mirror of
https://github.com/HarbourMasters/Shipwright.git
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083ceb4423
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit2aafcc1df2
. * Revert "few fix and paper Link" This reverts commit65e76dcfee
. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
32 lines
811 B
C
32 lines
811 B
C
#pragma once
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#include "stdint.h"
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#define GRAVITY_LEVEL_NORMAL 1.0f
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#define GRAVITY_LEVEL_LIGHT 0.0f
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#define GRAVITY_LEVEL_HEAVY 2.0f
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#ifdef __cplusplus
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extern "C" {
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#endif
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// bools are exported as uint32_t for compatibility with C code
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extern uint32_t chaosEffectNoUI;
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extern uint32_t chaosEffectGiantLink;
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extern uint32_t chaosEffectMinishLink;
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extern uint32_t chaosEffectPaperLink;
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extern uint32_t chaosEffectResetLinkScale;
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extern uint32_t chaosEffectInvisibleLink;
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extern uint32_t chaosEffectOneHitKO;
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extern uint32_t chaosEffectPacifistMode;
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extern int32_t chaosEffectDefenseModifier;
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extern uint32_t chaosEffectNoZ;
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extern uint32_t chaosEffectReverseControls;
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extern uint32_t chaosEffectGravityLevel;
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extern int32_t chaosEffectSpeedModifier;
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#ifdef __cplusplus
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}
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#endif
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void DebugConsole_Init(void);
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