Shipwright/soh/soh/frame_interpolation.h

62 lines
1.6 KiB
C++

#pragma once
#include "include/z64math.h"
#ifdef __cplusplus
#include <unordered_map>
std::unordered_map<Mtx*, MtxF> FrameInterpolation_Interpolate(float step);
extern "C" {
#endif
void FrameInterpolation_StartRecord(void);
void FrameInterpolation_StopRecord(void);
void FrameInterpolation_RecordOpenChild(const void* a, int b);
void FrameInterpolation_RecordCloseChild(void);
void FrameInterpolation_DontInterpolateCamera(void);
int FrameInterpolation_GetCameraEpoch(void);
void FrameInterpolation_RecordActorPosRotMatrix(void);
void FrameInterpolation_RecordMatrixPush(void);
void FrameInterpolation_RecordMatrixPop(void);
void FrameInterpolation_RecordMatrixPut(MtxF* src);
void FrameInterpolation_RecordMatrixMult(MtxF* mf, u8 mode);
void FrameInterpolation_RecordMatrixTranslate(f32 x, f32 y, f32 z, u8 mode);
void FrameInterpolation_RecordMatrixScale(f32 x, f32 y, f32 z, u8 mode);
void FrameInterpolation_RecordMatrixRotate1Coord(u32 coord, f32 value, u8 mode);
void FrameInterpolation_RecordMatrixRotateZYX(s16 x, s16 y, s16 z, u8 mode);
void FrameInterpolation_RecordMatrixTranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
void FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF* src, Mtx* dest);
void FrameInterpolation_RecordMatrixToMtx(Mtx* dest, char* file, s32 line);
void FrameInterpolation_RecordMatrixReplaceRotation(MtxF* mf);
void FrameInterpolation_RecordMatrixRotateAxis(f32 angle, Vec3f* axis, u8 mode);
void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF* src, Mtx* dest);
#ifdef __cplusplus
}
#endif