Shipwright/soh/assets/scenes/overworld/spot03/spot03_scene.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

55 lines
2.9 KiB
C

#ifndef OVERWORLD_SPOT03_SCENE_H
#define OVERWORLD_SPOT03_SCENE_H 1
#include "align_asset_macro.h"
#define dspot03_sceneTex_006D58 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_006D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_006D58[] = dspot03_sceneTex_006D58;
#define dspot03_sceneTex_007158 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_007158"
static const ALIGN_ASSET(2) char spot03_sceneTex_007158[] = dspot03_sceneTex_007158;
#define dspot03_sceneTex_007558 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_007558"
static const ALIGN_ASSET(2) char spot03_sceneTex_007558[] = dspot03_sceneTex_007558;
#define dspot03_sceneTex_007958 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_007958"
static const ALIGN_ASSET(2) char spot03_sceneTex_007958[] = dspot03_sceneTex_007958;
#define dspot03_sceneTex_007D58 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_007D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_007D58[] = dspot03_sceneTex_007D58;
#define dspot03_sceneTex_008558 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_008558"
static const ALIGN_ASSET(2) char spot03_sceneTex_008558[] = dspot03_sceneTex_008558;
#define dspot03_sceneTex_008D58 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_008D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_008D58[] = dspot03_sceneTex_008D58;
#define dspot03_sceneTex_009558 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_009558"
static const ALIGN_ASSET(2) char spot03_sceneTex_009558[] = dspot03_sceneTex_009558;
#define dspot03_sceneTex_009D58 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_009D58"
static const ALIGN_ASSET(2) char spot03_sceneTex_009D58[] = dspot03_sceneTex_009D58;
#define dspot03_sceneTex_00A558 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_00A558"
static const ALIGN_ASSET(2) char spot03_sceneTex_00A558[] = dspot03_sceneTex_00A558;
#define dspot03_sceneTex_00AD58 "__OTR__scenes/shared/spot03_scene/spot03_sceneTex_00AD58"
static const ALIGN_ASSET(2) char spot03_sceneTex_00AD58[] = dspot03_sceneTex_00AD58;
#define dspot03_sceneTLUT_006920 "__OTR__scenes/shared/spot03_scene/spot03_sceneTLUT_006920"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006920[] = dspot03_sceneTLUT_006920;
#define dspot03_sceneTLUT_006B28 "__OTR__scenes/shared/spot03_scene/spot03_sceneTLUT_006B28"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006B28[] = dspot03_sceneTLUT_006B28;
#define dspot03_sceneTLUT_006D30 "__OTR__scenes/shared/spot03_scene/spot03_sceneTLUT_006D30"
static const ALIGN_ASSET(2) char spot03_sceneTLUT_006D30[] = dspot03_sceneTLUT_006D30;
#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/shared/spot03_scene/spot03_sceneCollisionHeader_006580"
static const ALIGN_ASSET(2) char spot03_sceneCollisionHeader_006580[] = dspot03_sceneCollisionHeader_006580;
#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/shared/spot03_scene/spot03_sceneCollisionHeader_006580"
#endif // OVERWORLD_SPOT03_SCENE_H