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29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_0_H
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#define DUNGEONS_BDAN_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
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static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
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#define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8"
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static const ALIGN_ASSET(2) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8;
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#define dbdan_room_0Tex_0031B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0031B8"
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static const ALIGN_ASSET(2) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B8;
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#define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8"
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static const ALIGN_ASSET(2) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8;
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#define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130"
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static const ALIGN_ASSET(2) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130;
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#define dbdan_room_0Set_0001B0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_002DA8"
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static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_002DA8[] = dbdan_room_0Set_0001B0DL_002DA8;
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#define dbdan_room_0Set_0001B0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_004130"
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static const ALIGN_ASSET(2) char bdan_room_0Set_0001B0DL_004130[] = dbdan_room_0Set_0001B0DL_004130;
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#endif // DUNGEONS_BDAN_ROOM_0_H
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