClubSkel "__OTR__objects/object_mb/gEnMbClubSkel"
static const ALIGN_ASSET(2) char gEnMbClubSkel[] = dgEnMbClubSkel;
#define dgEnMbSpearFallFaceDownAnim "__OTR__objects/object_mb/gEnMbSpearFallFaceDownAnim"
static const ALIGN_ASSET(2) char gEnMbSpearFallFaceDownAnim[] = dgEnMbSpearFallFaceDownAnim;
#define dgEnMbSpearDamagedFromBehindAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromBehindAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromBehindAnim[] = dgEnMbSpearDamagedFromBehindAnim;
#define dgEnMbSpearDamagedUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearDamagedUngrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedUngrabSpearAnim[] = dgEnMbSpearDamagedUngrabSpearAnim;
#define dgEnMbSpearFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbSpearFallOnItsBackAnim"
static const ALIGN_ASSET(2) char gEnMbSpearFallOnItsBackAnim[] = dgEnMbSpearFallOnItsBackAnim;
#define dgEnMbSpearDamagedFromFrontAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromFrontAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromFrontAnim[] = dgEnMbSpearDamagedFromFrontAnim;
#define dgEnMbSpearStandStillAnim "__OTR__objects/object_mb/gEnMbSpearStandStillAnim"
static const ALIGN_ASSET(2) char gEnMbSpearStandStillAnim[] = dgEnMbSpearStandStillAnim;
#define dgEnMbSpearPrepareChargeAnim "__OTR__objects/object_mb/gEnMbSpearPrepareChargeAnim"
static const ALIGN_ASSET(2) char gEnMbSpearPrepareChargeAnim[] = dgEnMbSpearPrepareChargeAnim;
#define dgEnMbSpearChargeAnim "__OTR__objects/object_mb/gEnMbSpearChargeAnim"
static const ALIGN_ASSET(2) char gEnMbSpearChargeAnim[] = dgEnMbSpearChargeAnim;
#define dgEnMbSpearLookLeftAndRightAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAndRightAnim"
static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAndRightAnim[] = dgEnMbSpearLookLeftAndRightAnim;
#define dgEnMbSpearSlowDownAnim "__OTR__objects/object_mb/gEnMbSpearSlowDownAnim"
static const ALIGN_ASSET(2) char gEnMbSpearSlowDownAnim[] = dgEnMbSpearSlowDownAnim;
#define dgEnMbSpearLookLeftAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAnim"
static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAnim[] = dgEnMbSpearLookLeftAnim;
#define dgEnMbSpearWalkAnim "__OTR__objects/object_mb/gEnMbSpearWalkAnim"
static const ALIGN_ASSET(2) char gEnMbSpearWalkAnim[] = dgEnMbSpearWalkAnim;
#define dgEnMbSpearUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearUngrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearUngrabSpearAnim[] = dgEnMbSpearUngrabSpearAnim;
#define dgEnMbSpearGrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearGrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearGrabSpearAnim[] = dgEnMbSpearGrabSpearAnim;
#define dgEnMbClubStrikeDownAnim "__OTR__objects/object_mb/gEnMbClubStrikeDownAnim"
static const ALIGN_ASSET(2) char gEnMbClubStrikeDownAnim[] = dgEnMbClubStrikeDownAnim;
#define dgEnMbClubLiftClubAnim "__OTR__objects/object_mb/gEnMbClubLiftClubAnim"
static const ALIGN_ASSET(2) char gEnMbClubLiftClubAnim[] = dgEnMbClubLiftClubAnim;
#define dgEnMbClubFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbClubFallOnItsBackAnim"
static const ALIGN_ASSET(2) char gEnMbClubFallOnItsBackAnim[] = dgEnMbClubFallOnItsBackAnim;
#define dgEnMbClubDamagedKneelAnim "__OTR__objects/object_mb/gEnMbClubDamagedKneelAnim"
static const ALIGN_ASSET(2) char gEnMbClubDamagedKneelAnim[] = dgEnMbClubDamagedKneelAnim;
#define dgEnMbClubStandStillClubUpAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubUpAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandStillClubUpAnim[] = dgEnMbClubStandStillClubUpAnim;
#define dgEnMbClubKneelingAnim "__OTR__objects/object_mb/gEnMbClubKneelingAnim"
static const ALIGN_ASSET(2) char gEnMbClubKneelingAnim[] = dgEnMbClubKneelingAnim;
#define dgEnMbClubBeatenKneelingAnim "__OTR__objects/object_mb/gEnMbClubBeatenKneelingAnim"
static const ALIGN_ASSET(2) char gEnMbClubBeatenKneelingAnim[] = dgEnMbClubBeatenKneelingAnim;
#define dgEnMbClubStandUpAnim "__OTR__objects/object_mb/gEnMbClubStandUpAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandUpAnim[] = dgEnMbClubStandUpAnim;
#define dgEnMbClubStandStillClubDownAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubDownAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandStillClubDownAnim[] = dgEnMbClubStandStillClubDownAnim;
#define dgEnMbDL_006930 "__OTR__objects/object_mb/gEnMbDL_006930"
static const ALIGN_ASSET(2) char gEnMbDL_006930[] = dgEnMbDL_006930;
#define dgEnMbDL_006A18 "__OTR__objects/object_mb/gEnMbDL_006A18"
static const ALIGN_ASSET(2) char gEnMbDL_006A18[] = dgEnMbDL_006A18;
#define dgEnMbDL_006B20 "__OTR__objects/object_mb/gEnMbDL_006B20"
static const ALIGN_ASSET(2) char gEnMbDL_006B20[] = dgEnMbDL_006B20;
#define dgEnMbDL_006CD0 "__OTR__objects/object_mb/gEnMbDL_006CD0"
static const ALIGN_ASSET(2) char gEnMbDL_006CD0[] = dgEnMbDL_006CD0;
#define dgEnMbDL_006DD8 "__OTR__objects/object_mb/gEnMbDL_006DD8"
static const ALIGN_ASSET(2) char gEnMbDL_006DD8[] = dgEnMbDL_006DD8;
#define dgEnMbDL_006EE0 "__OTR__objects/object_mb/gEnMbDL_006EE0"
static const ALIGN_ASSET(2) char gEnMbDL_006EE0[] = dgEnMbDL_006EE0;
#define dgEnMbDL_007090 "__OTR__objects/object_mb/gEnMbDL_007090"
static const ALIGN_ASSET(2) char gEnMbDL_007090[] = dgEnMbDL_007090;
#define dgEnMbDL_007198 "__OTR__objects/object_mb/gEnMbDL_007198"
static const ALIGN_ASSET(2) char gEnMbDL_007198[] = dgEnMbDL_007198;
#define dgEnMbDL_0073F0 "__OTR__objects/object_mb/gEnMbDL_0073F0"
static const ALIGN_ASSET(2) char gEnMbDL_0073F0[] = dgEnMbDL_0073F0;
#define dgEnMbDL_007500 "__OTR__objects/object_mb/gEnMbDL_007500"
static const ALIGN_ASSET(2) char gEnMbDL_007500[] = dgEnMbDL_007500;
#define dgEnMbDL_0076C8 "__OTR__objects/object_mb/gEnMbDL_0076C8"
static const ALIGN_ASSET(2) char gEnMbDL_0076C8[] = dgEnMbDL_0076C8;
#define dgEnMbDL_0077F8 "__OTR__objects/object_mb/gEnMbDL_0077F8"
static const ALIGN_ASSET(2) char gEnMbDL_0077F8[] = dgEnMbDL_0077F8;
#define dgEnMbDL_007AD0 "__OTR__objects/object_mb/gEnMbDL_007AD0"
static const ALIGN_ASSET(2) char gEnMbDL_007AD0[] = dgEnMbDL_007AD0;
#define dgEnMbDL_007E70 "__OTR__objects/object_mb/gEnMbDL_007E70"
static const ALIGN_ASSET(2) char gEnMbDL_007E70[] = dgEnMbDL_007E70;
#define dgEnMbFaceTex "__OTR__objects/object_mb/gEnMbFaceTex"
static const ALIGN_ASSET(2) char gEnMbFaceTex[] = dgEnMbFaceTex;
#define dgEnMbDL_012580 "__OTR__objects/object_mb/gEnMbDL_012580"
static const ALIGN_ASSET(2) char gEnMbDL_012580[] = dgEnMbDL_012580;
#define dgEnMbDL_012698 "__OTR__objects/object_mb/gEnMbDL_012698"
static const ALIGN_ASSET(2) char gEnMbDL_012698[] = dgEnMbDL_012698;
#define dgEnMbDL_012868 "__OTR__objects/object_mb/gEnMbDL_012868"
static const ALIGN_ASSET(2) char gEnMbDL_012868[] = dgEnMbDL_012868;
#define dgEnMbDL_012A18 "__OTR__objects/object_mb/gEnMbDL_012A18"
static const ALIGN_ASSET(2) char gEnMbDL_012A18[] = dgEnMbDL_012A18;
#define dgEnMbDL_012B20 "__OTR__objects/object_mb/gEnMbDL_012B20"
static const ALIGN_ASSET(2) char gEnMbDL_012B20[] = dgEnMbDL_012B20;
#define dgEnMbDL_012CF0 "__OTR__objects/object_mb/gEnMbDL_012CF0"
static const ALIGN_ASSET(2) char gEnMbDL_012CF0[] = dgEnMbDL_012CF0;
#define dgEnMbDL_012EA0 "__OTR__objects/object_mb/gEnMbDL_012EA0"
static const ALIGN_ASSET(2) char gEnMbDL_012EA0[] = dgEnMbDL_012EA0;
#define dgEnMbDL_012FA8 "__OTR__objects/object_mb/gEnMbDL_012FA8"
static const ALIGN_ASSET(2) char gEnMbDL_012FA8[] = dgEnMbDL_012FA8;
#define dgEnMbDL_0130D8 "__OTR__objects/object_mb/gEnMbDL_0130D8"
static const ALIGN_ASSET(2) char gEnMbDL_0130D8[] = dgEnMbDL_0130D8;
#define dgEnMbDL_013228 "__OTR__objects/object_mb/gEnMbDL_013228"
static const ALIGN_ASSET(2) char gEnMbDL_013228[] = dgEnMbDL_013228;
#define dgEnMbDL_013440 "__OTR__objects/object_mb/gEnMbDL_013440"
static const ALIGN_ASSET(2) char gEnMbDL_013440[] = dgEnMbDL_013440;
#define dgEnMbDL_0136C8 "__OTR__objects/object_mb/gEnMbDL_0136C8"
static const ALIGN_ASSET(2) char gEnMbDL_0136C8[] = dgEnMbDL_0136C8;
#define dgEnMbDL_013818 "__OTR__objects/object_mb/gEnMbDL_013818"
static const ALIGN_ASSET(2) char gEnMbDL_013818[] = dgEnMbDL_013818;
#define dgEnMbDL_013A30 "__OTR__objects/object_mb/gEnMbDL_013A30"
static const ALIGN_ASSET(2) char gEnMbDL_013A30[] = dgEnMbDL_013A30;
#define dgEnMbDL_013DF0 "__OTR__objects/object_mb/gEnMbDL_013DF0"
static const ALIGN_ASSET(2) char gEnMbDL_013DF0[] = dgEnMbDL_013DF0;
#define dgEnMbSpearSkelLimbsLimb_008DE8DL_007908 "__OTR__objects/object_mb/gEnMbSpearSkelLimbsLimb_008DE8DL_007908"
static const ALIGN_ASSET(2) char gEnMbSpearSkelLimbsLimb_008DE8DL_007908[] = dgEnMbSpearSkelLimbsLimb_008DE8DL_007908;
#endif // OBJECTS_OBJECT_MB_H